Namely tedd525 and iXiPulseiXi. Get back here NOW! We need you around here!
THAT'S AN ORDER!'
I don't care if you aren't reading this, just do it.
Namely tedd525 and iXiPulseiXi. Get back here NOW! We need you around here!
THAT'S AN ORDER!'
I don't care if you aren't reading this, just do it.
See, VERY few people think that way....most of the modding community despises FC greatly....
Wow. I knew there were tons of immature, uneducated people who never respected FlowerChild or Better Than Wolves, and complain when they're unable to use his fantastic mod with other mods that strongly imbalance its well thought-out technological progression, but I had no idea that this extreme idiocy amounted to most of the modding community.
I'm not sure it's fair to the modding community for you to be taking what a small portion (though a tad larger around those who enjoy RedPower) of people think and then casting that opinion onto everybody else. Most of the modding community probably doesn't care in the least about what FlowerChild does with his mod. Just because you greatly despise someone and want to believe that mostly everyone else does too doesn't make it fact. And anyone who has ever played his mod for the sake of playing it, and not just because some of the features look cool to have in a world of IndustrialCraft and Equivalent Exchange (for example), will share my opinion. Everything FlowerChild has done was for the good of his mod, and the community of users dedicated to it.
YES! Add to the awesome power of the Scaffolds! Let no one dare to stand against them!
I hope zipp comes back and sees what you have done with his mod. Considering you took this mod without permission and completely changed the function, you technically stole his work instead of updating a mod to work with a new version of IC. You are now the new poster child of why many talented coders do not mod. Congratulations, you replace FC in being a douche.
I'm not sure that comparing AtomicStryker to a great person and fantastic modder is an effective means of insult.
Idea for an additional payload: A chest. It lands, anybody nearby can take things from it. Like a supply drop.
Kentington did say that he's planning to add a Cargo Rocket. Perhaps it will function in a similar manner? That would be good.
Gold cable has a 128 capacity, but 1 in 2.5 block loss.
Gold: Now even more useless!
I think that bronze cabling as T2 would be a good move, but it should be balanced against gold in some way. It should indeed have around 1EU loss per 7 blocks, but, while having the low EU loss of tin cabling, should also have the penalty of not being able to receive insulation. Also, I'm not too sure about how electric shocks work in this mod, as I always set up my wiring safely, but if shocks can only occur when the wires aren't covered by other blocks, perhaps the bronze cabling should shock entities if there is only one block between it and the volume of air containing the entity.
Generally, when a mod has been a certain way for a long while, and many people enjoyed how it was, the way for mod developers to make the greatest number of users happy is to make a change that they wish to implement configurable.
Now, I'm not sure how viable this option is in this scenario, but if it's possible, it should be considered (or perhaps reconsidered, if it's already been thought over).
Hey, how come there are like no roses in the whole world? I haven't checked the BroVille Shop (I don't know if they are there) but if they aren't there, if you could add them or sell bonemeal or something.
Also, could you post what towns are owned by which team? I would like to know as I can't seem to memorize them... Lol.
Looking foward to these interesting wars.
The shop does sell bones.
Mensrea: Could you set my location to somewhere significantly far away from where it is now? Something went horribly, horribly wrong, if you catch my drift.
And that my friends is that main reason why you should not rush modders. that is your punishment. now accept that punishment
Punishment? It wasn't rushed to a release because of any of us.
Display MoreIf it's not clear from all the bug reports, I don't recommend installing v0.81 unless you desperately want to upgrade to 1.1 without losing Rocket Science content *and* you don't mind that the content doesn't work for the moment. I'd still recommend backing up your world first.
Anyway, 0.81 works (more or less) on my machine because I've activated a few development "hooks" in my code - I'll look into why the release version is behaving so badly. Probably won't be able to release the fix tonight, though.
Development roadmap from here, with projected dates:
-v0.82 (sometime this week): Fix v0.81's myriad bugs.
-v0.85 (on the heels on 0.82): Add BuildCraft pipe compatibility to the fusion reactor and isotopic separator as well as the all-new Cargo Rocket.
-v0.9 (late February): Add satellite systems, including GPS, imaging satellites, communication satellites, microwave power relay, and ion cannons. You'll need to build some infrastructure to use them.
-v0.95 (early-mid March): Add missile defense lasers, radar dishes, and defense coordinator blocks to manage them. Also add missile control blocks for simultaneously targeting/launching multiple missiles. You'll also be able to connect the two control blocks to automatically launch your missiles if incoming warheads are detected. This version will be ready for conversion to Bukkit, assuming I've found someone to handle the project by then.
With the communications satellite thing, redstone transmission makes even more sense.
I'm aware of that mod, but I'm not such a huge fan of non-Forge mods, and I don't like its feel so much. Moreover, it would make sense for Kentington's satellite system to be able to do this, and it would have a very good feel to it with the rest of IndustrialCraft in my opinion.
At any rate, it would be nice to have an alternative to the Wireless Redstone mod.
