I think recipe can be a bit more expensive - use Blaze Rod instead of Flint and Steel.
In addition would be nice to have a Napalm and throwable flammable potion Molotov Coctail.
BTW if fuel flamethrower with napalm, then it will spit fire in portions like Incenerator in Fallout, in minecraft term it can be done by throwing same projectiles that Blaze does.
Posts by LostCoder
-
-
1.Is "Third Rail" something more advanced then "Maglev Rail" as it support extreme voltage vs medium voltage for maglev?
2.Do i need to power every single support block directly, or do they transfer energy to each other? (so just every x block)
3.Those sparking effects are epic... i know this is stupid to even ask but... can you make it optional to spark randomly so you will get some kind of visual feeling those rails are powered and can harm you?1. No, I just read what people saying and try to satisfy it, well, more or less. Blaster asked for third rail and since it is based on electric rail it has same max input. SpwnX offered that magnets will accept MV by default, so it is. There probably should be some subtypes like HV magnets and constant magnet based on Neodymium magnets or something else, hovewer I don't want to add new ores, need to think about it.
2. No, only electric rails (tracks) do this. Third Rails and Maglev Rails don't transfer energy to each other, you need to power them from below - you may put batboxes for each of them, but I guess will want to simply put cable. ))
...
..
BTW if you simply made it continuous IC2 EnergyNet will eat all memory and stall. To avoid it you should separate it into sections with transformers. For fiber cables best way is to put transformer at each 40 block, that way you will also get rid of conduction lossess:
...
<< 39 cables >> << 39 cables >> ...3. It already done for electric rails, it just not so frequent because if you made long railway it will spam a lot of particles. Try to make linear way of electric rails up to horizon and power them in creative.
-
For the Maglev stuff, i would remove the stone, use Refined iron and Magnetizers and increase the Output, for the realism ;p
Ok, balance is up to you guys.
22mins after request we get new version..LOL
You just catch me while I posting it. Description, formatting, bb-codes, preview button... you know. ))
-
Quintine, it's sided stuff... should be fixed for now.
-
(attachments in first post)
For short:
+ Added turns/corners for electric rails;
+ Added "Third Rail" block;
+ Added "Advanced Track" - non electric version;
+ Added "Maglev Rail" and "Maglev Cover" blocks;
+ Added support for non integer EU/t consumption;
+ Added config options for energy consumption and speed multipliers;
* Fixed crash when adding recipes and RailCraft rails are disabled (probably fixed);
- Still no electric carts;
Third Rail
Don't work as rail by itself, instead it will boost carts on adjacent rail blocks. Not conduct energy by itself, you should place cables under it. Support up to 2048 EU max input. Have "internal storage" of 20 EU.Crafting (depends on whether RailCraft is installed)
1x Stone Slab;
1x Electric Rail OR Uninsulated HV cable;Advanced Track
Simply non electric version.Crafting (RailCraft)
6x Standard Rail;
1x Stone Railbed;Crafting (Vanilla)
6x Iron Ingot;
3x Stone Slab;Maglev Cover
Build on top of standard non-electric rails, e.g. it is physical rails but with unusual texture. Does not require power by itself, but will boost carts when surrounded with at least 2x powered Maglev Rails.Crafting (any)
1x Stone Slab;
1x Sand;Maglev Rail
Magnetic rail block. Support block for Maglev Cover. Doesn't do anything by itself, just stores energy. Not conduct energy by itself, you should place cables under it. Support up to 128 EU max input. Have "internal storage" of 20 EU. On overvoltage, wires/circuitry will burn out and leave simple stone slab (didn't tested it).Crafting (any)
1x Red Stone Dust;
1x Lapis Lazuli;
3x Insulated Copper Cable;
4x Stone; -
JCSweetHeart, if using modpack you should check that B:rightClickUse option is enabled in config. Then you simply put jetpack somewhere in you inventory, you probably will want to put it into hotbar so you see how it charges, then select accumulator and right click it. Charging however is slow, it is limited to jetpack transfer rate.
