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IC² Forum

IC2 Experimental builds: v2.0/2.1/2.2 (For Minecraft 1.6.4/1.7.2/1.7.10 → jenkins)
IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

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Shoutbox

[Today, 11:17am] Speiger: kk

[Today, 11:17am] GregoriusT: For the IC² Code it is impractical to copy it from a Video, one could more easyly decompile it to get the Source than to write it from a Video. But again, you should ask Player.

[Today, 11:15am] Speiger: Depends what i am working on. Am i allowed to show it or is that a case of releasing IC2 Code?

[Today, 11:15am] GregoriusT: It is much easier to just restart again, while I am at it. Improves Code quality in the end.

[Today, 11:15am] Speiger: GregoriusT i have a little question. I did plan to stream a little bit (not that soon but will come) and that would show IC2 code.

[Today, 11:13am] GregoriusT: All the Electrolyzer and Centrifuge Recipes will change too, due to a rather large improvement in the Material Component System.

[Today, 11:11am] GregoriusT: Or the Meta-Items, switching them from 1000 to 32000 is one thing, but imagine how many things, such as AE Stuff break when the Unification Target of everything changes

[Today, 11:08am] GregoriusT: For example the Frame Blocks. They depend on the System having only 1000 IDs, increasing the IDs to 32000 breaks them.

[Today, 11:07am] GregoriusT: So many Spaghetti alike references to the Material System, that a large bunch of changes to that System makes it unusable for many old things.

[Today, 11:06am] GregoriusT: I knew the Material System was everywhere, but I did not think that it was EVERYWHERE

[Today, 11:05am] GregoriusT: So in case 1.8 never gets stable, I will break within 1.7.10, even though I didn't want to do that.

[Today, 11:04am] GregoriusT: As in Savegame compatibility.

[Today, 11:03am] GregoriusT: And my new API broke so many old things, that I cannot keep compatibility with the older Versions of GT...

[Yesterday, 9:08pm] NinjaDecoy: Thanks a bunch! didnt tink i had the most recent version and i wanted to pick this back up again!

[Yesterday, 9:08pm] Arch: I just needed that. Thanks.

[Yesterday, 9:05pm] Chocohead: @NinjaDecoy: http://forum.industrial-craft.net/index.…9388#post179388

[Yesterday, 9:02pm] Arch: Thanks also SpawnX for the input. You all just convinced me to not do it and saved me some time.

[Yesterday, 9:00pm] NinjaDecoy: Hey, the download link for the Experimental builds arent working. are there any alternate links?

[Yesterday, 8:56pm] SpwnX: downloaded from anywhere, be it dropbox or mediafire

[Yesterday, 8:56pm] SpwnX: and drag n drop folders

[Yesterday, 8:55pm] SpwnX: I like to use multimc

[Yesterday, 8:31pm] Arch: I think I will just keep it private and avoid all this permission crap. Not worth it. Thanks again.

[Yesterday, 8:27pm] Speiger: I think thats why he asked which launcher.

[Yesterday, 8:27pm] Speiger: No problem. To answer that. Some Launchers are more used as others. It depends which people you want to call.

[Yesterday, 8:24pm] Arch: Speiger, thanks for the input.

[Yesterday, 8:23pm] Arch: Haha, depends which launcher ? Why would it be different on one launcher or another ?

[Yesterday, 8:20pm] Speiger: I would prefer a mediafire/dropbox download.

[Yesterday, 8:20pm] Chocohead: Depends which launcher

[Yesterday, 8:18pm] Arch: Would you rather download everything all in one file on Dropbox, or would you rather download it from a real launcher and have to download 2-3 mods by hand ?

[Yesterday, 8:17pm] Arch: Question to anyone. I'm making a pack. One of the most important mod refused to be included.

[Yesterday, 8:14pm] Speiger: Ok. Good to know

[Yesterday, 8:01pm] Chocohead: Your best chance to ask is on IRC, since Player seems to be there

[Yesterday, 7:53pm] SpwnX: uh, @player?

