If you made the advanced extractor pipe from more pipes mod extract only full batteries....
Posts by legomaniack
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Signs are boring, ugly, and bukkitish. i want a EPIC control room will (if possible) values or meters on the textures, and then details on clicking. not a room with some signs.
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World download/updates?
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actually i like red power alot, but...
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Now RP has solar panels and electrical wires.
And an electric furnace. and that's just the Prerelease of "blutricity"
Whats next? Will we have a blue-macerator and a RPQuarry.
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I love the new explosion code! a good sized explosion is
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ERROR:Mods loaded: 2
ModLoader Beta 1.8.1
mod_IC2_AdvMachine v2.00Minecraft has crashed!
----------------------Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to support@mojang.com.
Please include a description of what you did when the error occured.--- BEGIN ERROR REPORT fe2621bf --------
Generated 10/20/11 6:04 PMMinecraft: Minecraft Beta 1.8.1
OS: Windows 7 (x86) version 6.1
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce GT 240/PCI/SSE2/3DNOW! version 3.3.0, NVIDIA Corporationjava.lang.NullPointerException
at ef.a(SourceFile:491)
at ModLoader.AddRecipe(ModLoader.java:373)
at mod_JBDynamo.<init>(mod_JBDynamo.java:35)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromModFolder(ModLoader.java:1179)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 3c461766 ----------MODS:
ADV machines V2.1
Dynamo V1.31
IC2 1.15
BTW 2.98
ADV Solar panel V1.15.1.2
Mobile Pump
Wall Forcefeildgenerator V0.9.6preCan you find my problem?
It works if i remove dynamo.oops -
And here we have the final proof that IC + EE is broken!
Really, looping around SCRAP with a profit is just sillyAmazing setup though, if I had the time I would probably get EE just to design shit like this
agreed
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This should be implemented ESPECIALLY because RP2 is adding new ores
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Hi,
in next Version of WallForceFieldGenerator i will include first part of a Holographic Projektor Mode.
Expemple: if you place a dirt block on the outputface of der WallForceFieldGenerator the ForceField will be look "dirt" ...CPU load issue .. is working with thread pools,hashmap,... ... and various phases (create , update , destroy,... ) that reduction the cpu load ...
YES! now all you have to do is make a option to make it pass through... -
Hmm, how would you conceal the projector itself? Will it take on the form of the block you put in it and it is projecting? Or would you need to cover it with blocks? I assume it would be directional and project the image from its "face".
take a look at the wall force feild demo video. if he added antoher option of haveing a block pass throughable, and added block camoflause (place a block in GUI to make Force Feild look like said block), then we have a hologram projector!
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Whats the SMP forecast?
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I fear Elo is biting off quite a bit.
I'm under the impression he's trying to basically recreate BC/IC in his own mod to create one super Technic mod. At least that seems to be his long term goal. Also his computing system seems way overcomplicated, only people with a serious understanding of computing will be able to do the most trivial of tasks using it, Al's seems to be more of a control system that's simplified.
dont forget some of BTW!
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FYI: Eloraam is making the same (similar) thing:
Redbus – Technical
Written on October 16, 2011 by Eloraam in RedPower
So, I just had the first sign of life from Control:This time around, it’s not a mockup. It’s running a short 6502 assembly program that initializes the Redbus, sends the text to the display, and updates the cursor position.
Now for the gory technical details. This is for the people who actually know what an assembler is and want to do something with it. If you’re not one of those, don’t worry! You won’t need to know this to use the computer blocks in-game.
The Redbus controller is really simple. It opens a 256 byte memory window starting at 0×200, which is mapped directly into Redbus address space. There’s also a single byte at 0×300 which determines which device (of the 256 possible devices) to connect to.
The screen interface currently works like this:
Byte 0 – The screen row to select for the memory window.
Byte 1 – Cursor horizontal
Byte 2 – Cursor vertical
Byte 3 – Cursor off/on/blink
Byte 16-55 – The characters on the currently selected display line.The display is 40×25 monochrome text cells.
That’s what’s working right this second.
