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Drawfox

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4,641

Thursday, March 9th 2017, 1:57pm

What I'm seeing is that good circuits (steam age recipe for MV circuits) requires gallium? Just curious, is gallium perhaps easier to obtain now?

No, it's a pain in the a**.
The only source before you can pulverize, is zinc ore, and I can't find any veins. And I already found 4 uranium, 4 beryllium, and 3 diamond veins attaching for it.

The good news, is that after you have a MV assembling machine, and a MV laser engraver, the cost drops radically.
I just wish it was easier before that.

I think is the diode that use it, and handcrafting you gain one per gallium dust vs 16 using a MV assembler. I think the manual recipe could make 4 at least. Or use tiny dusts or a substitute.

Wikipedia says that Galena was used initially because was cheap, if i am reading the right article. Could we have that option, too?

Blood Asp

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4,642

Thursday, March 9th 2017, 2:00pm

Already rebalanced the Gallium use in .29pre1 build. Somehow missremembered the sulfur vein having zinc, not the zinc containing spalerite...

Drawfox

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4,643

Thursday, March 9th 2017, 2:21pm

Thanks Blood, you're awesome.
Also, sorry, I forgot about GitHub. Do you prefer feedback here, or there?

And, can I download this version already, or someone can tell me how this recipe was changed, so I can tweak it?
I searched on GitHub, but I couldn't find it....

This post has been edited 1 times, last edit by "Drawfox" (Mar 9th 2017, 2:34pm)


Blood Asp

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4,644

Thursday, March 9th 2017, 2:45pm

Certainly on Github. Feedback here will be lost soon... Just always check if it is already there.

The pre builds are on OneDrive. Linked on the first post here. Because with them i only need to press build and it automaticly gets uploaded there. Jenkins is too anoying to set up and uploading it here or curse is always work.

Drawfox

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4,645

Thursday, March 9th 2017, 2:51pm

Oh, nice, thank you very much!

MauveCloud

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4,646

Thursday, March 9th 2017, 4:25pm

No, it's a pain in the a**.
The only source before you can pulverize, is zinc ore, and I can't find any veins. And I already found 4 uranium, 4 beryllium, and 3 diamond veins attaching for it.

Already rebalanced the Gallium use in .29pre1 build. Somehow missremembered the sulfur vein having zinc, not the zinc containing spalerite...

IDK what the previous recipes were, but with a fresh build from a GitHub download (customized to fix the negative-coordinate vein centers, since that hasn't carried over from the fix I made for the "experimental" branch), it still requires a little bit of gallium dust even for wafers to make diodes with, which is mainly obtained from purified zinc ore, and "zinc ore" (as opposed to sphalerite ore) is not available in mix veins, only small ores.

I asked here a few months ago if the small ores were really necessary, and didn't get an answer iirc, so after finding GT 5.10 to be too crash-prone to play into the electrical age (https://github.com/Blood-Asp/GT5-Unofficial/issues/940 is the most common crash at that point), I started a new 5.09.28 game with small ores disabled in WorldGeneration.cfg, but now I can see that was a mistake.

Drawfox

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4,647

Thursday, March 9th 2017, 10:03pm

Edit: Forget it, I was stupid, and downloaded the wrong file.
I blame my dog, that distracted me.

--------------------------
I tried to upgrade to Pre dev, but got an error:

