...and there is GUI.
Short description:
Mode: area/network/combo - mode to use;
- area is renamed stand-alone/grid mode;
- network mode is not changed;
- combo mode, which is now default, combines both modes, so there is no need in two anchors with two different modes set;
[Mode] button will switch mode, you need to reset device that changes take effect;
Area: NxN - size of area in chunks, with anchor block in center;
[-] [+] buttons will decrease/increase area size, you need to reset device in order changes to take effect;
Tiles: count of energy tiles found due network scan, includes anchor block itself;
Chunks: can be in two formats:
- single value means count of chunks found/forced is equal and there is everything ok;
- two values separated with "/" means: count of chunks forced "/" count of chunks found, and this means that something goes wrong, probably there is not enough free tickets available;
Tickets: count of tickets used;
[Reset] button will "reset" device like a button on you PC, it should be used after select a new mode or area size to apply it;
Striped vertical bar next to upgrade slots displays the current energy level (filling with red) of device;
Upgrade slots can accept any item, but will process only upgrades and energy storages like batteries, batpacks or crystals:
- overclocker upgrades affects count of blocks processed due network scan, it calculates as: count of block = 2count of overclocker upgrades installed;
- storage upgrades will increase internal storage capacity, which calculates as: max energy = 10000 * (1 + count of storage upgrades installed);
- transformer upgrades will increase max safe input in traditional way: 32 -> 128 -> 512 -> 2048 ... it also allows you to charge anchor with energy storages which tier is higher than RE-Battery, e.g. you need one transformer upgrade to use Energy Crystal and Lappack, two transformer upgrades to use Lapotron Crystal, etc.;