Either that or put a backup up on a separate server instance...
This^^^ This is probably the coolest thing ever and I REALLY want to try it out. I am just imagining having the rocket science addon combined with this... *shudders*
Either that or put a backup up on a separate server instance...
This^^^ This is probably the coolest thing ever and I REALLY want to try it out. I am just imagining having the rocket science addon combined with this... *shudders*
Lol, Turns out, geothermal power is far more OP than solar ever was.
Or at least if you take the (often considered required) buildcraft mod, where you just take a simple coal powered pump, and suck up a few tanks worth of lava, fill cells, take to overworld (this is in nether btw) and just produce ****tons of power.
But that requires time. Time in which I could be mining well my solars produce energy. I could, in fact, be mining coal, which means I am getting energy as well, or diamonds, or any number of things. In addition, solars don't require anything produce energy other than daylight.
So, to fix the overpowerment of one energy generator, create another?
Lol, in a way. One reason most people don't use the nuclear generator is because you have to manage it and watch it. Whereas with solars you place them and hook them up then you are done. The geothermal generators would be be a sort of fusion, because you would have to pump lava in and such. Maybe add a heat level similar to that of the induction furnace. This allows you to actively manage your energy production instead of letting it sit. The downside to the generator would be that is is more expensive and needs to be underground. So, overall, it provides you with a method to replace solar energy by giving you a generator that is more expensive, but more productive with a little management (not to much, otherwise you have another nuclear generator). And again, it won't be overpowered because of the expense and management. Another idea, perhaps unrelated, would be to add a sort of minigame to break the monotony of managing the generators, similar to fable's bar tending. Left-click to poor lava into it, but poor too much and it overheats or something? Not sure if coding feasible/easy. Anyways, I hope I explained it.
If someone is stupid enough to break the game, then they are welcome to it. If you're not going to pay any attention to what people say then you'll get what's coming to you. And, how exactly does it unbalance the mod, an honest question BTW.
A diamond drill is fast already right? So it gathers materials fast? So imagine putting, say, Fortune III, you more than double your output! For the same cost! Wouldn't you say that that is unbalancing? How about enchanting a nano-blade with sharpness V. This will almost-always one-shot mobs and it never breaks, it just needs recharging. IC is balanced for MC without enchantments, so logically adding enchantments will unbalance it, right?
One of the major complaints with IC today is the over-poweredness of solars. This could be combated by providing another renewable (free) energy source. As it stands, geothermals only use lava. I suggest that they instead should use the heat of the earth.
Real geothermal power pumps water down into the earth, then uses a turbine to produce power as the steam comes up. In Minecraft this is impossible; however, we could have geothermal generators produce power when placed underground. The EUs produced could be based on height, like wind farms: i.e. the deeper you go the more energy is produced. But what to do with all that lava? Lava could be used to increase the eu production, somewhat similar to how scrap works with the UU machine. This would also let us use our BC pipe systems to pump the buckets in and out. The recipe would probably need to be changed for balance reasons, but who really cares what that looks like.
Anyway, let me know what you think and any gaps I left.
It's rather a "Meh, would be a ridicolous pain to code"-thing i don't want to bother with, so far.
What he means is yes absolutely it is almost finished
Display MoreValid point I'll give you that one.
That alone is a reason NOT to implement this idea
If your not using potions i would think you'd be glad to have some other use for their drops besides potions.
His point is that most people who use IC hate the new stuff that Notch added and don't want it in the game, so adding uses for it is pointless.
And all of a sudden your for making potions? Make up your mind.
Ever here of sarcasm? That point was solely based on a technicality that you saw that didn't even exist.
So I made up some random pseuodo physics to explain what was going on, Considering just about the entirety of minecraft is based on basicly the same thing, I think you might be playing the wrong game if your turning your nose up at it. Do you only use mechanics in Minecraft make sense? I can't imagine you'd get very far with that, what with the whole needing to -punch- down a tree in the first 5 seconds of the game and all.
