Posts by Nanomanz

    Tin can't be used for long distance transportation like glass fiber.
    (HV transformers every 37-39 glass fiber cables, depending on how much energy per tick you want to transfer at a time)

    Yes, but Tin has the same percentage loss as Glass Fiber up to (40?) blocks... Anyway, I meant the standard cables, (Copper, Gold, HV) because I consider the Glass Fiber to be somewhat of a special case. (It's really expensive for semi-long lines)

    Two things:
    1000+ Clan should be called the 1k clan (Cooler).
    Two: Another notable Group:


    The Flame-the-Flamer

    The Flame-The-Flamer is a rare creature that have all but gone into hiding from the large abuse and losing arguments with The Asshole. They tend to make multiple accounts and post pictures that are completely irrelevant, after having repeat-suggestioned something with their multiple accounts. Have also been seen saying f--- you to almost everyone.
    I'll finish this later...
    EDIT: Maybe not...

    I don't get one thing your talking about.

    Meme abuse report. Anyway, he means what will he get if he crosses reed and Nether Wart. The answer, kid, is that you will get a RANDOM plant based on the traits and tier of the reed and Nether Wart. In my experience, this often leads to Terra Wart and Hops, but that may just be me...

    Good idea, not a fan of the "Number means direction" thing. Maybe crafting it over and over again changes it's direction? F.e. you craft it, and get, let's say, conductor #1. Craft that with itself, and you get #2, craft #2, you get #3, and so on, back to crafting #6, which yields you #1 again.

    EV has the lowest EU lost per block, by percent. Nuff said.

    1) The changes suggested decrease the amount of heat produced, as cells will misfire 10% of the time.
    2) Thats the whole point. Stop people setting up simple nuclear reactors.
    3) Cant be bothered to watch at this time of night. If its about the american scout who caused an environmental disaster in his own shed and the video is in response to my wooden hut quip I know all about it. Wasnt successful at containing it was he.

    1) Duh. Read #2.
    2) If they are in a delicate balancing act, how can nerfing generators help?
    3) I didn't watch it either

    First off, I thought code tags would just make the text fixed-width. Sorry about the ugly in my other post.

    Now, about fermentation time. I've noticed that rum ferments quickly. Even with a full 32 sugar cane in the barrel, rum only has detrimental effects if you drink it within the first MC-day or so. By the second MC-day of fermentation, you may only get poisoned occasionally, and only if you drink two mugs of rum. Beyond that, it's almost always OK to drink it.

    And a note about the effects themselves:
    Resistance and Fire Resistance are well known, but Blindness and Nausea are effects normally caused by potions that aren't active in the game code. This is probably because the effects themselves aren't terribly helpful when used against humans, and would actually require extra coding for AI enemies.

    Blindness darkens the sky during the day. That's all. During night, you can still see the moon and stars (skybox). During day, the normally blue sky is pure black. You can still see everything around you, and you can see the sun (similar to being in void fog, except without the distance fog effect). It's incredibly crap for a "downer" effect. A human opponent you inflict this on will not be fazed at all. AI would need some sort of handicap coded in to make them stumble around from this, since it's not a stat nerf.

    Nausea makes your screen "wave" or "twist" or "swirl". It's a rendering effect only. The aiming crosshair, at worst, swings around in a circle roughly just under the diameter of a block at 2 meters away. A well-oriented human opponent might be annoyed by it at best. At worst, they might have a rendering path patch that refuses to apply the effect (similar to the way X-ray works). And again, AI would have to have a handicap since there's no stat nerf.

    Nausea makes it impossible to aim reliably, and Blindness prevents Sprinting, which is important to say the least. If our DragonLord wanted to lower our stats, a weakness and slowness effect would suffice.