Before all: this version contains some internal changes that is not compatible with previous versions, partially because of new IC2, so I recommend to remove all of NetworkAnchor blocks from world and wipe config file before installing this version. (I guess you already do it, because of delay)
Changelog:
- build under Minecraft 1.6.2, Forge 9.10.1.871, IC2 2.0.282
- removed LangHelper (because of minecraft resource pack, beware of UTF-8 BOM)
- TileEntity synchronization moved back to Container* class
- added own Connection/PacketHandler
- added ability to reflect config from server to client (except "BlockID" field)
- added config option to hardly limit maximum scan rate (for server admins)
- added logging of started anchors on world load
- added scan terminator block (as described in previous post)
- added option to optimize chunk structure due network scan (look for "O" button in GUI, "E" is old "Enabled|Disabled" button)
- added support for Railcraft Lapotronic Upgrade
- retextured to match new IC2 style
ScanTerminator crafted with the same "easy" recipe as NetworkAnchor, just use Insulated Iron Cable instead of copper.
Optimization of chunk structure achieved by selecting only chunks that have at least one electric block that is not cable. In other words - if you have energy source connected to some consumer via 1000 blocks of cable, you may skip cables and force only chunks with source and consumer instead of whole line, it will be approximately 2-4 chunks instead of ~64. I found that it works according on how IC2 models it's energy network.
Known bug (feature?): may eat whole MFSU in several seconds, from what I found it's because current IC2 EnergyNet not returning leftover from device to energy storage, I recommend simply disable energy consumption or feed anchor with accumulators or energy crystals.