On top of that your criticizing the made up mechanics of a made up item dropped by a made up creature from a made up alternate dimension that you get to through a made up magical portal from a made up world.
Once again, you misinterpreted his point. Almost everything in MC makes at least logical sense (excluding some physics), he was pointing out that your explanation for how it stores energy was slightly... out there
It would require 36 diamonds, 72 iron, 216 lapis lazuli, 264 Redstone, 1296 copper, and 2592 rubber For 36 Lapotron crystals and your talking about 41 of them? Right, I'll get right on that.
And your suggestion would have us fight two of the hardest enemies in the game, waste the 100000 EU for the obsidian and cell, and use machines JUST to get a single enhanced Lapotron? Also, if you don't think that getting your super-battery is hard, then it is over-powered. Shouldn't getting the most powerful storage unit be hard? Decide.
Congratulations!! you've been awarded the Captain Obvious Award.
So you agree that filling up your crystals would take a god-awful long time using solely geothermal power?
Once again you seem to be Snubbing your nose at pretty much the core concept of Minecraft.
You want to spend a few hours building things in a near-resourceless, ugly, dangerous hellhole waiting for energy?
For one thing there is nothing that says you'd need to use tin, if your sufficiently clever it's pretty simple to make a system that uses buckets instead.
You missed his point again. He was saying that your battery is unnecessary because using lava cells he can already carry a huge amount of EU back to the over-world.
If that's your thing then go to it your perfectly welcome to it, That doesn't mean that other people aren't allowed to play in a different way.
Once again, you want to go to the nether?
If certain people are perfectly fine with not building 16 bat boxes to transfer 32eu/t without any loss from the sky I bet they would be willing to lose a several thousand eu by transporting plasma batteries. See how that works? Once again you seem to deny any other way to play minecraft as being valid.
In the end your post has been the most useless I've seen in a very long time, including those begging for people to update their mod. Aside from the one point about it not being possible the way that the code works, every one of your points involves criticizing the methods that minecraft itself uses and or belittling any other way to play minecraft other then your own.
So to reiterate, pointing out the flaws in something so that Al doesn't have to is more useless than the people completely wasting Al's time because they aren't patient? Sure.
In essence I came up with a relatively creative way to do a few things that i find Minecraft is lacking in at once. I apologize for not thinking of that one aspect of the code implication when I was posting but honestly I would likely have still posted it. Especially since aside from the Code limitation it still gives us a reason to expand into the nether which is a main tennant of the idea. Yes it will have to be done in a different way but the idea is still a good one.
There is no reason at all to spend time in that underdeveloped god-forsaken wasteland and simply adding a bigger battery wouldn't fix that. Geothermal power is slow and archaic relative to solar farms and nuclear power.
And finally a quote for you to think about:
"If a man does not keep pace with his companions, perhaps it is because he hears a different drummer. Let him step to the music which he hears, however measured or far away."
If we think that Alblaka's time would be better spent elsewhere, who are you to criticize us? Using your quote, you are the one being conformist and angry.
Quote
I believe that this has already been discussed. If I remember correctly it suggested that in place of the enchanting table, you could "upgrade" things like batteries for a set energy cost. Alblaka /may/ have approved it.
Due to the fact that this thread has been on the top multiple times, no moderator has said it is denied or accepted, and that Alblaka hasn't responded, I think that it is either in production or secretly accepted.
This could be an amazing machine for the people (like me) who use the nuclear reactors. You could place your "hot" items in it, and it would use EUs to cool them down. This would require that the machine take perhaps HV because the implications of this machine could increase the amount of EUs that the reactor could safely spit out. In addition, perhaps the machine could recharge used cooling cells or maybe upgrade them? As for non-nuclear uses, 4-tier energy is a common topic on the forums. Perhaps this could be used in the construction of the storage unit for that, or maybe just the lapotron? Maybe it could also be used in the creation of upgraded iridium plates, possible for use in the quantum suit.
