Have you tried to enable flying in the server properties? Maybe it helps on the Jetpack issue.
Posts by Two
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I had the same yesterday, and since I was planting rubber trees underground these were definitely the only trees around. I don't mind the apples though, just a bit surprising to see a rubber tree drop apples.
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ps. buildcraft opensouce for ages and noone stolen it yet...
There are several licenses available for open source, it doesn't imply it's free for everything. The big hassle however is that if you go open source, you need someone to check all those incoming patch files from other people and whether or not you want them in your code. And with the people coding on IC² already, this could become a full-time job. -
I had this constantly with 1.103: if you attached a low-volt machine to a hight-volt line (e.g. macerator powered by MFSU) it caused an explosion, but that explosion never vanished until you reloaded the world. Not sure though if this had been fixed in 1.106.
I was using only vanilla MC + IC² + Forge.
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I am currently prototyping some ideas, as you can see here. (Not yet IC² compatible as it is very alpha)
One of the ideas is to force the player to upgrade his crafting table to be able to make anything out of materials other than wood. This slows down progression a bit (as you need to smelt 8 iron before you can craft your first real stuff) and probably gets players to not craft everything everywhere.
That other thing are the increased mob difficulty: one creeper isn't a big thing, however 4 creepers, 5 spiders, 3 zombies and 3 skeletons all hunting you while you are spelunking is something that makes the whole thing very dangerous and ore a lot more rare, because you can't just go to the nearest cave and get it if you are not prepared.
Further ideas are to spread out the material requirements a bit. Example: currently you need copper and rubber for cables. Rubber farms are easy to do and copper is very common. But what if you would need string as well? It would force you to get a sheep farm in addition for some larger projects. This however is a bit tricky to get it to the point where it is challenging and fun instead of tedious and annoying.
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The best adf.ly can offer is $5/1000 unique page views. That's for USA traffic with no adblock; flash and js enabled.
Normal rates are like 1/10th of it. And now guess how many people are not using adblock.
I refuse to believe it's enough to pay even for a domain name.
That and the fact that the ones earning money here are primarily the adf.ly guys. So you are not paying your (time) share for the mod devs but for the adfly company. -
Discussion doesn't seem to be the point of a suggestion forum. I see that now, thanks guys!
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You can make 1.5k bucket casuc with just a loot you bring from one or two mining expeditions. It's just a chamber, 6 cores, 8 filters and 4 deployers, plus some buckets and redwire. Breeder is just a little more complex.
It can be first thing you build after you get full set of ic processing machines.
And then you let it run for about 9.26 hours refilling all uranium three times in the meantime for a total of 144 uranium cells. I totally see you coming from your second mining run with 144 uranium ores, including those other 16 stacks of refined iron, 25 diamonds and those stacks of redpower. -
"Get off my lawn!"
Kill 3 or more mobs with a single laser shot."Recently in Minecraft..."
Die from a reactor meltdown."No worries, I got this!"
Cool down a reactor with over 15000 heat using either water buckets or ice."There, I fixed it."
Take out a Transformer Upgrade, causing the machine to explode. -
1 billion EU is just three cycles of casuc, with 5 uranium ore used per cycle.
Good thing that you start the game with 3 CASUC reactors including the stacks of ice you need to run them and the system to feed the reactor automatically.Seriously guys, yes this is affordable at some point in the game, at a point where everything is affordable. That is the whole idea behind the Void Sphere: once you have unlimited resources and EU anyways, why not craft this? Please think about the suggestion for at least a second before you post something like "Mimi when I have unlimited resources I can craft this easily, and then I have unlimited resources +1! OP!"
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Slightly overpowered, seriously one bilion EU and 16 stacks of iron isn't a big deal and once you have this thing you don't need to build reactors to keep your power supply up, and that would make endgame completely dull and boring
you call it a thing that would make endgame "more exiting" but that would make it even more boring.
Let's say you play vanilla IC² and you have 16 stacks of iron and 1 billion EU. What do you do with it?Besides: I wasn't saying this would make endgame more exiting, the idea was to give a target to archive. In addition this thing does only replace a single reactor with its 128 EU/t, however building a single reactor is a lot easier than building this thing, you just need to walk twice to carry around the components. If you had this thing right from the beginning, I would agree that it would be too powerful, however at the time you can afford the material/EU, I would rather expect some people to say they don't build it, because it just gives a minor improvement and costs way too much.