Also it will charge any other electric items in you inventory starting from top-left slot, so if you want to charge only some specific item you should put it into top-left slot so it will be charged before all others. -
When talking of traveling faster than Railcraft HS rails, just keep in mind how fast you can load/receive chunks, some already have trouble with just the speed of HS rails.
Yes, I understand that, besides I using notebook and don't have high-end PC.
As 'SpwnX' sad please dont make it (if you plan to do it) just cable and rail its boring. Even if you cant make nice model do at least simple block/s instead. I can help with textures if needed.I thought it will be simple wall of stone/construction foam blocks with integrated circuitry + textures of course.
1 question: Do you plan to make those rails compatible with traincraft E-trains? (in future)
I installed RailCraft for first time when start making this addon and I didn't ever heard about TrainCraft, so I don't know on how it is working. If it is compatible with standard Minecraft rails then it (possibly) will be compatible with that addon, I checked it with RailCraft Locomotive and it was boosted. At least I currently cannot find any API for TrainCraft.
If i'm not wrong HS speed is 20 m/s (2.5x normal cart, 8m/s)
1. Maglev shouldnt connect to anything and be a special type of rail. Electric and Normal can be connected.
2. Completely unpractical. To reduce speed just redstone electromagnets and they will reduce speed of maglev cart instead.
Voltage accepted would MV by default, using transformer upgrades (8 electromagnets around1 transformer upgrade) you can get HV electromagnets.
3. 45 damage is fatal in most cases as you have only 20 hp, unless you have heavy armor.4. Electric Rail speed : 30m/s. Mag-Lev speed : 60m/s
I think you have to add code to force load chunks faster or default chunk loading wont handle,
maybe making all mag-lev rails load chunks as it already requires some EU, they would be like the Network Anchor.1. I currently think to build it on top of standard rails, will see how it goes, because making it work alone will require to build whole own infrastructure and it is a lot of work. BTW it is true for monorails too.
-
It is possably that the Mod are up to Date with the forge Version 725 and the last Optifine (HD U D3) for MineCraft 1.5.2?? Then when i use this Mod, i have Bugs ( i can not see what i have in the Inventory). I see only a white block, but i can only see the name when i use the mouse on the block.
I verry dissapointed, then i think that is a verry god mod, then i use a JetPack, Vajra and anymore .. that was great for me.
So i hope that anywjere up to date this mod or can me help.
Greets
JCSweetHeart
Fixed, check 1.09.
TBH I have found optifine hinders performance more than helps (On my machine at least) See if it still has the same problem without optifine and test your FPS as well, you may be suprised.
Same thing. The only feature that helps goes faster is to disable fog.
-
Electric Suspended rail, same as Stonebed Electric, but can be placed 5 blocks from a previous Track (As apposed to RC's 2.)
Sorry, I cannot understand what you talking about. Can you explain it in other words?
How about making the planned Mag-lev rails require some fancy looking electromagnets?
Setup :
ElectroMagnet Rails ElectroMagnet
cables ElectroMagnet cables
Electric Rails would be 150% HS rail speed and Mag-Lev 300%.Keeping Mag-Lev Rails would require 0.1 EU/t per Electromagnet (0,3 EU/t per rail), energy is NOT conducted by electromagnets, you must run wires across the entire railway.
If Electromagnets runs out of energy while someone is traveling at them with speeds higher than Electric Rails, it will cause the Mag-lev Cart to hit violently the ground , for 45 damage (22,5 hearts)
Mag-Lev Rails can only make curves at the same speed at Electric Rails or it will fail to hold the cart and it will hit the electromagnets, dealing damage.This almost the same thing I think of.
2 mods work maybe
all mods + IC 2 new (314< dont work)What? When? ForgeModLoader-client-0.log? crash-***.txt? Or same things for what ever you have instead of Forge.
-
This suggestion is all about how to revive old fuel-based jetpack by using two-component rocket fuel. At first time I wanted to made addon by myself, but there is a lot of things to be done and I'm
lazy bastarddon't have enough experience and time to do that. I don't know whether you will like it or not so I just put it here.
