You are not logged in.

IC² Forum

IC2 Experimental builds: v2.0/2.1/2.2 (For Minecraft 1.6.4/1.7.2/1.7.10 → jenkins)
IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

Dear visitor, welcome to IC² Forum. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.


[Today, 8:17am] Blaster: Chisel, Y U No have alt textures for Quartz...

[Today, 7:53am] Blockmaster139: Heh, me and zorn are already making a modpack like that ;)

[Today, 4:35am] Kazifilan36: haha

[Today, 4:31am] Blaster: That last part came out wrong... *insert evil laugh here

[Today, 4:29am] Blaster: FYI, a new screenshot for SRP has been posted here, you will not find it in the public map yet. Also, asside from balance, that puzzle is finished. 8@

[Today, 4:03am] Kazifilan36: Thank you,and I'll make sure of it! :)

[Today, 3:53am] SpwnX: whichever place you choose, good luck and hopefully it gets the popularity IC2 deserves :3

[Today, 3:34am] Kazifilan36: Or make an installer

[Today, 3:34am] Kazifilan36: Probably ATL Since they seem friendly for the most part

[Today, 3:33am] Kazifilan36: Ooh I'm not a supporter of FTB. So out on that.

[Today, 3:31am] SpwnX: and where do you plan to distribute that pack?

[Today, 3:24am] Kazifilan36: (in other terms, any mods you guys suggest go well with IC2, it's in)

[Today, 3:21am] Kazifilan36: Of course a couple other mods but not any other energy system to bring hassle

[Today, 3:21am] Kazifilan36: I do want to bring another IC2 pack in, recognizing IC2, with it's add-ons to follow

[Today, 3:20am] SpwnX: oh?

[Today, 3:19am] Kazifilan36: Well then. I got some good news then

[Today, 3:19am] SpwnX: custom modpacks are the way.

[Today, 3:19am] SpwnX: ah, if you mean a pack with all IC2 addons, i don't think you will find one.

[Today, 3:18am] Kazifilan36: But that's only covering some of the great add-ons this mod has to offer

[Today, 3:17am] Kazifilan36: I did check those

[Today, 3:17am] SpwnX: both are centralized around IC2 EU (actually GregTech)

[Today, 3:17am] Kazifilan36: They do have a lot of mods..

[Today, 3:17am] SpwnX: FTB 3rd party and ATL respectively

[Today, 3:17am] Kazifilan36: ._.

[Today, 3:17am] SpwnX: InfiTech and Beyond Reality are examples

[Today, 3:16am] SpwnX: especially FTB 3rd parties and ATL

[Today, 3:16am] SpwnX: there are

[Today, 3:13am] Kazifilan36: :) I mean centralized around the IC2 EU system pack.

[Today, 3:13am] SpwnX: i'm here to listen

[Today, 3:13am] SpwnX: try again then :P

[Today, 3:13am] Kazifilan36: Haha not what I'm trying to ask

[Today, 3:12am] Kazifilan36: Okay

[Today, 3:12am] SpwnX: you can find modpacks where IC2 is included though

[Today, 3:12am] SpwnX: i guess not?

[Today, 3:12am] SpwnX: official modpack?

[Today, 3:11am] Kazifilan36: Quite a question to ask, but there's still not an official IC2 modpack yet is there?

[Today, 2:57am] Blaster: I'm testing that version now.

[Today, 2:35am] SpwnX:…52ec4357cfbc95c

[Today, 2:34am] SpwnX: If you really need qcraft for 1.7.10...

[Today, 2:34am] SpwnX: I'm almost sure that "no method error" is pretty much why some mdos are not compatible with 1.7.2 and 1.7.10 at the same time.

[Today, 2:30am] Blaster: Due to it working (until now...) on 1.7.10, i assumed it was similar to other mods where the code wasn't affected by the changes in 1.7.10 wnen compared to 1.7.2

[Today, 2:22am] SpwnX: qcraft is for 1.7.2, btw.

[Today, 2:21am] Blaster: Glowstone block with essence of obsevation being placed next to a water source block, that is how the crash happened.

[Today, 2:19am] Blaster: 1.7.10

[Today, 2:09am] SpwnX: which version of MC are you using?

[Today, 1:50am] Blaster: Anyone know anything about qCraft and might be able to help with a crash log?

[Today, 12:30am] Blaster: Considering when you do the mission, it would have been the easiest. In perspective, one of the first things you'd have to get (in 1.4, on a skyblock) was 64 Grass blocks

[Today, 12:27am] Blockmaster139: Dragon egg easiest? ಠ⌣ಠ

[Today, 12:15am] Blaster: To give you a idea of a concept, the Dragon egg (with possible HEE installed would have been the easiest mission)

[Today, 12:11am] Blaster: Shrine Runner is just a carry over from the original map (which was FTB Insanity hard mode :D )

[Today, 12:10am] Blockmaster139: Is it based around Mystcraft? Maybe Gate Runner or World Runner would be better? I'm not seeing any shrines :P

[Today, 12:08am] Blockmaster139: Lemme check those screenies :P

[Today, 12:08am] Blockmaster139: That's odd, it gets to stage 2 relatively fast...

[Today, 12:06am] Blaster: Screenshots are now avaliable for Shrine Runner Parkour (If anyone wants to give it a better name, I'm all ears)

[Yesterday, 11:35pm] SpwnX: It doesn't have any special requirement, just take ages to grow.

[Yesterday, 8:03pm] Blockmaster139: Hey, how do you get Blazereed to the final stage of growth?

[Yesterday, 6:07am] SpwnX: i'm fine thanks

[Yesterday, 4:03am] Blaster: And Shrine Runner Parkour Alpha 0.0.1 is live (name still WIP)

[Yesterday, 3:50am] lilianacordoba: How are you SpwnX

[Yesterday, 3:47am] Blaster: Should note, I'm trying to get Shrine Runner Parkour Alpha version 0.0.1 up, it should be done when I can send the request to the server

[Yesterday, 3:09am] SatanicSanta: Retep sucks.

[Yesterday, 2:26am] Blaster: Why am I failing at my own puzzle...

[Yesterday, 1:56am] SpwnX: and greg's answer ^^

[Yesterday, 12:42am] Blaster: GG Xbony with that section of code.

[Sep 17th 2014, 11:42pm] Blockmaster139: We call it the HAYObox \o/

[Sep 17th 2014, 11:34pm] Blockmaster139: You seriously haven't seen this yet? xD

[Sep 17th 2014, 11:16pm] mr10movie: is this new? XD

[Sep 17th 2014, 11:16pm] mr10movie: this is cool

[Sep 17th 2014, 9:59pm] Ngar: or that a plunger could be used - may be the easyest (understandable) way

[Sep 17th 2014, 9:58pm] SpwnX: yup, i gotta ask greg for a fluid regulator

[Sep 17th 2014, 9:58pm] Ngar: but thanks!

[Sep 17th 2014, 9:57pm] Ngar: not realy professional and intentional (clean system design)...

[Sep 17th 2014, 9:57pm] SpwnX: or you add in more enough to make a recipe

[Sep 17th 2014, 9:56pm] Ngar: ok - thats was also my solution, but...

[Sep 17th 2014, 9:49pm] SpwnX: that will void it though.

[Sep 17th 2014, 9:49pm] SpwnX: yes Ngar, smack it with a wrench and place it back :P

[Sep 17th 2014, 9:47pm] Ngar: SpwnX, do you know how to get out a smal rest of liquid of GT machines (eg fluid solidifier or assembler)?

[Sep 17th 2014, 9:37pm] mrwoodof2: Shift + Ctrl for QSuit jetpack,and Shift + Space for hover mode

[Sep 17th 2014, 9:14pm] Blockmaster139: Press ALL the buttons! :P

[Sep 17th 2014, 9:12pm] SpwnX: i always did on trial and error for the Qsuit jetpack :P

[Sep 17th 2014, 9:09pm] Blockmaster139: I think it's shift+M for the QSuit jetpack

[Sep 17th 2014, 8:53pm] Dam: Ok I register it. mrwoodof2 how you do to fly with Quantumsuit chesplate alt + M only active nightvision of quantum helmet and do nothing just with the armor ?

[Sep 17th 2014, 8:53pm] Kazifilan36: Oh yeah I did notice that.

[Sep 17th 2014, 8:53pm] Kazifilan36: ?

[Sep 17th 2014, 8:40pm] mrwoodof2: Dam,you are right,that doesn't happen with Quantumsuit chesplate however it happens with regular jetpack

[Sep 17th 2014, 8:36pm] Dam: Ok, I will try to update my forge, lunch and register it after

[Sep 17th 2014, 8:34pm] Blockmaster139: Could be a bug, you should put it on the bug tracker

[Sep 17th 2014, 8:29pm] Dam: key config ? it is still alt + M to enable disabled. no gravity : It's like fly mod in creative, i do not go down automatically, I have to press shift and it is so slow to go down, bug ?

[Sep 17th 2014, 8:23pm] Ngar: look key config

[Sep 17th 2014, 8:20pm] Blockmaster139: No gravity? What do you mean?

[Sep 17th 2014, 8:11pm] Dam: Hello, Is the hover mode jetpack is buggy or is it just a feature to get no gravity with (change from build 615 to last 645) ?

[Sep 17th 2014, 8:00pm] Ngar: how I can take a smal rest of liquid out of GT machines (eg Fluid Solidifier), Punger and pipes don´t work

[Sep 17th 2014, 7:54pm] Ngar: Is there someone who knows something about liquid in GT machine?

[Sep 17th 2014, 7:39pm] mrwoodof2: That is awesome!