Spoiler Spoiler

[18:50:34] [Client thread/ERROR]: Fatal errors were detected during the transition from CONSTRUCTING to PREINITIALIZATION. Loading cannot continue
[18:50:34] [Client thread/ERROR]:
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UC mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UC FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UC Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UC appliedenergistics2-core{rv2-stable-10} [AppliedEnergistics2 Core] (minecraft.jar)
UC CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
UC NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
UC ArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (_Archimedes-Ships-Mod-1.7.10.jar)
UC appliedenergistics2{rv2-stable-10} [Applied Energistics 2] (appliedenergistics2-rv2-stable-10.jar)
UC DynamicLights{1.3.5} [Dynamic Lights] (DynamicLights-1.7.10.jar)
UC DynamicLights_onFire{1.0.4} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar)
UC DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar)
UC DynamicLights_dropItems{1.0.7} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar)
UC DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.10.jar)
UC DynamicLights_mobEquipment{1.0.5} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.10.jar)
UC DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar)
UC DynamicLights_floodLights{1.0.1} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar)
UC DynamicLights_otherPlayers{1.0.7} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar)
UC DynamicLights_thePlayer{1.1.3} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar)
UC IC2{2.2.827-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.827-experimental.jar)
UC Forestry{4.2.16.64} [Forestry for Minecraft] (forestry_1.7.10-4.2.16.64.jar)
UC Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
UC Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar)
UC Railcraft{9.12.2.0} [Railcraft] (Railcraft_1.7.10-9.12.2.0.jar)
UE gregtech{MC1710} [GregTech] (gregtech-5.09.29pre-dev.jar)
UC Ic2Nei{1.0} [IC2 Nei Plugin] (IC2.Nei.Plugin.Version.1.1.0.jar)
UC RadixCore{2.1.3} [RadixCore] (RadixCore-1.7.10-2.1.3-universal.jar)
UC MCA{1.7.10-5.2.2} [Minecraft Comes Alive] (MCA-1.7.10-5.2.2-universal.jar)
UC NEIAddons{1.12.14.40} [NEI Addons] (neiaddons-1.12.14.40-mc1.7.10.jar)
UC NEIAddons|Developer{1.12.14.40} [NEI Addons: Developer Tools] (neiaddons-1.12.14.40-mc1.7.10.jar)
UC NEIAddons|AppEng{1.12.14.40} [NEI Addons: Applied Energistics 2] (neiaddons-1.12.14.40-mc1.7.10.jar)
UC NEIAddons|Botany{1.12.14.40} [NEI Addons: Botany] (neiaddons-1.12.14.40-mc1.7.10.jar)
UC NEIAddons|Forestry{1.12.14.40} [NEI Addons: Forestry] (neiaddons-1.12.14.40-mc1.7.10.jar)
UC NEIAddons|CraftingTables{1.12.14.40} [NEI Addons: Crafting Tables] (neiaddons-1.12.14.40-mc1.7.10.jar)
UC NEIAddons|ExNihilo{1.12.14.40} [NEI Addons: Ex Nihilo] (neiaddons-1.12.14.40-mc1.7.10.jar)
UC ReiMinimap{1.7.10} [Rei's Minimap] (Reis-Minimap-Mod-1.7.10.jar)
UC AS_UpdateCheck{1.1.6} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar)
[18:50:34] [Client thread/ERROR]: The following problems were captured during this phase
[18:50:34] [Client thread/ERROR]: Caught exception from gregtech
java.lang.NoSuchFieldError: dirt
at gregtech.api.util.GT_ModHandler.<clinit>(GT_ModHandler.java:70) ~[GT_ModHandler.class:?]
at gregtech.GT_Mod.<clinit>(GT_Mod.java:75) ~[GT_Mod.class:?]
at java.lang.Class.forName0(Native Method) ~[?:1.8.0_25]
at java.lang.Class.forName(Class.java:344) ~[?:1.8.0_25]
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:440) ~[forge-1.7.10-10.13.4.1614-1.7.10.jar:?]
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source) ~[?:?]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25]
at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25]
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) ~[guava-17.0.jar:?]
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) ~[guava-17.0.jar:?]
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) ~[guava-17.0.jar:?]
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) ~[guava-17.0.jar:?]
at com.google.common.eventbus.EventBus.post(EventBus.java:275) ~[guava-17.0.jar:?]
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212) ~[forge-1.7.10-10.13.4.1614-1.7.10.jar:?]
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190) ~[forge-1.7.10-10.13.4.1614-1.7.10.jar:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25]
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25]
at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25]
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) ~[guava-17.0.jar:?]
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) ~[guava-17.0.jar:?]
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) ~[guava-17.0.jar:?]
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) ~[guava-17.0.jar:?]
at com.google.common.eventbus.EventBus.post(EventBus.java:275) ~[guava-17.0.jar:?]
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119) [LoadController.class:?]
at cpw.mods.fml.common.Loader.loadMods(Loader.java:513) [Loader.class:?]
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208) [FMLClientHandler.class:?]
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480) [bao.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878) [bao.class:?]
at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25]
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25]
at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
[18:50:35] [Client thread/INFO]: [net.minecraft.client.Minecraft:func_71377_b:349]: ---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.


