Posts by GregoriusT

    GregoriusT first, thank you for this mod, it has breathed new life into Minecraft for me. One bugreport, you may want to block enchantment from books being placed on your Rockcutter via the Anvil (also they can go on the IC2 tools as well).

    Yes, that's a Bug. Either Forges or Vanilla Minecrafts fault, unless there is a seperate Function for that, then it's my fault.

    Speaking of the anvil, is it possible to get an alternate recipe that doesn't require the compressor for Iron Block, when that storageblock recipe is enabled? The anvil is a rather lowtech item, I don't know if it makes sense to require the Compressor to make one.

    There is a seperate Config for that, which is disabled per default, like with all other Storage Blocks except Copper (overlaps with Copper Plates).

    About the Steam Turbine, I think there's not much use for it, when we can instead melt free cobblestone in the Magma Crucible to fuel GregTech Thermal Generator, and generate similar EU without costing any steel. The initial setup is more resource intensive but will quickly catch up by not having to replace the rotors.

    I personally don't use Magma Crucibles, as they are incredibly OP, especially the Default-Conversion-Ratio (There is a Config for that), and my Thermal Generator produces as much as a MaxEfficiency Geothermal Generator. If you put an IC²-Pump next to the Geothermal Generator, then you get a Bonus of +50% and you don't loose any Cells, but you need either a Miner+Pump-Setup in the Nether or a Redpower Pump to transfer whole Lava Blocks under your IC²-Pump.

    Finally: Any thoughts on Scrap being too OP when used as fuel for Railcraft Boilers? 1 Scrap is generated for 256 EU each and turns in to 3182 MJ worth of steam from the Boiler... 12 Recyclers with 1 Overclocker each are enough to keep a hot 36HP Boiler. I'm not sure how Scrap is getting it's heatvalue, I guess this is maybe just vanilla-IC2 and perhaps a better question to ask of CovertJaguar but thought I'd pose it here.

    That's Vanilla IC². And the Burnvalue for Scrap is very low. You need a Boiler to get that much EU from it. However it's almost impossible to nerf Burnvalues of other Mods.


    Oh and stop using BC for Item Transport, it will create leaks in your Contraption. And Liquiducts of Thermal Expansion can carry twice as much Steam as a Golden Waterproof Pipe (Or just put the Steam Turbine adjacent to the Boiler).

    Generator ---> Geothermal Generator
    Or skip generator. At least, use TE + Hobbyist steam engines for the beggining, it's cheaper.

    Pfft:
    Generator ---> 2 Generators ---> Generator + Diesel Generator ---> Thermal Generator + almost useless Diesel Generator for Fuelcan-like Byproducts.

    I support the request. At least make it use 4 magnalium plate, but let the *2 bonus.

    The x2-Bonus has been removed after realising, that you could dupe Generators using that Method and that isn't intended.

    Greg mentioned making that ore appear 3 times less often. It's possible that Kane was running an old version when the ore got generated.

    Not to mention that since I use Iridium Nuggets for the Ginder Output, it has been decreased by 1/9 of the original outcome. And Thermal Expansion is a GREAT source of Platinum, but not because of the Ferrurous Ore, it's because of the Induction Smelter. You can smelt any useless Ore (Tin, Silver, Lead) with it to get rich Slag (and the 2 Ingots, but no orespecific Byproducts), that rich Slag can be used to create one Ingot of YOUR choice (as long as you have at least 2 Dusts of said Ingot). Guess which Ingot I chose for doing that. But it's not really a Dupe Glitch, as you have to mine all the Ores before, but it can make you quite rich.

    In one case I had 128 tin bars and crafted those to 18x64 tin nuggets which I then crafted to tin bars but only had enough nuggets to make 127 bars and had 7 nuggets left.


    In the other case with tungsten I had even number of tiny tungsten piles but after crafting those to bigger piles I had uneven number of tiny piles left. (since it takes 4 to make bigger piles that shouldn't be possible)

    Which Craftingtable did you use? It's either the Craftingtable or NEI, which is causing that, if your Inventory is too full. I don't manage Crafting Recipes, I only add and remove them.

    I guess CJ is just removing the Furnace Recipe for Refined Iron and then registers "ingotSteel" as "ingotRefinedIron". At least, this is how I'd do that.

    It seems that gregtech is disrupting the railcraft fonction to replace IC2 refined iron (in machine recipes) with steel.
    It worked with an older version of gregtech, does it prevent other mods from modifying IC2 recipes now?

    Not really, I dont know how CoverJaguar implemented said Recipe additions, but I didn't intentionally or knowingly made something against that. My Addon is doing so many things universally, that this could be a Sideeffect.

    Centrifuging Marble Dust doesn't work if there are empty cells in the cell slot (recipe doesn't even use that slot).

    Hah! Thanks for that report. Now I know what caused that Hash-Problem!

    While combining tiny piles of dust or nuggets you sometimes loose few tiny piles/nuggets. (only have this happen twice now, once with tin nuggets and once with tiny piles of tungsten)

    Define "loose". How did you loose the Items?