[Sep 17th 2014, 7:39pm] mrwoodof2: Really blockmaster?

[Sep 17th 2014, 6:07pm] Ngar: ah - i see, recipe with plastik is wrong, right is solder alloy (NEI lie)

[Sep 17th 2014, 5:59pm] Ngar: I tried differend direction, pipe-types,... receipe say 8V is ok (Basic Ass. has 32V)

[Sep 17th 2014, 5:49pm] Ngar: could someone give a tip?

[Sep 17th 2014, 5:48pm] Ngar: last versions, you fill water just with a pipe in it...

[Sep 17th 2014, 5:48pm] Ngar: hi, I have problem to put fluid (moltenPlastik) in GT 5.05.04 Basic Assembling Maschine - it doesnt accept it...

[Sep 17th 2014, 5:45pm] Blockmaster139: :3

[Sep 17th 2014, 5:45pm] Blockmaster139: power loss implemented player pls

[Sep 17th 2014, 5:42pm] SpwnX: and player is working on the energy network

[Sep 17th 2014, 4:45pm] Blockmaster139: I think Td is doing a huge overhaul of crops

[Sep 17th 2014, 4:30pm] mrwoodof2: Little Thunderdark/Player vacation?

[Sep 17th 2014, 1:28am] Blaster: Thanks

[Sep 17th 2014, 1:26am] Blockmaster139: Good luck on next week's review #Kappa

[Sep 17th 2014, 12:54am] Blaster: It was for analysis, but I'm surprised no one guessed what it was...

[Sep 17th 2014, 12:52am] Blaster: A new review is out, see what new Kick me sign I've stuck to myself this time...

[Sep 16th 2014, 7:46pm] Blockmaster139: I've had nothing of the sort :L But I do dedicate 512 permgen

[Sep 16th 2014, 7:24pm] RiemannLives: I think it is one of those two, or the interaction between them, causing it. Not such a big deal since the crash happens at long intervals though.

[Sep 16th 2014, 7:24pm] RiemannLives: our of curiosity, have you noticed any memory leaks (leading to OOM errors after 30 minutes - 2 hours) in the inventory screen when using NEI and WAILA?

[Sep 16th 2014, 7:22pm] Foghrye4: You are welcome.

[Sep 16th 2014, 7:21pm] RiemannLives: thanks

[Sep 16th 2014, 7:20pm] Foghrye4: RiemannLives, best look at Best update as often as possible.

[Sep 16th 2014, 7:18pm] RiemannLives: I've started running a 1.7.10 server for my friends using several mods (not as many as FTB) and just want to know where to check to keep abreast of changes and when to update.

[Sep 16th 2014, 7:17pm] Foghrye4: Greg, there is too many offtopic messages in your GT thread. I'm worried, didn't you noticed my message about lava cenrifuging, or just ignored it?

[Sep 16th 2014, 7:15pm] RiemannLives: Hi all, is the Public Releases subforum the best place to keep up to date on changes / progress to the experimental branch?

[Sep 16th 2014, 5:00pm] Shadowlife: (Or for Greg the 2,5 Milliards Dollar deal. Which block in which version of gregtech had this "mistake"? I dont find the mc version where I use it at the moment.)

[Sep 16th 2014, 4:59pm] Shadowlife: well, we'll see what the 2.5 billion dollar deal (I think) will bring us.

[Sep 16th 2014, 4:42pm] Blockmaster139: wait whut

[Sep 16th 2014, 4:42pm] Blockmaster139: ^^^^^^^

[Sep 16th 2014, 3:32pm] SirusKing: Usually they just give the original coding team more resources in exchange for a ton of profit.

[Sep 16th 2014, 3:32pm] SirusKing: Often when a large company buys a successful product, they don't change anything in worry of it becoming worse.

[Sep 16th 2014, 10:22am] Backdraft:

[Sep 16th 2014, 6:22am] Martititi: I just hope they will not forbid deobfuscating, I follow a modder that is doing this with some other coders to build a new mod loader.

[Sep 16th 2014, 6:21am] Martititi: Will they? I've heard about the buying but I did not know they would add a block.

[Sep 16th 2014, 5:38am] MistrX: What's the problem with Microsoft? They'll only add a clippy block

[Sep 16th 2014, 5:25am] Blaster: Bit of a Off topic, but has anyone else had a shot of the Smash 4 demo?

[Sep 16th 2014, 4:43am] Kazifilan36: ^

[Sep 16th 2014, 4:15am] SinusoidalC: @Blockmaster139,both RP3 and EE3 author said they will quit when Mojang being bought by Microsoft

[Sep 16th 2014, 2:22am] MistrX: Of the snapshot server :P

[Sep 16th 2014, 2:22am] MistrX: BACK FROM THE SHADOWS

[Sep 16th 2014, 2:22am] MistrX: WOOOO

[Sep 16th 2014, 2:02am] SpwnX: nope, no easy so far. GT is in beta, "hard" mode only.

[Sep 16th 2014, 1:37am] funman300: for 1.7.10

[Sep 16th 2014, 1:37am] funman300: I must be stupid or something but is there a quick way i can make gregtech easy mode?

[Sep 15th 2014, 11:47pm] Blockmaster139: Just helping someone who's making an addon

[Sep 15th 2014, 11:29pm] mrwoodof2: What he posted?

[Sep 15th 2014, 11:11pm] Blockmaster139: Player posted something, like, today :P

[Sep 15th 2014, 10:43pm] SpwnX: I am there, not just always playing

[Sep 15th 2014, 10:42pm] GregoriusT: But SpwnX is almost never there

[Sep 15th 2014, 10:42pm] SpwnX: and me n Greg at #kirara

[Sep 15th 2014, 10:41pm] SpwnX: you can find player, TD and me there

[Sep 15th 2014, 10:41pm] SpwnX: so, join #industrial-craft at choco

[Sep 15th 2014, 10:38pm] GregoriusT: No, let me "help" you like you do

[Sep 15th 2014, 10:38pm] SpwnX: wops, spamming the go button on a mobile is no good.

[Sep 15th 2014, 10:37pm] Chocohead: wow

[Sep 15th 2014, 10:37pm] SpwnX: congrats... Now let me correct my own mistakes :3

[Sep 15th 2014, 10:37pm] GregoriusT: In this case fixing your Doublepost

[Sep 15th 2014, 10:37pm] GregoriusT: See SpwnX, that is why two people shouldnt do the same thing at ocnce

[Sep 15th 2014, 10:35pm] GregoriusT: lol I removed the one Post and SpwnX the other

[Sep 15th 2014, 10:35pm] Chocohead: People actually use that?

[Sep 15th 2014, 10:35pm] GregoriusT: POOF

[Sep 15th 2014, 10:31pm] GregoriusT: Cause he is on during the Night DUH

[Sep 15th 2014, 10:31pm] Chocohead: I know that, it's just haven't seen him on the forums in the past few days

[Sep 15th 2014, 10:30pm] GregoriusT: He does Fastcraft

[Sep 15th 2014, 10:30pm] GregoriusT: He isnt gone

[Sep 15th 2014, 10:29pm] Chocohead: Where's Player gone though?

[Sep 15th 2014, 10:29pm] GregoriusT: Also SpwnX, 55 Hours are worth it, remember that people usually dont play for more than 5 Hours a day, so they are safe for 11 IRL Days. It could be worth doing right before getting warped.

[Sep 15th 2014, 10:28pm] GregoriusT: Lol just because Thunderdark works on the Crops doesnt mean he has quit :P

[Sep 15th 2014, 9:28pm] Blockmaster139: (while it's still relevant :P)

[Sep 15th 2014, 9:28pm] Blockmaster139: Guise no IC2 build in 5 days THUNDERDARK HAVE QUIT MODING!!1!1

[Sep 15th 2014, 5:33pm] Blockmaster139: probably not, but rumours are spreading faster than butter

[Sep 15th 2014, 5:27pm] mrwoodof2: Hi guys...minecrosoft makes something bad on mods?

[Sep 15th 2014, 4:57pm] Blockmaster139: why not EE3?

[Sep 15th 2014, 3:55pm] SinusoidalC: well no RP3 and EE3 ever

[Sep 15th 2014, 3:36pm] Epic Lulz: *$2.5 billion

[Sep 15th 2014, 3:29pm] Epic Lulz: hopefully MS just lets Mojang operate as it is, and doesn't interfere with normal MC development or licensing stuff

[Sep 15th 2014, 3:28pm] Epic Lulz: $2.5M is surely a lot though

[Sep 15th 2014, 3:27pm] Epic Lulz: We can't say for now...

[Sep 15th 2014, 3:18pm] Backdraft: that's what you get, Minecraft community, for being assholes with the new EULA

[Sep 15th 2014, 3:17pm] Backdraft: but still, the game is doomed imo

[Sep 15th 2014, 3:17pm] Backdraft: though I can understand why Notch did it

[Sep 15th 2014, 3:16pm] Backdraft: half what they said is they have no idea what will happen

[Sep 15th 2014, 3:16pm] Backdraft: not for me though, I'm convinced they will inject their bullshit into the game, that's a matter of months

[Sep 15th 2014, 3:14pm] Blockmaster139: Jesus. But they did say a lot of stuff is staying the same. That's reassuring...enough...for now...

[Sep 15th 2014, 2:56pm] Backdraft: we're screwed \o/

[Sep 15th 2014, 2:56pm] Backdraft:…t-by-microsoft/

[Sep 15th 2014, 2:55pm] Backdraft: lel Microsoft bought Mojang

[Sep 15th 2014, 11:55am] SpwnX: Not worth it

[Sep 15th 2014, 11:55am] SpwnX: After testing, i found that the time of warp ward when you have 0 warp is 200 000 seconds, or 55hours.

