Posts by GregoriusT
-
-
+50% faster than HS should be enough, but only when HS Rails are used as component.
-
Suggestion 2 : Allow Tesseract terminals to remotely access the machine GUI they are connected to.
Not possible, pretty much all GUIs are hardcoded to close when being too far away from the Block they originate from. That even includes the Workbench GUI (I needed to remove that check for the GUI of my Workbench Cover).
-
ICBM Nukes have the Problem of being executed in a different thread causing crashes under certain conditions (when Blocks get deleted during ticking). My Idea was to spread the explosion over 5 seconds or so, that makes the explosion less "spikey".
-
-
Are you including the IC2 API in your Mod? If so then you are causing it, if not, then another Mod is causing it by doing so.
-
How about making the Explosion in multiple stages? Kinda like a shockwave which increases the explosion Radius every tick until 100 is reached?
-
Example: Chaos was killed MANY times in The Diary, but always survived due to some obscure thing he invented.
Obscure thing he invented? If it would have been like that. He just ignored his death.
-
They will never be compatible with Hoppers, Hoppers only take Items from Inventories above them, and Advanced Machines can only be emptied from the sides
Well and GregTech Machines can output to all 6 Sides at once and have intelligent Inventory filling. You might add something like that with the new vanilla ISidedInventory. It would fix most Issues.
-
-
Well, then you should copy most of it over to the new one, and give more than just one person the power to edit.
Edit: Added the Wiki SpwnX made to the List of Wikis. (and replaced the old Wiki Link with it)
-
I will start documenting on http://gregtechcommunitywiki.wikispaces.com/
I have never used wiki code before, so please you are free to improve it (by adding links and such).SpwnX, there is already a Wikispaces Wiki for GregTech. Please dont spam the World with brand new Wikis. Improve the existing ones.
-
Greg, add a button to charge-o-mat gui to toggle area effect. Would be useful.
Kenken,please assume that all Machine Blocks with a Metavalue lower than 16 except the Superconductor Wire are soon to be no longer supported (very likely MC 1.6), and get replaced in most cases. It is therefor good that these Blocks are nearly useless. Not even I am using them anymore. -
Right, I needed to overhaul the Code massively for 1.5.1 so I asked I dont now if I could include it in GregTech instead, as its much easier to not having to rewrite Everything contained in my Utility Classes.
-
Yes, the only "lagging" thing about my Stuff is the other Mods you use for fancy Item/Liquid Transportation. And AE doesn't lag btw. It was something else causing it.
-
This code is in no way malicious. It does nothing. Literally. I just give a small Information before "Nothing" happens.
-
How about neither Soul Shards nor MFR Mob grinding? Both are incredibly OP.
-
I have my spawners setup to be quite taxing to produce the mobs you want.
So they produce about 0.5x the amount of mobs as a normal mob farm will produce.So that as soon as you use Slimes (especially certain Maze Slimes of a certain other Mod) you will get far more Essence than you inserted. This Essence could also be used to duplicate Linkbooks, when being on a Server without Linkbook crafting being allowed.
-
Pfft, I can get a Superspawner like in a Void Age via building the Spawner in the Ocean. Then lighting all the Caves etc up, and making sure nothing is above Sea level AT ALL. The lower the Chunk the better the Spawner (End Farms which are 100% below level 16 and far away from the Asteroids are effective as well).
-
Gold? Rare? Dude, I have more Gold than IRON. I want to get rid of all the Gold I have. That Stuff is worthless even though its being used in Electrum for all my Circuitry (Well, I'm low on Silver so I cant produce much Electrum).