Cryogenic Freezer - multiblock machine that can serve following recipes:
64x Hydrogen Cell ==> 63x Empty Cell + 1x Liquid Hydrogen Cell (Fuel)
64x Oxygen Cell ==> 63x Empty Cell + 1x Liquid Oxygen Cell (Oxydizer)
64x Helium Cell ==> 63x Empty Cell + 1x Liquid Helium Cell (Coolant Agent)
64x Nitrogen Cell ==> 63x Empty Cell + 1x Liquid Nitrogen Cell (Coolant Agent)- Actually real cryogenic compression ratio is around 107:1, but for Minecraft 64:1 should be enough;
- Multiblock because real cryogenic freezers have a big tank;
- Optionally may be renamed from Vacuum Freezer;
- Optionally there can be Titanium cell or whatever else cells that is made special for storing of cryogenic liquids;
- Optionally may serve for "decompression" of liquids, but I don't know on how to call such machine.
Ores - sources of fluorine [F]:Fluorite [CaF2] - fragile colored gems. Have subtypes depending on color. Generates same way as iron but twice-four times rare (some types probably can generate only in nether and/or in End dimension). When broken will give "<colored> Fluorite Dust". "<colored> Fluorite Dust" can be processed in centrifuge - it will give you clear "Fluorite Dust" + some additional stuff depending on color of fluorite dust. Silk touched ore block can be processed in Industrial Grinder to get "<colored> Fluorite Gem" + bonus. "<colored> Fluorite Gem" can be macerated into "<colored> Fluorited Dust" or compressed into "<colored> Fluorite Block". "Fluorite Dust" (clear) can be used in electrolyzer to further break it apart.
Example:
Black Fluorite Ore Block (aka Stink Spat [CaF2][Th][U ]) ==silk touch=> Black Fluorite Ore Block ==grinder=> Black Fluorite Gem + Pile of Black Fluorite Dust + Pile of Thorium Dust + Pile of Uranium Dust
Black Fluorite Gem ==compressor=> Black Fluorite Block
Black Fluorite Gem ==macerator=> Black Fluorite Dust
Black Fluorite Ore Block (aka Stink Spat) ==break=> Black Fluorite Dust
Black Fluorite Dust ==centifuge=> Fluorite Dust + Pile of Thorium Dust + Pile of Uranium Dust
3x Fluorite Dust + 3x Empty Cell ==electrolyzer=> Calcium Cell + 2x Fluorine CellSub type/bonus: (to be honest color of Fluorite is not depend on mixed materials, but I think it is acceptable for minecraft)
Clear Fluorite Ore: additional fluorite dust;
Black/Dark violet (aka "Antazonit", "Stink Spat"): thorium, uranium;
Between Cyan and Blue: pyrite;
Green (not Lime, darker): lead;
Between Pink and White: chrome;
...BTW Stink spat may actually stink - it may emit dark particles (smoke) and once broken have chance to cast naucea to player.
Fluorapatite [Ca5(PO4)3F] - optional
Cryolite [Na3AlF6] - behaves the same as bauxite ore, difference in ore generation is up to you.
Fuels and oxydizers
I collect a list of some fuels and oxydizers from internet, but I'm pretty sure there is much more. Different combinations of them should give different output power, some of them can simply blow up or don't provide any effect at all, so it is most hard and creative part.Fuels:
Hydrogen [H] [GH2]
Liquid Hydrogen [LH2]
Nitromethane [CH3NO2] - can also be used in gas turbine.
Hydrazine [N2H4]
Hydrogen peroxide [H2O2]Oxydizers:
Oxygen [O2] [GOX] (colourless gas)
Liquid Oxygen [LOX] (transparent blue liquid)
Hydrogen peroxide [H2O2] - isn't it fuel?