[Sep 15th 2014, 10:16am] SpwnX: and testing time!

[Sep 15th 2014, 10:16am] SpwnX: its a huge number, but not infinite.

[Sep 15th 2014, 10:16am] SpwnX: i would say that it may not be infinite since you can't set an infinite time when you /effect

[Sep 15th 2014, 8:00am] Blockmaster139: Genius.

[Sep 15th 2014, 3:53am] GregoriusT: Well, stop talking to myself, what do you guys think about this Idea? Would it work out well? Is the Effect even infinite if you dont have any warp on yourself when bathing in it?

[Sep 15th 2014, 3:52am] GregoriusT: that poor guy who did the warp stuff lol

[Sep 15th 2014, 3:52am] GregoriusT: it can also only work in multiplayer since you need warp to actually get the bathing salts

[Sep 15th 2014, 3:49am] GregoriusT: but who dies and comes back, there is no respawning or something :P

[Sep 15th 2014, 3:49am] GregoriusT: since you would loose the effect on death

[Sep 15th 2014, 3:49am] GregoriusT: And if you dont die

[Sep 15th 2014, 3:48am] GregoriusT: ofcourse only if it actually lasts forever

[Sep 15th 2014, 3:48am] GregoriusT: so you could be safe with infinite warp forever

[Sep 15th 2014, 3:48am] GregoriusT: If then all the warp stuff is done the Effect wont decrease to adjust

[Sep 15th 2014, 3:47am] GregoriusT: If we assume that the effect is in the 1/0 area, it might be infinite duration

[Sep 15th 2014, 3:47am] GregoriusT: The Effect has the very precise timing of " **:** "

[Sep 15th 2014, 3:46am] GregoriusT: When the Warp Warding Effect of the Purification Bath of Thaaumcraft is applied to someone who has 0 Warp, how long is the duration of that Effect?

[Sep 15th 2014, 3:45am] GregoriusT: Now for some Theory Crafting.

[Sep 15th 2014, 12:26am] mrwoodof2: 216?Oh my...

[Sep 14th 2014, 9:32pm] Shadowlife: 216 mod installed on 1.6.4; I always keep finding new stuff xD

[Sep 14th 2014, 9:07pm] Blockmaster139: basically the new ones are better/more balanced, so use them

[Sep 14th 2014, 9:07pm] Blockmaster139: replaced

[Sep 14th 2014, 9:02pm] sideshowsam: I was meaning the old one. Do you know why it was removed? Or just replaced with the kinetic one?

[Sep 14th 2014, 9:01pm] Blockmaster139: If you mean the kinetic wind generator, use NEI/CraftGuide

[Sep 14th 2014, 9:01pm] sideshowsam: oh, I see thanks

[Sep 14th 2014, 9:01pm] Blockmaster139: been removed

[Sep 14th 2014, 8:58pm] sideshowsam: Can someone tell me the recipe for a windmill please? The wiki is not updated on it.

[Sep 14th 2014, 2:27pm] SpwnX: no idea

[Sep 14th 2014, 12:55am] Blockmaster139: Hey, does the Gravitool wrench work on Gregtech machines on 1.7.10?

[Sep 13th 2014, 1:49am] Blockmaster139: I think I last played with it in 1.1, it's pretty cool :)

[Sep 13th 2014, 12:45am] Chocohead: What is your opinion on Millénaire? I haven't played with it since beta 1.7.3, but it looks even cooler now that it did then

[Sep 12th 2014, 3:44pm] SirusKing: Mmm, delicious mixed oxides.

[Sep 12th 2014, 3:38pm] SpwnX: MOX is the way to burn it

[Sep 12th 2014, 3:38pm] SpwnX: you end up with surplus U238 after using all your U235 aswell

[Sep 12th 2014, 3:23pm] Blockmaster139: They give you more plutonium? How?

[Sep 12th 2014, 2:21pm] SpwnX: aswell more heat

[Sep 12th 2014, 2:21pm] SpwnX: plutonium breeding ^

[Sep 12th 2014, 1:45pm] Fungi: Gaining more plutonium.

[Sep 12th 2014, 1:41pm] fitnesstino: Hi all! 1 question: What is the sense of mox fuel rods?

[Sep 12th 2014, 2:36am] SpwnX: while it doesnt really bother me, it says i only moderate the suggestion forum :P

[Sep 12th 2014, 1:47am] imer: fixed it anyways

[Sep 12th 2014, 1:42am] imer: @SpwnX: I didnt touch anything

[Sep 12th 2014, 1:41am] imer: @Choco: Nah, dont think there is anything I can do really

[Sep 11th 2014, 11:40pm] Blockmaster139: GG Choco :P

[Sep 11th 2014, 11:12pm] SpwnX: also, i'm not in the "team members" page anymore imer.

[Sep 11th 2014, 11:11pm] SpwnX: it seems not

[Sep 11th 2014, 11:10pm] Chocohead: Oops, capital s. :Superfuel:

[Sep 11th 2014, 11:08pm] Chocohead: Wonder if imer sorted out smilies... :superfuel: that should/might work

[Sep 11th 2014, 9:59pm] Blockmaster139: I thought that works now :L

[Sep 11th 2014, 9:58pm] SpwnX: AdvMiner still needs a fix though (GT TE ores)

[Sep 11th 2014, 8:36pm] Chocohead: Good old Thunder making bug fix updates while working on crops at the same time :)

[Sep 11th 2014, 8:15pm] HanakoCZ: ok :) Some persons are addicted to have them :D

[Sep 11th 2014, 7:58pm] Thunderdark: let's see what I can do make crop survive but can promise nothing

[Sep 11th 2014, 7:42pm] HanakoCZ: @Thunderdark: Question for crops...will it be compatible with the crops already made, or they wont survive update?

[Sep 11th 2014, 7:39pm] Thunderdark: @Chocohead ok i will try to Reproduce

[Sep 11th 2014, 6:24pm] SpwnX: yesterday i had to slap a spambot too

[Sep 11th 2014, 12:34pm] kresto: Thank's it works. :)

[Sep 11th 2014, 12:29pm] kresto: I put water cells and it sucked water into tank on the right

[Sep 11th 2014, 11:09am] Blockmaster139: Wrench and replace the Canning Machine to get rid of the water in the output tank

[Sep 11th 2014, 11:09am] Blockmaster139: How did you get water into the second tank o_O

[Sep 11th 2014, 9:16am] imer: Thought those were gone

[Sep 11th 2014, 9:16am] imer: Huh, just murdered a Spambot

[Sep 11th 2014, 8:33am] Fungi: Hayo!

[Sep 11th 2014, 8:33am] Fungi: I think there is a spambot on general discussion.

[Sep 11th 2014, 6:56am] Fungi: Hayobox

[Sep 10th 2014, 11:46pm] kresto: As you can see.

[Sep 10th 2014, 11:39pm] master801: We have a shoutbox now? :D

[Sep 10th 2014, 11:19pm] kresto:….17.21.png.html

[Sep 10th 2014, 11:09pm] kresto: i put one fluid ejector to pupm andi it pumped water to canning machine, but when i put the CF Powder and CF Sprayer to CM and set fluid enrich still nothing hapened

[Sep 10th 2014, 11:06pm] Blockmaster139: Make sure it's adjacent to the Canning Machine too

[Sep 10th 2014, 11:06pm] Blockmaster139: You need one or it won't eject

[Sep 10th 2014, 10:54pm] kresto: No I don't

[Sep 10th 2014, 10:30pm] Blockmaster139: Do you have a fluid ejector upgrade in the pump?

[Sep 10th 2014, 10:09pm] kresto: CF Powder*

[Sep 10th 2014, 10:09pm] kresto: I want to fill CF Sprayer with CM Powder.

[Sep 10th 2014, 10:08pm] kresto: Can sb help me? I have problem with Canning Machine. I connected CM with Pump but water don't want to fill left chamber in CM. I tried all configuration of connetctin CM with Pump but it doesn't work.

[Sep 10th 2014, 10:06pm] kresto: hey

[Sep 10th 2014, 9:29pm] HanakoCZ: If they just disappear, some sort of farmers will gonna kill me, if I dare to update :D

[Sep 10th 2014, 9:29pm] HanakoCZ: @Thunderdark: Question for crops...will it be compatible with the crops already made, or they wont survive update?

[Sep 10th 2014, 9:23pm] Blockmaster139: That's because you aren't already a multi-millionaire :P

[Sep 10th 2014, 8:52pm] zorn: Id take the 2 billion and run. :)

[Sep 10th 2014, 7:19pm] HanakoCZ: And being able to make the window bigger would be also good

[Sep 10th 2014, 7:17pm] HanakoCZ: There should be some delete of old posts (or archive) , because now, there is just f**** a lot of them :D

[Sep 10th 2014, 6:08pm] SpwnX: how?

[Sep 10th 2014, 6:06pm] SinusoidalC: Greg you lets me remind SteinsGate......

[Sep 10th 2014, 6:03pm] SinusoidalC: What did you all think about Microsoft buying Mojang thing?If this come true,RP3 and EE3 is no more.

[Sep 10th 2014, 4:47pm] Blockmaster139: The whole kerfuffle smells of rumour and no fact

[Sep 10th 2014, 3:33pm] Ultimoos: I hope so too. They are all bathing in money at this point, additional 2B would not make a difference

[Sep 10th 2014, 3:32pm] Sinnaj63: Nah, Notch won't sell, and it's jusr rumors anyway.