@Greg: What is the vanilla IC² recipe for a fusion reactor with 2048 EU/t ?
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I think IC² (without additional mods) currently lacks a long term endgame target. Once you have your quantum suit and a few miners going, there isn't much to do except for hording insane amounts of resources, but there is nothing to spend them on. As one idea of such possible endgame targets I suggest to implement an item I call "Void Sphere".
The initial machine you craft is the Void Machine. It requires a huge amount of resources and once placed, it needs to be filled with 1 obsidian, 25 diamonds, 16x stacks refined iron, and several stacks of Redstone (the idea here is to be very expensive). Once filled, the machine needs to be activated by supplying 1,000,000,000 EU (one billion). The moment everything is provided, the machine causes an explosion similar to a nuke, except that the machine itself survives unharmed and all items including the EU have been consumed to produce a single Void Sphere.
This void sphere is an item that can be carried around and can either be used in the battery slot, which will provide up to 128 EU/t but it will not loose energy in the process (read: it has unlimited EU stored) and can be used in any machine that accepts medium power. Alternatively it can be used to activate any machine and power it for one operation similar to redstone, just that you simply need to right-click the machine while holding the Void Sphere. This includes teleporters, which will then be activated and teleport you immediately. In all cases the Void Sphere is never used up, that is: it provides unlimited power.
While this is definitely an extremely powerful item, the resources and EU required brings this down to a point where you can say: if you are capable of providing the base material and 1.000.000.000 EU, you are at a point in the game, where resources and EU have become meaningless anyway. At that point you basically have unlimited power and resources already, the only difference to the void sphere is that you need to actually wire the machines first. So at this point in the game, even if the Void Sphere is very powerful, it is just a slight upgrade to what you already have.
Quick math: let's assume you are capable of producing 1,000 EU/t with stable power generation (that is no CASUC or similar) - which is an almost insane value on its own - you would still have to let that run for 50,000 seconds (about 14 hours) to produce a single Void Sphere. The same amount of power for example is enough to power 2000 diamond/OV miners, or to produce 1000 UU-matter (without using scrap). If you are at that point in the game, you basically have unlimited power, the Void Sphere then is just this fact condensed into a single item.
The other idea beside giving you unlimited energy is that it is mobile. So you are free to explore the world and can carry your power generation right in your pocket. That combined with a teleporter allows you to travel back and forth between your current location and your base at any time, so there is no way for you to get lost, no matter how far you are away from home.
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Actually the laggy part about cobblestone generators is the lighting update that happens each time lava transforms to cobblestone. This can be completely prevented if every block in that system that could cause a change in lighting is completely covered in opaque blocks. Rule of thumb: if there is no light emitted from your construction and no air block (or other transparent, non-water block) inside, the system won't cause much lag at all.
This of course only helps on small setups, if you create a 1000-block / second cobblestone generator nothing will help to reduce that lag.
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And an additional hayoish advanced robot remote (HARR) to tell the guy "Attack this!" or "Mine here". Occasional but completely irrelevant malfunctions due to invalid input are extremely rare but might cause the robot to instead try to kill you or to take over the world.
Warning: such obvious user error of course void warranty!~~~ Now comes with equip slots to fit in your favorite mining tool and/or lap-pack to power the robot and the tools! ~~~
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After some field testing, I modified my equip setup for mobile mining a bit and came up with the following:
2x Miner (+diamond drill, OV scanner and 64 pipes for each)
2x Pump (+64 cells for both, that's 32 for each one to save 1 spot in inventory)
3x LV converter (2 for the miners, 1 for additional machines you bring with you)
1x MFE
1x Nuclear reactor
4x Heat dispenser
2x Cooling cell
3x Uranium cell
10x Solar generator
20x gold/diamond cable
6x chest
2x buckets with water
1x bed (only useful in single player)That leaves enough room to carry your usual set of tools and some food. You won't need any building blocks like cobble or wood as you usually find enough at the spot where you will build the reactor. The remaining slots can be filled up with whatever you feel is useful and make sure you have a lap or bat pack with you, it can be refilled at the MFE. I grabbed 2 macerators and 2 electric furnaces to directly process the ores found. In addition I use a geothermal generator to feed the lava back into the MFE, although that isn't happening very often as the lava usually is found near the end of the mining run and you need to use diamond cable to properly feed the energy back without loosing half of it on the way.
