Can I have a link to the mod for IC2 1.97? Or atleast label the download links. =\
The problem is with energy flow. The scripts don't get edited themselves so I got the quote from the wiki. This problem didn't exist in 1.9b, 1.95, etc. From what I've read, it came in 1.103. And what I quoted came from the v1.103 section of the wiki's Read More.
I've never seen a cable rendering bug? Why exactly would we go back to old, inefficient rendering when the new, faster rendering works fine?
1) Place an MFE/Batbox/MFSU
2) Fill it with energy (a stack of SU Bats are OK)
3) Wire it to a machine (Induction Furnace, F.E.)
4) Hook it up to redstone/make it operate.
5) Remove the cable
6) Notice how it keeps working as if it was still hooked up.
I've been using MC 1.2.5 with IC2 1.9B to be able to play with Tropicraft. When I noticed that IC2 came out for 1.3.2, I saw millions of bugs. The one that mostly caught my attention was the cable error. I looked through the Bugs section and saw that the error was from 1.103. I went to the wiki and read this:Code
I can honestly say that I have a terrible PC, MC will only work with settings as low as possible and still lag with FPS around 4-6. But I prefer a CPU whore that works like a charm rather than a CPU-saver that works in a not-so-good way. Although this bug is great to reduce resource usage, it kills the fun of being stuck deep underground, mining for ores.
But Minecraft-1.3-Singleplayer needs at least two Cores to run fine
Bullshit. All you need is OptiFine. I have 1 core, 1.5GBs of RAM and, with OptiFine, my FPS goes around 20. Runs pretty smooth for it to be on Normal+32.
Since we add diamonds to the tip of the drill, why now make the recipie like this:
MK II - 1
Leaves Reactor 5 obsolete.
5881 Secs to cool down. (98 mins, 1 sec)
18 Uranium Cells.
Requires startup 0 heat + 20 blocks of water.
A very simple way, lol.
Generator -> 27 Uninsulated HV cables -> EUEatingGayassMachine =p
Basically, what I saw people do so far is this:
P1: I gives u powa 4 1 min 4 five cole
One minuit passes but P2 still didn't use the EU making him to waste coal. (PS: Noobs, go to school -_- )
What I do:
SplitterCable SplitterCable :CustomerHouse:
This setup is quite easy and qickly understandable.
Generator: Self Explanitory
First splitter cable: Prevents the flow of EU while the batbox is charged and your client is using the EU.
BatBox: Stores the 40k EU you're selling to him.
Second Splitter: Prevents the flow of EU if your client didn't pay or the batbox got drained.
This will allow you to charge your client for every 40k EU he uses. Neither you nor your client gets ripped off. Feel free to add ideas, bitch around or bump the topic.
Note: best used in City Building servers. If used in PvP, you can get ripped off by a nuke :o
You could do it in ssp but that will make you a HUGE forever alone.
A tip? Make solar flowers or solar plantsin a desert biome, since it never rains there. And have your cable run underground to your house/base/toilet on a (F.E.), taiga biome.
This is meh supa-dupa fuck-yeah Nuclear Reactor.
(Note: I has not tried it since I use geothermal c;)
160 EU/t, Full cycle, Max cycles: 1.
Cooling time:(Just replace the cells), 12 Uranium Cells
Cooling Cells: 22
Heat Dispensers: 20
Lapis Lazuli: 60
Glowstone D: 60
OMG AWESOME IDEA! Then what? Jump in the void?
i have been thinking about an new type of generator after reading about the "lightning rod" (please dont shoot me)
this Generator i have in mind is much like solar pannels - water mills - wind mills. but has NOTHING to do with lightning, only something else which occurs in life... magnetism, yes you heard it right. magnetism.
i can already hear the crits, but an generator is based on magnetism, every generator is. i say, true. but (olmost) every generator needs to have an suply of power to let it do its magic right? wel, thats where my idea starts. what about an generator which is purely based on magnetism? nothing else but pure magnetism.
wel, what is this generator suposed to do? verry simple, it wil harvest the magnetic field lines which also guide things like an compass. but then much more advanced, it wil turn these fields into an moderate amount of EU, maybe 50k of eu an day, tops at peak efficiency.
and now i hear ow, is there efficiency in these generators? yes there is, when placed the generator wil take an area of 9-9-9 (regardles of any blocks inside) and starts generating power. if there is ANOTHER of these generators in this area, the fields they use to generate power wil overlap, and use the same spot with the same magnetic power. if this should hapen, those bloks that overlap wil cut efficiency down (i am talking about the overlaped blocks) by 70% for BOTH generators. (simply to balance it, maybe less should apply.)
its logical isnt it? magnetism is all arround us in daily life, as it is in minecraft (emiting from the spawn location (compass))
so what about the recipe's required? are they expensive or mediocore? wel, i thought about these recipe's (yes multiple compononts)
: gold ignots
: advanced circ (couldnt find icon)
and the others are what they represent.
this recipe would become an block of which name i am not quite sure, but is an component in the final product. was thinking about "Magnetism harvester"
the final generator would be like this,
: gold ignots
: standard generator
: refined iron
: advanced alloy
: your "harvest" block
: energy crystal (charged)
i do not know if this suggestion wil make it into coding, but i sure do hope so.
why did i make this request? wel quite simple, there are wind turbines...water mils....solar pannels... these all use an natural occuring thing to generate their power,
sollar : uses sunshine (doh)
water : uses water blocks (double doh)
wind : uses the wind itself (triple doh)
these are all natural things, easily harvested. easy acces (exept for max height wind mills)
so why not use the pure magnetic power of the minecraft world?
hoping this gets some good feedback i can word with to improve the overall concept, please if you read this REPLY! any reply will do, (be aware that pointles repliers will be shot)
Meh, pretty useful but also it means free-power-4-uz. Make it like, you need 2 of them to make 32EU/4t And with just one, you get 16EU/4t meaning 4EU/t so it doesn't make it free-powa-4-us
Basically just a gadget to determine if blocks within 10-20 or so range are solid or not. Would be good for underground bases so you don't expand into a cave with all the hassle that comes with that.
Pretty good idea. Another use for it is to check for noobs or griefers near your house/plot/base/plant/etc.
I got this idea that delays cables. Barely anyone uses golden cables so this gives golden cales a time to shine. In RL, electricity doesn't reach your house INSTANTLY. It takes some time. Especially if the power plant is miles and miles away.
Each cable has a diffrent delay time. Golden cables are called superconductors because it has the smallest delays. However, HV cables have the longest delay to conduct EU.
I got this idea from when I wanted to see how many times a button was pressed so I came up with this idea. It can be useful to make stuff like a counting system or to make realistic 8-bit machines. Basically, you can make a register and 3 counters. One is a counter with a GUI that, when you rightclick it, it shows how many times it got powered. Another one is a counter that displays a number in he world and the 3rd one a letter in the world. Basically, with the letters, it's simple. Every time it gets EU, it will display the next letter in the alphabet. Same with the number one. Every time it gets EU, it will display the next number. The screens basically can show off one dcharacter at a time. If this is possible, here are my crafting ideas:
Nice server. I might join. IGN: Pie_Crust Beware: the player pacogutierrez is hacker/greifer. I say ban him immidiately.
I normally have one of everything (exept nuclear) and have 8 Geo plants. I normally find HUGE lava lakes at layers 0-19 so I set up a BC pipe grid and many tanks to store lava incase the lake is drained or the engine goes BOOM