[Sep 10th 2014, 3:31pm] Ultimoos: We might finaly stop fearing about new version of MC coming out

[Sep 10th 2014, 3:29pm] Sinnaj63: Uhh! Something new! The fabled chatbox! Does that mean Greg also added Stargates?

[Sep 10th 2014, 3:29pm] Ultimoos: It allll returns to nothing. It keeps on tumbeling down, tumbeling down, tumbeling dooown!

[Sep 10th 2014, 3:27pm] Ultimoos:…t/1100-6422220/ Shitstorm of the century incoming

[Sep 10th 2014, 3:17pm] SirusKing: shit i forgot to sed dropbox link to player

[Sep 10th 2014, 1:57pm] tsbardella: Please Greg I am about to cry seriously I have to get back to work and this is killing me what are you going to do?

[Sep 10th 2014, 1:46pm] SpwnX: sometimes i'm miscalled that

[Sep 10th 2014, 1:46pm] SpwnX: i should have said SPOON then

[Sep 10th 2014, 1:44pm] GregoriusT: Owww, you ruined it. You were supposed to come and say SPOON. Then I would have said FORK. and after that another one whould have come to say "Have a SPORK". But now it is wasted effort in Jokes.

[Sep 10th 2014, 1:27pm] tsbardella: what does Greg think of the MineSoft story?

[Sep 10th 2014, 1:05pm] Blockmaster139: This just in: Greg forks Vexatos :P

[Sep 10th 2014, 1:04pm] GregoriusT: FORK!

[Sep 10th 2014, 1:04pm] GregoriusT: Well then

[Sep 10th 2014, 1:03pm] GregoriusT: Oh wait, I hate Spoons, can I be the Fork Guy?

[Sep 10th 2014, 1:03pm] GregoriusT: SPOON

[Sep 10th 2014, 12:06pm] Vexatos: Pastry fork!

[Sep 10th 2014, 10:14am] SpwnX: and improve EU:RF and EU:FZ

[Sep 10th 2014, 10:14am] SpwnX: so EnetBridge can remove (after BC does the full transition) the MJ support

[Sep 10th 2014, 8:39am] SinusoidalC: BC is using RF now,so there's no more MJ to EU or EU to MJ.

[Sep 10th 2014, 5:28am] sideshowsam: disregard that question, I found out what I did

[Sep 10th 2014, 5:26am] sideshowsam: Anytime, I craft an IC2 item and try to grab it, my MC crashes. What am I doing wrong?

[Sep 10th 2014, 4:20am] Player: download the forge installer from, run it, put the ic2 jar in the mods folder, done ;)

[Sep 10th 2014, 4:06am] sideshowsam: Is there a "How to" guide for setting up an IC2 server?

[Sep 10th 2014, 12:51am] Blockmaster139: There's also PortableJim's update of PowerConverters. Not sure if it's 1.7 though

[Sep 10th 2014, 12:51am] Blockmaster139: ENetBridge works for EU > MJ but not the other way. The plus is that you don't need a converter, you can directly use IC2 cable

[Sep 10th 2014, 12:42am] Maximax: and from BC to IC2 as well...

[Sep 10th 2014, 12:41am] Maximax: Hey, does somebody know a good Addon/Plugin/Mod to convert IC2 Energy to BC Energy?

[Sep 9th 2014, 10:10pm] Player: done, see wiki forums thread :D

[Sep 9th 2014, 6:04pm] SirusKing: Oh, nope, I don't, you added another block i missed :p

[Sep 9th 2014, 5:56pm] Chocohead: That'd be nice Player :)

[Sep 9th 2014, 5:55pm] SirusKing: talking of which I have a fair few for updating

[Sep 9th 2014, 5:55pm] SirusKing: i heard textures

[Sep 9th 2014, 5:54pm] Player: hmm i could possibly add a command to dump them quickly ;)

[Sep 9th 2014, 5:42pm] Fungi: Yeah, 3D textures would look good.

[Sep 9th 2014, 5:20pm] Blockmaster139: 3D textures pls, block faces are fugly

[Sep 9th 2014, 4:35pm] Chocohead: Wiki navbox is at a cross road. Do we keep 16x16 front face textures, crushed 32x32 front face textures, or crushed 32x32 3D block textures?

[Sep 9th 2014, 2:56pm] SirusKing: Also next time, us a free to use lyrics website.

[Sep 9th 2014, 2:56pm] SirusKing: No.

[Sep 9th 2014, 1:13pm] Kane Hart:…ong-with-lyrics

[Sep 9th 2014, 12:00pm] Vexatos: Heh

[Sep 9th 2014, 6:57am] Fungi: Okay

[Sep 9th 2014, 5:34am] SpwnX: o/

[Sep 9th 2014, 12:41am] Blockmaster139: (o.o)/

[Sep 9th 2014, 12:16am] inucune: o.o

[Sep 8th 2014, 9:20pm] Player: It's the server's timezone

[Sep 8th 2014, 7:31pm] Fungi: Why amsterdam?

[Sep 8th 2014, 7:10pm] SirusKing: sneaky dutch

[Sep 8th 2014, 7:10pm] SirusKing: Oh, it does, it was just set to amsterdam. huh.

[Sep 8th 2014, 7:09pm] SirusKing: Does this site not account for daylight savings?

[Sep 8th 2014, 7:09pm] SirusKing: why does it say 8pm for me when it is 7pm

[Sep 8th 2014, 7:08pm] SirusKing: hang on

[Sep 8th 2014, 7:08pm] SirusKing: err

[Sep 8th 2014, 6:41pm] Blockmaster139: Does anybody know why EnderStorage doesn't work on servers? :L

[Sep 8th 2014, 5:57pm] SpwnX: HAYO

[Sep 8th 2014, 5:10pm] Blockmaster139: HAYO everybody! o/

[Sep 8th 2014, 4:43pm] SinusoidalC: for now I'm playing a changed json and libraries forge 965 made by myself with all libraries got updated to the last useable version,just for fun to do that

[Sep 8th 2014, 4:41pm] SinusoidalC: I got some sort like this before but in vanilla without mod,but with a changed json forge it runs fine(I was fine before I started changing json,strange effect)

[Sep 8th 2014, 3:29pm] Player: try starting with -Dforge.force.NoStencil=true

[Sep 8th 2014, 2:29pm] malcanteth: "1286: Invalid framebuffer operation" thanks, now I can google it.

[Sep 8th 2014, 2:19pm] RawCode: launcher log stored inside appdata.minecraft forge log inside version subfolder

[Sep 8th 2014, 2:19pm] RawCode: provide application log

[Sep 8th 2014, 2:14pm] malcanteth: Clean install, no chance to do it wrong.

[Sep 8th 2014, 2:08pm] RawCode: answer is "you installed forge wrong"

[Sep 8th 2014, 2:07pm] RawCode: there is joke with exactly same meaning about broken cell phone and its photo provided to workshop

[Sep 8th 2014, 1:42pm] malcanteth: Can anyone help me? Whenever I start 1.7.10 foge i get this: (no mods installed, just latest forge).

[Sep 8th 2014, 1:18pm] SpwnX: ^ install the above

[Sep 8th 2014, 1:08pm] Fungi: Do you have NEI installed?

[Sep 8th 2014, 11:44am] dhrsantan: how do I make a windmill?

[Sep 8th 2014, 7:44am] SpwnX: go to #sponge

[Sep 8th 2014, 7:44am] SpwnX: and i'm not the one to discuss that

[Sep 8th 2014, 7:44am] SpwnX: it wont be a clean room thing, from what i can see

[Sep 8th 2014, 7:39am] RawCode: ever if you call packets in different manner, if chat packet have header of 16 bytes and data terminated by special sequence, you implementation will be exactly same and will violate mojang IP

[Sep 8th 2014, 7:37am] RawCode: no matter how people are smart and how much time wasted on website\faq server must implement protocol and protocol still proprientary and belong to mojang

[Sep 8th 2014, 7:36am] RawCode: not expecting work on internals to start before mcp post viable version of sources to tap implementation from

[Sep 8th 2014, 7:35am] RawCode: its only a beautiful tale about how things will go, there is no single line of "clean room code" yet

[Sep 8th 2014, 7:28am] SpwnX: check the "learn more" thing

[Sep 8th 2014, 7:28am] SpwnX: lots of known people are working on it

[Sep 8th 2014, 7:27am] SpwnX: and they made a website (

[Sep 8th 2014, 7:25am] RawCode: if implementation do not have hook for chat, no matter what API is selected, chat event wont work

[Sep 8th 2014, 7:24am] RawCode: only implementation do matter, only method of injection and amount of hooks have any real effect

[Sep 8th 2014, 7:23am] RawCode: nobody on that channel do understand what API means

[Sep 8th 2014, 4:13am] SinusoidalC: somebody made a patch for forge on java8u20,and one of my tested that can be patched on cauldron

[Sep 8th 2014, 4:12am] SinusoidalC:…atibility-patch

[Sep 7th 2014, 5:42pm] Ultimoos: So we might finaly get a proper platfor for both client and server side modding needs

[Sep 7th 2014, 5:41pm] Ultimoos: Now instead of various projects we have finaly ONE with close relation to forge that will be made from scratch

[Sep 7th 2014, 5:40pm] Ultimoos: I think this whole drama will only turn in everyones favor

[Sep 7th 2014, 3:11pm] SpwnX: and they're working on "Sponge" (

[Sep 7th 2014, 2:19pm] RawCode: survey is joke, they want lua but forgot about c#

[Sep 7th 2014, 2:12pm] RawCode: no

[Sep 7th 2014, 1:15pm] SpwnX: did you join ?

