Im gonna guess that it was something meant to move to the chem table but just got forgotten.
Yes, I was just lazy, that is already fixed for the next Version.
Im gonna guess that it was something meant to move to the chem table but just got forgotten.
Yes, I was just lazy, that is already fixed for the next Version.
I have the feeling rubber tree will be too soon..
How right you are.
But Methane Cells -> 600EU is a Math Error on my Side, I should buff it to 601? maybe 602 EU?
Did I mention that I HATE THE FORGEDIRECTION-ENUM-CODE!!! I'm currently at rewriting my Code, and for absolutely NO REASON all 7 Directions (UNKNOWN is also one) are IDENTICAL, while Iterating through them, NO MATTER what I do, my Debug Print shows me:
Side: DOWN Slot: 11 Inventory Start: 0 Inventory End: 9
Side: UP Slot: 11 Inventory Start: 0 Inventory End: 9
Side: NORTH Slot: 11 Inventory Start: 0 Inventory End: 9
Side: SOUTH Slot: 11 Inventory Start: 0 Inventory End: 9
Side: WEST Slot: 11 Inventory Start: 0 Inventory End: 9
Side: EAST Slot: 11 Inventory Start: 0 Inventory End: 9
Side: UNKNOWN Slot: 11 Inventory Start: 0 Inventory End: 9
For my Autocrafting Table, after I changed the Itemtransfer Code of my Advanced Buffer/Regulator.
I already mined a few of my own Sapphires in my legit World, they dropped RP-Sapphires as the OreDictUnification also applies to the drops of my Ores.
Well, PR6 changed a lot of things, so it probably broke the compatability.
Well, it was never working with Redpowers Wires, so there was no broken compatibility.
So, basically you ... copied/pasted this post because of no answer, isn't it ?
So, basically I didn't reply to his Post, as it's already answered in the Mainpost (Recommended Mods Spoiler).
Anyone having issues with the Tiny Dusts not showing in NEI?
I have no Issues with that Feature.
Also We found nasty dupe bug with the auto crafting table. It was pretty much duping MFSU's with the logi pipes. Might be logi at fault or GT or both, I'm not sure but I just disabled it and removed the block.
Problem with Logistics Pipes, which has been stated to be fixed long time ago. I don't know why, but these Pipes can access invalid Inventoryspace aka Holoslots.
It'd be nice if there was a uu matter recipe for lily pads.
That would be a huge waste of UUM, but you are free to do so in the next Version (oops forgot to add it, then next Version, sorry ^^') after I fixed the new Explosion triggers for my Machines, if they are broken without Wrench. At least my new Machine is already working.
V2.75b:
Added Chemical Reactor to combine the contents of 2 Cells. It uses the previously unused Texture from the Electrolyzer
Added Explosions if you are stupid enough to break electrically charged Machines, not using a Wrench. WARNING: Explosions cause massive Chainreactions, which can wreck your WHOLE Workshop!
10 000 EU/200 = 50, it's less than a stack ... I don't understand how you are using your pumps ^^. To me it's just a way to generate snowballs/get extra EU from lava/Running A miner with lava and geogen?
I'm talking about the mobile applications of the Pump. I never got more than half a Stack of Lava Cells from regular Mining Operations.
The Pump, doesnt normally produce that many Cells. A regular RE-Battery is enough to keep it running. No need for Lapotrons.
Display MoreDoes any mod/addon create a machine which extracts a cell's content, and ejects it under liquid form (in buildcraft pipes for example) and returns the cell ? I really want a such machine, because I like stocking my materials such as Hydrogen, etc, in Build Tanks ,but to do so, I have to delete the cells.
If there isn't any mod which adds that machine, It would be a good idea for an upcoming GT update.
Thank you !
Asidem
P.S : Sorry if you find some grammatical/orthographic mistakes in my post : I'm french
The Liquid Transposer of Thermal Expansion does that.
And yes other Liquids than either Lava or Water are currently not accepted in my Machines. And the Creosote Cell, will be removed in the 1.5-Update, if Railcraft really adds it. I will add a deprication Tooltip to said Cell.
RichardG: Why isn't your Liquid Turtle working with all Liquids from the beginning? On the LiquidUU Thread you said, you need the Liquid Dictionary Entry for them, but a normal Tank doesnt need such Entry for storing Fluids. Is there a special reason for that?
due invalid implementation of item\recipe registration by ic2.
no matter how mods loaded, ic2 will load recipes first.
Not to mention that Redpower has the same Problem (registers Recipes at least in the load Phase, if not even earlier), what kinda surprised me, as I was able to detect the Storage Block Recipes of Redpower in the load Phase.
FYI, the bauxite at extrabiomes plains/forest sub-biome (if there's any) should be added specifically by Greg himself, maybe he hasn't added bauxite world gen into some XB biomes, and I'm 100% sure you will find bauxite in vanilla forest/plains (mystcraft age is a good idea)..
