one i would recomend is a better invisability potion that doesn't have the particle effects.
As for the War Chemicals, it is times like these where gas effects were in Minecraft.
Posts by Blaster
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I would back this one, what buffs would you consider outside of the vanilla potions?
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Pick a random number between 1 and 10, now throw that number away and keep telling the public that the API will be released next version. You are now thinking like Mojang.
And that, ladies and gentlemen, is why you don't release information on a aspect of a game/ full game before you start working on it *cough* smash bros 4 *cough*
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anyone want to guess when the Modding API will be released? im guessing between 1.8-2.0
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Hey, the spawn eggs are helpful for adventure maps, much more reliable then spawners (if you can get infinite of them). but now that i think about it, overall it was a small update (but better then 1.2.3-1.2.4-1.2.5 that came without any of the snapshot items )
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Congratulations Mojang, you just made releasing Shrine Runner even later... I was planing on releasing it either late January-early Feburary at the latest. This just sent my plans back even further.
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Out of curiosity, have you ever considered a device, very expensive and one use only, that can get through a forcefield? From what i have seen and tested, if somone makes a forcefield, then noone can get through. although that is a good thing, if you have a pvp server using MFFS, then as soon as someone gets a forcefield, they can't be stoped, especially if they somehow have a Forcicium generator.
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Its a very good game but i wouldnt say best it is far from the best. Most buggy game ever created! But there is nothing like being suprised by a death claw.
Could any of you guys reccomand any mods?
Have you played Sonic 06? Minecraft is a perfect, bug free game in comparison to that thing (says this while trying to get through Flame Core as Sonic...)
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No offence, but i don't think this is the best place to find a answer
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it should use more Eu if it's on it's own, but if you have food in some way, shape or form, it will use alot less EU. the Helmet should also be upgradable so it can use less EU in exchange for less storage.
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I would love to see this, after Thaumcraft 2, i beleve alot of industrial mods should have a polution aspect to it, e.g Combustion Engines from BC, if they are inside with little air "ventilation" the room's air becomes hard to breath and you slowly die of the gasses, I do believe that Alblaka might be working on polution, but don't quote me on that
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The only reason i could see anyone wanting to use Pistons on Tile entities is to make compact houses that does not have anything to run into, and that you could do with frames. this is a stupid dugestion in my opinion as Pistons were a idea and have been expanded apon, More pistons mod and RP2 Frames
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I think my record is 2 days if i play non stop vanilla IC2, i wonder how quick somone could get it with EE2 though?
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Quote from <br><woltlab-metacode-marker data-name=
I definetly think you should make this compatible with forestry (with Extra Bees please).
You know, I've never used the ExtraBees addon, does it add new liquid containers? Or new liquids? I'll look into it either way, but if you could give me some more specific idea of what you'd like me to do there, I'd appreciate it.
It adds in just liquids. there are three new liquids. Acid, Poison and Glacial Water. as far as new capsules.the only mod im aware of was Vis Bees, which i hope updates for 1.4.2
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Maybe you could provide an UUM Generator? 1 uum = 120 k Eu (133k cost it to make uum with scrap) with this we could use the uum as an energy storage (and with a big tank von railcraft we would have an awesome looking energy storage)
With 1000 millibuckeds/uum could an ~9 000 000 Railcraft Tank (9*9*7) store 1 080 000 000 EU in form of liquid matter
I would say for an uum gen is 512 eu/t an good choice
Greetz Fenrir
I can definitly see people powering Mass Fabs out of this. 'burn UU to make UU". Great job on the texture for the liquid UU. I definetly think you should make this compatible with forestry (with Extra Bees please). I also think Xycraft will be adding in liquids as well. Food for thought
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When I tried powering my quarry with one of the transformers, i got this crash error.
Minecraft has crashed!
----------------------Minecraft has stopped running because it encountered a problem; Exception in server tick loop
This error has been saved to C:\Users\lsande13\Desktop\MultiMC 4\instances\Modded MC 1.3.2\.minecraft\crash-reports\crash-2012-11-04_08.45.58-server.txt for your convenience. Please include a copy of this file if you report this crash to anyone.--- BEGIN ERROR REPORT 81837109 --------
Generated 4/11/12 8:46 AM- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.6.0_37, Sun Microsystems Inc.
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
- Memory: 246869712 bytes (235 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- FML: FML v3.1.30.390 Minecraft Forge 4.1.4.298 16 mods loaded, 16 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forestry [Forestry for Minecraft] (forestry-A-1.5.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-0.5.1.pre3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_1_0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GraviSuite [Gravitation Suite] (mod_zGraviSuite_1_3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PowerConverters [Power Converters] (PowerConverters 1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Railcraft [Railcraft] (Railcraft_6.5.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
snyke7_Transformers [Transformers] (Transformers v1.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Player Count: 1 / 8; [gu['Blaster5426@gmail.com'/24, l='Shrine Runner', x=-109.70, y=62.00, z=253.24]]
- World Shrine Runner Entities: 0 total; []
- World Shrine Runner Players: 0 total; []
- World Shrine Runner Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Serverjava.lang.NoSuchMethodError: ic2.api.Direction.toForgeDirection()Lnet/minecraftforge/common/ForgeDirection;
at snyke7.Transformers.TileICEngine.acceptsEnergyFrom(TileICEngine.java:138)
at ic2.common.EnergyNet.getValidReceivers(EnergyNet.java:546)
at ic2.common.EnergyNet.discover(EnergyNet.java:425)
at ic2.common.EnergyNet.emitEnergyFrom(EnergyNet.java:213)
at ic2.common.TileEntityElectricBlock.g(TileEntityElectricBlock.java:175)
at up.h(World.java:1938)
at gr.h(WorldServer.java:439)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:632)
at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:563)
at axv.p(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
at ep.run(SourceFile:539)
--- END ERROR REPORT 3acf6655 ----------this is for 1.3.2 anyone know whats wrong?
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I tried getting world edit working under the Pyramid, that's why im holding a World Anchor, as for the actual building part, I like building things with my hands rather than world edit. besides, that entire wall only took 2 maybe 3 hours (not including brakes)
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Suggestion : Foul mass,energy ore,power from lighnings
I have been going over some old posts and I think the foul mass sugestion in this one could be very interesting in your mod. "food for thought"
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Although it isn't in IC2, and they havn't updated to 1.4.2 as far as im aware, there are a few ways of retrieving the items.
1. NEI's Magnet Mode (really good for void worlds
2. Rocket Science has a Wet/Dry Vac that i think can absorb items, im not to sure on that one -