Large veins, easily found by walking around the surface and picking up or inspecting rocks with a magnifying glass. When they say they bear some more, dig down to find it. You can also right click with a hammer to prospect, but I've never found it useful. Hostile mobs don't spawn within some distance of world spawn.
Ah, okay. So next playthrough I won't pick rocks until I can mark ore sources with a sign.
Hammer prospecting is useful, but nowhere near as powerful as Terrafirmacraft prospecting, it just seems to tell you there's ore within like 5 blocks and the presence of rock salt kinda breaks it.
But genuinely how was I to know that? It's not even mentioned in the tool index, which is already barely obtainable in the game as far as I can tell.
Sure, I could check the wiki, but this is something you don't find if you don't know it exists and GT6 is huge compared to IC2 where you can read the wiki rather comprehensively. How do you primarily learn this stuff in GT6?
You are able to, check the Tooltips. Maybe just try it before relying on NEI.
The Area around the World Spawn Point is protected against Surface Hostile Mob Spawns. Can be turned off in the Config if needed.
Yeah. Checked again and saw that. I just didn't expect it to be possible in GT6 and the tooltips are quite big.
I dunno why the spawn area was chosen to be a safe zone, I guess it kinda makes sense on a server or for people who play on easy and want to learn how things work first, but it's weird that this even happens in Hardcore. Oh well. Can just disable it.
Though this doesn't seem to affect flat worlds. In my normal world there's nothing hostile far and wide, in the flat world one gets attacked by slimes immediately.