Posts by GregoriusT


    All my Automationdevices need Energy to scan their Inventory. Could it be that?
    @Peach774: Did the Log not also tell you about NOT BUGGING ME FOR THAT!?!?! And about UPDATING FORGE!?! If it didnt tell you that, then thats a Bug in the Bugdetector.

    Please excuse me if I say anything wrong here, I am very new to GregTech, but When putting 24 Bauxite and 16 empty cells in the IndustrialCentrifuge, the machine seems to freeze up. By this I mean it takes the resources as expected the "progress" arrow go instantly white as if the operation was complete but nothing happens except for power drainage. Am I missing something? Thanks.

    SMP being SMP.

    Whats so unfinished on Endereye Dust? You can centrifuge it back to Enderpearl Dust and Blazepowder. Industrial Electrolyzer (which will receive a few of the Recipes from the Centrifuge) is planned. Also I have up to 30000 ID's for Machines in one single Block-ID, and i used 25 of them, if I'm right.


    I add Ores and Dusts from other Mods as well, thats why we have Brass (made of Zinc! Take that Eloraam!), Lead and even Olivine Gems. I would've even added Nikolite, but then i found out that its not even existing IRL. (i.e. Googled it and found only Redpower releated Stuff)


    And for the WIP-Thing: I considered doing that for some Recipes, as most Centrifugerecipes are either incomplete or not well thought out.

    If memory serves, Greg wrote his own ID resolver similar to how Eloraam wrote her own for Redpower2.

    What did I? You claim i did make an own ID-Resolver if Forge already has one, which i can freely use? IMPOSSIBLE!!!

    It wasnt the IP, it was the Folder where your Server was inside. If there is a folder with "technic" or "tekkit" in the Name then it refuses to load.

    Not 100% NEI-Bug, its an interaction between the constant and useless updating of IC² (thats partially where all those packets, which crash slow clients come from) and the GUI of NEI. IC² forces an GUI-Update every tick for every Energyitem in your GUI! That means, the more Electric Items, the more packetlag and the more NEI-GUI-Bugs, as NEI doesnt close the original GUI to show Recipes, so that it can easyly be restored when leaving Recipemode.

    idk what is this, but when I put mod.zip into minecraft/mods filder minecraft crashes. Minecraft 1.4.2



    Code
    GregTech_Addon [GregTech-Addon] (gregtechmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Errored- LWJGL: 2.4.2- OpenGL: GeForce GT 320/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation- Is Modded: Definitely; 'forge,fml'- Type: Client- Texture Pack: Default- Profiler Position: N/A (disabled)- Vec3 Pool Size: ~ERROR~ NullPointerException: null
    cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: vm.addSmelting(IILtv;F)V	at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)	at cpw.mods.fml.common.Loader.initializeMods(Loader.java:655)	at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:196)	at net.minecraft.client.Minecraft.a(Minecraft.java:465)	at net.minecraft.client.Minecraft.run(Minecraft.java:752)	at java.lang.Thread.run(Unknown Source)Caused by: java.lang.NoSuchMethodError: vm.addSmelting(IILtv;F)V	at gregtechmod.GT_Mod.postload(GT_Mod.java:1215)	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)	at java.lang.reflect.Method.invoke(Unknown Source)	at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)	at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)	at java.lang.reflect.Method.invoke(Unknown Source)	at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)	at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)	at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)	at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)	at com.google.common.eventbus.EventBus.post(EventBus.java:268)	at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)	at java.lang.reflect.Method.invoke(Unknown Source)	at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)	at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)	at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)	at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)	at com.google.common.eventbus.EventBus.post(EventBus.java:268)	at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)	at cpw.mods.fml.common.Loader.initializeMods(Loader.java:654)	... 4 more

    DUUUDE, Y U NO UPDATE FORGE? I know its been fixed but thats the Errormessage.

    Greg, did you know your addon is supported by Faithful 32x32?

    No i didnt. Where?



    V2.05c:
    Added a ton of Dusts, Ingots, Ores n' Stuff. Some of them are currently unobtainable.
    Added Log-Spam for unknown Dusts and Gems as well.
    Added green Sapphire to the Drops of regular Sapphireore.

    Greg, why not just name it a "Vaccume" or "Vaccume cleaner" instead of " Electric item cleaner"

    Cuz its too obvious.

    @above, the only way i would ever thow it out the window, is if this replaces pipes.

    Which Pipes? I know that Thermal expansion replaces conductive Pipes, and that I'm replacing regular ones. Redpower has Waterproof Tubes, so we just need a way to get the Steam through it.

    Lead is fixed as i added all the Metallurgystuff to the List (and i added Leadingots), but that Nether-prefix and Osmium/Titanium will be fixed next time.

    When i am inputting the full 2048 EU/t in to either an AESU or an IESU. And if I am able to open it and i try to adjust the output, it explodes. It annoys me because when i try to check how much energy i have stored it just explodes in my face.


    Any help would be appreciated.

    I'll test it.


    V2.05b:
    Added Lead Ingots and Dusts.
    Added Metallurgyores to compatiblitylist.
    Added Electric Item Cleaner to suck up Items in front of it at 2EU per single Item.
    Fixed Fusionreactor.

    Ah Greg, you know there are 4 slots and you can put 4 overclocker in 4 slots (16) so you can still reach maxspeed? :_P

    But you can:
    1. decrease it even more in the Config
    2. not put any other Upgrades like Transformers or Energystorages into




    @Fusionreactorbug: It seems that one of my fixes for ID-Resolver (I still not let it touch my ID's) accidently broke the Coilsearchalgorithm. In this broken Version you need a Machine with Metavalue 1 (Fusionreactors) instead of Coils. XD

    I have assembled your fusion reactor putting the fusion coils all around it like is displayed in the computer cube but when i click on it to load it with fusion material it always display eu 0 and coils : no even if i have connected an IDSU almost full to it. i have one of ThunderDark's force field projector under the reactor and an mffs capacitor touching the coils on one side ,those may be the problem?

    What the?!? I tested it, and i've not changed Code of it, and now it doesnt work! Lets see, where the Problem is.

    As for the Diamondsuggestion: You are too late. I already made it so in my Devbuild, that you can use Diamonddust in Miningdrills and Macerators as possible replacement for regular Diamonds, as you probably know, that you need more Macerators, when your Upgrades are limited to 4 per Slot.


    Did anyone who has many Mods found an Ore which is not in my Ores-List? The Log tells you about that at the postloadphase.