If anyone can help me, I'll be grateful.

This post has been edited 2 times, last edit by "Drawfox" (Mar 9th 2017, 10:09pm)


Chocohead

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4,648

Thursday, March 9th 2017, 10:31pm

I'm sure your dog definitely had something more important it wanted though ;)
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

Drawfox

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4,649

Friday, March 10th 2017, 1:00am

Well, must be true, your opinion for sure is NOT biased... =D

Drawfox

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4,650

Saturday, March 11th 2017, 1:13am

So, I am using the .29 dev, and was wondering, Is the Basic laser precision engraver practically useless now?
Also, to use the LV Basic Circuit Assembler, I need a MV Cutting machine, and a MV P.L. Engraver (to make the Integrated Logic Circuit), is that intended ?

4,651

Sunday, March 12th 2017, 4:30pm

After changing to 5.09.29pre found that my oil source suddenly changed from light oil to raw oil with same rate of extraction. Not that it's too bad, but wondering if someone had encountered same bug or it's just my savegame is corrupted?

4,652

Monday, March 13th 2017, 9:11am

It's not bug or save corruption. Its new system for configurable generation of underground fluids. Now there could be not only oils but any fluid.
Ideal Industrial Assembly (IIA) - my pretty hard modpack based on GT5.09 https://yadi.sk/d/y6jW8SH6mjuAV

4,653

Monday, March 13th 2017, 1:23pm

Even pockets of molten plutonium?

4,654

Monday, March 13th 2017, 2:35pm

Yep. And Helium-3 on the Moon by default.
Ideal Industrial Assembly (IIA) - my pretty hard modpack based on GT5.09 https://yadi.sk/d/y6jW8SH6mjuAV

4,655

Tuesday, March 14th 2017, 5:39pm

I have a strange problem. Mb you can help me?
I can't automate coal supply to Steel Large boiler.
Input bus doesn't take coal from anywhere.
I've tried conveyor module+chest, conveyor module + item pipe + chest, AE bus, IC2 item buffer, hopper + chest.
What am i doing wrong?
gregtech 5.09.27.

MauveCloud

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4,656

Tuesday, March 14th 2017, 6:26pm

I have a strange problem. Mb you can help me?
I can't automate coal supply to Steel Large boiler.
Input bus doesn't take coal from anywhere.
I've tried conveyor module+chest, conveyor module + item pipe + chest, AE bus, IC2 item buffer, hopper + chest.
What am i doing wrong?
gregtech 5.09.27.

Is the square of the input bus facing correctly to take input from those? I seem to recall finding that at some point, automated input from the other sides was disabled.

4,657

Wednesday, March 15th 2017, 2:26am

MauveCloud, ty =^_^= silly me

MauveCloud

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4,658

Friday, March 17th 2017, 6:12am

In my GT 5.10.40 world, I found a 394 L/cycle heavy oil source near my house, which should last me a while, but I could use some advice regarding the eventual depletion: at what point should I stop drilling and move to the next chunk? I'm guessing the rest of you don't normally (plan to) keep drilling all the way to depletion, since that would mean dipping into single-digits of liters per cycle just before it gets there.

Blood Asp

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4,659

Friday, March 17th 2017, 8:54am

My personal limit for oil pumping is ~200 L/cycle. The point where it takes more power to pump as you get back is close to 100 L/cycle. Lower than that is only reasonable if you badly need oil to make plastic and not for power.

YPXxiao

Unregistered

4,660

Friday, March 17th 2017, 1:59pm

Can I reprint this article?

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