[Sep 7th 2014, 1:01pm] SpwnX: then log in using said credentials

[Sep 7th 2014, 1:01pm] SpwnX: using whichever email and password you have

[Sep 7th 2014, 1:00pm] SpwnX: then you register an account

[Sep 7th 2014, 1:00pm] SpwnX: /nickserv

[Sep 7th 2014, 12:59pm] RawCode: you need to be identified with services

[Sep 7th 2014, 12:54pm] SpwnX: said channel is #nextstep as i mentioned before

[Sep 7th 2014, 12:54pm] SpwnX: never used IRC before?

[Sep 7th 2014, 12:53pm] SpwnX: or using the web client at

[Sep 7th 2014, 12:53pm] SpwnX: hexchat for example

[Sep 7th 2014, 12:53pm] SpwnX: using an IRC client

[Sep 7th 2014, 12:53pm] RawCode: how can i join that "channel"

[Sep 7th 2014, 12:52pm] SpwnX: and check what they're doing

[Sep 7th 2014, 12:52pm] SpwnX: you should join the irc channel

[Sep 7th 2014, 12:52pm] SpwnX: not really few

[Sep 7th 2014, 12:52pm] RawCode: and all this consume insane amount of time, i dont see how few personst without access to source going to do it

[Sep 7th 2014, 12:51pm] SpwnX: i just said i'm a regular user, i don't understand that :P

[Sep 7th 2014, 12:50pm] RawCode: bindtomethod strategy that granted power to bind handler from hosting type, not from "plugin manager"

[Sep 7th 2014, 12:50pm] RawCode: i working on similar project but for rimworld, i decided to take step forward and implement ability to change intenrnals, like Internal level handler that given power to invoke other handlers

[Sep 7th 2014, 12:49pm] SpwnX: and they're leaning towards Forge+pluginAPI (based on spout?)

[Sep 7th 2014, 12:48pm] SpwnX: i'm just a regular user

[Sep 7th 2014, 12:48pm] SpwnX: you say, i don't know :3

[Sep 7th 2014, 12:48pm] RawCode: actually its possible to implement "some" of features in hours to days, like chat event or blockchange event, but every single event will take ages to implement

[Sep 7th 2014, 12:47pm] SpwnX: and see if they agree with you :)

[Sep 7th 2014, 12:47pm] SpwnX: tell them that

[Sep 7th 2014, 12:46pm] RawCode: spout is mod over bukkit, it may not run alone

[Sep 7th 2014, 12:17pm] SpwnX: #nextstep has more information

[Sep 7th 2014, 12:17pm] SpwnX: they're considering Spout rawcode

[Sep 7th 2014, 12:03pm] RawCode: again same shit as on bukkit, both cauldron and spigot use bukkit code, they can't just reimplement everything in single day and post 180th version

[Sep 7th 2014, 8:44am] SpwnX: "welcome to the internet"

[Sep 7th 2014, 7:23am] Blaster: Never in my life did I think I'd have to debate with a troll over economics...

[Sep 7th 2014, 4:50am] SinusoidalC: The End of Bukkit Type of Cauldron

[Sep 6th 2014, 7:31pm] SpwnX: *pokes chocohead*

[Sep 6th 2014, 7:21pm] SpwnX: some people may not like that:…ad&threadID=502

[Sep 6th 2014, 7:18pm] SpwnX: asking for release dates is something you shouldn't do, even indirectly :P

[Sep 6th 2014, 7:18pm] SpwnX: btw

[Sep 6th 2014, 7:17pm] mrwoodof2: i see...

[Sep 6th 2014, 7:17pm] SpwnX: in 1.8

[Sep 6th 2014, 7:17pm] SpwnX: since forge may integrate bukkit-esque functions

[Sep 6th 2014, 7:16pm] SpwnX: AND the bukkit drama

[Sep 6th 2014, 7:16pm] SpwnX: specially because there isnt even forge

[Sep 6th 2014, 7:16pm] SpwnX: you wont see ic2 for 1.8 in months

[Sep 6th 2014, 7:13pm] mrwoodof2: well...1.8 has very cool stuff that i wanna try,however i dont like play without ic2

[Sep 6th 2014, 7:11pm] Fungi: Thought so. But why?

[Sep 6th 2014, 7:11pm] mrwoodof2: the port of ic2 to 1.8 will need so much time?

[Sep 6th 2014, 7:10pm] Pokute: Fungi: True, Mojang doesn't technically depend on Bukkit, but Mojang itself acts as if it does. :-)

[Sep 6th 2014, 7:08pm] SpwnX: and choco, hows the crashpack goin?

[Sep 6th 2014, 7:08pm] mrwoodof2: thanks choco for the resourcepack :)

[Sep 6th 2014, 7:03pm] SpwnX: a mix of forge + pluginAPI is very possible to happen

[Sep 6th 2014, 7:02pm] SpwnX: and more:

[Sep 6th 2014, 6:45pm] Fungi: Are you saying that Mojang depends on Bukkit?

[Sep 6th 2014, 6:24pm] Pokute: It's one of those completely legal but morally bankrupt cases where a company depends on an open-source code but does it's best to avoid helping it.

[Sep 6th 2014, 6:24pm] Pokute: With Mojang rescuing Bukkit they're signaling that it's important to them and are willing to put resources into it, but only when they can't have comminity members doing it for free.

[Sep 6th 2014, 6:15pm] Pokute: Mojang wants to control Bukkit as in keep it alive and healthy, but at the same time ignore it as much as possible. "We don't care about this project at all as long as you don't shut it down"

[Sep 6th 2014, 5:59pm] Thunderdark: to time only 1 Crop all other remove

[Sep 6th 2014, 5:54pm] Chocohead: How are the crops going TD? How many new types are we getting? ;)

[Sep 6th 2014, 4:43pm] Ultimoos: Well, honestly, who cares about bukkit? We do not use it anyway. It's only for vanilla servers.

[Sep 6th 2014, 4:31pm] hoho: they bought it to not have situations like this one. When they own it they can make sure no shuts the project down

[Sep 6th 2014, 4:03pm] SirusKing: Too lazy to code their own, better version i guess

[Sep 6th 2014, 4:03pm] SirusKing: why would mojang buy bukkit

[Sep 6th 2014, 3:02pm] Blockmaster139: Mojang buys Bukkit, old Bukkit dev throws hissy fit because it's not open source

[Sep 6th 2014, 3:02pm] Blockmaster139: yup :L

[Sep 6th 2014, 2:51pm] hoho: Is this some new drama again?…ecraft-plug-ins

[Sep 6th 2014, 2:27pm] Epic Lulz: ok thanks

[Sep 6th 2014, 2:26pm] Blockmaster139: in 1.7.10

[Sep 6th 2014, 2:26pm] Fungi: Yay!

[Sep 6th 2014, 2:26pm] Blockmaster139: should be

[Sep 6th 2014, 2:26pm] Epic Lulz: Does anybody know if buildcaft builders are fixed yet?

[Sep 6th 2014, 2:25pm] Blockmaster139: IC2 miners work on Gt ores now ^o^

[Sep 6th 2014, 2:24pm] Fungi: It was Imer who made this, right?

[Sep 6th 2014, 2:22pm] Chocohead: HAYOBox :P

[Sep 6th 2014, 2:19pm] CarbonBasedGhost: Ooh, shoutbox

[Sep 6th 2014, 11:36am] Blaster: Right now the 4 mods I don't have installed yet are Kingdom Keys, Portal gun, Starmine and no qCraft. After I get the instance working, i'll begin working on the tutorial world

[Sep 6th 2014, 11:36am] Blaster: They probably can, for me its a case of shit computer is shit

[Sep 6th 2014, 11:34am] SpwnX: may be tricky though

[Sep 6th 2014, 11:34am] SpwnX: it is sure that they can work together

[Sep 6th 2014, 11:34am] SpwnX: good luck on that

[Sep 6th 2014, 11:34am] SpwnX: i see

[Sep 6th 2014, 11:30am] Blaster: *aiming for Mechworks, not qCraft...

[Sep 6th 2014, 11:28am] Blaster: I'm aiming for 1.7.10. I will use qCraft if I have to (which I do because of invalid renders :( but I was aiming for qCraft because I think the drawbridges look cooler when they retract

[Sep 6th 2014, 11:22am] SpwnX: so, which MC version blaster?

[Sep 6th 2014, 11:22am] SpwnX: aswell as blocks that appear and vanish on your will

[Sep 6th 2014, 11:21am] SpwnX: and those would appear and disappear in a single RS pulse

[Sep 6th 2014, 11:21am] SpwnX: drawbridges can be achieved using qCraft

[Sep 6th 2014, 10:55am] Blaster: As to why, I'm starting a Metroidvania Parkour map

[Sep 6th 2014, 10:54am] Blaster: Yes but i'm adding in mechworks for drawbridges and Mechworks needs Tinkers

[Sep 6th 2014, 10:49am] Ultimoos: Isn't TiC just a weapon mod?

[Sep 6th 2014, 10:49am] Ultimoos: "Only what's needed", why would you need both TiC and GT?

[Sep 6th 2014, 10:49am] Blaster: Ah

[Sep 6th 2014, 10:46am] SpwnX: doublepost gone. And since Deep Oceans got implemented in vanilla

[Sep 6th 2014, 10:45am] Blaster: ... When did gravel spawn at the bottom of the ocean, replacing the sand? (also, double post is double due to transmit lag...)

[Sep 6th 2014, 10:43am] Blaster: "Sucsess, a brilliant sucsess" now to get the rest of the instance.