So this weekend I made the mistake of getting my significant other into Minecraft, and she's asking asking me let her play Rocket Science... and thus here's a quick and dirty compatibility patch. Just getting IC2 properly decompiled was a bear and a half (MCP doesn't handle enums well, among other things), and the way IC2 handles items was radically changed, so I didn't have time to extensively bugtest - let me know if something goes wrong and I might be able to get to it sometime this week.
Future update plans are as follows. First, I'm going to finish the SSP features I've got partially coded (BuildCraft pipe support, satellite infrastructure, GPS satellite and transponder, mapping satellite, ground-penetrating imaging, orbital ion cannon, missile defense laser, radar dish and defense coordination block, control block for multiple missiles). Hopefully by the time that's finished I'll have found someone to take over the Bukkit conversion; if not, I can't promise anything.
So will this whole satellite infrastructure system allow for wireless transmission of redstone signals across large distances? That would be fantastic! Also, I'm not one to ask for an ETA or anything, but do you anticipate that it's something that might be finished within a month or so, or perhaps a more extensive period of time?
Display MoreWell I renamed it zRocketScience. Im not sure why but someone earlier in the topic said it would help with crafting guide issues.
I changed the 2 conflicting block ID's to 199 and 200 (which wernt taken)
So far thats it...
Edit: Didnt see the mod part.
List of mods...
Modified Technic for 1.0 (removed railcraft, updated thaumcraft, industrialcraft, and forge)
Advanced machines for 1.43
Power Converters
Computer Craft
I'd put my money on it being something from Technic causing whatever the issue may be. It could be a problem of there not being enough available block ids to run Rocket Science, or perhaps it's Power Converters being goofy.
I fully expect that someone else will come along and be far more helpful than me.
I dont use forestry
Wanna tell us exactly what you did to try installing it? We might be able to help if we know what you tried to do, and which (if any) other mods you tried using.
Very Nice, but I have yet to manage to install it properly, XD
Looking forward to SMP, and I think ill drop the files in my jar instead...
I'm reasonably sure that that won't work. Opening the zip file, and dropping the RocketScience jar file into your /mods/ folder doesn't work for you?
Display MoreAs of now, I'm delaying further development of the mod until after my qualifying exams. The following features are partially complete and will be released in early February:
-Bukkit support
-BuildCraft pipe support
-Missile defense lasers
-Satellite infrastructure
-GPS satellite
-Rocket landing pads
-Mapping satellite
-Orbital ion cannon
To respond to a few questions:
Sliderpro: IC2 already has luminators. Some other modder might want to make colored variants of them, but it doesn't fit thematically with my mod.
Bombaman: This is usually caused by an ID conflict; check your ModLoader logs.
Beybladelei: BC2 pipe compatibility is coming in the next release.
So will this GPS stuff mean something along the lines of an advanced map? That would be beyond awesome.
Also, will major new features need to be added before the recipe for the Thermonuclear missile, or do you just need to work out a proper plan for implementation?
its clay
Fixed.
And anyone who wants to find out how to get lithium is more than welcome to look up lithium on Wikipedia, and make an educated guess from there, no one needs or wants your damned spoilers.
Well about clay..never noticed that,gotta check right now >_>
About He-4..would't it be nice to create lamps with it? lots of possible room for imagination,like - coloring with dyes and charging these lamps and making new type fo colored lighting?(like differently colored torches,making disco avaliable ) and so on? low EU transmitting cables,which emit yellow light,when EU flowing through? it's merely a suggestion about what MC really lacks still,we may turn it into D-2 cell and T-3 cell,using neutron help >_> actually something tells me,that we may need 2 fusion reactors-cold synthesis and hot >_> goddamit I ate too much chocolate
Actually it's not D-2 or T-3. It's H-2 and H-3. H is for the element, hydrogen, and the number is for the atomic mass of the isotope. Deuterium is hydrogen with an atomic mass of 2 AMU. Tritium is hydrogen with an atomic mass of 3 AMU.
And you can never have too much chocolate.
Hey, I just found a mod on the normal MC forums that I get the feeling you might want to keep an eye out for when it gets SMP support: pheenixm's Explosives+ mod. I blew up A WHOLE MOUNTAIN with an airstrike from afar. And then went and turned an NPC village into a pile of lava and slag with the Plasma Beam, Halo Covenant style. I get the feeling that if you add that mod, shit will go down faster than you can imagine. You might want to disable the Biome Buster.
Also, just finished downloading the new client (116 MEGABYTES? Is this even Minecraft any more?) and it appears that my worst fears are realized: it is totally, unfixably, Windows only now. Thankfully I have fixed my issues with Parallels but hopefully it doesn't give too hard of a hit to my framerate. Also, are the username problems fixed or am I going to have to figure out that too to play on a good PVP server? I'm determined to get on this goddamn place and there's no way you can stop me now...
Trust me, overpowered explosives are really not our type of mod.
The addition of Bricked's Green team will be a breath of fresh air. Assuming my connection doesn't continue screwing with me, I look forward to shooting the crap out of people.
EDIT: Do we have any intention of getting Billy's Plane Pack?