Next try, now with 1.32
1 step ahead of you
Next try, now with 1.32
1 step ahead of you
i hate it. the new leveling and stuff is sped and potions and enchanting is just, no. and i was playing around with a new mod and it wasent compatible with ic2 i guess, and i didnt have a back up. so now im stuck in 1.0.0 till ic2,BC,and RP updates. FANTASTIC -_-
google minecraft downgrade
Nope.
The issue is, if i reveal it no, people will go overboard, similar to the point i announced CPUs.
However, the project isn't even close to being finished. It's yet impossible to tell whether it will work out in the way it's planned and thus releasing any information could backfire.
i agree with alblaka, but your idea concept is a great one, and if you succeed will be very nice indeed
Ore dictionary doesn't use iridium or uranium.
Player responded with "-.-" i guess he knows where he did somethign wrong :§
300k
oh is it liek the uranium ore blob? i checked the sprites so im guessing thats it
and awesome... atleast i know its not my issue
Random guess, ore dictionary causes mess.
Do you have MCForge 1.1.3?
yep i sure do
edit: how else would i have tested 1.30 IC2 (my guess is the iridium ore...) its the only ore thats been added
also how much EU does lappack store?
To be honest, not my idea :3 Player suggested this and i couldn't find an argument against it :O
ah awesome
erm question... not sure what ive messed up here...
FINER: THROW
java.lang.NullPointerException
at ef.a(SourceFile:491)
at ModLoader.AddRecipe(ModLoader.java:373)
at mod_IC2.registerTinIngotCraftingRecipes(mod_IC2.java:1407)
at mod_IC2.access$600(mod_IC2.java:13)
at mod_IC2$OreHandler.registerOre(mod_IC2.java:35)
at forge.MinecraftForge.registerOre(MinecraftForge.java:101)
at RedPowerBase.initBaseItems(RedPowerBase.java:120)
at RedPowerBase.initialize(RedPowerBase.java:300)
at mod_RedPowerCore.initialize(mod_RedPowerCore.java:35)
at mod_RedPowerArray.initialize(mod_RedPowerArray.java:27)
at mod_RedPowerArray.ModsLoaded(mod_RedPowerArray.java:13)
at ModLoader.init(ModLoader.java:832)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.(aam.java:61)
at aam.(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at l.a(l.java:28)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
Display More
and with only ic2 installed...
FINER: THROW
java.lang.NullPointerException
at ef.a(SourceFile:491)
at ModLoader.AddRecipe(ModLoader.java:373)
at mod_IC2.registerRefinedIronCraftingRecipes(mod_IC2.java:1345)
at mod_IC2.access$300(mod_IC2.java:13)
at mod_IC2$OreHandler.registerOre(mod_IC2.java:24)
at forge.MinecraftForge.registerOre(MinecraftForge.java:101)
at mod_IC2.initialize(mod_IC2.java:426)
at ic2.platform.Ic2.(Ic2.java:63)
at mod_IC2.(mod_IC2.java:13)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromModFolder(ModLoader.java:1179)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.(aam.java:61)
at aam.(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at l.a(l.java:28)
at net.minecraft.client.Minecraft.run(SourceFile:629) at java.lang.Thread.run(Unknown Source)
Display More
</init></init></init>
Welcome greybierd don't worry alblaka doesn't bite...... usually....
Heading to MEPS for enlistment, i'm 6'2" and 148 pounds, I need to be at least 150 pounds for my height, anyone know any good ways to gain a few pounds in a few days? AND PLEASE DON'T GIVE ME A BUNCH OF FREAKIN: "Eat McDonalds, or eat lard" gets annoying fast.
Thanks,
Thain (Havasushaun)
have you tried eating mcdonalds or lard?
im sure adien expected this (and for me to spell his name wrong)
notch finally gets a backbone.............
EDIT when i said notch i mean his wife
Thanks for reporting that in
also, should it refil the sprayer in ur hand if its half empty? like the batpack fills ur drill/chansaw while ur using it if its charge is below full? because it doesnt
While we're at it (and this doesn't refer to the chickens stomach i'm sitting in currently), can somebody confirm CF Backpack working functional AND being obtainable without TMI? (as in crafafting-/refilling one)
checked both craftguide mod and recipe book, there is no recipe for that at all
:3 You didn't re-read your post, did you?
yeah i did/// look at it
un a completely unrelated topic i think an oversized Chicken-Mutant from Alpha Centauri just ate alblaka :s
Display MoreRequested by many. Just make a solar helmet and wear it, and it'll recharge your batpack or electric jetpack at 1 EU/t (or 9 if you're wearing an advanced one) while you're under sunlight.
Spriter needed: Find a creative way to put 8 or 9 solar panels in a single helmet top. Look at the armor folder on the mod's zip file.
Download v2.1b (SMP is not coming until I solve this issue - modders please help me!)
As of v2.0, you can put the mod straight on the mods folder.
Changelog:
v2.1b:
- Forgot the armor textures yet again...
v2.1a:
-Fix render glitch by preloading the texturesee v2.1b
v2.1:
- Advanced solar helmet! Surround a helmet by 8 solar panels and you'll get one. It'll charge at 9 EU/t as opposed to 1. It looks almost the same as a normal solar helmet when worn unfortunately - spriters needed again!
- New icon by Xero
- Right-clicking a helmet in hands gives some handy info
v2.0a:
- Fixed packaging issue (the armor texture wasn't included)
v2.0:
- Added solar helmet. The baseclass is now no longer needed. You will still be wearing the solar panel, you can just take it out
v1.2:
- Reordered ifs for a possible performance enhancement
- Charging is now restricted to batpacks and electric jetpacks again, due to an exploit
v1.1:
- Any wearable item classified as rechargeable can now be charged (except the nano/quantum chestplate), such as the extra batpacks from Rocket Science
- Added base for SMP support
v1.0:
- Initial release
You craft a solar helmet like this:
And upgrade one:
After you wear it, you'll definitely look hayoish:
2nd image has the upgrade don in the center... may wana fix that buddy
llooks liek nefed solars is right XD, al u been dancing in pantyhoes too much
so al does that mean i can have a watermil outputting 2bil EU per tick? XD
nice to see the truth finally coming out alblaka
well i guess ill have to keep that to myself then, as i have since i found out............im just too smart for my own good
gorni ah i didn't know that lol, then again im brittish and we have this weird need to make sense XD
also gorni u notice how al completely ignored ur request about the secret project....just incase anyone missed that XD "which i know nothing about....Honest!"