Posts by masterzh

    Newest forge, immibis-core, ARS, IC2 (experimental 2.0.156) crash. Yes ic2.0 is just "experimental" so ignore if you think its useless crash-log.

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    Why do you all want bufferless Luminators? Guess what happens if you have no energy and no light. Something bad. But if you have no energy but two days to fix it untiul monsters spawn, you will be more likely to survive.


    Well i cant argue with that but as far as i can say you almost always have energy storage to support your power generation right? In case of emergency nuclear explosion when you lost all "energy"... seriously having happy luminators(lighted/charged) is last thing i care about. I prefer to make my base with all those epic things like nuclear reactors, mass fab, mfsu, fiber cables, transformators... able to switch those f.....ancy lights off.

    Luminators are basically lamps right? Well except you cant turn them off which sux and prevent 90% of players to actually use them. You can turn-off any machine, but not lights. Long time ago there was small fanmade mod for it but it was removed. :(

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    I should make a mod thats just lighting
    *opens eclipse*
    sooooo how i do this again? xd

    I was digging in IC2.jar with friend and we found lumi internal storage code but we had no idea how to compile whole thing back.
    If you succeed i will call you god of moders. :rolleyes:

    1.Is "Third Rail" something more advanced then "Maglev Rail" as it support extreme voltage vs medium voltage for maglev?
    2.Do i need to power every single support block directly, or do they transfer energy to each other? (so just every x block)
    3.Those sparking effects are epic... i know this is stupid to even ask but... can you make it optional to spark randomly so you will get some kind of visual feeling those rails are powered and can harm you?

    I am not sure why you set version to 0.02.1 but this addon already fulfill my dreams. Hundred of people asked for maglev rails for railcraft or traincraft for months... now you came out of nowhere with such brilliant addon. Thank you.

    Traincraft had planned some nice stuff but currently both "HS locomotive" and "Overhead lines" are disabled. I dont think they will implement any kind of metro/mag-lev/monorail stuff.


    How about making the planned Mag-lev rails require some fancy looking electromagnets?


    As 'SpwnX' sad please dont make it (if you plan to do it) just cable and rail its boring. Even if you cant make nice model do at least simple block/s instead. I can help with textures if needed.

    1 question: Do you plan to make those rails compatible with traincraft E-trains? (in future)

    Big thanks for ElectricRails. :thumbup:

    Hello greg sorry if it was already discussed but can you/do you plan to implement any kind of lights to gregtech-addon? If luminators get fixed or re-done they will always be kind of weak-short range lights.(and there is no way to turn off after they receive power :( )(yes there is Greg's Lighting as only alternative but i hope for something between those 2)
    thanks


    3. How can you use it?

    Well its not important feature but you will be able to measure:
    -output of multiple different power-generating(greg/IC2/...) machines (on your selected spots) together
    -different powerlines without merging them etc.

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    But currently NC is mostly on hold due to lack of time.

    As far as you dont drop support for this epic mod and stay in touch on forums once a month i am happy. :thumbup:
    And thanks for such fast respond and fix. You are awesome!