NOOOOOOOOOO! Why did I have to kill the enderdragon!?
you already had to, to get the mining laser it requires end stone dust.
NOOOOOOOOOO! Why did I have to kill the enderdragon!?
you already had to, to get the mining laser it requires end stone dust.
@SphaxTextures: Now that I have changed the Textures of Machine Casings, I wait until you finished that.
they are done.
Everything is done but guis (which are being worked on). Also something maybe you could look into, the nei guis (or at least the fusion reactor one) don't pull from the texture pack folder.
Also a heads up, you can make an electric crafting table using an electric crafting table in 1 recipe lol.
I agree with mistaqur that the quantum tank should be more expensive than the quantum chest, and by a lot too. The thing that balances the quantum chest is that theres so many blocks you could put in there, over 100 with just vanilla. With liquids there aren't many at all in comparison. Using tons of mods that add liquids theres about 30 or so which is nothing compared to blocks. I'd like to see with the quantumchest and quantumtank maybe not allowing items to be deposited or taken out unless there is power (or maybe just requiring some power for each item deposited or taken out).
Thanks for fixing HD texture pack guis greg!
The sphax textures for gregtech are done except for the guis. (Although the current uploaded version is missing a few blocks)
thanks for looking into that, don't think it needs 2.
Hey greg, your gui's don't pull from the texturepacks folder. From what I've heard from other modders its as simple to fix as putting a / or \ (don't remember which) infront of your gui calls.
Wait? I can't afk while the wither shoots at me anymore in quantum armor? :O
Also, YESSSSSS lol
Display MoreThe circuitry stuff can be disabled in the config. I can't find a config for the Forestry casings.
circuitry {
BCChipsets=true
BCGates=true
CircuitBoards=true
ElectronTubes=true
RCCircuits=true
}
Can you make a way to disable using other mods casings instead of machine blocks greg? thanks.
I'd love a option to disable the ore dict for the different machine blocks/forestry casing... and the electronic curcuit/bc gates/forestry diode (or whatever its called in forestry).
Once again, a 450+ line config is not really user-friendly, need a real guide for this or to be a lot smaller with quote in it to help us using it.
Maybe make it use a significantly larger amount of energy to hit mobs?
Lazor/tesla (auto-attacks hostile mobs, until charge is below 50%, helmet).
hmm what about a upgrade to the tesla coil that sorta does this.
Hey greg, I think im going to work on a sphax 128x texturepack for this mod. Some absolutely epic stuff has gone into it.
There doesn't seem to be a way to uncraft diamond, ruby, emerald and sapphire blocks back to gems in the default config. Intentional?
Edit: Also the centrifuge doesn't seem to display its progress accurately for long-running recipes in SMP.
yea its a config option smelt or macerate them.
Greg could you consider supporting dynamic lights with your LightHelmet? maybe as an option only if its installed? It doesn't make any base edits anymore and your lighting code makes the light go out a lot when mining.
Hi,
The sounds don't work
That correct?
correct
You must have had to download minecraft from minecraft.net for the mods to work so your claim is false.
I found a bug, sometimes in NEI, one of the slots in certain recipes is replaced by the charging electric jetpack when you have solar helmet on.
Please fix this, thanks
They are replaced with any item whos charge changes. Wear a quantum suit and get hit by zombies and you will see those overlay recipes too. I'm guessing its a nei bug, but mayb worth looking into.
Display More
Quoted from "pcmaster160"
heres a few bugs, first off you cannot hit enderman with the vajera as well as the ender dragon.
Second is just an opinion. The fact that the vajera 1 hits mobs AND 1 hits blocks is kinda op. I think if a tool is so powerful against EVERY block in the game it should at least only do half a heart of damage to mobs. Like your vajera is more powerful than a nano-saber which is the highest tier sword and only sword, it has no other functions.
If you get that mode code working I'd love to see some new type of nano saber (quantum saber?) that had different modes that would apply the effects of enchantments that are in the game.
That said I love your mod and think everything else is balanced perfectly. Also the sphax textures for the new items are just about done.
one last thing breaking ice with the vajera only sometimes turns into water.
yeah.. that thing's way too overpowered the way it is now
another outstanding bug that has yet to be fixed: the NEI issue. Namely, put on a gravitation suit and then look up the recipe for something, it'll be hovering in there where it doesn't belong.
Interestingly thats a bug in NEI not this mod. If you put on a quantum suit and get a few zombies to chase you (and arent in creative) then look up a recipe, you will see when you get hit the quantum armor will replace items in the recipe when it changes energy levels. You only notice this more with this mod because the gravichest is constantly pulling energy.
heres a few bugs, first off you cannot hit enderman with the vajera as well as the ender dragon.
Second is just an opinion. The fact that the vajera 1 hits mobs AND 1 hits blocks is kinda op. I think if a tool is so powerful against EVERY block in the game it should at least only do half a heart of damage to mobs. Like your vajera is more powerful than a nano-saber which is the highest tier sword and only sword, it has no other functions.
If you get that mode code working I'd love to see some new type of nano saber (quantum saber?) that had different modes that would apply the effects of enchantments that are in the game.
That said I love your mod and think everything else is balanced perfectly. Also the sphax textures for the new items are just about done.
one last thing breaking ice with the vajera only sometimes turns into water.
Display MoreThe Reactor producing steam is great idea (because its how real reactors work, even fusion reactors are just big kettles)
I dont think the steam converted to EU is the same amount as the reactor outputing just EU, but I did not made extensive tests, on the first glance it looks like the reactor is outputing too few steam.
I think the reactor should use water too. (creatign steam out of nothingness is a bit weird, reailcraft boilers do need water input)
Maybe there shoul be block like heat exchanger, that is put adjecent to reactor, and it serves as water input/steam output, because the reactor has limited amount of sides. Or maybe the reactor shuld be redone to the 3x3x3 big block like the iron tanks are so it has more places to connect the pipes.
i like its shape atm, its unique. and i don't think it should be redone, maybe it only makes steam if there is at least one water block on a face of the reactor?
Nuclear reactors are indeed steam boilers. After all, reactors only heat up water to create steam. Which later powers the turbine. Well, a lot of people wanted more realistic reactors. So, here you go.
On that note I think it would be cool if reactors didn't create power until you put a turbine block ontop of them which would convert the steam into electricity.