Nope, Al has fetish for orbital ion cannons
Will only refine 2 isos per uran (as opposed to 8 per 1 max for a "normal breeder) but requires 0 babysitting. Drop in uran and isos, come back and empty it, chill for some hour, rinse and repeat
Edit: Hasn't tested it ingame, but I trust the sim
I don't know if the op is still looking for a solution, but i'll leave my 2 cents anyway.
Since we all agree watermills are good for nothing, I sugest a simple Mark II reactor like this one:
No additional chambers, quite simple, cheap and safe. If all you need is power a few machines, It should be more than enough. 20eu/t for a total of 4M EU per 2 uran/cycle.
It needs to be water cooled and will heat just a tiny bit, because you will need to hook it with a cable- thus removing 1 block of water, but its negligible. Its so little heat that it will dissipate between cycles. ( Thats the 1ts one - 2nd one will need a bit of downtime if used constantly - 6+ full cycles )
If you keep in mind that 1 full cycle ( completely use all uran in the reactor ) is about 2h 30m. Theres hardly any babysitting involved.
Simpler and cheaper, still 1 heat
Edit: Anyone tried making BC fill watermills with water? 2eu/t is quite neat...
Also @ the person wanting almost 1 eu/t: That would be twice as much as solars (works at night) with a much cheaper recipe, that works anywhere (A perk no other no-fuel reactor has). Thus, OP
Back offtopic, converting heat (Unwanted side product) to eu (the thing you WANT) is a bit silly IMO.
Actually I would agree that nuclear power is a bit meh, the system should be reworked with more risk but also more reward (eu)...
Edit: It still beats wind by far in compactness and and the fact that you can build it IN your base. Don't suppose anyone got a skybase?
Remember that wind power has 2 severe drawbacks:
*Horrible space requirement
*Can only be built high up for good effect, and combined with previous points it ruins the landscape
Though if you're building a skyscrape you can probably build them into your design, for awesome free non-obscurating power
Why you need so high heat? isotope cells recharge so fast even at 0 heat just leave them there for a minute. No need to make it complicated.
You know they charge like ... 8? times faster at over 9k hull heat, compared to 0?
You know, stating more clearly that it needs frequent cooldowns would be helpful
Also, since you're clocking it anyway you might as well just remove those single uran-iso pair, since they reduce the "efficiency" of the breeder (Number of isos bred per uran used)
I'm not into mk.3, sorry
Currently working on a weird 0-start breeder that will first spike up to over 9000 heat and then decline again, for best average temperature. Needless to say, it's quite complicated :wacko:
You know "perfect" means it got +- 0 heat, that is doesn't heat up?
I don't know redstone-ing counts....
The transformer has its own storage, so those four 32 eu/t will allow it to pulse 128 eu every tick
If you only have one reactor you shouldn't go into breeding just yet
Breeding is complicated. Unless you steal somebody elses design you'll HAVE to do some calculations for it to work nicely
Just as an example, I wrapped this up:
Starting from zero heat it'll warm up, ending the cycle at about 12k heat. 5 chamber reactors starts melting stuff at a touch under 13k heat, so it's safe. Currently running a check if it'll actually enrich the iso cells fully...
Edit: I'm an idiot, forgot components melt at 10k heat
Forget the reed/cactus/solar farms to make eu. For cheap efficient power make windgens on top of the world.
Sadly, it ruins the landscape an is a pain to set up
With the recent cheapening of the Solar recipe there's very little reason to use anything else...
Off topic I agree that matter is *way* too easy to get with scrap...
On topic I don't think slag should fuel mass fab BUT is should in turn be recyclable.
As stated it CAN be done with BC, and Al won't add something that is already possible. Some people like things to be a bit more complicated, like those who use EE instead of TMI...
*Is the iso cell next to uran? It needs to be
*Is the reactor hot? Breeding is sped up VASTLY by higher reactor heat, an is at max when heat level is over 9000 (CwatchadidthereAl)
Edit: Laying out your reactor in http://test.vendaria.net/ and linking your setup here would help in debugging!
Remember that netherrack has crappy explosion resistance. Like dirt, or maybe less? Dunno