Water Mill output doubled? Well, at one point in IC1 the water mill recipe made 2 water mills instead of one, so maybe that needs to be brought back.
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Edit: Anyone tried making BC fill watermills with water? 2eu/t is quite neat...
I've seen a vid where someone did this running 8 water mills with 2 pumps. Tested for myself last night with 1 pump and 1 water mill. Was easily able to set it up with just 2 wooden pipes and a gold pipe (to make it faster) along with 2 redstone engines, a batbox, few bits of cable and an IC Pump + chest. Now I just need to figure out how many water mills 1 pump can service. I plan on making an array with 8 water mills (which would only output 16 EU/t so 1/2 of a 32 solar panel array, or 100% day/night runtime on the solars) I expect it'll take up more space then a 32 panel array though, but require far less resources to produce. Might expand it to 16 water mills. [Though I'm going to cheat and use Zeldo's AdditionalPipes to make things easier on myself]
Edit: Additional Notes: Even though the wiki says the pump is Teir 2 technology, MV does cause it to explode [as expected, blew one up before testing, just to prove a point] so maybe someone should fix that in the wiki. Also, it appears pumps use ~200 EU / cycle (so that amount would need to be reduced from the water mills output in my calculations, making them 1.8 1.6 EU/t instead of 2 EU/t). Also, unusual fact about the pump it still uses random amounts of energy when it's just sitting there sending a water fountain out above it [when there's no buckets/cells for it to fill], making the actual EU/cycle cost harder to calculate.