I do. That's why
Well, I guess that's a valid reason.
On another topic, do you want to make some new textures for me?
I do. That's why
Well, I guess that's a valid reason.
On another topic, do you want to make some new textures for me?
Industrial Power? Red Craft?
Well, fuck. I'm all out of ideas. Not sure about you, but you sure seem like you do.
EDIT: Why did you even come in here? No-one ever comes in here. D:
Greenpower? Master801 totally not Redpower mod mod? What's going to be in it, that might inspire better names
Solar-panels and things. Like IC2, and RedPower-2 combined, except for the part where I'm not using their code.
It was in case you had nothing to do. But I guess you've still got Bluepower to do
I got plenty of other things to do. It's just that I don't like doing repetitive things. :\ Which they are.
However, I need a new name for that mod. I made myself look like a fool on twitter talking to Q.
If you put the dev jar in the mods folder, you don't need to mess with anything extra.
Oh yeah, that works. However if you try to reference ic2 as a library, it doesn't like having that library not linked as well. :\
Display MoreThe IC2 api is the EASIEST to setup! You don't even need to attach a source. Anyway,
1. Go to the jenkins
2. Download "industrialcraft-2-2.XXX-experimental-dev.jar" (make SURE it's dev)
3. Goto where your forge folder is. Then go to the eclipse folder, then the mod folder.
4. Place the "industrialcraft-2-2.XXX-experimental-dev.jar" file in that folder.
5. Startup eclipse.
6. In the package explorer, right click on "Referenced libraries". Then go to build path, and configurate build path.
7. A window should pop up. Click on "add jar".
8. Find where the "industrialcraft-2-2.XXX-experimental-dev.jar" file is. It should be under minecraft/eclipse/mods. Click on it, then click ok. Then click the next ok.
9. Now you can refer to the IC2 code in almost the same way as referring to forge is! However, you cannot view anything outside of the API. If you need help with the API, feel free to look at open-sourced examples, like the advanced machines addon, nuclear control (me!), etc. If those don't help you much, feel free to ask Thunderdark, Player, or even me if it's something basic.
Hope I explained it fine
You forgot the part where you extract that library file for IC2.
I've added a config, source code and a license.
Oh hey, source-code. This will be a very interesting search for me...
Gameplay wise this is in no way comparable to a real conversion mod which takes care of the different look&feel of the other energy variants. The approach i went with here is obviously also not capable of hooking into the middle of a foreign energy grid, it can only connect to the actual sources and sinks. Sources which push directly to a target like some engines won't work either without some buffer in between.
So, what kind of license is this mod under?
Well, this just makes my mod more useless than it already is. D:
So, what do you people think of a Nuclear Reactor portion of Transformer Convertors 2? Or some other mod that I might make if this goes well?
What the heck are you talking about?
Smoke weed everyday.
Seriously though, I was just thinking the same thing.
If that doesn't work/if you want something else to do, how about my Sawmill idea? Sawmill
Well, I was actually going to implement that into BluePower. Inspired from Cogs of the Machine.
It should happen with every non-ancient IC2 version.
Just copy the IC2 dev jar to the mods directory of your dev-env as well.
Or the library file.
Lol. This error is simple. Copy the jar file from the folder name "lib" in the IC2 jar file, then add that as a library.