Chisato,
[Addon v1.95] Advanced Solar Panels v3.0.0 ! [SSP/SMP] . SolarCity spambot.
Posts by Casualty Of Society
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the post has been deleted. I think the OP has returned to its consciousness.
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Not, if you have a good Blueprint. jppk1 made a good one, which i have a bit improved to fix the Redstonebug of the Reactor.
i use also jppk1's 1840 EU/t Bucket CASUC. For your convenience this is the link: http://forum.industrial-craft.…page=Thread&threadID=5704
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Well, APS is different story though. Going back to the topic, i've been trying working out with the coordinates, it seems im a bit confused..i've posted here a comment weeks ago but there's no response. How do the missile coordinates work? if i set the x= -100 and y= -100, does that mean the missile will be targeted at (x+(-100),z+(-100)) due south-west away from my position?
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I just found IC2 and the wonders it holds, and began thinking "man I freaking love fusion power, I wonder..." and found this mod. I have a question about being able to add Rocket Science to IC2 and being able to keep my old world. I put a lot of time into my nuclear power plant and fairly sprawling workshop and transformer substations and I really don't want to lose those. Being able to decommission my constantly angry NPP and move into the ~FUUUUUTUUURE~ with fusion would rock so hard. Sorry if this had just been asked and I missed it!
yeah yeah, but 128 EU/t? Go for "horrible overpowered" tokamak from APS mod. everything is great in rocket science mod except fusion.
Disclaimer: This is only a suggestion. I dont want to start any confrontations here. It's free choice though, i'm only sharing my experience.
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Oh no, if gregoriusT sees that, you're probably screwed. I've been lurking in this forum and it seems the general law applies: members who are under 20 posts shou.....nevermind
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this could be a potential for a new non-renewable power source as well!
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You're looking at the wrong config, that's BC-IC2 mod, not transformers.
oh yeah, silly me. its Transformers.cfg.
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Default conversion rate is based off this, so that's MJ : EU as 2 : 5, however you can edit that in the config.I cant seem to find the configuration for 2:5 ratio, i wanna change it for my SSP mode.
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No what i mean make some redstone circuits that put a extra uran cell in it and take it out again after some time and replace it with ice and repeat this xxx times. MAYBE you can get slightly higher output and efficiency like this. I know this is much harder to do but then that reactor will stand out because i seen this type design many many times. Wouldnt be very practicaly i think but it would be cool
.........also without Equivalent Exchange
P.S.: But If you prefer Equivalent Exchange. well, it's possible to produce 2070 EU/t.
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It doesn't add depth, it's a plainout nerf of their output.
Of course it's not realistic to have a Reactor with a perfect steady output. But Steve can carry Nuclear Reactors by hand, carrying a couple hundreds of them at once, realism != minecraft.Reactor will get some changes in future. Not these though.
I second that
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bots are getting more clever. Ablaka should change the registration system, like "Waiting for approval".
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IC2 doesnt need Fusion. There are other mods out there which offers a fusion reactor. You can convert it using Transformers addon from ic2 if you know what i mean.
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In my opinion, rum is the best. Easy to make, useful effects for what I tend to do(resistance, which is like armor, and fire resist, which is really handy if you're like me and have lava all over your base).
Chuck in Sugar Canes, wait a few days, enjoy.'course, I might change my mind once I get some hops. But I still prefer rum since it's easy to make.
Though some Thick Black DragonsBlood might change things a bit."Dragonblood" sounds promising