Shrubland? Shouldn't there be Rubies? Here's a List:
GT_Mod.mRubyList.add(BiomeGenBase.desert.biomeName);
GT_Mod.mRubyList.add(BiomeGenBase.desertHills.biomeName);
GT_Mod.mRubyList.add("Mountainous Desert");
GT_Mod.mRubyList.add("Mountain Ridge");
GT_Mod.mRubyList.add("Savanna");
GT_Mod.mRubyList.add("Shrubland");
GT_Mod.mRubyList.add("Wasteland");
GT_Mod.mRubyList.add("Fire Swamp");
GT_Mod.mRubyList.add("Highlands");
GT_Mod.mSapphireList.add(BiomeGenBase.ocean.biomeName);
GT_Mod.mSapphireList.add(BiomeGenBase.beach.biomeName);
GT_Mod.mSapphireList.add("Twilight Lake");
GT_Mod.mSapphireList.add("Twilight Stream");
GT_Mod.mSapphireList.add("Lake Border");
GT_Mod.mSapphireList.add("Glacier");
GT_Mod.mBauxiteList.add(BiomeGenBase.plains.biomeName);
GT_Mod.mBauxiteList.add(BiomeGenBase.forest.biomeName);
GT_Mod.mBauxiteList.add(BiomeGenBase.forestHills.biomeName);
GT_Mod.mBauxiteList.add("Rainforest");
GT_Mod.mBauxiteList.add("Autumn Woods");
GT_Mod.mBauxiteList.add("Birch Forest");
GT_Mod.mBauxiteList.add("Forested Hills");
GT_Mod.mBauxiteList.add("Forested Island");
GT_Mod.mBauxiteList.add("Green Hills");
GT_Mod.mBauxiteList.add("Meadow");
GT_Mod.mBauxiteList.add("Redwood Forest");
GT_Mod.mBauxiteList.add("Redwood Lush");
GT_Mod.mBauxiteList.add("Woodlands");
GT_Mod.mBauxiteList.add("Twilight Forest");
GT_Mod.mBauxiteList.add("Dense Twilight Forest");
GT_Mod.mBauxiteList.add("Dark Forest");
GT_Mod.mBauxiteList.add("Enchanted Forest");
Display More
at gregtechmod.GT_Mod.load(GT_Mod.java:767)]
Lets see what I have there in the Code...
GT_OreDictUnificator.registerOre("10kEUStore", new ItemStack(GT_ModHandler.getIC2Item("reBattery", 1).getItem(), 1, -1));
...You haven't installed IC² properly. That is the first Location, where a Nullpointer from an IC²-API call doesnt get caught (everything before that is hard enough to resist Nullpointers from the IC²-Item-API), and I highly doubt, that the reBattery has been renamed or removed from IC².
Have any suggestions for getting this to him?
You posted this in Support. Don't you think he would read this Thread, and then complain about it being a Suggestion?
Edit: Ninjaed!
it appears that electrolyzing water is prioritized before some recipes...
Nope, The Tank Slot is always the second Recipe, which gets checked, but if you put in the Cells in too small Stacks, then it can only use the Tank Recipe.
I just tried to use the iron mortar with lead, and it didnt work. Is this intended, or a bug?
Lead is just too hard to macerate with a Mortar.
martsrzx: The Water you piped into the ELECTROLYZER is being used for a Recipe. Just dont pipe it into the ELECTROLYZER, if you dont want to ELECTROLYZE Water.
One would have to disable the IC²-Crafting Recipe for these Blocks as they use the Ore Dictionary for crafting (OreDict for crafting is good for anything but Storage Blocks), this needs a seperate Mod to achieve. It happens to me, that I know an Addon, which adds this Functionality, to re-enable Redpowers Storageblocks, by doing so. Its linked in my Signature.
This would be a perfect Suggestion for Misc Peripherals. We just need to know if RichardG is adding that.
Small Question: Why is the Font Color of your Signs white?
O_o what!? I've never had that happen to me in skylands mystcraft age
"Sky"-Biome not Skylands.
Added a few Terms regarding Modpacks to the Thread, to not get 3 PMs a Day regarding Modpacks...
Thanks for the reply, I will try to log a bug / feature request with Forge team then about the Enchanting book
Already fixed. I found the hook for that. Also you should never request a Hook if you are neither a Modder, nor directly sent by one. LexManos doesnt like to get spammed.
Also, I searched through the configs again and didn't see anything related to the Anvil recipe, am I going blind?
I want to keep the iron block recipe requiring use of the Compressor, but have some way to craft the Anvil, in the early game before we might have a Compressor. Does that make sense?
You can enable the regular Crafting AND keep the Compressor Recipe.
Edit:
V2.75a:
Fixed a few Bugs
Added Dragon Egg Siphon. Now that Dragon Egg duping is no longer possible using Pistons, I can safely add this. Don't even try to use preduped Eggs or otherwise aquired multiple Eggs ontop of this Device, I have special Code to prevent running multiple Dragon Egg Siphons. EU Output is 128EU/t (can be adjusted in Config).