It's a shame this was an April Fools joke. I stopped using IC2 after MC 1.4.7. This would have made me consider using it again. Oh well.
Posts by smbarbour
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No Asie. Buildcraft should have simply changed their EnergyAPI a bit and everyone would have supported it still..
The main reason why people left was because the API was simply: You have to do it our way and thats it...
If you wanted to make a converter you had to constantly drain the Energy out of the custom battery in the old system to make it work.
A simply IC2 API like thing: Receiver and Sender would have been enough... Switching to RF was the same solution but you got ride of what BC was worth for. Its own uniqe power system with Explosions...
This was a common misconception about the MJ power system (that there always had to be loss and there was no way to avoid it). Yes, the API did have loss built in, and yes you couldn't eliminate that loss entirely on the API part of it, but what you did with the power after receiving it was not something that the MJ API dictated and you could configure the loss at the receiving end to be virtually negligible. It was entirely possible to have a machine that would store massive amounts of MJ, shut off its power requesting, and lose only a small amount of MJ in the transfer buffer. -
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Very large resource packs like this are a problem in general unless you have 8 or better 16 GB of RAM.
please do not enter players in misleading!with fastcraft i have 17 fps and freeze every second, without -117+ fps
all good with pack and RAM - only 1800 mb memory usage with 100+ mods
If you are having stellar performance without FastCraft, why are you even trying to use FastPack?
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On a related note, is the code in GregTech that invalidates ore dictionary entries (by replacing it with IC2 scrap) that GregTech doesn't use and isn't affected by, but has been deemed invalid going to be removed as well?
In TConstruct's case, the problem was a simple annoyance from excessive logging. Other mods are deliberately broken by GregTech for no good reason other than to force compliance to Greg's standards.
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The Bukkit port of 2.4 has been updated to revision 3, resolving the issues of shift-clicking and the seed manager eating seeds in the filter slot.
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Sounds like a corrupt blueprint. Check your blueprints folder for it and remove it.
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The 'Circle Stone Brick' block can normally only be acquired in creative
mode, as can two variations of the sandstone block. The alternator
provides a method of obtaining these elusive blocks through normal
gameplay,Actually, the sandstone variants can be crafted normally. Smooth Sandstone is made by combining 4 sandstone in a square, while Chiseled Sandstone is made by stacking two Sandstone Slabs. See http://www.minecraftwiki.net/wiki/Sandstone
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The correct installation procedure for Forge 135 and up is:
Get a fresh minecraft.jar (force update if needed)
Download the recommended build of Forge.
Copy the contents of Forge into the minecraft.jar.
and finally, don't even think about putting Modloader into it. Modloader is no longer required and is incompatible. -
As it is right now, the last loaded world in a plugin like Multiverse will have the machines and crop blocks rendered properly (unless the last world in the list is the primary world loaded by Bukkit, at which point no worlds will render properly)
I have also heard reports that the same thing occurs with machines and crops in Mystcraft ages in non-bukkit environments.
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Does it do any difference if you free two block ID's?As of now, with Forge including support for 4096 block IDs... not really. However, if you don't like having the multiple stacks of ore, macerate them all into dusts. The resulting dusts (and smelted ingots) will stack just fine.
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Let me guess... Bukkit server with mods and a multiworld plugin like Multiverse?
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That issue commonly occurs if you overlap mod IDs with vanilla item IDs (it will let you do that, but it will cause serious problems like this)
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Did you put a chest directly next to the pump to receive the filled cells?
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Is bugged, Venomilia can't reach it's last stage currently.
Is there a deeper problem than just a missing equal sign?Codepublic boolean canGrow(TECrop crop) { return ((crop.size < 4) && (crop.getLightLevel() >= 12)) || (crop.size == 5); }
Shouldn't that be crop.size <= 4? Otherwise, at size 4 it is neither less than 4 nor equal to 5. -
Per your permissions that if someone wants to port to Bukkit, it's fine as long as you are properly credited, I have ported 2.4 to the MCPC build of CraftBukkit (CB+Forge). I am one of the moderators/porters of MCPortCentral.
I have noticed, however, that on Forge builds that have FML replacing ModLoader, the tooltips no longer render their text either in SSP or SMP. I am attaching the compiled port and will send you the source for the Bukkit port in a PM.