only way to do that is to make a new mcp folder, decompile with ic2 following the instructions on gregs profile page, and copy your srcs into the new mcp folder
thanks, better than nothing
only way to do that is to make a new mcp folder, decompile with ic2 following the instructions on gregs profile page, and copy your srcs into the new mcp folder
thanks, better than nothing
Hey I'm just messing around with mcp and trying to use the ic2 api. Is there a way to add ic2 to my dev build? I've tried putting it in the mcp/jars/mods folder though it crashes, and nei seems to crash as well so I'm thinking it isn't a bug in the mod but how i'm adding it to my dev build. Anyone have advice?
Should i note, that Alblaka made a relative new Rule, where asking for Releasedates == BAN! even applies for Addonreleasedates?
with pre-releases devs shouldn't have to update their mods. I mean its a pre-release there will likely be many of them. I think sengir ranted about this somewhere on the bc forums.
no mac... works but not wth ores
agin il list mods if needed
are you using industrial craft ores to gen in the world or another mods ores? Because if its a differant mods ores its a forge ore dictionary bug.
Display MoreGetting a crash;
Magic Launcher 1.0.0
minecraftforge-universal-6.0.1.341
ic2 1.108.59
adv-repulsion-systems_50.2.0
Hope this helps Let me know if you would like to see anything else.
--- BEGIN ERROR REPORT 98822c8d --------
Generated 29/10/12 7:52 PM
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 1714653040 bytes (1635 MB) / 2058027008 bytes (1962 MB) up to 2058027008 bytes (1962 MB)
- JVM Flags: 2 total; -Xms2048m -Xmx2048m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.6.422 Minecraft Forge 6.0.1.341 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
mod_AdvancedRepulsionSystems [Advanced Repulsion Systems] (adv-repulsion-systems_50.2.0_for_1.4.2-joined.jar) Unloaded->Errored
IC2 [IndustrialCraft 2] (industrialcraft-2_1.108.59-lf.jar) Unloaded->Constructed
- LWJGL: 2.4.2
- OpenGL: ATI Radeon HD 5800 Series GL version 4.2.11931 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: immibis.ars.mod_AdvancedRepulsionSystems
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:150)
at net.minecraft.client.Minecraft.a(Minecraft.java:420)
at net.minecraft.client.Minecraft.run(Minecraft.java:752)
at java.lang.Thread.run(Thread.java:722)
Caused by: java.lang.ClassNotFoundException: immibis.ars.mod_AdvancedRepulsionSystems
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:126)
at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:264)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:410)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
... 4 more
Caused by: java.lang.NoClassDefFoundError: immibis/core/api/porting/PortableBaseMod
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:791)
at java.lang.ClassLoader.defineClass(ClassLoader.java:634)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:120)
... 31 more
Caused by: java.lang.ClassNotFoundException: immibis.core.api.porting.PortableBaseMod
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:126)
at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
... 35 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:163)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:119)
... 37 more
--- END ERROR REPORT fe926db5 ----------
download immibus core
Thats not a Bug. In the first Post you can see it:
BTW. Can you make the Ultimate Solar Helmet compatible with the Compact Solars mod?
lol that'd b like wearing a mfsu on ur head
But i'd love to be able to use a HV solar array to craft a helmet that would simply break even with charging my gravi-suit. (only during the day though and in view of the sky)
Is it the fault of Ic2 or other mods not using a updated ic2 api that Ic2 ores aren't being registered in mods like forestry (they dont go into the miners backpack) railcraft (rock crusher can't crush ic2 ores into dusts) nether ores (can't macerate ores) and I'm guessing others but those are a few that i've tested. I'm using the absolute latest forge build and using the open beta from this thread.
looks like you error is something related to forge.... what version are you using?
thats the error you get using forge 303 and later (possibly a bit before too)
disregard this. i fixed it.
oh lol my bad. saw greg in the tab open and thought it was the addon thread.
Can you base your breaking speed of the ores off hardness instead of making diamond picks and drills the only one that mines it at a decent speed?
So the osmium drill (which should be faster than the diamond) can mine it. Currently it mines slower than a diamond drill on your ores.
[Addon v1.106] Advanced Alloys [Beta v0.2]
wrong thread
Display MoreI am actually working on my worlds infasructure, that means cut down trees, replace grass with cobble and destroy old buildings.
I think in industrial craft, a new floor is better than this old medivial grass ground.
So I replaced all the grass in front of my with cobblestone, actually more modern than gravel.
But there are also other things than grass, that must make room for later central buildings.
You maybe remember this hut, there I started too mine and builded my first devices and generators.
But it must make room for cobble...
With this new room, I want too build something commercial. And what is more commercial than an arena. So I build a half-underearth ClaySoldiers arena, where the villagers should pay me emeralds only for some room to sit on stairs for a short time.
So, here is the entrance
I also used this little shaft earlier too went too the nether portal. Someimes you can hear mystic sounds in the queue...
[This door opens only, when you push a pebble in the wall]
Actually, the rest of the arena just see like a tunnel with some things in.
Now, ist time for some overview over the map.
In the foreground, you see the "ChestCity"
Right of this, you see a part of the scrap factory.
In the middle you see my factory, with all devices and the automatical matter production.
At the left, you see my extendable automatic wheat farm and then the Crystal Forest, where you can find my little mine.
And at the background, you can see a rubber tree and my charcoal producing woodfarm.
And last but not least, the same things from anbother position:
thats pretty freaking cool.It almost looks like a real city. thats really awesome.
i have temp disabled it till i set up how rare its going to be
ok, I'd rather have it sooner than later so we can create worlds we won't need to get rid of (or travel past explored chunks) to get the ore.
very nice idea, might be a bit hard for me to code but i might give it a go. I am also considering making a bigger lappack not sure how much energy it will hold but it will be a lot!
sounds cool, but i mean everyone has their own bigger energy pack, make it unique in some other way too. And also is the titanium ore implemented in world-gen yet?
I'd love if you added text somewhere on the gui that said the charge rate (based off the overclockers used).
Also from what i understand in the highest tier bench a transformer upgrade doesn't do anything?
noone has noted that spriting w/ the q-suit on ice will make you go about 4x further than before, like you can jump into wayyy unloaded chunks. I'll edit with the distance once i test it.
edit only happens in multiplayer (or maybe it just isn't happening anymore, will test once i get my server running).
fantastic idea, cant wait till its updated to use it in 1.106/7
Awesome mod, I have an idea that might be a bit harder to code, but i think would be pretty cool, since the alloy used to make the drill and chainsaw is so strong maybe you can overclock it somehow (I'm thinking maybe a gui for the right click menu with the drill if you sneak and right click or something, or possibly just a few modes to the drill) but you could put in overclockers (or maybe add more of your alloy or something to the gui menu), but they would scale with energy just as machine blocks do so you could potentially overclock it so that it mines as fast as a efficiancy pickaxe but it would just use a lot more power per block broken. If it stores more power thats ok but most of us use a lappack anyway but if it is upgradeable then that would be absolutely epic imho.
I am using forge build 303 and my client and server have the same mods installed. My client works fine, but the server crashes with the error attached when starting up.
Ive tried redownloading multiple times, deleting the config file...
I also really want to have a solution for making this work with EE. With no EE-compatibility it's excluding quite a bit of people from using this mod. There has to be a way to circumvent that EE "no-other-flying"-issue?
I disagree, why do you need this mod if you can just use your overpowered (debateable) flying thru ur ring. I think this is more of an alternative to ee, ee gives creative mode flying that no other mod gives. This finally fixes that.