Posts by GregoriusT

    == Meanwhile on the Rescueship ==
    GregoriusDuplicate:
    So, thats what these Bots want. They try to get into the ComputerCore of the old GregTower. They will be surprised, when they find out, that I deleted it completly and irreversable. Muahahahaha! All the Data they want from me is perfectly save, and stored in my Network.


    RescueshipComputer:
    A giant Hose Crimping Machine is flying towards us.


    GregoriusDuplicate:
    What!?! FIRE!!!


    RescueshipComputer:
    Launching Drones.
    Hose Crimping Machine destroyed.


    GregoriusDuplicate:
    Good, now set course to these Coordinates.

    So, just because NEI crashes you come to me? I'm not responsible for NEI's Bugs.

    Did you know it's slightly profitable to electrolyze water cells, then split them into hydrogen and oxygen, then burn the hydrogen cells?

    If you wanna burn Tin. Why not? Did you know, that you can get 50000EU from burning Lava Cells in regular Generators?



    V2.51d:
    Added GUI to Quantum Tank and made it more expensive.
    Fixed NEI-Crash with the most recvent Version. But neither IC² nor mistaqur have fixed it for their Stuff (and uploaded), so I guess you still need the old Version.

    Hey Greg can you add the posibility to set frequencies (like in the wireless redstone mod) or color codes (like in the ender storage mod) to the I.D.S.U. giving the possibility to have multiple energy networks instead of just a massive one?

    Nope. Thats Intended, as it must have a Disadvantage.

    Just add keyword static in TemplateRecipeHandler.java

    Good.

    You think Stevecart is unadequate because you can't control it as you would like?

    Try newer Versions. Its possible to turn the Drill OFF, when not needed, so that your Base doesnt get drilled away.

    Awesome Suggestion, but due to a lack of knowledge about Entities, it will take a while until I consider it.

    If you want use chest as storage for liquid, you need liquid container first. For water you can use water, but for lava you need tin cells\refractory capsule. You can get capsules back only in few recipes (squeezer have 5% to return tin ingot).

    You mean Liquid Transposers? They will be a seperate Block. The Quantum Tank will get two Slots for filling Capsules and Cans, like the RC-Tank.

    Btw, you can't get Platinum from quarries\turtle, because it require "Iridium Ore" which can be obtained only with Silk Touch.

    But soon you can mine it in the End (somewhen in V2.52). I will generate small Asteroids so you can get them, even if you already have been there before.

    So, can you change Quantum Chest recipe to require something from Platinum? And leave quantim tank recipe as is.

    Tank will require 4 Ingots of it, but the regular Chest will stay as is.

    Also, can you add grinder recipes for "MonazitOre" to craft "ForciciumItem" and something else?

    Its not even registered as far as I know. Otherwise Forestry-Backpacks would accept it.

    And please add Ender Pearl to Scrapbox Drop (i always disable crafing recipe from UU-matter, because i want obtain it from Ender Bee, but it will be fine if i get some chance to get it from Scrapbox).

    Ender Pearls are a bit too magic to get them via Scrapboxing.

    UPD: don't forget update NEI, because this. (It is not NEI repository, it is my mirror, i use it to look changes between version).

    You mean because the Scrapboxes in the Scrapboxinator? I already have a temporary solution for that. And I hate it to install NEI into my Dev-Environment, so guess why I rarely update it.


    @Conflict @ -17: Ignore that message. Its nothing Gamebreaking. Its just mauling for no reason.


    @QuicksilverAsLiquid: Very unlikely, that this happens soonish.

    Compoundedwords are hard for those not used to them. Like me.

    You compounded the Compoundwords wrong :P
    Only Nouns can be compounded not Adjectives or Verbs.

    or maybe just MakingAllWordsStartWithACapitalLetterSoItWouldBeEasierToIdentifyEveryWordSeparately, like in Wikipedia (compare that to how readable is makingallwordsstartwithacapitallettersoitwouldbeeasiertoidetifyeverywordseparatly). some people will see no need for capital letter. even in names and such. Other people may see all tenses past the past, present and future a form of insanity.