The setup is as follows: first use the OV scanner for a good spot (100+) and place down the miner. Search the area north/south/west/east at a distance of 9 blocks in a straight line to the miner for the best value and place the second miner there. Place the pump next to the miner and the LV converter on top of the pump and connect them. In the center dig a 3x3x1 hole and will it with water using the buckets (make sure to fill up the buckets afterwards) and place the MFE in the center, facing upwards (should be right 1 block below the cable). Now dig down another 3x3 layer and place the reactor below the MFE, then dig the 3rd layer so the reactor is surrounded by water (except for the MFE spot). Set MFE to emit if full. Now place the solar generators on top of the cable and connect the 3rd LV converter if you brought additional machines. Fill the reactor as above using only 2 cells and you should be good to go. The third uranium cell is for short-time additional power if you need it, you can as well use your lappack to pre-fill the MFE, you will have plenty of EU after the mining run to refill it.
The problem initially was that the miners use 24 EU each for a total of 48 EU. Overcharging the reactor with a 3-chain reaction was problematic as it took ages for the components to cool down or the setup became very inefficient (with a single 3rd cell for +10 EU). Using the solars did fix that at least in single player, as you can just sleep there for more sun. In MP you might want to stick with the 3rd cell instead and add another heat dispenser instead of the solar generators and the bed.
Now I just need a portable ender chest to get the resources back home or some way to power a teleporter.
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Why not make it the way people are suggesting by just boosting the speed they work at for some time?
Machine Oil
When applied a machine works 20% faster at the same power consumption for 2 hours.Technically this would be the same as break-down just reverse: your machines work 20% slower if you do not keep them well-oiled/use spare parts/whatever on a regular basis. The difference is that people who do not want to babysit their machines don't have to. If they don't the machines still work as we are used to right now, just that those people sacrifice 20% speed they could have gained almost for free.
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What sense does a Miner with complex Redstone-Circuitry make, when you cant move it with Frames, which are added my, guess what, Redpower.
I could...- Put a note block aside to tell me when the miner is done.
- Add two redstone torches to switch off the nuclear reactor that powers the miner.
- Switch the direction of an LV converter to pump back Geothermal EU from lava that was collected from a pump next to this miner to the storage block.
With RP I could do a few more things as well.Just the first 3 ideas that came to my head. Minecraft is not about giving players a list of things they can do, but to give them the tools and let them do whatever they want.
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You can build all logic systems that you can build in RP in vanilla MC as well, the difference is that the vanilla stuff takes way more space and lags a lot more. For the miner to work, you can - as stated above - use an RP signal dampener or build a repeater system as dampener, but since the flickering of the power usage is very irregular this would take about 10x5 space to build.
The suggestion however is to just have the miner say when it is done. No remake of RP logic gates, just
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- Wood, stone -> tools and weapon
- Cow tipping (feds you for days and gives leather for some armor)
- Rubber trees
- Spelunking for tons of ore, redstone and lapis (and fun!)
- If I find lava (which I usually do), I burn 4 tin, build 16 cells, keep 2 for the generator and fill the remaining 14 for 280.000 EU later.
- Build base either right next to a lava lake (if I am in a hurry) or somewhere in a nice place.
- Macerator, Extractor (both powered with redstone initially), then geothermal generator (or plain generator fed with scaffolds) for power.
- Buckets for lava to build a portal to the nether
- Glowstones and no dieing.
- Nuklear reactor, first 20 EU/t, then upgrades till I have a 70 EU/t stable setup
- 2 Miners
- ???
- Profit!
I usually do not hurry to get a quantum suit as this tends to be the "Ok there is nothing else to do in this game" moment in time. Still lacking of any good idea to build after I hit that point where you have near unlimited resources and no more chests to put them in. -
You could attach the detector cable at the power source like:
...@Greg: Please let's stick this to IC² only. Of course I can install any kind of mod to solve this issue, but with that argument you can kill every suggestion.