[Sep 6th 2014, 10:41am] Blaster: Test 2 is progressing now, nothing but whats needed (IC2, GT, Mantle, Natura and Tinkers) are loaded in (along with NEI and Waila...)

[Sep 6th 2014, 10:39am] SpwnX: :P

[Sep 6th 2014, 10:39am] Blaster: Sadly, maybe it might get updated to 1.7... maybe. Also the suicidal part was a joke Spwn... But my game did initially crash at the first test.

[Sep 6th 2014, 10:34am] SpwnX: its a freaking japanese mod for minecraft, nobody stood to pickup that thing

[Sep 6th 2014, 10:34am] SpwnX: also, there is no starminer for 1.7.10

[Sep 6th 2014, 10:33am] SpwnX: see "Beyond Reality modpack" on ATL

[Sep 6th 2014, 10:33am] SpwnX: any have managed to do it

[Sep 6th 2014, 10:33am] SpwnX: its not suicidal blaster

[Sep 6th 2014, 10:22am] Blaster: What i'm going to try may be suicidal. I'm going to try and run Tinkers and Greg Tech in the same instance...

[Sep 6th 2014, 9:16am] KasaiPk: it works for my now i just reinstall the mods

[Sep 6th 2014, 9:09am] Blaster: Trust me Kasai, I have a crap computer to run MC on aswell, I feel your pain

[Sep 6th 2014, 9:03am] Fungi: Okay

[Sep 6th 2014, 9:02am] Blaster: Right now I'm just checking for interest because I'm considering making one

[Sep 6th 2014, 9:01am] Blaster: Update to Java 8, your computer can't run those mods using its settings so, for simplicity's sake, update to Java 8 and use it to run MC.

[Sep 6th 2014, 8:56am] KasaiPk: that's the crash log from the multimmc

[Sep 6th 2014, 8:56am] KasaiPk:

[Sep 6th 2014, 8:51am] Fungi: 1. I don't think so. 2. Sure, I could give it a try.

[Sep 6th 2014, 8:43am] Blaster: Also, Fungi, 2 questions. 1. Starminer for 1.7.10, do you know if it exists. Also, would you play a Metroidvania Parkour map with mods?

[Sep 6th 2014, 8:42am] Blaster: Set your computer to its weakest ram settings (for windows 7, classic mode in personalization). I'd also instal Java 8 and use it to load Minecraft.

[Sep 6th 2014, 8:36am] Fungi: Hi

[Sep 6th 2014, 8:34am] KasaiPk: ive been waiting for 20mins :o

[Sep 6th 2014, 8:33am] Blaster: stuck could just mean that its taking a long time to load. Paitence is a virtue

[Sep 6th 2014, 8:33am] KasaiPk: im using the multimmc loader and it get stuck at the end

[Sep 6th 2014, 8:32am] Blaster: If one isn't there, then run your client until the game loads or crashes (whichever comes first)

[Sep 6th 2014, 8:26am] Blaster: There should be a crash report file in your root minecraft folder. Find the (i assume to be) latest one there

[Sep 6th 2014, 8:24am] KasaiPk: how do i grab a crash report of it

[Sep 6th 2014, 8:23am] Blaster: It looks like it was in the middle of loading, do you have a crash report you could PM me?

[Sep 6th 2014, 8:21am] KasaiPk:

[Sep 6th 2014, 8:21am] KasaiPk: blaster can you help me, ive updated the mods and it wont load

[Sep 6th 2014, 8:20am] KasaiPk: yeah

[Sep 6th 2014, 8:18am] Blaster: Question Kasai, would you play a Metroidvania esque Parkour map with mods?

[Sep 6th 2014, 8:16am] Blaster: I am, just filing a bug report/ feature request for Kingdom Keys

[Sep 6th 2014, 8:13am] KasaiPk: is anyone here

[Sep 6th 2014, 8:07am] Blaster: Until then, I've got a bug report for wehavecookies56 to write (enchantment conflict with Chocolate Quest and neither mod allows you to change enchantment ID's)

[Sep 6th 2014, 8:05am] Blaster: I can get cheet mode, but no spawning... Whatever I can live with creative mode.

[Sep 6th 2014, 8:04am] SpwnX: good luck :P

[Sep 6th 2014, 7:45am] Blaster: ... and yet it goes back to -1 but still works...

[Sep 6th 2014, 7:44am] Blaster: Deleting the configs defults to recepie mode (-1). Got it working by disabling lockmode

[Sep 6th 2014, 7:41am] SpwnX: fixed.

[Sep 6th 2014, 7:41am] SpwnX: wow, heptapost

[Sep 6th 2014, 7:41am] SpwnX: maybe delete NEI configs and let em regenerate?

[Sep 6th 2014, 7:40am] Blaster: Fun fact, lockmode=-1 is recepie mode along with 0, 1 is utility and 2 is cheet mode. But I've yet to enable switching between all three.

[Sep 6th 2014, 7:37am] Blaster: Progress, I made it to Utility mode...

[Sep 6th 2014, 7:34am] Blaster: Tried. My problem is that i'm locked into recepie mode. I can't change it. I thought the lock mode option in the .cfg would fix it

[Sep 6th 2014, 7:25am] SpwnX: and allow cheats

[Sep 6th 2014, 7:25am] SpwnX: try opening the world to LAN

[Sep 6th 2014, 7:18am] Blaster: In NEI's menu, I can't enable the option to activate cheet mode (or any of those icons for the matter)

[Sep 6th 2014, 7:18am] SpwnX: try messing with the setting

[Sep 6th 2014, 7:16am] Blaster: I know it does, I can't enable it no matter what I do.

[Sep 6th 2014, 7:13am] SpwnX: but NEI does allow you to spawn items

[Sep 6th 2014, 7:09am] Blaster: If they find all of the genes, they could get the qSuit boots and chestplate

[Sep 6th 2014, 7:07am] Blaster: A metroidvania style of item hunting would also be a good idea. I have Advanced Genetics installed in and I could hide genes around the map that the player could find

[Sep 6th 2014, 6:52am] Blaster: I'm just doing some tests atm with the electric Jetpack (just wish NEI would let me spawn in items, or go into cheet mode for the matter)

[Sep 6th 2014, 6:47am] Blaster: Charge pads might be more manageable in terms of charge as the problem with the helmet is whats to stop players from camping waiting for a full charge.

[Sep 6th 2014, 6:45am] Blaster: True (for the solar helmet), I'll need to add a check for day time in that world and put in a command block to ensure its always day there

[Sep 6th 2014, 6:43am] SpwnX: you use a chargepad.

[Sep 6th 2014, 6:43am] SpwnX: OR

[Sep 6th 2014, 6:39am] SpwnX: thats 90s of flight tho

[Sep 6th 2014, 6:39am] SpwnX: and use the elctric jetpack

[Sep 6th 2014, 6:38am] SpwnX: add a solar helmet to the player :)

[Sep 6th 2014, 6:38am] SpwnX: i mean the recharging

[Sep 6th 2014, 6:38am] SpwnX: ik a way to do that without adding new stuf

[Sep 6th 2014, 6:36am] Blaster: Is there a Hookshot mod for 1.7.10 that acts like the one in Chocolate Quest?

[Sep 6th 2014, 6:34am] Blaster: Indeed (maybe Greg could add a Jetpack that can only fly for 20 seconds but on the ground it recharges itself)

[Sep 6th 2014, 6:27am] SpwnX: (as in give only a few EU so you can only flight for a certain time)

[Sep 6th 2014, 6:27am] SpwnX: another "fun" thing would be jetpack with limited flight

[Sep 6th 2014, 6:27am] SpwnX: yeah thats good too

[Sep 6th 2014, 6:26am] Blaster: Another level theme could be a (late game) level where you have to use the Arcane Levitator to navigate (Jump onto air)

[Sep 6th 2014, 6:25am] Blaster: Starminer being a level theme idea

[Sep 6th 2014, 6:24am] Blaster: Of course. The idea is just a idea for now, but I was considering doing a Zelda esque parkour map where you get a new tool in spesific parts of the map to make the parkour more interesting

[Sep 6th 2014, 6:06am] SpwnX: since it has very fancy gravity stuff

[Sep 6th 2014, 6:06am] SpwnX: i only played starminer parkour as modded parkour

[Sep 6th 2014, 5:41am] Blaster: Question, who would play a Parkor map that used mods and had adventure map aspects?

[Sep 6th 2014, 4:09am] DC:: i dont know that it has changed actually

[Sep 6th 2014, 4:08am] DC:: is there a reactor planner type thing for how nuclear power currently works

[Sep 6th 2014, 4:08am] DispleasedScottie: this has replaced the bored thread it's a chatroom

[Sep 6th 2014, 2:04am] SpwnX: :'(

[Sep 6th 2014, 1:44am] SpwnX: chocoooo

[Sep 5th 2014, 11:59pm] SpwnX: it worked then :P

[Sep 5th 2014, 11:59pm] SpwnX: FTB launcher got silly and i had to transfer it to multimc

[Sep 5th 2014, 11:59pm] SpwnX: NP, take your time

[Sep 5th 2014, 11:59pm] Chocohead: Got it running on client, server's being silly. Little while longer.

[Sep 5th 2014, 11:56pm] SpwnX: how's it going choco?

[Sep 5th 2014, 11:09pm] SpwnX: also correct MC version (1.7.10)

[Sep 5th 2014, 11:08pm] SpwnX: since you seem to be using multimc

[Sep 5th 2014, 11:08pm] SpwnX: and is in the proper location aka "loader mods"?