There are a few things I’m going to change before this becomes final. The controller byte is likely moving to 0×400, so that the memory window at 0×300 can be accessed by external Redbus devices. This will allow almost effortless networking between devices on the same line. Also, it’s likely that register 0xFF on the Redbus will have special meaning – I’m currently thinking that writing to it will be the interrupt request signal, and reading from it will be a presence detect method.
Also, the display block is going to get a bunch more registers for handling its built-in keyboard.
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Welcome to the Future.
Written on October 15, 2011 by Eloraam in RedPower
So I’ve been feeling a little run down lately, with all the hard work of getting RedPower 2 out there and working in all the various cases. Especially considering how badly 1.8.1 broke Forge.So today, being a Friday and being a good day for goofing around, I put on my mad hat and threw a mad tea party. By which I mean, I decided to do something fun for the pure fun of it.
I make no big secret of the fact that I have a full 3-tier tech tree planned for RedPower, stretching far into the technological future. It’s easy to lose sight of that fact when RedPower World just looks like another “ores and tools” mod, rather than the resources for future mods. The existing work on RedPower is Tech 1, and I’m just starting to inch into Tech 2 with Blue Alloy and the Blutricity system. It takes a while, though, because I have to clear all the prerequisites, figure out crafting paths to each planned milestone, and all that.
Today, though, I threw all of that to the wind. In the name of my own sanity, I broke ground on a new RedPower module: RedPower Control.
It’s a Tech 3 module.
The items to craft the items to craft the items required to craft these blocks don’t exist yet.
But that wasn’t going to stop me. Here’s some screenshots:
There are a lot of new blocks there, so here’s a brief rundown:
The CPU
The CPU block (on the left) contains a 6502 microprocessor, 8K of RAM, and a Universal Parallel Bus interface, with a stylish front-end modeled after the famous PDP-8.
The Backplane
Behind the CPU block is a trail of backplane blocks, which provide expansion for the CPU local bus. You can connect up to 7 backplane blocks, and each one represents the next 8k bank of the 64k address space.
8k RAM expansion
Currently the only expansion block you can add to the CPU local bus, it adds 8k more RAM to the computer. You can have up to 64k, but you will likely save one bank for a system ROM (to be added soon).
Ribbon Cable
The ribbon cable connects Universal Parallel Bus (UPB) endpoints. It comes complete with all the features you would expect in a RedPower wire.
Terminal Interface
A monitor modeled after the one Commodore sold with the C64, except this one is a UPB peripheral, and has a built-in keyboard. Right-clicking it opens the GUI, where you interact with the computer.
So let’s have some FAQ’s before anyone asks them:Is this a real computer in Minecraft?
YES. This is a real 8-bit microcomputer like a family might have owned in the early 1980s. It’s based on the same 6502 microprocessor that drove the Commodore 64, and it supports up to a full 64k of RAM.
Does it work?
To be honest, I spent most of today doing up the art assets, getting the basic framework to work, and writing the console font rendering code. At the moment, it doesn’t do anything. But it will!
What does it run?
Whatever is on the system ROM. I haven’t finished that part yet. I plan to start by writing a FORTH interpreter, to get people started, but since the system is relatively simple and 6502-based, I expect other people will send in system ROM images that I can add to the default set. Who knows, maybe someone will write a BASIC interpreter eventually.
What can I do with it?
In addition to the various things that you can do with just a computer and a display, I plan to add a UPB-connected IO expander, which connects to a bundled cable. That way, you can control your world using a computer, if you’re not afraid to write a little software!
When is this coming out
This is a Tech 3 module. I may choose to release an early-adopters preview with temporary crafting recipes (probably involving diamond blocks), or I may wait until Tech 3.
Do the backplanes have to be behind the CPU
Yes. The local bus has to be *fast*, or using computers would cause considerable lag. Really, it’s for your own good.
Can I network them to make a cluster?
The UPB is multimaster capable, so you can put multiple CPUs on the same ribbon, but they can’t directly address one another. Still, a clever person might find a way to pass messages between CPUs this way, by using a shared peripheral of some sort -
If only you could use cells...
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YAY! addon is possible! dont let the thread die...
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I like. also stops people going up the wall or foaming at the mouth because of annoyace at sound
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can you add a config for eu output?
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Love it. needs to be updated to 1.15, and can you flip mining drills? they look weird especially with the hd, when they are drilling BACKWARDS