Indeed, but will it
Machines seems to update their textures slowly/incorrectly...
Hey, I'm using low-focus for mining! It's almost as energy-efficient as Mining mode (800 vs 1024 stone max), with WAY more precision.
Mining blocks under your sight level (which you do most of the time...) is bitchy at best in mining mode, while with low-focus it's pretty much just like normal mining (Only helluvalot faster)
Seriously, isn't it enough with 2 combat-oriented mode (long-range and explosive)?
First off yes, many non-stone/ore blocks will stop the miner.
Secondly the miner has NO way of knowing that other mods' ores actually are ores, hence it won't search for them.
No bugs, I'm quite sure
You use IE?
Edit: I mean, it's just silly that Microsoft just HAVE to diss the accepted standard of browsers, hence why most stuff designed for IE looks weird in other browsers and vice verca
Yep, the code stops at 9000 and for good reasons too. Heat dispensers spread out heat evenly by value not by percentage of capasity used.. so even though you can safely push a reactor's max hull heat capasity up past 10000, the components inside are stuck at 10000 heat capasity. If you hold a reactor's hull heat levels higher than 10000 for too long, the IHDs will melt their adjecent components and then themselves.
If you look at my reactor, it's not using HDs. Just because it's hard to make a good over-9000-breeder doesn't mean it shouldn't be rewarded, rather the other way around ... no?
Edit: Lol, I actually stated clearly in the topic I wasn't using HDs to get around component meltage ... TL;DR much Talon?
Edit2: Yeah, the breeding speed shouldn't rely on distinct values, but something like the formula x * 2^(heat/3000). >9k breeders will pretty much HAVE to use SUC, making them VASTLY more a pain-in-the-ass that meh 9k breeders. They should be rewarded appropriately IMO
Owmaigawg,that's ICE COOL! ZING!
No pun intended
The question is: What happens if you run a breeding reactor at temperatures over the "standard" 9000, or rather over 9999 where components melt? Al's information post claims that every 3k heat DOUBLES the breeding speed, but is it really a doubling (x * 2^(heat/3000)) or just something meh like (x * (1+heat/3000))
And does it even increase speed past 9000?
IF it truly doubles speed every 3k, then a breeder running at 12k heat would breed twice as fast as "normal" breeders, which would be quite neat.
I've been working on a design relying on single-use cooling cells, supplied by BC pipes (AFAIK they only serve top row currently?). Since it uses no HDs it can go over 10k heat.
I've forgotten how reactor heat capacity was calculated, so will that work at 12k or make lava?
How about this, 4 Chambers, but twice as effective as the other one, at 2.33 - only uses 3 Uranium Cells, versus 6 for the other one.
Does "only" generate 35 EU/t - but consider the fact that it uses half the Uranium and you only lose 30% of the EU output! And its Mark I, so keep this baby supplied with Uranium and it will keep on givin you sweet EU, baby!
Well, you can accidentally 2 chambers from that one and still be mk.1. You're using too many HDs
Hook it up to a 50/50 RS clock and it'll make 30 EU/t and produce no heat. 3 efficiency
Man I'm geeked in on this, took less than a minute to design :wacko:
I actually build one using BC, but that was not using engines ... Should work nicely with overcharged redstone engines though
Did you use normal circuits?
Seeing that the last 3 topics as of now are basically newbs asking for help, it would both be helpful for them AND make so they don't need to create new threads all over...
Suppose I could design the thread if I get the time, but I'm not so good at layout
Edit: NTM I'm just about sleeping now. Why do I always get good ides when I shall go to bed? :pinch:
The title says it. Shouldn't we should have a sticky with good designs, so new people can easily get some ideas without having to start a new topic asking?
Well, that one is horribly inefficient (Only 1 million EU per uran cell)
If you want (effectively) mk1 this one is neat:
50 EU/tick, 2.5 efficiency (average 2.5 million EU per uran)
It does make 3 heat per tick, but you can run it MANY times after another before it melts
If you want even more power for yo uranium, this one is even better:
As much EU/tick as yours, but using 3 times less fuel. Although it needs like 1 hour cooldown after a run ...
Edit: In case you've missed it, having fuel cells adjacent to each other make them produce both more energy and heat. This mean potentially less max output (Less efficient cooling) , but more EU per uran cell (each one produce more energy per given time)
Hmm ... Anyone built a water-bukkit cooled nuclear reactor yet?
Well, glad to help