[Yesterday, 7:46pm] Speiger: Am i allowed to show it? Because it is not a really releasing of the code but people can read that if they look at it? ^^"

[Yesterday, 7:46pm] Speiger: A little question. I am thinking about streaming a little bit when i code. So people can see my progress (at some part). And there will be ic2 code seeable.

[Yesterday, 6:07pm] SpwnX: I hope you like my newest creation, the solar tower.

[Yesterday, 6:06pm] SpwnX: greg!

[Yesterday, 5:44pm] GregoriusT: Yup, it's down.

[Yesterday, 5:44pm] GregoriusT: Hello, person who reported something, what I don't know what it even could be using the Forum-Report Function.

[Yesterday, 5:43pm] DreamMasterXXL: IC2 Jenkins Site is down

[Yesterday, 5:19pm] CubeWrench202: hayo mr lehas

[Yesterday, 5:04pm] Mine_Sasha: hai

[Yesterday, 4:22pm] MrLehas: Hello

[Yesterday, 3:50pm] Mine_Sasha: Ooh, that anime, it's already on my to watch list ^^

[Yesterday, 3:49pm] Mine_Sasha: thx ^^

[Yesterday, 3:19pm] SpwnX: "Grisaia no Kajitsu" was it

[Yesterday, 10:51am] Mine_Sasha: Lol, feeling better BTW, gonna see a doctor today, also, what anime did you watched ? And I love Counter Strike ( source ), the best game for sniper battles :3

[Yesterday, 5:20am] SpwnX: "this sheep has been eaten by wolves" hrm

[Yesterday, 5:16am] Mensrea: how about a detective Horatio Caine mod? Horatio Caine will figure out the cause of death and conclude his investigations by making a witty comment, followed by donning of sunglasses

[Yesterday, 1:49am] SpwnX: If we had to deal with corpses everytime something is slaughtered... hmm... nah. too much trouble (to make it reality)

[Yesterday, 1:39am] SpwnX: not leaving traces behind makes death on MC seem like its nothing

[Yesterday, 1:34am] GregoriusT: Being subscribed to the best Redstoners on Youtube has its benefits in knowing all the Glitches.

[Yesterday, 1:33am] GregoriusT: This makes it look like Mobs disappearing, while they actually die a horrible death.

[Yesterday, 1:32am] GregoriusT: You mean in vanilla MC? I know one Bug where every Mob that walks against a wall glitches into the Floor, where it may or may not suffocates depending on what is being below.

[Yesterday, 12:17am] Mensrea: and yeah of course im talking about our loveable flan and his planes, trains and automobiles mod. the disapeering pocket vehicles are a feature, not a bug

[Yesterday, 12:16am] Mensrea: im sure theres a reason but im not privy to it

[Yesterday, 12:16am] Mensrea: greg i am mostly refering to animals in mc. anytime i have ever built a pasture they always slowly go missing. same with NPC's from the NPC mod. not caught in stone, or underground, just poof, gone

[Yesterday, 12:03am] SpwnX: (this would mean the ic2 one would also produce said values that the gt scanner already does, when there is a plant on the block)

[Yesterday, 12:03am] SpwnX: on empty cropsticks

[Yesterday, 12:02am] SpwnX: allow the cropnalyzer (and thus the portable scanner) to output fertilizer, hydration and weed-ex values

[Yesterday, 12:02am] SpwnX: sooo i got an actual suggestion here (for you too greggy if possible)

[Jan 27th 2015, 9:35pm] GregoriusT: Entities never disappear without a reason, they might just be crashing, or they suffer one of the MC1.8 Issues, which got fixed recently, but they never disappear without a reason.

[Jan 27th 2015, 9:34pm] GregoriusT: "suddenly disappearing as many entities tend to do", you are not talking about Flans Mods do you?

