See here.
Posts by Aroma1997
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Easy fix: Update IC2!
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That is a really really really really precise description of a suggestion
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Instead of removing it every tick, you could just give the armor a damage resistance of Integer.MAX_VALUE if the DamageSource irs radiation.
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Apparently it was disabled, though I'm fairly sure I hadn't deliberately deactivated it. It took me a few tries, but I figured out how to enable it ("ALT Key" + "Use Item"). What conditions can cause it to become disabled? (aside from manually setting it to disabled)
You probably accidentally right-clicked it, because you don't need to press the ALT key. It's enough to just right-click it.
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Make sure it's in"enabled" mode. (Tooltip)
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It is simple, if your opinion is not based on Facts it is automatically wrong.
No, my opinion can't be wrong. The reasons for my opinion may be wrong, but an opinion can never be wrong.
Also, as chocohead stated in the kirara 2.0 thread, you can't be sure there aren't at least some psychic persons, so you can't be sure about that, aroma.
The only way I can be sure about that is if I am a person like that myself and I scanned all other people and found noone that has the same thing.
Also DO NOT USE ">" or "<" inside a Post (in that Form you used it). HTML Code will wreck Quotes or create Stuff that wasn't there before.
I try to remember. <remembering>
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This is like the task in a class test is: "Write your opinion on <insert subject here>." And when you get back the class test, you see: "Your opinion is wrong."
IT IS MY OPINION. I AM THE ONLY ONE BEING ABLE TO TELL IF THE OPINION ON THAT PEACE OF PAPER REFLECTS MY OPINION OR NOT!!!!!!!!!!!!!!!!!! -
You start out the way you do with any other Forge Mod. Regarding IC2, see here.
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Well how do you compare that to TC tools?
You can make them Inifite too when you put a RF upgrade on them...
And they are way easier to create then any drill...That means TC and RF is unbalanced, not IC2...
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I just wanna point that out:
The IC2 team seriously needs to consider bringing in someone who is willing to document everything somewhere. Maybe even an in-game guide of some sort? I'm sure that would be helpful.
I know there is a lot of behind the scenes stuff and bugfixing going on, but it might as well be invisible. The IC2 e-net practically has EE3 syndrome at this point, it's "being worked on" for years without any notable releases.
I'd always be like half a year behind as Minecraft isn't my only hobby.
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Only Player really knows what he's doing with it though, so the others would be left with nothing to do without adding new stuff.
There are two reasons why I didn't touch the new E-Net:
1.) I haven't looked into it and I'm not familiar with it and I don't know what is done where.
2.) I simply don't know how it should work.
3.) I don't want to throw a screwdriver into an engine to make the whole system stop working without talking to someone else before. -
You can just use the IC2 interfaces and use the @Optional annotation in forge to remove the Interface when IC2 isn't loaded.
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So basically what you want to do is create your own Upgrades and Upgradable blocks?
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That better be using IC2 build 712 or below. Either that or the fake player nerfs were for nothing.
It has no chance other than working. Player gave me an idea of checking fore FakePlayers way more reliably.
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Wait, you don't boil water before you make
coffeetea? -
Are you sure that it's not fake entities?
I once had a problem with one of my mods that after dropping an item, the client was stuck in a dropping loop. The amount of items on the ground caused even the best computers to get less than 1 FPS. The server was perfectly fine though. -
That implies moving it to C++, whicht I think they won't do beause of the reasons above.
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How about you have to store uumatter in a fridge or it will de-materialize itself again after a few ticks? That wouldn't make uumatter any more annoying to get/use than it is now...
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Microsoft will likely continue to use Java for Minecraft.
I actually didn't think about that. For me it was clear that if they move to another programming language, they will kill the game.And since 2.5 billion dollars is a lot, even for Microsoft, to just kill a game, I don't think they'll do that.