Posts by Blaster

    one i would recomend is a better invisability potion that doesn't have the particle effects.
    As for the War Chemicals, it is times like these where gas effects were in Minecraft.

    Pick a random number between 1 and 10, now throw that number away and keep telling the public that the API will be released next version. You are now thinking like Mojang.


    And that, ladies and gentlemen, is why you don't release information on a aspect of a game/ full game before you start working on it *cough* smash bros 4 *cough*

    Hey, the spawn eggs are helpful for adventure maps, much more reliable then spawners (if you can get infinite of them). but now that i think about it, overall it was a small update (but better then 1.2.3-1.2.4-1.2.5 that came without any of the snapshot items X( )

    Congratulations Mojang, you just made releasing Shrine Runner even later... I was planing on releasing it either late January-early Feburary at the latest. This just sent my plans back even further.

    Out of curiosity, have you ever considered a device, very expensive and one use only, that can get through a forcefield? From what i have seen and tested, if somone makes a forcefield, then noone can get through. although that is a good thing, if you have a pvp server using MFFS, then as soon as someone gets a forcefield, they can't be stoped, especially if they somehow have a Forcicium generator.

    Its a very good game but i wouldnt say best it is far from the best. Most buggy game ever created! But there is nothing like being suprised by a death claw.


    Could any of you guys reccomand any mods?


    Have you played Sonic 06? Minecraft is a perfect, bug free game in comparison to that thing (says this while trying to get through Flame Core as Sonic...)

    I would love to see this, after Thaumcraft 2, i beleve alot of industrial mods should have a polution aspect to it, e.g Combustion Engines from BC, if they are inside with little air "ventilation" the room's air becomes hard to breath and you slowly die of the gasses, I do believe that Alblaka might be working on polution, but don't quote me on that

    The only reason i could see anyone wanting to use Pistons on Tile entities is to make compact houses that does not have anything to run into, and that you could do with frames. this is a stupid dugestion in my opinion as Pistons were a idea and have been expanded apon, More pistons mod and RP2 Frames

    Quote from <br><woltlab-metacode-marker data-name=

    I definetly think you should make this compatible with forestry (with Extra Bees please).

    You know, I've never used the ExtraBees addon, does it add new liquid containers? Or new liquids? I'll look into it either way, but if you could give me some more specific idea of what you'd like me to do there, I'd appreciate it.


    It adds in just liquids. there are three new liquids. Acid, Poison and Glacial Water. as far as new capsules.the only mod im aware of was Vis Bees, which i hope updates for 1.4.2


    I can definitly see people powering Mass Fabs out of this. 'burn UU to make UU". Great job on the texture for the liquid UU. I definetly think you should make this compatible with forestry (with Extra Bees please). I also think Xycraft will be adding in liquids as well. Food for thought

    When I tried powering my quarry with one of the transformers, i got this crash error.



    this is for 1.3.2 anyone know whats wrong?

    I tried getting world edit working under the Pyramid, that's why im holding a World Anchor, as for the actual building part, I like building things with my hands rather than world edit. besides, that entire wall only took 2 maybe 3 hours (not including brakes)

    Although it isn't in IC2, and they havn't updated to 1.4.2 as far as im aware, there are a few ways of retrieving the items.


    1. NEI's Magnet Mode (really good for void worlds
    2. Rocket Science has a Wet/Dry Vac that i think can absorb items, im not to sure on that one

    In the hope of striking more intrest. here is a screen shot of the current progress of the map. This screen shot is the progress on the "Main Hub" of the map