Posts by Aroma1997

    I will add a config option for the EU/t output formula, which one is used.

    I personally won't add anything GregTech-related to the addon, because on the servers I play, GregTech isn't installed, so I don't really know if it's balanced or not. But the mod is open source, which means if anyone wants ro add something like that, he can and I will accept the PR, but I won't do anything like that myself. (At least not in the near future!!!)

    Better then Nothing ;)
    Now make the Front of the windmill have a spinning animation and Output little white particles out the back :D


    The thing with the spinning animation is not my part (no code, only a few .png files and a text file and that's it). I'm simply not able to make cool textures.
    What I will do before that is the BC output (I think) and what i will also modt definitely do before that is making the windmills rotatable with a wrench.
    BTW: You wrote you 1.000st post in my thread :)

    Also: Right now, there is only one rotor, but there will be some more.
    And the rotor right now lasts like 5 days (10000000 ticks), but that will change.

    I don't see how it is abusable to have multiple energy type outputs.

    After all they are reducing efficiency by adding more wires.

    Not a modder, but I guess you could implement it like this (no need for buttons):

    • Generator fills internal storage
    • If EU-compatible wiring (e.g. Glass Fibre Cable, Superconductor) is found, output at specified rate from storage as EU
    • Else if BC power-compatible wiring (e.g. Stone Conductive Pipe, Redstone Energy Conduit) is found, output at specified rate from storage as BC MJ.
    • Else if UE power-compatible wiring is found, output at specified rate from storage as UE MJ.
    • Else, slack.


    As I said, I'm no modder, and I have only the faintest clue of how coding works, so I'm not sure if this will cause lag or other problems.

    Oh and then, you'll also need BuildCraft, Ampz/Voltz/Ohmz/Wattz/Joulez/Coloumbz/Faradz/BazicComponentz and TE-compatible recipes.


    The problem is:
    The Windmills don't have internal storage.

    Ratio is actually 1EU : 40J, as seen in the UE-API. Also, why not outputting all 3 at once? It's not like someone would ever put 3 diffrent Cables on it.


    No, I will not output all three at once, because somebody could abuse that and I don't like if stuff is abused, if there would be no other way than outputting all three, I wouldn't output anything else than IC2 EU

    Yeah, I don't know if i like this idea, but maybe i'll add something like that in the future.

    An other Question:

    What do you guys think about toggeling between IC2 Enery output and Buildcraft energy output?