With the FMLServerHandler patch?
Posts by RichardG
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I don't know, that version fixes world ticks not being sent out properly.
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That's related to the machine rotation bug (server not sending out world ticks properly). Use 3.4.9 with the FMLServerHandler fix.
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Good to know since the Reactor is partially undecompilable.
http://pastebin.com/qKrhH7UU
You're welcome. That's going to be fully refactored anyways, for the 2.00 Reactor API. -
and there won't be a lappack buff + addition of a crypack.
People are also suggesting a quantum chest + lappack (+ jetpack) combo, won't happen either. -
XP is worthless for the tech side, and 1.3 made it way past weird with villagers selling you frickin' bottles o enchanting.
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Removed .minecraft download link - distributing .minecraft folders is against Minecraft's license.
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Addendum: HV transformers can accept any >EV packet.
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Yeah, you got rid of the error by deleting the mod itself. Congrats.
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Client: http://www.mediafire.com/download.php?qia7vxmc051ogkz
Server: http://www.mediafire.com/download.php?mxhjmeol7xt25ln
Jenkins/Source: http://lexmanos.no-ip.org:8080/job/Forge/171/After installing it, replace cpw/mods/fml/server/FMLServerHandler.class in the server jar with this or the fix won't work:
https://dl.dropbox.com/u/861751/IC2/FMLServerHandler.classIt isn't a recommended build yet, Lex is busy this weekend and will promote it to recommended as soon as he can get a build post done.
The next patch (for 1.2.5 we promise!) will require it as well as a safety measure. -
Known issue with Forge 160+ and servers, will be fixed by cpw in 1.3
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I just checked (was posting from my phone), 1.81 for 1.2.3 was the slot limiter update.
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No, the IC2 update where I set slots to only accept what can they take.
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We don't support (unauthorized) modpacks
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The number I gave applies to a ludicrous amount of portals, and mob spawning doesn't work with chunkloading - it needs any player to be within 144 blocks or 15 chunks.
EDIT: The pigzombie spawning algorithm (thanks redstonehelper): Every minute, 6 checks (1 per portal block) are done. On every check, if a random number between 0 and 2000 is less than the game difficulty (1=easy,2=normal,3=hard), a pigzombie is spawned.
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Did it work before the slot limiting update?
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And new in 1.3:
- Pigzombies can spawn around portals (grinding is useless, around 3 hours for 9 gold)
- They can drop you in the void upon exiting due to a FIX YO GAME JEB moment - reloading the map when you're falling makes you partially safe. -
This issue has been previously found by ChickenBones and fixed by us.