Posts by GregoriusT

    Had lots of problems with XYcraft config file, i finally had to run minecraft without, dump free block id, run xycraft on a minecraft version all alone, to get the propper config file, and then change the xycraft config with known free block ids ><


    Slighty off topic! :p

    Yes, Soaryn doesnt do his configs properly. I had to restart MC everytime a new Block was conflicting with Default IC²-ID's.

    I have ]a quick question, where do i put the gui textures for texturepack support? Working on them forSoartex Fanver. I tried in here \texturepacks\Soartex Fanver\gregtechmod\textures\gui, but they dont appear. I must be doing something wrong. any help?

    I have seriously no Idea about how Texture Packs are working. It should work the way you explained.


    Has anyone an Idea why it isnt working?

    GregoriusT
    Can you hide all Tiny Piles?

    Good Idea. I will see what i can do. I've seen such a Method somewhere in NEI.

    With the mods stabilizing at 1.45, I am re-launching my server. So, in preparation I am making the necessary requests for permission to include the mods in a modpack for private, non-commercial distribution to the server members. I will be including a credits file in the pack acknowledging the hard work of the mod authors and giving links back to this thread.


    Thanks for your consideration, and all of the hard work.

    Of course you can.

    1. Would it be possible to have a config option to prevent cobble/ stone generation when water and lava meet? I would like this for two reasons, firstly I’ve always found it odd that you can make infinite cobble from finite water and lava. And secondly it would make a better use for the electric rock breaker. The cost of rock breaker sounds more reasonable if it’s the only way to make infinite cobble without having to mine for it.

    Not really. But I can make a Basefile for that.

    2. Could there be a config option to remove minecarts and golden helmets from the possible yield of scrap boxes. Now with the macerator recipes they yield allot of iron /gold respectively at least compared to their chances of occurring, especially against the chances of iron or gold ore.

    Yes, I will make that Default.

    Also I noticed while playing on the FTB mod pack that thorium cells output at 5 eu/t. I don’t know if that’s to do with how the FTB pack is set up or if it’s a bug.

    What? Either Richard broke an API-Hook or something else. My own Thorium Cells are working as they should.

    Could you give Apatite some kind of use beyond Forestry fertilizing? As it is, there are just so many better and easier alternatives to apatite added by Forestry, that it's made apatite pretty much useless.


    Unless you're sending mail...

    Macerating Apatite Gems -> IC²-Fertilizer.

    Btw, can you add some recipes to Blast Furnace from Railcraft? Dublicate some recipes from your Blast Furnace (Aluminium for example), or move some recipes from standart furnace? It is perfect furnace tier 2 (your Blast furnace is tier2-tier3 furnace depend on temperature capacity).

    Aluminium yes, but not the rest.


    @NEI-Crash: Your NEI is broken, so you should feel broken. Update NEI if it doesnt work. I'm sure CB changed something again.

    If memory serves, GregTech has the UUM Assembler which allows you to store up to 10 UUM recipes in there. You just supply it with the UUM. It acts a little like an Auto-Crafting Table.

    20* Recipes. I'm currently thinking of Liquid-UUM-Compatiblity by reading this, but that has to wait until its update to 1.4.5

    Greg please add alternative upgrade recipe for "Machine Casing". Standard Machine Casing -> Advanced Machine Casing -> Reinforced Machine Casing. In other case recipe for Industrial Blast Furnace not balanced and too expensive. Because for upgrade furnace we must make all new expensive casing.

    You forget that you can use the Standard Casing for the Grinder, and later also other Machines. And the standard casing for a Blast Furnace is just 2 Stacks of Iron, so its not that expensive.

    I'm going to have alot of "Aluminum" sitting around, owell thanks for lookin GT.


    This may be a simple question but I dont mod, can "Aluminum" ore be generated without being registered?

    Yes it can. I have a Workaround for that, but as I wait for the TechTree of Soaryn to be a bit more "visible", you will have to enter a secret Code into the Config to enable Xycraft-Compatiblity, as of 2.50b.

    GT Aluminium, XyCraft Aluminum
    Misspell or really two different things?

    Let's look at Wikipedia for the correct spelling...


    Hrrmmm both are valid Names, BUT "Aluminium" (how I spell it) is more often used and "Aluminum" (how Soaryn spells it) is obsolete! I am right!


    Also the Ore is not even registered, so guess why there wasn't even an "Unknown Ore"-Message. Since Soaryn said, that I should wait for Xycraft to roughly finish its Tech-Tree, I will disable special Support for its resoures.

    XyCraft added Aluminum ore, kinda hoping you tie it into GT either as being macerated into dust or exchangeable.

    If its registered as "oreAluminium" then it will work. If not, then please tell me about the real OreDictName of it (The Logfile will tell you)

    Would you allow Talonius to modify his Reactorplanner in such a Way that it supports Plutonium Cells, Helium Cells and the other additions made by you? The in-game planner erases melted components (they take too much time to replace) and doesn't provide additional informations like Talonius planner do. Your planner is great, but an open Minecraft slows paq8l down. (I just want to compress my RAWs to a smaller size to have more free space on HDD)

    Of course he is allowed to if he wants that. I have no Idea how he coded it, so ask him.

    Like Macerators filling atm the only way i could think of is


    Chest->Translocator -> Buffers, but then how do I give stuff to Macerator #2 if Macerator #1 already has stuff?
    (Yeah could use grinder, sorry, bad example again ^^")

    If you want to distribute Materials to up to 5 Macerators, then you need one Large Buffer and 4 Advanced Translocators.


    :Intergrated Plating: :Intergrated Plating: :Macerator:
    :Intergrated Plating: :Intergrated Plating: :Advanced Machine:
    :Macerator: :Advanced Machine: :Teleporter: :Advanced Machine: :Macerator:
    :Intergrated Plating: :Intergrated Plating: :Advanced Machine:
    :Intergrated Plating: :Intergrated Plating: :Macerator:


    The Large Buffer in the Middle is right ontop of a fifth Macerator, and fills it with Stuff, while the 4 Translocators are grabbing Stuff out of the Buffer, to fill the 4 other Macerators. That way all 5 Macerators are equally filled (+/- a Stack)

    Anyway, I'm fine with a "no" or such so I at least know, just weird not getting any kind of comment ^^"

    There will be a better way to do so, just not now.



    @FusionTopic: I will add both types of Fusion.


    @1.4.5: Hrrm, I will make a 2.08e-Release instead of 2.09a, and then I will port to 1.4.5. with the Version Number 2.50a.


    V2.08e:
    Fusion Reactor + Redstone = Stops emitting Energy
    Buffers/Translocators/Sorters are now able to keep track with Induction Furnaces.