The Problem could be Forge. I decompiled IC² with Forge 303, but then i put it into a 251-Setup without many Errors. That means that the Forgeinstall is having another deobfuscation, than normal MCP (some of the renamings are not working properly!), what caused MANY Errors even in my own pre-existing Code! So decompile with Forge 303 and then use the decompiled Version of that, in a Forge-251-Setup to let it work without that many compilingproblems.
Posts by GregoriusT
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The new Dungeonloot. I made a Spoiler for everyone who doesnt want to know it.
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uraniumDrop
bronzePickaxe
filledTinCan
matter
bronzeIngot
treetap
bronzeSword
bronzeHelmet
bronzeChestplate
bronzeLeggings
bronzeBoots
copperIngot
tinIngot
rubberSaplingRichardG: I just had that Problem a few hours ago. Make the Storageblocks TRANSPARENT, that will fix exactly that isPowered-Issue.
Edit: With Transparent i just mean overload the
public boolean isBlockNormalCube(World world, int x, int y, int z) {
return false;
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Greg... What are you planning?

To not build huge Proximitydetectors out of Redstone, Pistons and Cows. It's also usefull to let your Base detect if YOU are there, to perform Actions, which need a tiny bit of maintenance.
P.S. NEVER FORGET TO POWER THAT THING WITH AT LEAST 2.5EU/t! It has a 10000EU-Buffer but that quickly runs out.
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Lol, that's what I call an awesome Easter Egg
(assuming it can be considered as an Easter Egg)Easteregg? That's my Anti-Tekkit-Code.

V1.25a
Added the Playerdetector. It can detect Players in a spherical radius of 16 meters, and has three Modes: Detect the Owner only, Detect everyone else, and Detect every single Player. -
Somehow the game thinks i use tekkit, and i can't load the mod. I would never use tekkit. http://pastebin.com/zsXRnzv0
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2012-10-08 20:04:29 [INFO] [ForgeModLoader] [ChargePads] Config loaded from: /home/julian/MultiMC/instances/Technical Sweetness/.minecraft/config/ChargePads.cfg
2012-10-08 20:04:29 [INFO] [STDERR] Hello, Gregorius Techneticies here.
I see you obviously use Tekkit, but this Mod wont load or could even randomly causing crashes, until Kakermix asks me PERSONALLY for the inclusion of my Mod. So bug HIM for it.
P.S. I would've corrupted all your Savefiles like SirSengir, but i didnt for Publicityreasons
I marked your Problem Orange. Happens also if the word Tekkit is inside the Filepath. -
Would mod devs have a permissions to create pages for mod items or you will add pages by requests?
I think the later one. For that case: Can i haz Addonpage pleaze?
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People, just wait for the next update.
But that didnt fix it. (this is a 1.106-Thread so i assume you were referring to 1.106)
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we now have a 'IndustrialCraft-Addons' Section on the wiki

Nice. Now i have something else to do, in the large Timeholes of my Lectureplan.

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1. Durt? I dont know what that is, but i expect you ment Dirt.
2. Liquid Dirt, also known as Mud, is not really industrial, so why do you suggest it here, and not at the Forestryforums? -
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so yeah back to uranium cells... it seems they change value roughly every 1:40 seconds.. without doing hours of clock watching and letting the cells run dry i dont know the max damage value before they deplete. if this was intentional thats cool just curious
Yes that is intended. Minecraft doesnt support Damagevalues which are much larger than 30000. I had to switch it to NBT for my Thoriumcells (50000), and as i also fixed the Uraniumcells in 1.106 (with the identical Code), its now showing it in a 0-100-Scale.
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Yes, i switched my Electric Armor to a 0-100-System instead of a 0-27-System, just because its more precicly.
And for the Enchantmentcolors i have no Idea why it lost it, but i can take a look into that.
Also a QHelmet-HUD is planned, what means that you then will no longer need another Mod for that.
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Is it just me or did the Q-Helm and Body pieces just become tier V, while the legs and boots are still tier III
Seems i cant charge the helm and body in anything other than Charge o mat
Fixed already in 1.23c. I noticed that i forgot to change the Tier and the Transferlimit in my overriding Items.
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Since i have to use (ewww) Buildcraft, i noticed that i cant put Scrap into the Top of the Massfabricator via Hopper.
Yes, its just a little tweak, to let Scrap also come from the Top into the Massfab, but its usefull for BC-Users. Thats all.
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I put a cube, than press big M in GUI, it goes into centrifuge recepies, than into fusion reactor recepies, than into descriptions. I can upload my server/client, so you can check out yourself.
*remembers Config*
Hey there is a Configoption to disable Reactorplanner and Seedscanner, did you turn it OFF by accident? -
Greg seems to changed his main topic and download link vanished

Its just visible for people who read the Rules, lol.
V1.24a
Used IC² 1.107 for compiling
Fixed QHelmet-Poison-Crash probably -
By the way, recepie with 16 glowstone > 8 gold dust is a bit way too much. maybe 2 or 1 isn't such a tremendous profit.
Fuel, huh.. if I am right, BC fuel is worth 5x50k ticks (250k MJ) which are roughly 750k eu (by Sengir) or ~620EU (by BC2IC\transformers). 3 fuelcans just don't crack it
I thought, maybe when we centrifuge fuel with cells, we will get "fuel cells"? 12 cells for 50k eu or 10 per 70k is okay (but yes! more tin to lose! *devil laugh*)
I was trying to make plugin for forestry mod author add biopower gen BC recepies, he said ok easy and totally forgot =_="You know that the Fuelcans are worth 100,000EU each, or? (50,000 for Soulsand) I just didnt want to make one SUPA-DUPA-MEGA-FUEL-CAN and used multiple Fuelcans.
by the way, lightning rod - I put my setup and made fences up to 250 height, am I just being unlucky? 2 thunderstorms passed alrready and no lightning strikes

Unlucky, or you obstructed it somehow. Please make a screenshot of the Lightningrod not being hit.
GregTech causing Helm to crash in SMP with Open Beta Version of IC.
I know, i think i fixed that for 1.24a
hm, by the way - reactorplanner is missing from cube, as well as seed analyzer - cube goes directly into centrifuge recepie mode
Cant confirm that.
About reactor - outdated extra bees were causing reactor crash
What a typical Crash. I heard that with these Bees very often
Yay! GregTech finally got the place in the Forum it deserves!
Yay!
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few minor errors is a bit of an understatement, all of the base mc class name, methods, and vars are randomized (aka Item.java may be called WorldGenHell.java)
o... that and it won't recompile most of the timeI just decompiled IC² 1.107, using this Method and it worked perfectly.
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Added a few very simple Rules for this Thread. I will report/ignore anyone, who doesnt follow them!
V1.23c
Fixed QSuit-Fix (YO DAWG!)
Tweaked the Industrial Centrifuge -
Mine should work. It even worked without IC², when another Mod provides the IC²-API. But then you miss the Electricity and Stuff.