I digress. Almost all, if not everyone, agrees that there are certain "epic" land features that make a good seed. In addition, most people agree that large or extensive cave systems make for a good seed. Also, you said that I didn't specify, this simply isn't true. I said seeds with large amounts of iron, other materials, or just cool features would be suitable. Finally, I said "good", not good for me. This could very well be the seed you described. Even if I didn't like the seed, perhaps someone else who read this topic would like the seed.
So have you guys found any seeds that are especially fun for IC2? This could be lots of iron, cool places to build bases, or really anything.
Usually Al responds pretty quick. Bump?
Due to the extreme cost, this could only be used in VERY small dosages. So it being nuke/MKV reactor proof is really only good for that, and nothing else. Al has always frowned upon things such as this. Besides, covering a reactor with heat-reducing explosion proof items is a wee-bit OP. Perhaps I misread your post, but it seems like something Al would deny.
Perhaps instead of cobble/stone, the structures could be made of construction foam? Also, this would (obviously) require a change to the generation code. THis could be worked around though by making it an ore spawning at 64 y. As for the machines, definitely not broken, unless you can come up with an alternate use. I liked the idea with the chests spawning with left-over goodies. Maybe this could even be worked into Al's idea for more PvP based things. Have ruins that are high value targets. Maybe a mass fab that needs no energy? Obviously these would need to be rare/limited. Maybe a config file? Very good idea overall. Now we wait for Al to tell us that all of this stuff is impossible because we are coding illiterates. I need to learn Java.
P.S. Al/anyone who knows Java: Where did you learn to code? I am taking 2 coding classes next year but I am unsure whether they will provide the needed base to mod MC.
Have you read the comments on his blog? You'd think they were suggesting ideas for a full-feature console game. There is no way that the the idea can live up to their guesses, so just revealing it now would stop this and prevent further damage.
But I wan't to knooow...
If the IC team doesn't want to read our suggestions, they don't have to, but if they want input then it is there.
I believe that Alblaka keeping this project secret for any longer is not only missing opportunities, but wil be in fact harmful to the project. I think this for two main reasons. One, keeping things secret leads to over-hype, and that leads to disappointment when it does come out. Two, keeping it secret prevents us from fixing flaws before they happen, and keeps us from flooding him in a shower of suggestions to enhance the project. As I said, keeping things secret leads to over-hype. This is so because people's imaginations are, to say the least, over-enthusiastic. While a robot civilization the slowly evolves would be extremely cool, it is highly unlikely that it would be the secret project, so when the project turns out to be anything less cool than whatever we can think up, we are disappointed. Revealing the project to us now would prevent us from coming up with these crazy/impossible ideas. My seconds point was that he is losing our input by keeping it secret. A large amount of Al's features were fan ideas, so obviously we have good ideas can help. If he revealed the project, then we could give our input, and stop faults and exploits before they happen. Keeping it secret blocks all of this, and also prevents the project from gaining any cool ideas the fans might spit out at it. My third, final, and most important reason that Al should tell us the project is that I (and everyone else in this universe) want to know what it is and the waiting is killing me.
Thanks for reading, tell me what you think.
Having an impenetrable force field would be extremely OP. You could just have solar panels/wind mill and and a MFE that would keep it online all the time. However, you could use multiple shields to make a fortress that would rival Vuaban's work. The main point of this extension was to revive MeC. I can't see any way to fix the griefing and stealing problems that it had using Medieval items. However, IC has plenty of potential and Al is extremely skilled at coding future-themed things.
Edit: I go back to the guild chest idea. The goal of the raid would be to get the items in the chest. The chest would obviously have to be extremely expensive to prevent having multiple ones which would ruin the fun of sieges. The server would rely a lot on the honor system because in order to have a reason to attack, there would have to be good items in the chest.
On another note, does anyone know if Al intends to bring the force field back?
IC is done and over with, and in my mind, causes much confusion. It is outdated and no longer valid, so I believe it should be removed.