[Sep 5th 2014, 11:08pm] SpwnX: are you sure IC is not disabled?

[Sep 5th 2014, 11:01pm] Maximax: Under "Mod options" I got "Test 1" , "Test 2", "DISABLED"...

[Sep 5th 2014, 10:59pm] Maximax: ... try it with 1208, just install it, and put the jar file into the mod folder... nothing start up...

[Sep 5th 2014, 10:46pm] Maximax: yep, install it... gona try it now with 1208...

[Sep 5th 2014, 10:42pm] SpwnX: and did you install forge properly?

[Sep 5th 2014, 10:41pm] SpwnX: update your forge to 1208

[Sep 5th 2014, 10:36pm] Maximax: a Question: Just put build 633 of IC Experimental with Forge into a clean MC --> nothing happend (IC wont start up). Bug?

[Sep 5th 2014, 9:12pm] SpwnX: HAYObox

[Sep 5th 2014, 9:12pm] SpwnX: ya, shoutbox!

[Sep 5th 2014, 8:59pm] Shadowlife: uhh. we have a shoutbox!

[Sep 5th 2014, 8:50pm] SpwnX: choco, did the ip change or somethin?

[Sep 5th 2014, 8:50pm] SpwnX: knock

[Sep 5th 2014, 8:35pm] Chocohead: ok, I'll go turn the server on ;)

[Sep 5th 2014, 8:34pm] SpwnX: sooo... what about playing more medievalcraft?

[Sep 5th 2014, 8:34pm] Chocohead: It's updated, but missing a bunch of textures, and a few links might need tweaking

[Sep 5th 2014, 8:34pm] SpwnX: and where is imer to give you the right rights for that :P

[Sep 5th 2014, 8:33pm] SpwnX: if yes i will copypaste it on the wiki's official navbox

[Sep 5th 2014, 8:33pm] SpwnX: Is it fully updated?

[Sep 5th 2014, 8:26pm] Chocohead: That should be the last easy to get items on the new wiki navbox:…te:Choco_Navbox

[Sep 5th 2014, 5:25pm] SpwnX: i mean "slightly"

[Sep 5th 2014, 5:25pm] SpwnX: GT veins are slightly bigger.

[Sep 5th 2014, 5:25pm] SpwnX: "basically"

[Sep 5th 2014, 5:24pm] Blockmaster139: It's basically like Railcraft's one but full ores instead of small :P

[Sep 5th 2014, 5:24pm] SpwnX: its way more profiting and entertaining to build transport systems to all your mines scattered all around

[Sep 5th 2014, 5:23pm] SpwnX: i recommend the GT one regardless

[Sep 5th 2014, 5:23pm] SpwnX: not that i know vexatos

[Sep 5th 2014, 5:23pm] SpwnX: ouch :|

[Sep 5th 2014, 5:01pm] Chocohead: Bad news Spwn, it seems IC1 adds too many items in, so that with medieval craft, it runs out :(

[Sep 5th 2014, 5:01pm] Vexatos: style*

[Sep 5th 2014, 5:00pm] Vexatos: Hmmm... Does GregTech have a mode for railcraft-stykle poor ore veins instead of normal ore gen?

[Sep 5th 2014, 4:22pm] Kane Hart: yeah :)

[Sep 5th 2014, 4:19pm] SpwnX: so you don't really have an extreme scarcity

[Sep 5th 2014, 4:19pm] SpwnX: those are scattered all around the world in single ore veins

[Sep 5th 2014, 4:19pm] SpwnX: there are small ores aswell

[Sep 5th 2014, 4:17pm] SpwnX: so i'm almost sure you can set a custom vein of lets say, orichalcum, for whatever mod uses it.

[Sep 5th 2014, 4:16pm] SpwnX: nearly all modded ores got added, but those are not enabled

[Sep 5th 2014, 4:16pm] SpwnX: and that is why there is a FUCKTON of ores

[Sep 5th 2014, 4:16pm] SpwnX: to do the more uncommon ores

[Sep 5th 2014, 4:16pm] SpwnX: also, there are "custom veins" that you can enable

[Sep 5th 2014, 4:15pm] SpwnX: and leave GT to do those

[Sep 5th 2014, 4:15pm] SpwnX: well, you should just disable redundant ores

[Sep 5th 2014, 4:13pm] Kane Hart: So pretty much if I make a mod pack full of shit prob will not go to well with GT lol

[Sep 5th 2014, 4:13pm] Fungi: Hi

[Sep 5th 2014, 4:11pm] Blockmaster139: by default yes vanilla, no IC2

[Sep 5th 2014, 4:10pm] Kane Hart: That is kind of cool. Does he touch or have any impact on old IC ores or vanilla ores

[Sep 5th 2014, 4:08pm] SpwnX: and a table of those:…2/OreValues.png

[Sep 5th 2014, 4:06pm] SpwnX: Thus you must make mines on the ones you find, promoting mods like railcraft for transporting systems.

[Sep 5th 2014, 4:06pm] SpwnX: a sum up of the ores: they are now found in huge veins often with 1000+ ores, but those are "rare" (1 vein every 3x3 chunks)

[Sep 5th 2014, 4:04pm] SpwnX: and i know you always loved to bitch about GT, so eh.

[Sep 5th 2014, 4:04pm] SpwnX: Hello everyone!

[Sep 5th 2014, 2:50pm] Kane Hart: I might give it a try anyways. Just to piss off some people ;)

[Sep 5th 2014, 2:48pm] Kane Hart: So I just create mod pack with like 150 mods without GT and try to not get so bored :P So I spend my time coming back here just to share my cheer.

[Sep 5th 2014, 2:48pm] Kane Hart: I use to run a decent GT Server back in the day. My players ended up all QQing as time went on. Now I don't get the enjoyment of actually running a GT Server now.

[Sep 5th 2014, 2:45pm] Kane Hart: He use to watch my Let's Play Series just to watch what I would bitch about so he could make it harder hehe

[Sep 5th 2014, 2:44pm] Kane Hart: You should ask Greg about the Great Pain in the Ass :)

[Sep 5th 2014, 2:29pm] Fungi: Besides, it was you who first mentioned it.

[Sep 5th 2014, 2:27pm] Fungi: So i am the bad one or what?

[Sep 5th 2014, 2:27pm] Kane Hart: I did ask a question but Fungi wanted to keep going about Babies and such

[Sep 5th 2014, 2:26pm] Epic Lulz: So you could play along or just ignore it

[Sep 5th 2014, 2:26pm] Epic Lulz: Fungi clearly he/she's just trolling

[Sep 5th 2014, 2:25pm] Kane Hart: Reika adds a billion ores too

[Sep 5th 2014, 2:25pm] Kane Hart: Well you count every ore he adds

[Sep 5th 2014, 2:25pm] Fungi: And what does that have to do with Reika?

[Sep 5th 2014, 2:25pm] Epic Lulz: Unless you count every single variant

[Sep 5th 2014, 2:25pm] Epic Lulz: Well there are definitely less than 50

[Sep 5th 2014, 2:23pm] Kane Hart: Well I hear Greg added like 1000 new ores or something

[Sep 5th 2014, 2:19pm] Fungi: The Greg and Reika one.

[Sep 5th 2014, 2:15pm] Kane Hart: Baby thing?

[Sep 5th 2014, 2:13pm] Fungi: Were did you get that baby thing from?

[Sep 5th 2014, 1:56pm] Kane Hart: But pretty much the last time I used GT it did not work with a bloatware mod pack. Only because there was so many loop holes now that cause things to be cheated on accident.

[Sep 5th 2014, 1:56pm] Kane Hart: But hey if you like to sum it up a bit for me including some new features and this news about 100 things of ore I'm willing to listen.

[Sep 5th 2014, 1:53pm] Kane Hart: Something about Reika and Greg had a Baby

[Sep 5th 2014, 1:52pm] Kane Hart: Something about 10000 fucking things of new ore :P

[Sep 5th 2014, 1:52pm] Kane Hart: Nah, everyone on IRC told me to stay away

[Sep 5th 2014, 1:47pm] Fungi: Also, have you looked at the newest verisions of GT?

[Sep 5th 2014, 1:42pm] Fungi: Okay, your right. Still, it's not the amount of content that's important.

[Sep 5th 2014, 1:38pm] Kane Hart: It really does just look:

[Sep 5th 2014, 1:37pm] Fungi: Yeh sure.

[Sep 5th 2014, 1:36pm] Kane Hart: Hello Kitty Online has more features ;)

[Sep 5th 2014, 1:35pm] Kane Hart: Not really. I mean truth is Greg did get boring.

[Sep 5th 2014, 1:34pm] Fungi: Are you joking kane?

[Sep 5th 2014, 1:34pm] Backdraft: Troll harder pls

[Sep 5th 2014, 1:32pm] Kane Hart: so he kept adding features to slow down progression more and more and make it nothing but a boring grind for the same rewards for like the last 2 years? Same Greg?

[Sep 5th 2014, 1:31pm] Kane Hart: Greg is that guy who works on GregTech right? The one that sucks at making mods and could not come up with any fresh ideas

[Sep 5th 2014, 1:31pm] Bratzi: a shoutbox? cool!

[Sep 5th 2014, 1:28pm] Fungi: Imer i think.

[Sep 5th 2014, 1:25pm] Omicron: So I heard this was the new best place to use to blame Greg for everything!

[Sep 5th 2014, 1:23pm] Kane Hart: The fucks this shit... Who added a shoutbox.

[Sep 5th 2014, 1:00pm] Fungi: but where is this kid?