Dinitrogen Tetroxide [N2O4] (colourless gas / orange liquid)
Nitric Acid [HNO3] (colourless - yellow cast)
Oxygen difluoride [OF2] (colourless - yellow cast)
Perchloryl fluoride [FClO3]
Perchloric acid [HClO4]
Fluorine [F2] (colorless gas)
Ozone [O3] (blue gas, indigo liquid)
Chlorine trifluoride [ClF3]
Chlorine pentafluoride [ClF5]
Tetrafluorohydrazine [N2F4]Jetpack mechanic
Uses two component rocket fuel: fuel itself and oxydizer. For some fuels enough oxygen in the air. Visually it be present as icon of jetpack with two tanks with windows: one tank displays fuel level and other displays oxydizer level. Jetpack also uses electronic control unit (ECU) to mix fuel and oxydizer. ECU requires energy, visually can be displayed as usual electric item charge bar at bottom of icon. So there is three bars in one icon and three parameters that should be met to fly.
Some fuels are cryogenic liquids so tanks should be strong enough to hold them, e.g. it should use appropriate materials for crafting.
You may take jetpack in hand and right click to open it's gui. There is probably should be some advanced stuff but I'm not sure what exactly. Maybe something that allow to change it's control scheme that I already suggested here + info about current fuel/energy level.Optionally:
Blast Proof Leggings - initially enchanted to Blast Protection I. If player wears leggings without any Blast Protection enchantment then jetpack should turn player into fire.
Pilot Cap - Leather Cap + Glasses from Clear Fluorite. Not sure about purpose.
or Pilot Helmet if you prefer more fancy version. -
Could you add a "third rail" block, like what is used in the New York and similar rail system, that has a slightly worse loss then the tracks but it means that you don't have to rip up your current tracks?
A third rail block that had a VDroop of 3EU/b would be quite handy, would allow electrification of already setup rail systems, (Up to 2 tracks) and be a bit more expensive than proper dedicated E-Rail
You know what? I may rip electric rails and replace it with those 3rd rail blocks, it will be automatically compatible with all rails that are based on minecraft rails, besides it allow to decide what cable to place under it to power them.
And I probably may use the same technique to make Maglev rails... really interesting concept, but I need to think about it.
-
Now you should add Electric minecarts that consumes the energy from the rail network and travels faster than RC hi-speed rails, maybe twice as fast than it?
+50% faster than HS should be enough, but only when HS Rails are used as component.
Energy loss on electric rails should be reduced for balance reasons.
Agreed.
This is electricity! Come on guys, this is IC2. We could call these rails Maglev Rails when used with the electric carts.
Be honest, none of the carts have wheels that are moving, let alone that there are no visible wheels at all.
Well, I don't have legend on how this rails works, I thought of something like railgun effect, but it probably should permanently cook passenger. But Maglev rails is definitely more interesting and it uses copper coils instead of directly contact to train. I need to think about it.
It is not 1 EU/block consumption, but LOSS, aka if you have a 1000 long rail, only 1048 EU of 2048 will reach at the last rail, wasting tons of energy.
IC2 internals actually processes cable part before machine part, so it actually consumes up to 21 EU per packet, e.g. it takes 1 EU (cable part) before give packet to rails itself (machine part).
There is also way to stripe electric rails with standard and feed each part of electric from fiber cable, so you need a lot of fiber cable but it will be more economic about EU. Uhm need to upload screenshot.
There is also trick: if cart is not empty and it reaches certain speed, then it will not loose speed and potentially may travel for infinite distance. So you may put about 64 electric rails and then place usual for whatever distance you need. I took boost code from minecraft powered rails so same trick is true for them too. -
License:
This addon is provided 'as is' without any warranty. Author of this addon is not responsible for any harm that can occur from using of this addon, you use it at you own risk.Description:
Adds two versions of electric rails: with wooden and stone railbeds. Both of them:- Consume 1 EU/t to boost cart;
- When powered, harm mobs and players that walking across them;
- Have "internal accumulator" of 20 EU;
- Have same electric loss rate as uninsulated HV cable (1 EU/block);
- Have same maximum throughput voltage as uninsulated HV cable (2048 EU);
- Rails with stone railbed allows to move 25% faster.
