Where's the suggestion? Well, in IC² there are no watermills/windmills with a model like Flowerchild's because it would be too laggy, not because of unability of the developers.
Posts by I don't now
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It's great! May I use it for my IC² texture pack?
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Just make a 2x2 square of clay balls in the crafting grid.
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After making a (not published) texturepack, a language pack and a language pack for IC², I decided to make a texture pack for IC². It only changes a few things, for example it changes the dusts to look more smooth. But just look at it yourself and then decide if it is worth downloading:
The items I changed from left to right and from top to bottom: SIngle Use Battery, iron dust, coal dust, hydrated coal dust, bronze dust, tin dust, copper dust, gold dust, small pile of iron dust; next row: compressed plantball, compressed hydrated coal, OD scanner, water cell, rubber, uranium cell, coolant/hydration cell, depleted isotope cell, recharged isotope cell; next row: near-depleted uranium cell,4x insulated HV cable, 2x insulated HV cable, insulated HV cable, 1x insulated gold cable, coalball, silver dust, clay dust, grin powder.
Teleporter ready to teleport, miner (not active).
MFSU, full MFSU, full MFE Unit, MFE Unit; next row: HV transformer, redstoned HV tranformer, redstoned MV transformer, MV transformer.
Copper ore, tin ore, uranium ore; next row: tesla coil, nuke, ITNTI also changed the batbox and the LV transformer, but they're just like the higher tier blocks, only with copper inputs/outputs (and gold for the transformer's MV side).
INSTALLATION
Just throw the folder in the zipfile into your industrialcraft.jar.CHANGELOG:
CREDITS
LostDose who allowed me to use the textures of his abandoned Industrial Pack
biscuitWizard who allowed me to use the tesla coil texture he suggested here.If you have any suggestions(except making it HD, I will not make it HD), just post them here!
If you want to give feedback other than a suggestion, feel free to post it here! -
If you read some of my suggestions and/or tried out my language pack, you may have noticed that I like the style The Almighty Dragon Lord Modderator (Alblaka) uses for explaining features of IndustrialCraft(²). But the main source of information regarding the salesman-style he used for explaining the main part of IC was deleted and only partially saved on the wiki and this page. So I ask you, viewer of this thread, have you got a copy of the old Minecraftforums Opening Post of IndustrialCraft1? If yes, please post it in this thread (preferably in spoilers).
Thanks in advance!
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got milk?
Milk removes all potion effects. -
Oh moment does it have a special ability?
Yes. Removing negative potion effects.
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It is most likely the cable resistance. Try tin cable.
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Good and now my Input:
Why do you want to UUM-Produce Uranium if you cant use a Nuclearreactor effective with it? Nukes?
Actually, that's one of the reasons. The second reason is that it is a finite resource and (the only one?) that cannot be created using UUM.
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REMOVE THE "Already Used"-tags under the Recipes!!!!!!
Right, forgot that. Sorry. I added "If" to all of them.
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Name:
Artifical UraniumDescription:
I suggest a way to create uranium from UUM. It was removed because people exploited the recipe by creating near-depleted cells, breeding them and creating more energy than spent on creating the UUM for the uranium. I have an idea how that problem could be avoided while having a UUM-recipe for uranium: First, you would have to create a ball of UUM which would then be used to create artifical UraniUM (or other high-cost items) which could be used for nukes or uranium cells, but not near-depleted cells.Recipe:
( =nothing)
(if already used, the item that is made by this recipe would get a different recipe)or
(if already used, the item that is made by this recipe would get a different recipe)or
(if already used, the item that is made by this recipe would get a different recipe)or
(if already used, the item that is made by this recipe would by created by putting the UUM-ball into the crafting grid) -
I have some suggestions for the barrel cactus: It should need empty spaces next to it (like "real" cactus) and it should require a sand block under the farmlandblock (like Ferru needs ironore)
By the way, I think you should fix the OP: My name still has a "K" in it there and you forgot to delete "Sprites- Get someone else to make some for me" from the To Do-list.
Oh, and how many inputs/outputs does the pulse width modulator have? I need to know that to make the sprites. Will there be any other new content in the next update except the pruning shears and the PWM? In which order should I put the textures?
Thanks in advance! -
Wha? Um... no? you can get Redpower 2 lights and logic gates to do that. why do more work when another modder already don't it?
Because redpowerlights with sequencers or timers are noisy (Is there a less noisy way? Except a large clock, of course.) and because they are full blocks.
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I will look into these. What do you mean by "energy items" though?
Great! By "energy items" I mean items you put into the bottom slot of machines or energy storage blocks where they get used up and add a certain amount of EU to the energy storage of that block.
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Just tested it. It is possible to make output stacks greater than 65, this will work. But output quantities smaller then 1 are not possible.
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Finally someone made this! It's really great! But I have some suggestions:
-make it possible to add canning recipes
-make it possible to add mass fabricator amplifiers
-make it possible to add "energy items" like redstone
-make it possible to add "fuel items" like gunpowder and "fuel items" like biofuel/coalfuel cells
-make it possible to add electrolyzer recipes
Still, great-tastic! -
In that case, you didn't install the mod(s) correcly and/or they are incompatible. Which mod(s) did you install?
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It would be cool if it was like in this video, with quantum showing more information than nano.
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Do you have two or more industrialcraft-.jars in your mods-folder?