Posts by GregoriusT

    Seriously, where do all those people come from!?! I've counted ~20 ID-Conflict-Error-Reports alone this week, and all are changeable via Config.


    To fix that Problem go into the BC-Config and switch those ID's to other unused values lower than 4096. You can find the used ones via NEI.

    Oh.


    A word of warning. Ubuntu like all Linux based OSes loads things in date order, not by alphabetical order. This means that mods don't load how you would expect them to having played on Windows. This is fine until you get dependent mods (like IC2 addons) which need to be loaded after their dependencies (which is why the zip for Zeldo's pipes (for example) starts with a "z", so it loads last on Windows). The easiest solution seems to be to get it working on Windows and then upload the files using FileZilla all at once.

    Thats depricated Information. One can specify inside the Code, that a mod has to be loaded after another, or needs another Mod to be played.

    And it's nothing when you didn't installed TE ?

    As of now its nothing. But I will add some kind of dark Ashes, which can be used to create Slag and regular Ashes (Forestry).

    Clarke's Three Laws are three "laws" of prediction formulated by the British writer Arthur C. Clarke. They are:
    When a distinguished but elderly scientist states that something is possible, he is almost certainly right. When he states that something is impossible, he is very probably wrong.
    The only way of discovering the limits of the possible is to venture a little way past them into the impossible.
    Any sufficiently advanced technology is indistinguishable from magic.


    TC3 is out, just curious to see what you might have planned in relation to it.

    To be honest. I dont want to tinker too much with Thaumcraft. The Mod is awesome, but its waaay too Magic for my Addon.

    however if only tech mods work well with TFcraft...

    I tried to add compatiblity with it, but the installation alone ended in a massive Chaos.

    What game mechanics does producing of compressed air cells in electrolyzer add? Why add hydrogen cells when there are already electrolyzed water cells? Why would anyone produce methane, but if you really want that, why don't simulate Fischer-Tropsch process (with possibilities to make BC fuel and many other simple hydrocarbon materials). I'm not even sure that burning of coal in hydrogen atmosphere would work. Bauxite processing could for example require heating to get Al2O3 and then subsequent electrolysis in molten phase (two modes of electrolysis, water based and liquid phase could be a good addition). You wouldn't ever make K2CO3 from raw potassium, but from KOH, making metallic potassium for this purpose would be terrible waste of energy.


    Edit: I'm not saying that separation of compound to elements is impossible, but it is very expensive and impractical. Chemistry is mainly about reaction of compounds in specific conditions having thermodynamics in mind, not just combining of elements.

    Thats the Magic of TECHNOLOGY.


    I plan to add many Machines to the Game, but as of now, splitting things in Centrifuges and Electrolyzers is the best Way.

    It will be cool if there's a mod that specifically implements these RL reactions like using different chemical reactors(continuous or plug), T/P sensors, T/P requirements with heat exchangers/compressor, real coolant, gas/liquid inlet+outlets, different catalysts, processing the waste of the reaction, quality control, post and pre treatment of products and sources.... of course first you need to design the reactor and stuff...and then you have different simulators for different reactions..

    So a Reactor-System for Chemical Reactions? Something for the FUTURE.

    I meanted: what's the byproducts we get with ?

    Slag of Thermocraft, uhhm I mean Thermal Expansion.

    *Insert "You don't say" face here* No shit, Sherlock.
    I don't know why would you make it larger because getting the chrome and tungsten was a complete arseache and I wouldn't like to do more.
    I macerated and electrolyzed 54 stacks of rubies and used up so much power that it's impossibru to even measure it.

    The Coils would be cheaper then. But the Coils you already crafted would have been a waste of Chrome.

    Anyways, I don't know what's the point in Making Fusion(TM) because you already have much more energy than you'll ever need, I assume that the Fusion Reactor is right now all about "Because I can". Hope to see some extremely power hungry machines soon

    Yeah sure, soon (TM).

    I DIDN'T say he MUST implement something. His behavior tells that he didn't even read the suggestions and ignored them.
    Also I have like 16 stacks of Al dust, can't really bother to smelt all of that due to electrolysing so much ruby dust.

    I read all Suggestions and Posts. But If I think there is nothing good at them, then I very likely forget to reply.

    I'm so close to Making Fusion(TM):
    Can't wait 8o

    It would be a Dickmove to apply the new larger Fusion Reactor Design right now. XD



    /jk its planned for MC 1.5 or a week before that.

    http://pastebin.com/wrJF5s6m


    and yes this happened with version 2.53b, I checked mcmod.info in the zip. Also put down a totally new quantum tank for the test.

    Oh yes, then I forgot the Container of the GUI. You actually got two bugs at once. Congratulations.

    I know the Problem. Happens when unloading a Chunk with an empty Tank. Will be fixed.

    [Suggestion]
    I understand the fact lava can't be used from BC pump in Centrifuge, but could it works with IC² Pumps ? This would be a way to boost it. (or maybe the 64 Lava source recipes shown by the Gregtech Computer cube mean that it's already implemented ?)

    I would have to compeltly recode the IC²-Pump to do so, but the "recode"-Update is very very veeery far in the Future.

    Liquid Transposer maybe?

    Planned, but low priority due to Thermocraft.

    where i can download latest version for 1.4.2. newer then in FTB ?

    In the old Versions Spoiler? Its 2.08e.

    WTF?! Why I cant craft anything in BC3 for normal?!

    Because you have conflicting ID's woth BC. I didnt get that ID-Problem, when installing it myself for testing the Liquid UUM-Addon. Bug cpw to fix the Forge-ID-Resolver.

    One thing that I don't like about it is stechiometric recipes. That's not how chemistry work. With current GT machines there are possibilities for much more realistic processing. Mixing elements to get compounds feels really weird. Magical machine to separate compounds to elements also isn't exactly reasonable.

    I know that some of the Electrilyzer-Recipes would in theory explode the Machine, but I have to split those Materials "somehow" and will use more realistic Methods as soon as I implement more realistic Machines.

    If you have NEI installed then you can look up all the free Block-ID's. Anything between 1 and 4095 is a valid BlockID if not already used.

    Greg, Y U NO REPLY?!

    Lol, because its fun to watch you.


    The Coils wont be changed soon. Make a second of these Furnaces.
    Why should I make Breeders obsolete?
    NO FRIGGIN UPGRADES TO THE DAMN MINER!!! I WONT DO THAT!!! ITS ALREADY OP AS ITS NOW!!!


    The Idea is a bit too crazy. If you wanna travel fast in Water use the QSuit.

    Nei shows configvalue+256 for items, its intended.

    Thats because the Itemlist begins at 256. But since Notch made that, it has been changed and now its even possible to assign 256 negative ID's to the ItemBlocks.

    Change the Block-ID's in the Config


    Code
    java.lang.IllegalArgumentException: Slot 222 is already occupied by extrabiomes.module.fabrica.block.BlockRedRockSlab@39b3846b when adding ic2.common.BlockFoam@38baaa65


    This is the relevant part you can use to determine which block-IDs are colliding. ~ Alb