Posts by Snoochy

    really nice idea. Much easier to paint big cfoam buildings. :)


    exactly, it would make me painting my entire city much easier, i'm make a city styled after the movie Tron Legacy and have used over 7 stacks of inksacks. at the moment it been by making 16 painters and coating them all black at the same time and using shift click to swap them out. this was very long and tedious work. i would have much rather made like 4 stacks of paint grenades, sat at the top of my "crater" and went throw happy on everything to paint the foundation and building that i want to be solid black.


    So you suggest two variants to use.
    If changing mode as mining laser choosed, I want this tool to change icon according to mode selected.
    If always as the best tool, you should to formulate better. Is it possible to determine best use from the programming view without premaid list? I mean to use shovel on Humus or other Forestry shovelable blocks, pick on any gems any mod add, sword on any mob except sheerable like sheep...
    I think bronze sheers and taps can be easily added if Devs want.


    bronze shears? is there such a thing? i thought that's what the chainsaw was for. also designating an item as Dirt, Stone, ect.. should really matter, it should work just fine as long as forestry coded their blocks correctly.

    my idea is just as logical and easy to integrate and isn't OP to boot and repair can be simple (as sebra puts it just add metal) vs. running back to your batbox to charge

    youd still logically need a crafting box to repair it. there is a reason there is a saw and hammer hanigng on the side of crafting boxes, you can't take a block of iron and duct tape it to a stick and chop down a tree with it. also you'd be burning through ALOT of metal, and what kind of metal would you use? would this be a bronze only device? in when case you'd need bronze to repair it. in which case you'd need to carry a stack on you at all times or go to your base to use your macerator. also you could use batteries to charge my idea. and what would happen when you go to use your treetap or wrench? since it doesn;t have modes, what's to keep your tool from chopping down the rubber trunk instead of tapping it? and how would you enable/disable the wrench when you go to use your machines?

    The same method that would be used with the sprayer would be used with the cfpack i guess.

    yeah. either that or innovate a "Spray Paint Can" which would be a fuel can, filled with dye in a caning machine and then compressed in a compressor, capable of spraying a 5by5 area infront of you. basically a much better and upgraded version of the Paint Roller and would cost EUs to produce?

    Colored Construction Wall = 1block id for all colors.
    Colored Construction Foam = 1block id for all colors too.
    Pellets are item, so nobody cares how many items ids you use :P
    The only problem was the Sprayer.


    i'm not sure if this would be possible cause of tooltips/nametags but what if you load a sprayer with all black then it simply titles the sprayer "Black CFoam Sprayer"? either that of change the tip end of the sprayer. but then how would CFoam Backpacks work with it?


    i think the best solution would be the Paint Grenades that splashe a huge area with that color of dye :p


    Direwolf's ic2 1.90 mod spotlight. P.S. In change log alblaka told he added one vanilla plant to agriculture and we had only wart left.


    maybe Apples? :) or cactus, couldn;t grow cactus before, cocoa beans too. maybe even cross breed stuff with saplings? like make sapling, who once grown, can be shaved of it's leaves for "metal" dust? :D

    I believe that while you can pretty much make anything you want with the UUM you generate from your reactors, most people wouldn't waste their UUM on "anything", they would prioritize their UUM for really useful stuff like :Iridium: and diamonds for :Energy Crystal: . So really, you wouldn't waste the energy you generate on things like that. Even on servers, you would need to prioritize your UUM as well. Oh, and thanks for all the replies! :) You win: :Uranium Ingot: :Uranium Ingot: :Uranium Ingot: :Uranium Ingot: :Uranium Ingot: :Uranium Ingot:


    lol, when you got as many reactors and as much uranium stored as i do and know how to use breeders, prioritizing is the least of your concerns. i still use my UUM for clay, iron, ink, and the occassional coal :p


    we tend to use UUM on my server as currency as well, like uranium costs 10 UUM, enderpearls are 3 i think, Coal Dust is 1UUM=8Coal dust. ect... so with a proper set-up of a Market can yield a significant amount of matter :)

    my idea basically when with only the lowest or basica function of energy tools would be use, such as drill, chainsaw, electric treetap, electric wrench, mining laser (mining mode), changable by modes for Digging (chainsaw included), Tapping, Wrench, or Laser modes. that way you wouldn;t always be accidently using your wrench on your machines when trying to interact with them and hopefully not be shooting off lasers in your house when trying to remove endermen's dirt blocks. this would also make "repair" logical and easily integratable.

    interesting idea, how about making a small moblie base that is about 5by5by4 in size, the recipie would be something like:
    :Generator::Electric Furnace::Compressor:
    :Extractor::Rubber::Recycler:
    :Macerator: :personal Safe: :Batbox:
    Rubber=CFoam Pellets.


    this would create an item that when right clicked would remove all blocks in this 5by5by4 area centered at your feet and create a small base made from Construction Foam with a generator that goes into a batbox then a Copper uninsulated wire behind a Electric furnace, macerator, compressor, extractor, recycler, all on one wall, and a personal chest on the other wall. it is your choice where to carve the door and to bring a bed with you.