    Thats called Camelcase and is often used by Programmers. I try to avoid that outside the Code.

    although English is pretty bad for having pretty arbitrary rules for things like pronunciation, spelling, and grammar (full credit goes to Auto-correct for allowing me to be readable as if I know what i'm doing :P

    Try to pronounce "ghoti". There are two ways of doing that,
    first being "fish", as you can spell "gh" as "f", "o" as "i", "t" as "s" and "i" as "".
    Second being "" (nothing), as "gh" = "", "o" = "", "t" = "" and "i" = "".

    @Electrolyzer-Issue: READ THE Q/A!!!


    @Quantum-Tank: Okay, i will make it more expensive. Btw. I plan to add a special type of (very rare End-located) Platinum into the World, to use it for the highly advanced Circuitry (as Iridiumplate-Replacement).

    Quote

    Did you know you can already disable individual UU recipes from Gregtech config? Iridium is one of them. Disable that and magially everything is much more balanced

    Or just this.


    @Texturepack: Oh I forgot the NEI-Textures.

    Exactly. By the time you have the resources to spend on a liquid tank you probably don't really care too much that it's infinite


    though practically probably "only" around ~40M buckets assuming Greg stores stuff in millibuckets and doesn't use 64bit ints for whatever reason like with his current chests

    I use int, because it would in theory either corrupt Savefiles or delete Content when I switch. And with the Forge-Liquid System, I can only store 488 Chunks of Liquid. (2000000000 Millibuckets)


    V2.50c:
    Added Quantum Tank. GUI is currently missing, but you can scan it with Nuclear Controls Sensor Kits.

    Don't implement ILiquidTank, implement ITankContainer in your TileEntity.


    There's already a half-decent ILiquidTank in Forge called LiquidTank, it does almost everything necessary. I actually needed to extend it to give it a simple getLiquidAmount(), as I'd otherwise have to poke about in its internals. Then again, that was when I was using buildcraft.api.liquids.LiquidTank, dunno if Forge's version has that.

    Yes I already found that out. Forge has just a Copy of the BC-Liquid-API, but cpw improved it a bit.

    Is it just me, or was the whole core thing about this issue that Greg had integration with XYcraft,
    if so then the xycraft devs are, no offense, not very smart. integration stuff? really? you have a thread locked because someone made something that will help both mods? that makes alot of sense

    Dont forget that this Integration wasnt even public! It was only available to people, who decompiled my Code.

    Nice, but please change ITankContainer.getTanks() to return empty list if your device don't require liquids, because i can connect waterproof pipe to "Electric Craftingtable".

    Yes, thats already fixed.

    And it will be nice if you add tank for water into Grinder GUI (as in Forestry), with two another slots for liquid containers (and require some amout of energy to extact water from filled tin cell without losing of cell).

    The Tank is kinda hidden, and is displayed inside the bottom left Slot, to show that it can work on internal Water. The Tank itself is only for Waterpiping and shouldn't be filled with Cells. I plan to add an electric Liquid Transposer, but with low priority as Thermal Expansion already has one.

    Afaik, not possible. You either have to make electriccapacity==liquidcapacity or wait for either party to change it accordingly.

    My current "way" is, that the Machine has both: A limit of 10000 EU and 10000 Millibuckets of Water. It works, but rather bad because I originally wanted to store 2000 Millibuckets.


    Edit: Is it possible for you to change it? And then btw, make the teleporter compatible with all Energystorages, by adding some stuff like drainEnergy(), isTeleporterCompatible() and getTier() to the Interface?

    So, I wanted to make an electric Energystorage (Machines are EU-Storages), which can also store Liquids. Now I have the Problem that both Interfaces "ILiquidTank" and "IEnergyStorage" have a Function called "getCapacity()", so you can guess that there is a Problem.


    How the fuck am I supposed to seperate them? If someone knows a way, then please tell me. I know its more Forges fault as they made the Method after IC², but I want to know how to fix that.


    I already tried to add the Class-Hierarchy behind the Functions Name, but then Ecplise mauls around.