Posts by Offboss

    Lol, Turns out, geothermal power is far more OP than solar ever was.


    Or at least if you take the (often considered required) buildcraft mod, where you just take a simple coal powered pump, and suck up a few tanks worth of lava, fill cells, take to overworld (this is in nether btw) and just produce ****tons of power.

    But that requires time. Time in which I could be mining well my solars produce energy. I could, in fact, be mining coal, which means I am getting energy as well, or diamonds, or any number of things. In addition, solars don't require anything produce energy other than daylight.

    So, to fix the overpowerment of one energy generator, create another? :wacko:

    Lol, in a way. One reason most people don't use the nuclear generator is because you have to manage it and watch it. Whereas with solars you place them and hook them up then you are done. The geothermal generators would be be a sort of fusion, because you would have to pump lava in and such. Maybe add a heat level similar to that of the induction furnace. This allows you to actively manage your energy production instead of letting it sit. The downside to the generator would be that is is more expensive and needs to be underground. So, overall, it provides you with a method to replace solar energy by giving you a generator that is more expensive, but more productive with a little management (not to much, otherwise you have another nuclear generator). And again, it won't be overpowered because of the expense and management. Another idea, perhaps unrelated, would be to add a sort of minigame to break the monotony of managing the generators, similar to fable's bar tending. Left-click to poor lava into it, but poor too much and it overheats or something? Not sure if coding feasible/easy. Anyways, I hope I explained it.

    If someone is stupid enough to break the game, then they are welcome to it. If you're not going to pay any attention to what people say then you'll get what's coming to you. And, how exactly does it unbalance the mod, an honest question BTW.

    A diamond drill is fast already right? So it gathers materials fast? So imagine putting, say, Fortune III, you more than double your output! For the same cost! Wouldn't you say that that is unbalancing? How about enchanting a nano-blade with sharpness V. This will almost-always one-shot mobs and it never breaks, it just needs recharging. IC is balanced for MC without enchantments, so logically adding enchantments will unbalance it, right?

    One of the major complaints with IC today is the over-poweredness of solars. This could be combated by providing another renewable (free) energy source. As it stands, geothermals only use lava. I suggest that they instead should use the heat of the earth.


    Real geothermal power pumps water down into the earth, then uses a turbine to produce power as the steam comes up. In Minecraft this is impossible; however, we could have geothermal generators produce power when placed underground. The EUs produced could be based on height, like wind farms: i.e. the deeper you go the more energy is produced. But what to do with all that lava? Lava could be used to increase the eu production, somewhat similar to how scrap works with the UU machine. This would also let us use our BC pipe systems to pump the buckets in and out. The recipe would probably need to be changed for balance reasons, but who really cares what that looks like.


    Anyway, let me know what you think and any gaps I left.


    And finally a quote for you to think about:
    "If a man does not keep pace with his companions, perhaps it is because he hears a different drummer. Let him step to the music which he hears, however measured or far away."

    If we think that Alblaka's time would be better spent elsewhere, who are you to criticize us? Using your quote, you are the one being conformist and angry.

    Quote

    This could be an amazing machine for the people (like me) who use the nuclear reactors. You could place your "hot" items in it, and it would use EUs to cool them down. This would require that the machine take perhaps HV because the implications of this machine could increase the amount of EUs that the reactor could safely spit out. In addition, perhaps the machine could recharge used cooling cells or maybe upgrade them? As for non-nuclear uses, 4-tier energy is a common topic on the forums. Perhaps this could be used in the construction of the storage unit for that, or maybe just the lapotron? Maybe it could also be used in the creation of upgraded iridium plates, possible for use in the quantum suit.

    I digress. Almost all, if not everyone, agrees that there are certain "epic" land features that make a good seed. In addition, most people agree that large or extensive cave systems make for a good seed. Also, you said that I didn't specify, this simply isn't true. I said seeds with large amounts of iron, other materials, or just cool features would be suitable. Finally, I said "good", not good for me. This could very well be the seed you described. Even if I didn't like the seed, perhaps someone else who read this topic would like the seed.

    Due to the extreme cost, this could only be used in VERY small dosages. So it being nuke/MKV reactor proof is really only good for that, and nothing else. Al has always frowned upon things such as this. Besides, covering a reactor with heat-reducing explosion proof items is a wee-bit OP. Perhaps I misread your post, but it seems like something Al would deny.

    Perhaps instead of cobble/stone, the structures could be made of construction foam? Also, this would (obviously) require a change to the generation code. THis could be worked around though by making it an ore spawning at 64 y. As for the machines, definitely not broken, unless you can come up with an alternate use. I liked the idea with the chests spawning with left-over goodies. Maybe this could even be worked into Al's idea for more PvP based things. Have ruins that are high value targets. Maybe a mass fab that needs no energy? Obviously these would need to be rare/limited. Maybe a config file? Very good idea overall. Now we wait for Al to tell us that all of this stuff is impossible because we are coding illiterates. I need to learn Java.
    P.S. Al/anyone who knows Java: Where did you learn to code? I am taking 2 coding classes next year but I am unsure whether they will provide the needed base to mod MC.

    I believe that Alblaka keeping this project secret for any longer is not only missing opportunities, but wil be in fact harmful to the project. I think this for two main reasons. One, keeping things secret leads to over-hype, and that leads to disappointment when it does come out. Two, keeping it secret prevents us from fixing flaws before they happen, and keeps us from flooding him in a shower of suggestions to enhance the project. As I said, keeping things secret leads to over-hype. This is so because people's imaginations are, to say the least, over-enthusiastic. While a robot civilization the slowly evolves would be extremely cool, it is highly unlikely that it would be the secret project, so when the project turns out to be anything less cool than whatever we can think up, we are disappointed. Revealing the project to us now would prevent us from coming up with these crazy/impossible ideas. My seconds point was that he is losing our input by keeping it secret. A large amount of Al's features were fan ideas, so obviously we have good ideas can help. If he revealed the project, then we could give our input, and stop faults and exploits before they happen. Keeping it secret blocks all of this, and also prevents the project from gaining any cool ideas the fans might spit out at it. My third, final, and most important reason that Al should tell us the project is that I (and everyone else in this universe) want to know what it is and the waiting is killing me.


    Thanks for reading, tell me what you think.

    Having an impenetrable force field would be extremely OP. You could just have solar panels/wind mill and and a MFE that would keep it online all the time. However, you could use multiple shields to make a fortress that would rival Vuaban's work. The main point of this extension was to revive MeC. I can't see any way to fix the griefing and stealing problems that it had using Medieval items. However, IC has plenty of potential and Al is extremely skilled at coding future-themed things.


    Edit: I go back to the guild chest idea. The goal of the raid would be to get the items in the chest. The chest would obviously have to be extremely expensive to prevent having multiple ones which would ruin the fun of sieges. The server would rely a lot on the honor system because in order to have a reason to attack, there would have to be good items in the chest.


    On another note, does anyone know if Al intends to bring the force field back?