In the newer versions you can get that from grinding ores in the industrial grinder.
Posts by Quintine
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Having made mods, (Not for MC but for D2, BF1942, HL1) I have had people make plugins some of which made things really easy. It didn't really bother me. I kindof liked the fact that other people are getting into modding.
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Well Thorium runs cooler and plutonium warmer than uranium.
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Did you alter the mechanics for Nuclear Reactors? Using the builds from the forum for "Vanilla" IC2, results in them blowing up when run in the ReactorPlanner. Also, as someone else suggested, changing the GUI so you don't have to click through all the different components, would make the Planner a lot easier to navigate and use.
What type of fuel are you using?
What is the plan you are using, does it contain condensers? -
"Don't like it, don't use it" is not always a good reason to not complain.
Would you rather have a good mod that you use, or a bad mod that you don't use?I understand what you are saying, personally I like the extra challenge that gregtech adds with the default settings and yes i would rather use a good mod. But in the same breath its almost impossible to please everyone.
Sure, but adding most-likely-unbalanced recipes for a not-yet-released mod is a waste of development time and user confusion ("How can I get these dusts?")
I do sort of agree here as well, I guess i felt that the response from what was as yet a not used addition was slightly over the top is all.
I don't see why it's a problem if the IC2 team adds stuff like this to IC2, but not if the Gregtech "team" adds stuff like this to Gregtech.
I dont think i explained myself here too well, if the IC2 team decides to change the mod however they like is fine, but their should always be a bit of back and forth between team members, if 1 person started to just change things because they thought it would be a bit of fun things could get out of hand. As greg is his own team on his own project it seems fine that he is able to add new things or mod original IC2 as the original IC2 files are not changed.
In my last post i may have been a bit broad and sweeping in my strokes, I am a bit tired of seeing "Solarpanels are too hard" or "Macerator is too hard" considering it takes all of 5 minutes more to get a few diamonds or setup some Silicone cell production. You already hit diamond level when looking for redstone.
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I dont really understand why so much hate... If you dont like the mod you dont need to install it, if you dont like parts of gregtech in particular then change them in the config.
And as far as interfacing with other mods, the only uses so far has been the ability to use other mod items for gregtech recepies.
Generally speaking if mods dont have a good way to become interoperable with other mods I end up not playing them, and i think gregtech and plugins for forestry really make a good addition and makes everything feel a whole lot more connected and enjoyable.And as far as anyone giving him the right? No one because he doesn't need it, he made his mod so he could play it how he wanted to and isnt forcing his style of play on anyone. If he was on the IC2 team and just started implementing stuff that would be a different matter but as it is a 100% optional addon I feel the argument is moot.
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Once this is 1.4.2 I am gonna bug test the shit out of it!
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Just set the last buffer in the chain to not send energy
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Ahhk, no problems then
Its a minor issue just wanted to make sure people were aware. -
I have the same issue as i mentioned on the gregtech thread, the EU reading does not scale with the IC2 config Reactor EU option
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There is something I have noticed, the computer (Not sure about the reactor) is not tied to the IC2 config values for output, so with a setting of say 15 for Nuclear the computer still shows default cells as outputting 5EU/t
Im not sure if the cells in reactor are affected or not.Edit: The parts in the reactor work fine, just the computercube does not show the new EU/t outputs if the IC2 config is changed.
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Simple, just remove the output cables and quickly fix it up before you update
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Nice Idea, will be interesting seeing some builds using this
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I think something like using the forestry squeezer (If forestry is installed) as the only way to get the liquid would be incredible, really make the mod feel like it is integrated into other mods.
Have you thought about liquid UU as a means to replicate all other types of liquid ingame using a custom machine?
Just a thought.
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Tritium and Deturium are T-Cell and D-Cell
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Quoted from "fizzn"
GregoriusT please add relase mod ic2 1.108You should probably get on that
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Hey Greg,
I like how you make all this stuff more expensive. But one point really pesters me : The iridium. It takes an awful ton of stuff to be created, and even the most basic of the machines to make it require it. Its rare as fuck. You need it for EVERY SINGLE HIGHTECH ITEM. This makes your mod kind of not worth the effort. Why pester with superexpensive quantum chests when you can take a barrel? Why make a fusion reactor when you can spam solars?By the time you have all the iridium you need for the advanced machines, you have just THAT much of everything else that comes from mining that its not even worth constructing your devices anymore.
Basic Example. a 64x64 Quarry usually gives off 1 Iridium Ore.
Meanwhile
~30 diamonds
~10-15 stacks iron ore
~10-15 stacks tin ore
~2 stacks gold ore
- a ton of lapis and redstoneso now you need 170 something iridium ore for the fusion reactor alone, until you have that, you have everything you will ever need of other mineables aswell.
Possible solutions :
- Make iridium spawn way more often (maybe just a brink rarer then diamonds)
- some kind of conversion recipe (1 Diamond Block + 6 Carbon Plates + 2 Dense Copper Plates = 1 High-Tech Mesh, compress to 1 Iridium Ore)
- strip the matterfabricator off its iridium cost and make it generate iridium cheaper then other UU_M (not 7x25.000.000 for one)That'd be nice.
All of those things can be changed in the config file.
The only thing that cannot be changed is centrefuge speeds (Greg said he will not do this)Imo a Per recipe speed for config would be pretty awesome though
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Imo big red block text should appear on screen untill an option is flipped in the config file
"THIS ADDON MODIFIES MANY THINGS CHECK THE CONFIG"
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Relevant Details:
- Minecraft Version: 1.3.2But i am using 1.07, ill try with 1.06 now
---- Minecraft Crash Report ----
// I let you down. SorryTime: 28/10/12 1:13 PM
Description: Exception in server tick loopjava.lang.NoClassDefFoundError: avg
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Unknown Source)
at java.lang.Class.getDeclaredMethods(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.gatherAnnotations(FMLModContainer.java:294)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:411)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:139)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:82)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:466)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:80)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:340)
at ft.b(DedicatedServer.java:49)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:433)
at ep.run(SourceFile:539)
Caused by: java.lang.ClassNotFoundException: avg
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:126)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 31 more
Caused by: java.lang.NullPointerException
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:120)
... 33 moreRelevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_06, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 883935216 bytes (842 MB) / 1029046272 bytes (981 MB) up to 1029046272 bytes (981 MB)
- JVM Flags: 2 total; -Xmx1024M -Xms1024M
- FML: ~ERROR~ NullPointerException: null
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Type: Dedicated ServerDedicated Server
1.3.2
IC2 1.06
Fallencore 2.6.0
DeFence 2.1.0 -
Ok, I didnt accidentily change the configs, whent through and checked everything this morning. Only thing I can think of is I now have to use PFF's railcraft 6.5 compat, and I am now using new IC2