Posts by GregoriusT


    Reflectors are for pussies. http://www.talonfiremage.pwp.b…hvs201iz3372abrxl6orwlaf4



    If you don't look at what I wrote above, you can look at this. http://www.talonfiremage.pwp.b…zbygvb8yqqa9fdm4lnw740cn4
    It's cheap and efficient double plutonium reactor, that can be automatically refueled very easily and prefers company of at least 9 exactly the same reactors. (Yes I see thread name and no I did not go through all posts and yes I hope it is not noobish design)

    Ahh, nice to see you again. The Plutonium Reactor is a really good one. However, no normal person is crazy enough to spam Nuclear Fuels like that first Reactor.

    Are you partially retarded?
    (Not meaning to be a dick, but really?)

    Wow, calling RawCode like that this soon, is a new Record (Its very hard to understand him, and he always misses most of the important Information). I will add a few more informative Steps to that:



    3) Install IC²-API into MCP
    4) call "ic2.api.Items.getItem("bronzeBlock").copy()" to retrieve the Bronze Block of IC² as ItemStack.
    5) Do whatever you want with that Block.

    @above : 1:1 (1J = 1 EU, 1kJ = 1000 EU, pretty op in my opinion)

    Oh really, I know exactly what you did...


    50EU = 1J is the general conversion Ration of UE. And are your Hydrogen Generators really supposed to break the laws of physics (generating more Energy than you got via Electrolyzing)


    Oh, and according to SpwnX Steel Blocks are not interchangeable via OreDict inside your Recipes.

    I have one small Problem with this Mod. It uses Platinum. In giant and unrealistic amounts (I guess the Ore is similar abundant, but I didn't explore ungenerated Chunks). Your Tier-1 Circuitry uses Platinum as Component, what is really not good in comparsion to the other Tier-1 UE-Circuitry (which just uses a few Cables), that Circuit you make from Platinum is really Elite-Level (Elite = Tier-5), so it should also be that Level. You could add other cheaper Circuits to fix that Problem (for the simpler Machines), while keeping the current ones for higher Tier Machines. In your Case I would switch to a more abundant Material (Gold, Silver, Lead, Electrum), to make the Tier 1 Stuff (and your special Ingots), and generate less Platinum, so you have to use it for Hightech Stuff.


    Long Story short: Too much Platinum inside this Mod. ;)


    Edit: Bug Report:
    Your Energy Cube is saving its data at the Location you placed it. If you break one empty Cube, and place a Full one at the same location, it will just keep the 0 MJ instead of the 5 MJ of the placed Item.

    every Item registered as iElectrolizable shoud implement iElectrolizable interface, pretty obvious.
    entire implementation of methods shoud be included inside item specific class.


    this already done for reactor components.

    Again, what do you do if the Item is not accessible (IC² or part of vanilla)? I dont want to have to make a special electrolyzable Item for every single Case, and if I have MetaValue based Items, then this Interface would be complete fail at all the non-Electrolyzable Items.

    At least it get nerfed (so many exploits before ^^). But if you're playing with GregTech, there are still exploit available (more like UNequivalent Exchange ^^. Unless it's to get Iridium :/)

    Ahem, my Centrifuge could do that too. This would just be a more complex Way of doing that.


    Since this got added to the Server I play on, today (yes, that was Monday in my Timezone! XD), and as I also plan to use ICBM, I can test this Mod even in SMP. If I find something wrong, then I will send either a PM or add a Post to this Thread. :)

    The opening post has a 112 EU/t thorium design in it which I improved.

    Accepted. Good Design as always. Sadly as soon as 1.5 happens, all Thorium/Plutonium Reactors will be obsolete, as I will switch to another System regarding produced EU (to remove the hack into the IC²-Config). Also I will then nerf Thorium by 50%, and make it less useful for Breeders (as that change reduces Pulse Count). Plutonium however, will be twice as good for Breeders after that change.

    I can't remember saying such a thing, mind quoting me?

    I guess a Quote with that Content is older than the Reactor Update itself, meaning that even if (I dont know that exactly) Alblaka said it, its from absolutely no Value, as he updated the Reactor System after that.

    different item id's is obsolete since NBT implementation.
    it shoud register:


    itemstack usable
    method ontick
    method oncomplete


    Method registration will allow to do anything, not only templates predefined inside API.

    Then every Item has to implement that Interface, and what is if the Item is of another Mod or Vanilla-MC? And you should really work on your understandability. I almost didnt get what you wanted to say.

    Could have just been civil like CovertJags and railcraft and asked them to not include it insted of hurting players.

    Just, to clear that up: I will remove that Code as soon as they ask me to include it. This is to prevent their commonly known "add Mod and ask much later"-policy. And to test, if they are really not putting that tiny bit of effort to ask before, instead of using a hackish way of including it into their Pack (I'm talking about the creators, not the Users, the Users can hack whatever the fuck they want).

    If we are at it. Please also the same for Electrolyzer Target Storageblocks, like the isTeleporterCompatible, but for the Electrolyzer.


    And here its with a few better Parameters:


    addElectrolyzerRecipe(ItemStack aInput, ItemStack aOutput, int aEnergyCost, boolean aReversedSlots)


    aReversedSlots just says, that it goes form the Outputside to the Inputside, as your Direction is not really needed if you can simply add another Recipe for doing the same thing.