Posts by GregoriusT
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Did you know that there is a whole Localization Forum? You might wanna set up some Threads.
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So the removed lang support got back added? Awesome.
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Hi Atomic, I inform you that wanting to melt an ORE with an advanced machine 1.5.2 (client / server) I get a fatal error
Here the report, please tell me that I can do http://pastebin.com/MCVvKuJn
Wait, you want to MELT and Ore using a MACERATOR!?!
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Suggestion : Portable Tesseract Terminal.
Allows the player to remotely open the GUI of the block attached to the generator, if there is one.It adds 16 EU/t consumption to the generator while the player has the GUI open.
You cant just open GUI's remotely. They will automatically close if you are more than 8 Blocks away from it. Not to mention the Problems of different Dimensions causing crashes with that kind of thing as they have a different World Object.
I know the GUIs are coded to close when the player is far than X meters from the block its originating, but you could code the terminal to open a fake GUI which shares the same items/buttons of the original one, or is it not possible?
Would only be possible if GUIs werent that customizable, and also not a mess like most Minecraft things.
Suggestion2 : Remote Redstone Transmitter
Rightclick to emit a configurable redstone signal , which would be received by all Wireless redstone receiver covers with the same frequency.
Shift rightclick open a gui :
"Redstone mode : Toggle, single pulse (while you are holding rightclick)
"Strength 0-15 (0 is to deactivate the device, so you can't accidentally activate it)"This one would be nice to remotely activate stuff in the base. I could link this to a self-destruction circuitry, which would destroy the entire base in case of invasion/boredom.
Yes I have thought of that already.
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA MY EYES!!! PUT THAT FONT AWAY, IT HURTS PEOPLE!!!
XD
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It does work, just switch (ots more than just a switch) my Config to make RC Steel instead of GT Steel.
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That you guys worry that much about Teleporting. It's really not like you couldn't simply go there by Jetpack and drop a Nuke. No that cant happen at all. Not to mention I have a Config to turn that Teleporter Recipe off.
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Make the output on the bottom so hoppers can extract from it.
Then give compatibilty to gregs covers and stuff >:DDid you see all the Code you would need to get my Covers working from scratch? Yes you could copy most of my Code as its open for everyone, but it needs so many interfaces to be properly implemented that it could crash after any GT Update, as soon as I add a convenience Function to "IHasWorldObjectAndCoords".
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Why did I know this would happen? Oh right I read that Message in Immibis Profile, while being in the who is online List waiting for something to happen, before I went to bed. Lets hope cub replaces AtomicStrykers Machines with yours, because his ones are really just too buggy. Things like "Hey I gotta use an IC Wrench to dismantle it" go into "why is the Machine still there, but its Inventory got deleted? And why didnt it drop anything?". At least I know, you are not someone, who adds Bugs to Machines.
Oh and please do something to let those Textures look more smooth with the Adv Machine Block Texture, because this just looks like one smashed an Advanced Machine Block right into a Macerator. It just doesnt fit well together in comparsion to the Induction Furnace which has a slightly different Texture for that sake.
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When you update to 1.5.2 just use vanilla Hoppers. That is the safest Way.
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No you dont have to include it at all. Just make yourself a function called "addMaceratorRecipe(ItemStack input, ItemStack Output)". inside that Function you put first a Block of:
try {} catch(Throwable e) {}
Inside that Block you write all the code, which relies on the IC² API and you are free. Also V isnt a variable. It's a Generic Datatype. Similar to ArrayList<String> for example to make sure only Strings get stored in the ArrayList. -
Solution: Don't use Buildcraft.
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Shedar, you should use the vanilla (+ a bit of Forge) Network Code to initially Sync your Machines. It takes an own Packet and Connection Handler (which you probaly already have), but it is very simple to just put the Update Packet into the getDescriptionPacket Function of the TileEntity.