Since the log isn't complete I'm not sure, but I assume you register the recipes in preInit. You should never register recipes in there. Use init or potinit instead.
Posts by Aroma1997
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crash logs or it didn't happen
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For the Energy crystal try using:
CodeItemStack energyCrystal = new ItemStack(IC2Items.getItemAPI().getItem("energy_crystal"), 1, OreDictionary.WILDCARD_VALUE);
Because of the way electric items deal with damage setting the damage in the first place might not actually set the damage properly when using the setter.
Especially when crafting with electric items, but not only there, you might want to use IC2's recipes (Recipes.advRecipes.addRecipe()), which will copy over the energy level of the input items into the output items.
Regarding the crash you sent there. That's caused by you using a different mcp mapping than we do. In minecraft 1.8 and above, forge allows you to use the normal version of the mod in the dev environment. Try using the normal version.
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It's probably not working because the mod wasn't updated within the last few years. It's made for minecraft 1.4.
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If it still crashes, we need the log file again.
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Models through the vanilla modeling system are only available in Minecraft 1.8 and above (Minecraft only added that in version 1.8). It can be done with a resource pack.
If you want to have more complex things or want to have it in Minecraft 1.7 and before, you'll have to create an addon to IC2 to make it work.
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That's weird. I'll take a look at it obce I got time again.
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It being able to pull out everything but depleted fiel rods would be really strange...
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All of the mods you mentioned should be able to pull out depleted fuel rods. I personally used refined storage importers, but anything should work. Make sure that you didn't accidentally use the blacklist mode instead of the whitelist mode.
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With a mass fabricator
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Then you'll have to use a lot of miners to get a lot of cobblestone.
That can be used as a cobblestone setup.
= Cobblestone
= Lava
= Water
= Miner
(View is seen from the top)
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What other mods do you have installed?
With a proper setup I mean a lot of power generation.
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You can paste the part after the ? in the URL in the Reactor Planner.
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There are some pretty good reactor designs in this Thread. Just pick one you like and use it
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With aproper setup, you can make a full quantum suit within an hour. When I did that however, I had a full basement of about 10 reactors running + enough recyclers to constantly supply the mass fabricator with enough scrap.
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I think all people need to update. Not sure though. It's safe to try though.