[Jan 27th 2015, 8:29pm] SpwnX: (thus requiring parking spots with NxM space

[Jan 27th 2015, 8:29pm] SpwnX: maybe turn them into tile entities when they're "parked" ?

[Jan 27th 2015, 8:24pm] Mensrea: im curious about whether multi-part vehicles would ever be possible in the game, and whether or not you could keep them from suddenly disapeering as many entites tend to do

[Jan 27th 2015, 7:59pm] SpwnX: thus, requiring an industrial techy behind it

[Jan 27th 2015, 7:58pm] SpwnX: eh. but I want vehicles that are realistically assembled and require proper fuel

[Jan 27th 2015, 7:50pm] Mensrea: flans mods have improved a good deal. vehicles mostly function as they should. still issues with how they are deployed though...

[Jan 27th 2015, 7:49pm] SpwnX: props if they are fast enough so we build roads (with basalt heh)

[Jan 27th 2015, 7:49pm] SpwnX: I think proper vehicles (even if they don't destroy each other) would be lovely

[Jan 27th 2015, 7:49pm] SpwnX: that would be lovely heh

[Jan 27th 2015, 7:45pm] Aroma1997: lol

[Jan 27th 2015, 7:34pm] Chocohead: You should add them into IC2 to fulfil the industrial war prophecy :P

[Jan 27th 2015, 6:34pm] Aroma1997: and you can build airplanes, tanks, walkers, etc

[Jan 27th 2015, 6:34pm] Aroma1997: yup

[Jan 27th 2015, 6:30pm] SpwnX: modular everything, from weapons to armor i guess

[Jan 27th 2015, 6:30pm] SpwnX: thats cool

[Jan 27th 2015, 6:25pm] Aroma1997: it's basically you build a robot in minecraft-style and then you battle with it. (like a shooter)

[Jan 27th 2015, 6:12pm] SpwnX: no idea whats that

[Jan 27th 2015, 6:05pm] Aroma1997: do you know that?

[Jan 27th 2015, 6:05pm] Aroma1997: I'm playing robocraft ARM

[Jan 27th 2015, 6:02pm] SpwnX: playing some FPS like CS:GO and garry's mod

[Jan 27th 2015, 6:02pm] SpwnX: gah, why do I always get negative. Ahem, I haven't been playing minecraft for a "long" time

[Jan 27th 2015, 6:00pm] SpwnX: and demotivated for several reasons including the ill

[Jan 27th 2015, 5:59pm] SpwnX: watching anime and procrastinating studies

[Jan 27th 2015, 5:59pm] Chocohead: Messing around with IC2 setups mainly

[Jan 27th 2015, 5:58pm] Aroma1997: so what are you guys doing?

[Jan 27th 2015, 5:54pm] SpwnX: when you click for details

[Jan 27th 2015, 5:54pm] SpwnX: and i'm sure those are because those are the files that changed on the 667 build

[Jan 27th 2015, 5:53pm] Chocohead: Yeah

[Jan 27th 2015, 5:51pm] SpwnX: so its the macerator, compressor, extractor and eletric furnace

[Jan 27th 2015, 5:50pm] SpwnX: i read "basic machinery"

[Jan 27th 2015, 5:42pm] Mine_Sasha: also hype for macerator processing time :D

[Jan 27th 2015, 5:41pm] Mine_Sasha: Back, feel better, again, no sissy ;P , but having an ear inflamation, stomach pain, sore throat, and headache is no fun, feeling a bit better though

[Jan 27th 2015, 5:41pm] Chocohead: Pretty sure it vapourises the stuff in the centre, but the edges often have dropped items

[Jan 27th 2015, 5:36pm] SpwnX: if it does the latter, i'd suggest a config to vaporization.

[Jan 27th 2015, 5:36pm] SpwnX: or it drops them as items

[Jan 27th 2015, 5:36pm] SpwnX: now something of that regard, does IC² nukes vaporize the blocks it explodes?

[Jan 27th 2015, 5:34pm] Chocohead: We can already configure the nuke explosion, so it'd make sense

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