I had to offload the output-only slots due to the XP calculation hardcodedly looking up the furnace recipe table. I might make electric furnaces give XP as proper, but I don't know...
Posts by RichardG
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How do they not work?
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Update forge to latest, there's a fix in it for sound crashes on macs
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Fixed it will be.
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Nope, this is not about the API. Just like NVGs, they are referencing a client only method I completely missed. I may contact cpw to de-clientonly it.
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There will be a patch with a pile of fixes once I contact cpw about a potential fix to the quantum helm poison crash.
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This is a bogus crash a tester reported, I will try patching it up as possible.
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CompactSolars requires latest Forge instead of recommended.
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For those who are craving trying out the new reactors, the first design above works as a rudimentary breeder (2 recharges per cycle) if you replace the middle cell with an isotope cell.
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Confirmed: the planner is being recoded, but it may take a while.
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This was the first iteration of the ghosts bug, which is already fixed in 106
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Fixed, apparently even vanilla blockcontainers don't seem to remove their TEs when blown up.
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Will be looked into
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Problem is, only one tester had issues with ghosts.
If you can help me out, I'd appreciate
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OCDPerfectionism tells me they should be fixed, and I will.I may also break the silver dust texture in the process, I'm not a spriter.
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I honestly don't care if sounds broke. No offense
The nuke sound is another story. I tried vanilla methods, custom packets, vanilla explosion packet... all of them work with TNT but not with us.
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This is definitely not right. Either minecraft or the multiplayer connection are null.