Posts by Shirolol

    No, I understand fluid rectors. I built one that outputs 1kEU/t.

    Yeah, the fermenter powering is a bit of a flaw in my design, because if I only run a single block of the power plant, I get lazy and just use Electric Heaters, which, yeah, would mean I only get 608EU/t.

    I do that mostly because otherwise I would need a station just for the biogas and quite some extra space, which is a problem for just a single block, but if I put 4 in a square, I should be able to get 3kEU/t quite easily.

    But again, the space requirement and material cost of it is much lower than a comparable fluid reactor setup.

    Like I said the reactor would be SEVERAL TIMES more expensive to build, so unless you can get 40000HU/t with a MK1, it is impossible for fluid reactors to ever be worth it compared to a biogas plant.

    And I am pretty sure that my 26880HU/s reactor is about as powerful as it gets.

    The internal components and the heat exchangers just completely ruin fluid reactors with their resource costs.

    I wanted to get a better screenshot, but I couldn't locate the power plant in my testing world. lol So here is an old screenshot.

    Using Thermal ducts because pipes weren't a thing

    I have no idea how you came up with your numbers for the biogas setup, because they don't make any sense at all. 200 Semifluid generators would produce 3200EU/t, but that's not what I am using, I am using 32 Liquid fuel fireboxes, which produces 1024HU/t or 20480HU/s. 200 liquid fuel fireboxes would produce 128000HU/s.

    I am gonna do some maths now, but before that I can say that your design and its efficiency doesn't actually matter at all.

    You are using EU-mode reactors. I don't know if they are more efficient, but if they are, that just makes the implementation of fluid reactors even more worthless, because this would mean that Fluid reactors are completely outclassed by EU-reactors even though they were designed to be way more efficient.

    About space you have a point, that EU-mode reactors are very small, but you cannot build a fluid reactor that would be more efficient than a good biogas setup in both cost and size, which was my main point.

    I am not intending to offend you, yet I really want to laugh at what you said.

    I haven't played IC2 for quite a bit of time, but I believe more than a year ago I have already built a self-sustaining uranium reactor design making use of the replicator. Though that build is not completed (thus not entirely made public), it had already achieved the ability to run on its own with a large surplus of EU. If I remember correctly the fuel rods in it aren't even operating at max efficiency. In terms of the exact minimum efficiency required please refer to this.

    As its output scales with the amount of reactors used, the only thing that makes this thing balanced (at least to me) is its incredibly high building cost, the biggest portion of which is the component cost. Once the cost of the reactor components are cut down it would be too OP for such a thing to be even theoretically possible.

    You might have missed the point.

    Sure you can build self-sustaining reactors.

    But I can build self-sustaining biogas power plants that are WAY cheaper and WAY more powerful and probably also need less space.

    Nuclear reactors are not balanced, they are pretty much worthless.

    The only advantage of them is, if you intentionally build a lot of efficiency 1 reactors, you can quickly burn through uranium to get plutonium for RTG which is good for portable power plants.

    Nuclear reactors are a lot more endgame, especially with an automatic replicator setup, so they should MAYBE also have endgame-worthy efficiency and not be completely outclassed by baby's first biogas plant.

    Well then we have some use for reactor components, but then you have to replace the fuel rods, unlike a pure biogas setup which can run indefinitely until a chunk loading issue starts messing with the steam boilers.

    It doesn't change the fact that Nuclear reactors in all forms remain incredibly inefficient.

    If I combine an efficient biogas setup with an inefficient reactor setup, I just get a somewhat efficient hybrid setup.

    I have to admit, though, heat exchangers are pretty good at powering fermenters. My power plant has the little flaw that starting it up is high maintenance, since a lot of energy goes into electric heaters on fermenters and there is no return for a while because the boilers have to heat up.

    I'd have expected this question what feels like a century ago.

    I think Thermal Foundation took Buildcraft's place in most things, its pipes are based on Buildcraft's I think and they work perfectly with IC2 or just about any mod.

    If a mod's pipes don't work, then they don't use Forge correctly.

    The Steam generator or Steam Boiler is a completely passive object that turns heat into steam.

    The Steam kinetic generator or Steam Turbine when equipped with a Steam Turbine item converts Steam into distilled water and KU.

    The Kinetic generator turns KU into EU.

    The Steam Turbine strangely accepts input of distilled water, so you have to make sure that no pipes or machines could be trying to put water into the steam turbine.