Posts by jppk1

    Just managed to make a 1900EU/t bucket one, it could theoretically run at 2020EU/t but as buckets tend to bug a bit it doesn't really seem possible in practice. Going to make a new version in about two hours.

    Edit: Will continue making it tomorrow, my swedish homework took way more time than i had expected. Spent around 45 minutes building it and got it aroung 40% done if no major faults occur(as they propably will, damn buckets!).
    The 1900EU/t reactor is still running fine after around 1h 40 min, so I think it's safe.

    I couldn't really find the exact problem but I suspect that it has something to do with the empty buckets not being removed from the reactor fast enough and there is no real reason to put repeater between the retrievers, deployers and filters as the buckets can be filled and sent to the pipe in a single tick. You're wiring and logic gates are awesome but maybe a bit overly complicated.

    Improved my old design and this is the result: compact 9x9x7 bucket CASUC that produces a whopping 1840EU/t. No power spent on cooling.Video link is in the bottom of the first post.

    Mods required:RP2 and IC2 1.81+, Railcraft heavily recommended for world anchor(BC+additionapipes works too).

    Important notes:

    Display Spoiler

    ALWAYS check the functionality of the cooling and wiring system before running the reactor for the first time with the setup mentioned below by throwing in just a couple of uranium rods instead of the full load.
    Water only starts evaporating from buckets if the reactors hull reaches 4000+ heat, so don't be alarmed if the heat raises quickly in the beginning
    This reactor is designed to work if built in a single chunk, as I have heard that tubes may lose/drop items if you are away and the reactor/cooling system chunks aren't loaded.
    I have ran seven of these for 5+ cycles each with world anchors so chunk being unloaded isn't the reason if yours blows up.
    I'm not responsible if you are unable to build one properly and blow it up.

    Some screenshots:

    Display Spoiler



    One timer which is set to tick every 0.550 sec runs the whole cooling system. Down in the middle is the lever that turns off the reactor and the cooling system. Simplicity at its finest.

    The setup:


    A single cycle produces 368 million EU. That makes almost four stacks of diamonds if used in a mass fabricator supplied with scrap. Or a couple of quantum suits...


    Materials used:
    16 filters,
    8 deployers,
    a timer,
    nuclear reactor and six chambers,
    exactly 39 red alloy wiring(non-insulated),
    1,5 stacks of stone(any solid block should work but I suggest not to use anything that burns),
    5 stone covers,
    88 buckets(eight filled with water to be placed inside some of the filters),
    10 pneumatic tubes,
    42 uranium cells per cycle.

    Broken down cost/efficiency and some stuff about efficiency:

    Display Spoiler


    You might be able to lower the amount of buckets to somewhat 70. One possility is to add a few more(2-4) uranium cells if you want a slightly higher output.
    These worked for me, but be a bit cautious if you do it. Lag spikes may cause it to explode or just to heat too much to start melting stuff in front of your eyes in the long run.
    Vs. ice reactors
    This design makes a very high amount of EU per resources consumed, and saves uranium when compared to ice CASUCs because they consume some 10-25% of the power they produce for cooling the reactor. It may have a higher starting cost but if you don't want to mine a lot I'd say the starting cost is worth it especially if you are using breeders as you can have it producing power with a high a uptime.
    One additional benefit is not using retrievers so that you don't need to go kill those pesky endermen or cows.

    Link to the tutorial video: http://www.youtube.com/watch?v=sqdG8QP_r_0&feature=youtu.be

    A blueprint made with icons on my next posts(posts number 5 and 6)

    You propably should download all of the mods from minecraft forums. I also recommend using 7zip for the first three steps.
    Basic instructions:
    1. Put the contents of Risugamis ModLoader 1.2.3. (there is an old versions link on the modloader part) in your minecraft .jar
    2. Put the contents of SDK's ModLoaderMP 1.2.3 v3 into your minecraft.jar
    3. Put the contents of MinecraftForge 1.4.1.64 folder you have downloaded into your minecraft.jar
    4. Copy/cut the mods .zip folders into your .minecraft/mods folder
    5. Done

    If this doesn't work, please post an error log.

    I made three of these for my ssp world. Quite cheap, easy to build and not too inefficient. I have no idea if these work on a server though. The four filters pull the empty buckets out of the reactor, deployers fill them and then filter pull the buckets back in. The timer is set to 0.550 s


    Put empty buckets inside the upper filters and water filled ones on the filters below them and fill each of the deployers with 9 buckets. Then stick a 7x4 formation of uranium cells in and you're ready to go!

    Something to use my spare reserve of 40 million EU on? Yes, please! Crafting really just takes too much time, especially on those damn cooling cells and reactor platings and I think this would be a great way of speeding things up without being totally overpowered(given reasonable power demands).

    If you would want to transfer a full MFSU worth of energy via a line of batboxes and/or transformers it would take almost four and half hours, so if you would have any EU production at all it would take ridiculously long. Even with MV you'd be better of just by going mining and making a new power plant or transferring it with a lapotron.