Did you do the Tooltips as well? Most of them are translatable by now.
Posts by GregoriusT
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It's not always another machine that is the destination, I may want to transport the items to a remote chest. Wooden pipe + redstone engine is ugly, wastes space, and the autarchic gate is expensive, plus needs the damn assembly table. I'd much rather push the stuff directly into the pipes.Is this kind of pipe support a big deal from a technical standpoint?
Not really, but one has to mention that BC could just support inserting Items via regular Inventory Handlers. It's not that hard to just let the Pipe act like a Chest, and then to determine from which Side the Item got inserted.
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BC pipes have improved a lot, and besides, the GT machines connect to BC pipes normally, and can accept/extract items. You just have to use wooden pipes and engines/gates.
So having the conveyor push items into them is not inconceivable, and it would make more compact setups possible.
If you really wanna make it more compact, just place the Machines adjacent.
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Now we've got normal Gregtech, Immibis's Too Easy Gregtech, can we get just easy Gregtech which leaves other mod's recipes alone, and just adds ones for Gregtech. (Tin buckets, bronze, quarrys etc.)
Uhhm aside from the fact that Sengir made it no longer possible for me to disable his 3+1=4 Bronze (due to using an own Device for that Recipe), and that the BC Quarry is configurable, while the UE Stuff is essentially even a Buff, I nerf nothing else of other Mods.
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Luckyly he posted his IGN there Aperature FTB - Tech World [Factions] [PVP] [Raid/Grief]
But I won't make any Computer damaging things to him.
Edit: And Mat, I'm about to join the Server right now.
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First of all, its definetly not dead, just not that many new Features.
Second, GregTech has already all the important Features of Thermal Expansion. Only Liquiducts and Power Pipes are not contained in GregTech, and these are basically also in BC (even though not as convenient as TE).
Third, I'd be better to make GregTech standalone, because switching Systems and dropping Features which Thermal Expansion doesn't have in comparsion to IC² (and IC² has MUCH more Features than TE), is just bad.
Fourth, I doubt Alblaka is a faggot or that IC² is gay, I hope you get banned for that stupid amount of insulting Spam you did. -
Updated for 1.6.1
Now to wait for IC2 to catch up xDLol, I would have done that aswell, but IC² can probably break things during 1.6. Not to mention Mojangs probability of doing 1.6.2
(even though that shouldnt be a Problem when using srg Names) -
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Oh, I didnt read the pastebins, due to thinking that there is nothing important, as the Main Crash has been caused by something else. derp
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Cant you read, that error indicates, that someone did a Basefile Modification wrong...
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Molten Salts = Steam generation system is OUT of the reactor. Of course, it's supposed to be the same for others reactors but ... you know, outputting hot molten salts would be cooler (then steam turbine)
Actually, its planned like that:
Salt -> Reactor -> Molten Salt -> Thermal Boiler -> Salt + Steam -> Steam Turbine -> EU -
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Tehe. lol.
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bricks compared to cobblestone
*cobblestone is a very very cheap and easy to get block that has high blast resistance, making it by far the best building materialA minor very tiny change I did in GregTech was increasing the Blast Resistance of Bricks (and later hardened Clay).
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For making such a Tool work with GT Tool System, you need to make it switch its Item ID, as I have a Tool Registry instead of a Tool Interface.
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I dont modify Base Classes.
(Aside from these seperate BaseFiles I have on my Thread)
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Any Ideas on "spare parts" I could use for a Steam outputting Thermal Generator? Oh wait! How about a Filter for valuable resources! (which is still way less efficient than Centrifuging Lava). Don't worry, the Geogen will only require the Filter for getting these Resources, and won't explode due to breaking Filters.
The Diesel Generator will be just like a Car Motor, and is especially used for Fuel/Biofuel/Ethanol etc. One could use a Boiler for these Fuels, but that would be inefficient.
The large Semi Fluid Generator will be replaced by a Boiler.
The Generator will be the Boiler as well.
The Gas Turbine doesn't output any Steam, SpwnX. It's a TURBINE, it rotates because of the burning Gas.
Also that "Water Hatch" can also be an Input Hatch with Drain Cover on it...
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Use "HARD" (or define your own, even harder) gamemode to increase the cost of making biomass / decrease the amount you can squeeze from saplings, etc.
Even though I agree on Ethanol being almost as powerful as regular Oil based Fuel, because its similar to that IRL, I can only say that the default Mode is a little bit too easy for aquiring that much Ethanol. On the other hand, MFR makes Ethanol even more OP, due to being equivalent to it's own Biofuel (even after the name change).
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I'm proud of my Phone just being a Phone and not a friggin Supercomputer.