Posts by Ranakastrasz

    wha? stand along with IC features? What uses does this have without IC? nothing, that's what... It's solely for converting IC energy to BC energy. The regulator pipes aren't usable with standard engines.


    What? now I'm confused. This mod adds bigger chests, not power converters or whatnot. You want twelve A, right along the corridor. In other words, this mod ought to work perfectly without industrial-craft, as it does not use power for anything, nor even, aside from the industrial diamonds (which I think I can ignore safely), use any industrial-craft items.

    I don't know why people have trouble redstone wiring these machines up... you guys DO know that you can place levers directly on the machines, right?


    Ofc, Thats what Ive been doing for the past, uhm, Several server itererations.


    The issue is that the newest version makes it so that the power works still at *low* level, meaning that if they are touching, not only is the one you place the lever on powered, so is any adjacent one. I have now taken to placing levers on the floor in front of them, although my power sources is now suffiient to supply them fine.

    I would quite like a tier1 scuba helmet: Short battery life, gives ONLY water breathing (doesn't fill the food bar).


    Being fed by the Qhelmet feels too much like cheating.


    Thinking on that. Is it a bug, or is it intended to have the food fill only to 9?

    Personally, I don't touch any of the advanced machines until I can support them idling all the time. I realize this is more troublesome if you are trying to setup deep mining base where solar and wind power aren't feasible.
    Unless you have Buildcraft tubes taking up your space or something, you just have to put a block next to them and power that, say on top, in order to control them individually. If you aren't using Red Power 2, you could use arsenic87's hotfix, which neither has the indirect redstone thing, nor has forge ore dictionary support that cpw's hotfix has. Just some thoughts for ya.


    Yea, i would avoid doing that, except that I wasn't thinking that hard at the time. I could easily attach a block on top of each of them however, and power them like that, so I think I will do that, at least if needed (isnt needed now however)


    Yea, it still lets you fall through the field if you are fast.

    Hey there, cool mod but the only problem is that it doesn't work. I drag the zip into the mods folder and it doesn't work. Please help ! I have the following mods installed:IC2 (v1.23),Buildcraft,Equivalent Exchange,Wireless Redstone,RedPower, and an add-on for Buildcraft.When I try to run the game with your mod, the game just crashes. :Nuke TNT: Also is there an updated version of this for Industrial Craft 1.23 ?


    If you read the OP, as well as the thread title, you would, via common sense, assume it is not yet updated for 1.23. This means that installing it to 1.23 would not work. However, if you are silly enough to ask for an update, which was already done officially, You would quickly be flamed about how a few pages back someone made an unofficial update for it, which happens to work perfectly, and that noone should be expected to know about unless it is stated either on the OP or the latest page.
    So yea, Go back a few pages, there is a workable version there.


    Your thought is correct. Go to the Buildcraft config folder, go to the config file, Open the config file (notepad, wordpad, any text editor works), and find (search is preferable) the pipe with the Id 199. Change that to a new value between 0 and 255 (note that it has to be unused, so some trial and error is required, pretty sure also that base minecraft uses all of them below 100)

    congrats, your person #32,875 to make a post without reading a thing. READ THE FLIPPING POST FIRST.
    It has been updated, albeit "unofficially" a few pages back.


    Because the origianl post does not so much as mentine the existance of this fix, I see no reason for people to so much as think it might even exist. Heck, I had no idea, and kept telling my friends on my server that we will be able to remove the array of 24 macerators as soon as this mod updated, woefully ignerent of the fact that someone had already done so, but that fact was hidden a few pages back.


    Luckily, I now know the truth, thanks to your post.


    Thank you.

    Honestly, I think the first thing a PVP mod needs is to have a bunch of reduced price recpies. Nothing is more frustriating than spending several hours producing the resources for your base, then have it all vanish in a puff of smoke in 15 minutes. Spending 80-90% of your time collecting and crafting does not make for fun PVP IMO.


    Obviously this would require overwriting the recipe files.


    QFT


    yes that is true but in real life there is always new technolgy comeing out. so most compaines who want to be most efficient install and use new machinery in their factories and what do you think happens to all their old stuff......... its thrown away into a junk yard or recycled.


    Ah yes, makes me thinkg about making the broken machines dropping broken machine parts, like a damaged circuit, cracked energy crystals, etc, and you stick the crap in a recycler, and it shoots out the resources (most of them) into a nearby chest. Hows that for recycling? Also, explosions, like say from a creeper, would cause the same pile of broken crap to drop, so you could probably get all but a few redstone, cables, maybe rarely a diamond, back.