Since when do Cells fail in asyncs. They work, they just pick up clientside Water, what is already fixed.
Posts by GregoriusT
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Check (And Wait) for RedPower for 1.4.3. It does what you need and probably more.
*Checking eloraam.com and twitter*. 1.4.3? Dont you mean 1.4.2?
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Bug ?
On my 'urgency" energy settings, i put a batbox under and advanced extractor. The etractor is going from a chest to an electric furnace.
Whenever i put the advanced extractor on "Emit energy" or not, it constantly drain the batbox.
And i don't succeed in puting charcoal from electric furnace to bottom generator
All my Automationdevices need Energy to scan their Inventory. Could it be that?
@Peach774: Did the Log not also tell you about NOT BUGGING ME FOR THAT!?!?! And about UPDATING FORGE!?! If it didnt tell you that, then thats a Bug in the Bugdetector. -
In an overview, this mod seems to lack one thing. It has a certain... character missing:
specifically:
spacesI s t h a t b e t t e r f o r y o u ?
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why not adding a Terraformer that avoid mob spawning
Mushroom-TFBP
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Ask Alblaka for Diamond Beer.
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Please excuse me if I say anything wrong here, I am very new to GregTech, but When putting 24 Bauxite and 16 empty cells in the IndustrialCentrifuge, the machine seems to freeze up. By this I mean it takes the resources as expected the "progress" arrow go instantly white as if the operation was complete but nothing happens except for power drainage. Am I missing something? Thanks.
SMP being SMP.
Hi Greg, I d like to suggest something :
You have tons of new and unfinished cool stuff, but you add things SO fast, its impossible to keep up. So I ask you to make a config option to disable\change this unfinished content. Something like "Endereye dust [WIP]"
I think you understand why something like this could be asked
I dont remember if I asked you before - but Be and W could be used to make Heat-capacity plating
Plumbum element can be of use, eg - high eff cable recepies and reactor chamber recepies
BTW I think that chambers should require 4 60k cooling cells, copperplates + machineblock is just..wrong ;/I think its time to separate chemistry and CENTRIFUGE ~_~ we have 4096 ids, dont be a blockid pitcher >.> I think that you can make a chemistry-dedicated machine now..
Whats so unfinished on Endereye Dust? You can centrifuge it back to Enderpearl Dust and Blazepowder. Industrial Electrolyzer (which will receive a few of the Recipes from the Centrifuge) is planned. Also I have up to 30000 ID's for Machines in one single Block-ID, and i used 25 of them, if I'm right.
I add Ores and Dusts from other Mods as well, thats why we have Brass (made of Zinc! Take that Eloraam!), Lead and even Olivine Gems. I would've even added Nikolite, but then i found out that its not even existing IRL. (i.e. Googled it and found only Redpower releated Stuff)
And for the WIP-Thing: I considered doing that for some Recipes, as most Centrifugerecipes are either incomplete or not well thought out.
If memory serves, Greg wrote his own ID resolver similar to how Eloraam wrote her own for Redpower2.
What did I? You claim i did make an own ID-Resolver if Forge already has one, which i can freely use? IMPOSSIBLE!!!
After looking through the forge modloader log, I have discovered that Greg-tech is refusing to load on my server because it thinks im using tekkit. I don't mind mod authors doing this but when it disables the add-on for people who are not using tekkit, then I find this completely absurd.
It works for the client side with the same mods but it won't load on a server. Is there anyway to bypass the check? Its not right that you punish people who don't use tekkit.
wow, I just figured out why its disabling itself. Somehow My server's IP is logged somewhere and the add-on is using it to to determine if Tekkit is installed. I admit I used to use Tekkit but I do not use it anymore. Never liked it myself, only wanted it for the easy of having players installing the mods.
I was able to prove this by changing the IP on our VPS to use our secondary IP that we only used to administrate the VPS and the mod no longer disabled itself during startup.Edit: Decided not to cuss him out but instead. Warn people
IF YOU EVER HAD TEKKIT ON YOUR SERVER AND ARE NO LONGER USING, THIS ADD-ON WILL STILL NOT WORK CUZ IT HAS YOUR IP LOGGED
It wasnt the IP, it was the Folder where your Server was inside. If there is a folder with "technic" or "tekkit" in the Name then it refuses to load.
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That can be a large Problem if you have my Addon installed. I register every single Ore to the Miners-List. And there is no way to override that via Config, as I do that after IC²-Configload. IC² has that Config to determine Valuables of other Mods, so that you can easyly add them, but changing the Values is not possible without hacking into the Code.
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Not 100% NEI-Bug, its an interaction between the constant and useless updating of IC² (thats partially where all those packets, which crash slow clients come from) and the GUI of NEI. IC² forces an GUI-Update every tick for every Energyitem in your GUI! That means, the more Electric Items, the more packetlag and the more NEI-GUI-Bugs, as NEI doesnt close the original GUI to show Recipes, so that it can easyly be restored when leaving Recipemode.
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Hurr, Rawcode you know that it only updates EU when its drained, or? And rightclicks are transferred to Server and back, even when you dont have an Item in hands. Your Argument is invalid.
