My commet on it: It may be useful for people who are comfortable with Visual Studio. For me (eclipse user) it would just be another thing I have to work my way in.
I don't know why Microsoft did it or if they want to make their "own" minecraft mod-development-platform, but I assume that this will eventually lead to having a modding api.
Posts by Aroma1997
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I'm already twirteen
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Majority of my school are useless beyond playing phone games
Same on my school, but last year, they made a rule that cell phones aren't allowed in school and in the teacher's room they had a competition on what teacher collects most cell phones... But even our headmaster didn't care. It was only two teachers collecting cell phones.
One of my teachers even said when they saw a cellphone: "Please don't use your cell phones. Cause if you do, I'll have to collect them and my dog always plays with them and then they don't work anymore. So please don't.".One year after that, noone cares about it anymore.
In about one month, 16 days and about 22 hours will be the last time I will go to that school. Then I'll leave it behind and all of its stupid rules.
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We also had these restrictions in school, but because everyone knew how to bypass them, they removed the restrictions after a while.
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With a 20% total energy loss, sure.
In real-life you have higher energy loss when storing energy in that thing where they pump up water, and it's still done.
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That is why adding just a Timestamp of "when the food has been updated most recently" inside an NBT Tag would be useful. That way the Food only updates when you attempt to eat it or when it is in the Players Inventory.
What about someone stopping the server and starting it up again two hours later? The timestamp would say: Hey, it's rotten.
Set tag on first iteration, set itemstack to rotten on second one. Make very big tick interval on small worlds. Players wouldn't mind, if it takes hours of real time for food to rot.
No.
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You can of course use electricity to ferment, but that is only useful if you're not using to generate power to your base directly. Remote power and jetpacks for example.
It would also be useful to store energy. Assuming biogas is easier to store than energy.
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You know that it would take several minutes to check all loaded TEs in a big world when only checking one per tick.
That would also mean that bigger worlds would "eat up" the food slower than smaller worlds. -
Make food to rot. Cycle all loaded instances of IInventory, scan for food itemstacks and add/reduce "expirationCountdown" NBT tag value, if founded tileentity is not an instance of IRefrigerator or IRefrigerator return "false" on "getActive()" call. If "expiratonCountdown" is 0 or lower, replace stack with rotten version of item.
Because that wouldn't lag at all...
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I bet so. I always using pRoper worts thad are schpelled correctly.
It'S not a bug/mistake/whatever it's a feature.
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Spelling mistake on the last question.
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Same here.
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when did he vanish?
I've last seen him on Tuesday, November 11th 2014, 9:07am.
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That reminds me that Sirus did an Alblaka.
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It .... is .... a .... feature.
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HOW??
I mean HOW??? -
How much EU would that thing output then?
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no, al-capone
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Je ne parle pas Francais. Parlez vous Allemand/Anglais?
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Albaka
Alblaka