Crafting recipes depends on whether there is RailCraft installed or not:
Electric Rail:
1x Standard Rail;
1x HV cable (uninsulated);Electric Track:
6x Electric Rail;
1x Wooden Railbed;OR
1x Track;
1x HV cable (uninsulated);Advanced Electric Track:
6x Electric Rail;
1x Stone Railbed;There is no "Electric Rail" item for vanilla, it is made only for RailCraft compatibility.
Electric Track:
1x Rail;
1x HV cable (uninsulated);Advanced Electric Track:
6x Refined Iron;
3x Stone Slab;
Example on how to power them:
^ You may use any full 1m solid blocks as well, Transformers and BatBoxes will work too, just make sure you face them at right direction.Statement for modpacks: you are free to include this addon into modpacks.
-
Electric rails which have chunkloading capability (when receiving energy and a minecart is above it) ?
No, I think frequent chunk forcing/unforcing is bad practice. I not sure for real what it was cause but theoretically it will make MC chunk loader jump from side to side and swap chunks from/to disk. However I currently don't know on what is difference between chunk loading for block and entities, maybe it is ok.
Well with the current setup of the network anchor i could see running a cable over the train line to simulate electric rails. Everything would be chunk loaded and the Power use would grow based on the size of the rail network.
You hit the point, it is like powered red stone/golden rails but consuming EU to boost cart + conduct power by itself like normal cables, so you have choice to use rails alone or stripe normal rails and electric so you can power them with more lossless cable + electrocute livings that walking on them, e.g. it like a subway rails, with one thing - there probably should be some kind of uhm... electric locomotive instead of directly boosting carts.
As they are will work as ElectricTile it will be automatically compatible with NetworkAnchor. It is probablye not as effecient as chunk loading cart but if you correctly organize tunnel you can put there also pipes and other transport stuff so you get pretty nice arterial... sometimes I recall that minecraft is also a building game. )) -
So... as you may have noticed I had a bit of a thought.
A sort of, coding challenge you could say?
I propose your chunk loader, that sits in a minecart (If railcraft is installed) scans the size of the train and then loads chunks larger than the train size (With a separate configurable EU usage) and can be loaded in a similar way to a MFSU cart.
Failing that, a 3x3 loader in a minecart that uses EU would also be pretty awesome.
Hmm, what's about electric rails?
-
Gold? Rare? Dude, I have more Gold than IRON. I want to get rid of all the Gold I have. That Stuff is worthless even though its being used in Electrum for all my Circuitry (Well, I'm low on Silver so I cant produce much Electrum).
Well, then it is another reason to use it in solars.
Seriously, I have opposite situation, e.g. I spend gold on other addons, bit by bit, but as result I have less gold than silver. Besides it is sometimes hard to find it if you not using auto-mining tools. -
Coal dust is pointless =P
It should be replaced by copper (plates) as it is one of possible metals used alongside a layer of SiO2Copper is pretty corrosion metal, especially when in form of thin films. AFAIK nano-technology usually uses gold for making conductors inside chips, not for solars of course, but it can be much better in case of minecraft since gold is relatively rare, so using it will help to stop spamming solars.
-
Hmm, isn't the real quartz is actually a simple glass?
-
Just wanted to point this out:
I'm assuming this is your Quantum Pack mod not being installed, but you may want to delve into this a little...
Copy&paste not always work as expected. Rebuilded and reuploaded. Thanks for report.
-
Armored Construction Foam that have more hardness/blast resistance. Way to get is foamed iron bars or iron fences, e.g. it works completely the same as with cables but instead of cables will use iron bars or iron fences as core. It also will be nice if CF sprayer will work with iron bars or iron fences as with wooden scaffolding, e.g. use it's geometry to place foam.
Industrial Dryer/Heat Gun is electric tool that will heat area of CF, not just one, to make it harden faster. It may reduce internal counter of each CF block so it will work not instant like sand. In industrial scale using sand to harden CF is pain.