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idk what is this, but when I put mod.zip into minecraft/mods filder minecraft crashes. Minecraft 1.4.2
CodeGregTech_Addon [GregTech-Addon] (gregtechmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Errored- LWJGL: 2.4.2- OpenGL: GeForce GT 320/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation- Is Modded: Definitely; 'forge,fml'- Type: Client- Texture Pack: Default- Profiler Position: N/A (disabled)- Vec3 Pool Size: ~ERROR~ NullPointerException: null cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: vm.addSmelting(IILtv;F)V at cpw.mods.fml.common.LoadController.transition(LoadController.java:117) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:655) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:196) at net.minecraft.client.Minecraft.a(Minecraft.java:465) at net.minecraft.client.Minecraft.run(Minecraft.java:752) at java.lang.Thread.run(Unknown Source)Caused by: java.lang.NoSuchMethodError: vm.addSmelting(IILtv;F)V at gregtechmod.GT_Mod.postload(GT_Mod.java:1215) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440) at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:654) ... 4 more
DUUUDE, Y U NO UPDATE FORGE? I know its been fixed but thats the Errormessage.
Greg, did you know your addon is supported by Faithful 32x32?
No i didnt. Where?
V2.05c:
Added a ton of Dusts, Ingots, Ores n' Stuff. Some of them are currently unobtainable.
Added Log-Spam for unknown Dusts and Gems as well.
Added green Sapphire to the Drops of regular Sapphireore. -
Greg, why not just name it a "Vaccume" or "Vaccume cleaner" instead of " Electric item cleaner"
Cuz its too obvious.
@above, the only way i would ever thow it out the window, is if this replaces pipes.
Which Pipes? I know that Thermal expansion replaces conductive Pipes, and that I'm replacing regular ones. Redpower has Waterproof Tubes, so we just need a way to get the Steam through it.
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Yes, some ores from Advanced Alloys, NetherOres, and lead ore from new ThermalExpansion.
[INFO] [STDOUT] oreTitaniumUnknown Ore detected! Please report to GregTech Intergalactical... - blahblah cutted ---
[INFO] [STDOUT] oreOsmiumUnknown Ore detected! ----
[INFO] [STDOUT] oreNetherCoalUnknown Ore detected! ----
[INFO] [STDOUT] oreNetherDiamondUnknown Ore detected! ----
[INFO] [STDOUT] oreNetherGoldUnknown Ore detected! ----
[INFO] [STDOUT] oreNetherIronUnknown Ore detected! ----
[INFO] [STDOUT] oreNetherLapisUnknown Ore detected! ----
[INFO] [STDOUT] oreNetherRedstoneUnknown Ore detected! ----
[INFO] [STDOUT] oreNetherCopperUnknown Ore detected! ----
[INFO] [STDOUT] oreNetherTinUnknown Ore detected! ----
[INFO] [STDOUT] oreLeadUnknown Ore detected! ----Lead is fixed as i added all the Metallurgystuff to the List (and i added Leadingots), but that Nether-prefix and Osmium/Titanium will be fixed next time.
When i am inputting the full 2048 EU/t in to either an AESU or an IESU. And if I am able to open it and i try to adjust the output, it explodes. It annoys me because when i try to check how much energy i have stored it just explodes in my face.
Any help would be appreciated.
I'll test it.
V2.05b:
Added Lead Ingots and Dusts.
Added Metallurgyores to compatiblitylist.
Added Electric Item Cleaner to suck up Items in front of it at 2EU per single Item.
Fixed Fusionreactor. -
Ah Greg, you know there are 4 slots and you can put 4 overclocker in 4 slots (16) so you can still reach maxspeed? :_P
But you can:
1. decrease it even more in the Config
2. not put any other Upgrades like Transformers or Energystorages into@Fusionreactorbug: It seems that one of my fixes for ID-Resolver (I still not let it touch my ID's) accidently broke the Coilsearchalgorithm. In this broken Version you need a Machine with Metavalue 1 (Fusionreactors) instead of Coils. XD
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I have assembled your fusion reactor putting the fusion coils all around it like is displayed in the computer cube but when i click on it to load it with fusion material it always display eu 0 and coils : no even if i have connected an IDSU almost full to it. i have one of ThunderDark's force field projector under the reactor and an mffs capacitor touching the coils on one side ,those may be the problem?
What the?!? I tested it, and i've not changed Code of it, and now it doesnt work! Lets see, where the Problem is.
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*there is probably an insanely high number, not achievable by any means.
No there isn't. Only Limit is your Computer.
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As for the Diamondsuggestion: You are too late. I already made it so in my Devbuild, that you can use Diamonddust in Miningdrills and Macerators as possible replacement for regular Diamonds, as you probably know, that you need more Macerators, when your Upgrades are limited to 4 per Slot.
Did anyone who has many Mods found an Ore which is not in my Ores-List? The Log tells you about that at the postloadphase.
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no.
this cause hurge amount of useless network load.
OK, how does one single rightclick to recharge cause a hurge amount of Networkload? And i mean a larger Networkload then breaking a Block to recharge.
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The Spambomb is just exploded! I told ya to remove all those inactive Spambots.