    I know this Problem. No matter which "Modsource" I add to my Dev-Environment, it's always showing Errors, which happened by copying into wrong locations. Best example is the NEI-API, which has always to be fixed, by either making Minecrafts methods public or by commenting out the erroreous Code. I think deobfuscating in that Case can be even worse, as you cant fix the Code resulting from that. However, I always found a way to fix these Bugs, by either looking up on how to do it properly (Forge f.e.), or by restarting from scratch *hint**hint*, after making a backup. Maybe this helps you out. ;)

    The ExtraBiomes tree recipes don't have anything to do with BuildCrash. They can't be used for almost all non-vanilla recipes (which is bloody annoying if you live in a Redwood Forest and can't make a... batbox or... Scaffolds?).

    Uhhm, the Forge-OreDictionary has entries for Wood and Planks, even for STICKS!!! If Buildcraft would use those, like IC² and every other large Forge-Mod does, then it would be possible to craft it using that Wood. And I made my Batbox from Fir-Wooden-Planks, so your argument is invalid.


    Edit:
    V2.74d:
    New Material to build your Super-Safe Bunkers: Tungstensteel! But not just Tungstensteel, VACUUM HARDENED TUNGSTENSTEEL!!! Regular Vacuum hardened Steel, is one of the best Materials one can imagine. Many popular Space Stations have been made of it, like the infamous Death Egg, which fell 3 times back onto the Planet WITHOUT EVEN DENTING the vacuum hardened Outer Hull!!! Now combine that with the hardness of Tungsten, and you get a Material, which can resist explosions like Iridium! But not only that! Its awesome dark Blue look, and the possibility to combine it with Iridium to make it EVEN STRONGER, are perfect for building Bases of it!

    I know a couple people been watching my LP Series. I ended up starting over because doing a team style build ended up being missing tons and tons of content that sort of ended up ruining the LP Series. Will still sometimes talk to the other players and do things together here and there but overall it will be about building my own base and getting my own materials and really going in depth with GregTech.


    Here is the first of many episodes:


    http://www.youtube.com/watch?v=0KNqlDSJPCY

    Nice Advertisement. Not, that it would've been useful against me, as I'm already subbed to you. :D

    Let's keep it that way. :)
    After about 1 1/2 MC months of playing, I still haven't gotten my Ind. Centrifuge yet.

    Lol, yesterday I started a new Survival World, with limited stacksize to 16 in all Configs (I added a new currently unreleased Config for all the other Blocks, like Cobble), switched the Thermal Expansion Recipes for Induction Smelter and Pulverizer to Hard-mode (there is a Config in Thermal Expansion for that alternate 2 Diamond requiring Recipe), and now I have a Base with a Minecart-Transportation Line (+ a 2 Wide Cobblestair Shaft next to that) to my Mine, made of Mineshaft-Rails (because I can no longer carry tons of things with me), an Electric Engine powered Furnace+Pulverizer from Thermal Expansion (easier to automate) to "macerate" and smelt my Ores. My Base itself is between Temperate Rainforest and Wasteland (both EBXL), and is currently made of these greenish Fir-Wood-Planks. Now I wait for all my Ores to process, and then I'm able to build more IC²-Stuff, than just a Batbox and a Generator.


    While doing that I discovered a new awesome behaviour of Buildcrash! You can't craft wooden Pipes out of anything else, than Minecrafts Wooded Planks, EBXLs Planks are not working! Isn't that worth a HAYO!


    And Mat, some people, like me, spend hours on mining BEFORE they begin to build any Machines, so that there is no shortness on resources, while building the Factory. Not to forget that one has to ensure a proper Food Supply, before building Factories.

    NEI - Seems like we had problems with enabled/disabled recipes not being updated to reflect mod changes. I constantly got griped at for this.

    Which ones and how? Did you make sure the Configs are synched between Server and Clients?

    Next up and the absolute thing for me that had me agreeing with the players -- stop overwriting configs at server close! There is no need to, and it makes editing and rebooting server on the fly impossible.

    Thats already fixed.

    Last but not least... if I re-add GT to the server, will this require a new world start? Players are already pitching a fit because one of the mods they wanted required a world reset. I know they won't be getting any GT specific ores in the already genned world, but generally we use a mining age (no dense ores, its freakin lame) that gets regenned every week anyways. So they can STFU and deal on that point.

    Why should you need to make new Worlds? Every Terraingen-Feature I add (or will add) is always available as long as you can discover the World.

    You said somewhere you plan to make your own railcraft style
    electric blast furnace for steel production within your own mod. While the
    steel thing is a good idea, I want to remind you that steel is not simply iron
    that has been heated to remove the impurities, but in fact an alloy of carbon
    and iron (2%-20% carbon, 80%-98% iron). I suggest you make a recipe for steel
    dust, much like the bronze dust recipe, but with 3 iron dust 1 coal dust ( :Iron Dust: :Iron Dust: :Iron Dust: :Coal Dust: ) instead of 3 copper 1 tin ( :Copper Dust: :Copper Dust: :Copper Dust: :Tin Dust: ).

    I know that (unlike some other Modmakers, who think refined Iron = Steel). Don't you think thats the Reason you need Coal Dust for it?

    Because GregTech register Gunpowder as "dustGunpowder", and Miner's backpack add all items from Ore Dictionary with prefix "dust".

    Which Ore gives Dusts usually? Except for my nether Ores, I know about nothing else, what drops that. So there is no reason to use the dust-prefix for Miners-Backpacks. And the oreDictName of dustGunpowder (like dustRedstone nd dustGlowstone) is just a little Side Effect of my OreDictUnificator and needed for my Small Dusts.