    In a nut, it was the ability to color Construction Foam, each with their own color pellet.


    So when you use it with the sprayer and the colored construction foam dryed, it would leave a already colored Construction Wall.


    it's a really good idea and i'd prefer it this way but it's be alot more for them to code and would require more blocks ect.. i'd prefer your idea to be implimented but mine is good enough if your's isn;t approved.

    Hey boys n girls ;D i have a suggestion for nether wart. I dont think that this would be implemented or a good suggestion, but i would like to see that nether wart would require hellish enviroment. It would scan lets say 3x3 area for fire to be able to grow into lets say last stage or just for growing. Because nether wart should grow in hell where its hot. I dont know i may add something more to this idea to make it smoother but for now its good. I dont think that anyone will like this but thats what i would like to see. Making hellish looking farms.
    Edit: also would be cool that it would need soulrand under the soil. But thats 2nd suggestion.


    are you able to actually grow netherwort using the crop growing system these days? and i thought these only grew in the nether normally?

    it can only be repaired when you craft it with all of the tools the most efficient way to go about that is wait till the tool is spent but some may want to top-up their trusty backup before they go spelunking.


    well reqardless, with this you could make a tool that has the durability of 4 tools but you could use it for only mining, this would make it significantly better then diamond tools. and maybe ever a drill. and a pick require 3 bronze, but a shovel and a hoe require less and would still have the same durability. so you're still coming up cheaper.

    the shared durability of the components is for sanity and laziness just wrap how it distributes the wear and tear in techno babble(or how smart steve is) and call it a day


    so we could keep ramming new tools into this device to keep it's durability up? sounds like i should go make one with an Bronze pick and then ram bronze shovel after shovel into this thing to conserve some materials....

    yeah motion electro dummy doesn't move. also spider can tell between you and almost any other mob IRL sure they are dumb but IMC they are one of your most intelligent threats

    first off, MC isn't neccissarily realistic, as i'm sure your aware. also, if a spider can't even figure out "oh it i turn sideways i can fit" then i don't think he's smart enough to figure out if an "Electorized Dummy" if different from an AFK player through a wall.

    How can you use a detector cable to see how much power your mass fabricator has ever consumed?
    As for your method of using energy storage blocks to sell power, it would be a lot more inconvenient, if the person who buys power runs out, he would have to wait for the power provider to go online and manually turn it on for a certain amount of time, this could be a long wait before he could get more. With my idea, the power provider could take note of the power consumed, and compare it with the previous value to come up with a price, just like in real life, and there are countless of other uses for this block as well.


    believe it or not but my idea is how power companies generally work. what happens if a county, city or state draws more power then the company can produce, then it drains their energy storage and everyone power gets shut off. however it is up to the power company to notify people when a general acceptable amount would be in some cases.


    and if your job is something as important as the power provider for an SMP server, one would ussme that that player is responcible and would actually be online regardless like once every other day. and if someone is using over 100 million EUs per week then they either have issues or are running a MassFab, or like 10 overclockers in every machine they own. in which case it would be their fault/stupidity.


    and you can detect how much EUs your Massfab is using by 2 ways.
    1: the battery line i mentioned earlier to see roughly how long it takes to drain your line
    2: you could simply use your EU detector and see that it's using 1024eu/t and then multiply that by how long it has been running or will be running.


    also you could set it up so that once an MFSU is drained in the front then it would send a redstone signal out and would shut don't the splitter cable on the front of your MFSUs and would open the Splitter cable on the back end allowing it to refill, then you could very easily make a counter using Redstone Gates to detect how many times it has gone off and on. the EU detector multiplied by the amount of time is alot easier though.

    you proposed that mid thread its not part of the OP so it doesn't count. also this idea has some limitations to make it more balanced


    ok well since your using tools that require a durability, how would you use that or designate that in the Bronze multitool? that's why i suggested it as an energy item. itd just be universal energy for all the tools in the assembly.