[Sep 5th 2014, 12:52pm] Fungi: nobody says that you are making it up

[Sep 5th 2014, 12:51pm] Blaster: I swear I'm not making this up

[Sep 5th 2014, 12:50pm] Fungi: XD

[Sep 5th 2014, 12:49pm] Blaster: Hence the above statement where, even after using official sources, the kid still thinks Zelda is Link and Samus is a boy called Metroid

[Sep 5th 2014, 12:48pm] Fungi: okay, that's annoying.

[Sep 5th 2014, 12:42pm] Blaster: In a nutshell, troll fishing without the fishing part. Dealing with stubborn trolls who can't debate.

[Sep 5th 2014, 10:24am] Fungi: Troll PR?

[Sep 5th 2014, 8:42am] Vexatos: Pastry fork.

[Sep 5th 2014, 8:27am] Blaster: Week 2 of troll PR. Is it bad when I have to deal with someone who is so content with the worst of gaming that he won't even get his facts straight about character like Link, Zelda and Samus.

[Sep 5th 2014, 8:19am] Fungi: Hi

[Sep 5th 2014, 4:06am] rrusciguy: but you should never trust atoms, they make up everything

[Sep 5th 2014, 12:11am] SpwnX: nah, air is full of oxygen and nitrogen, we just need to separate those.

[Sep 5th 2014, 12:10am] Pokute:…ation_equipment

[Sep 5th 2014, 12:06am] Pokute: Clearly the correct answer is to have a new machine - like oxidizer.

[Sep 4th 2014, 11:39pm] SpwnX: vexatos is poking me about it

[Sep 4th 2014, 11:37pm] SpwnX: if u read dis, tell me if u got air destillation workin

[Sep 4th 2014, 11:36pm] SpwnX: Grag

[Sep 4th 2014, 11:21pm] SpwnX: hello

[Sep 4th 2014, 11:15pm] lilianacordoba: hi

[Sep 4th 2014, 10:53pm] SpwnX: anyway. its fun

[Sep 4th 2014, 10:53pm] SpwnX: yeah

[Sep 4th 2014, 10:51pm] Chocohead: I'll have a look. Medievalcraft is meant to be incompatable with just about everything with all the base class edits, but it might work. Only one way to find out

[Sep 4th 2014, 10:51pm] SpwnX: would be nice

[Sep 4th 2014, 10:51pm] SpwnX: if we could get it running alongside medievalcraft

[Sep 4th 2014, 10:49pm] Chocohead: Is it worth me trying to see if I can get IC1 working too?

[Sep 4th 2014, 10:48pm] Chocohead: Yup

[Sep 4th 2014, 10:48pm] SpwnX: and the medievalcraft nostalgia time was a success! more or less, we couldnt play with the mod stuff, yet.

[Sep 4th 2014, 9:27pm] Chocohead: Just finished, so now's fine :)

[Sep 4th 2014, 9:25pm] SpwnX: i can join anytime you wish

[Sep 4th 2014, 9:01pm] Chocohead: And the port should be forward'd.

[Sep 4th 2014, 8:51pm] SpwnX: woo choco

[Sep 4th 2014, 8:29pm] Chocohead: Hahaha! Beta 1.6.6 server running

[Sep 4th 2014, 8:12pm] SpwnX: anywho, make a new thread. If its plausible, it might get implemented.

[Sep 4th 2014, 8:11pm] SpwnX: math formulas huh?

[Sep 4th 2014, 7:53pm] nukecrasher53: be aware that there's no WAV files. They are math formulas.

[Sep 4th 2014, 7:52pm] SpwnX: I think you should create a new thread for that, with the sounds included.

[Sep 4th 2014, 7:52pm] nukecrasher53: yes

[Sep 4th 2014, 7:52pm] SpwnX: an idle sound huh?

[Sep 4th 2014, 7:51pm] nukecrasher53: is not generating eu

[Sep 4th 2014, 7:50pm] nukecrasher53: also when is nit generating energy

[Sep 4th 2014, 7:50pm] nukecrasher53: Yes

[Sep 4th 2014, 7:48pm] SpwnX: when it is working?

[Sep 4th 2014, 7:48pm] nukecrasher53: That i have created

[Sep 4th 2014, 7:47pm] nukecrasher53: Ok so add reactor sound

[Sep 4th 2014, 7:47pm] SpwnX: {and it has a greater likelihood of being read by the devs}

[Sep 4th 2014, 7:47pm] SpwnX: sure, but if its a big one, you might consider creating a thread instead.

[Sep 4th 2014, 7:46pm] SpwnX: hello

[Sep 4th 2014, 7:46pm] nukecrasher53: I have a suggest for IC2 nuclear reactor

[Sep 4th 2014, 7:46pm] nukecrasher53: Hello

[Sep 4th 2014, 7:44pm] SpwnX: ohai imer

[Sep 4th 2014, 6:49pm] imer: its meant to be simple - if you want irc there's a chat up there ^ somewhere

[Sep 4th 2014, 6:31pm] Fungi: Okay,

[Sep 4th 2014, 6:30pm] retep998: Because no IRC integration

[Sep 4th 2014, 6:25pm] Fungi: Terrible? Why?

[Sep 4th 2014, 6:25pm] retep998: hello terrible shoutbox

[Sep 4th 2014, 6:15pm] Fungi: Hi unregistred people!

[Sep 4th 2014, 6:13pm] Fungi: And yes, you can.

[Sep 4th 2014, 6:12pm] Fungi: Just realized that i can check it myself

[Sep 4th 2014, 5:42pm] Fungi: Anyone who knows?

[Sep 4th 2014, 5:39pm] Fungi: Can unregistred people see the Shoutbox?

[Sep 4th 2014, 5:35pm] Fungi: *Waves back*

[Sep 4th 2014, 5:29pm] imer: *waves*

[Sep 4th 2014, 5:10pm] Fungi: Like I do :)

[Sep 4th 2014, 5:07pm] Fungi: Yo, doesn't anyone want to start a conversation, or are you all waiting for someone else to do so?

[Sep 4th 2014, 2:42pm] legoguy88: I did some testing first since I wasn't sure, it actually was something wrong with Reikas dragonapi.

[Sep 4th 2014, 2:21pm] legoguy88: Okay, thanks, I think it is.

[Sep 4th 2014, 2:20pm] SpwnX: if its related to ic2, on the bug tracker.

[Sep 4th 2014, 2:14pm] legoguy88: I got a crash after installing, where should I post it?

[Sep 4th 2014, 2:06pm] Vexatos: same as before

[Sep 4th 2014, 2:06pm] Vexatos: Yes it is

[Sep 4th 2014, 1:10pm] Player: oh :/

[Sep 4th 2014, 12:57pm] SpwnX: i bet its that sand thing

[Sep 4th 2014, 12:41pm] Player: crash log?

[Sep 4th 2014, 9:39am] SpwnX: doh

[Sep 4th 2014, 9:37am] Vexatos: Still crashing the same way

[Sep 4th 2014, 9:37am] Vexatos: No

[Sep 4th 2014, 8:49am] SpwnX: managed to get your dev environment working?

[Sep 4th 2014, 8:48am] SpwnX: hayo vex

[Sep 4th 2014, 8:48am] Vexatos: Hehe

[Sep 4th 2014, 7:07am] malcanteth: cool

[Sep 4th 2014, 7:05am] Fungi: Yep

[Sep 4th 2014, 7:04am] SpwnX: like, 2 days

[Sep 4th 2014, 7:03am] malcanteth: I did not visit main forum page for a long time. Since when do we have this shoutbox?

[Sep 4th 2014, 7:02am] SpwnX: :)

[Sep 4th 2014, 6:59am] Fungi: Hi

[Sep 4th 2014, 2:29am] SpwnX: hi

[Sep 4th 2014, 1:35am] 132ikl: Hello?

[Sep 4th 2014, 12:01am] GregoriusT: So for Dust / Ingot / Plates

[Sep 4th 2014, 12:00am] GregoriusT: How about a Page for just Copper and everything Copper related?

[Sep 3rd 2014, 11:39pm] Blockmaster139: Also Dense Copper Plate probably doesn't need it's own page

[Sep 3rd 2014, 10:48pm] Blockmaster139: Suppose I could just make a redirect

[Sep 3rd 2014, 10:48pm] Blockmaster139: Advanced Batpack > Advanced BatPack, I made a page

[Sep 3rd 2014, 10:39pm] Chocohead: No, think this is about normal. This will be the IC2 wiki's navbox once I've uploaded the rest of the missing images:…te:Choco_Navbox

[Sep 3rd 2014, 10:16pm] Blockmaster139: (Pls ignore typo)

[Sep 3rd 2014, 10:16pm] Blockmaster139: Is it me or are we getting a lot more users than usual .>

[Sep 3rd 2014, 10:16pm] Blockmaster139: Is it

[Sep 3rd 2014, 8:25pm] Vexatos: Bye

[Sep 3rd 2014, 8:25pm] Vexatos: Anyways, I'll go sleep now

[Sep 3rd 2014, 8:05pm] Vexatos: Sounds great

[Sep 3rd 2014, 8:05pm] Vexatos: Compressed air cell -> air fluid -> distillation into nitrogen, oxygen and argon

[Sep 3rd 2014, 8:01pm] Fungi: Headache? Poor you.

[Sep 3rd 2014, 7:59pm] SpwnX: anyway i'm off to bed, my headache is killing me

[Sep 3rd 2014, 7:58pm] SpwnX: more if we need

[Sep 3rd 2014, 7:58pm] SpwnX: into three products, nitrogen, oxygen and argon

[Sep 3rd 2014, 7:58pm] SpwnX: and enable the distillation of it

[Sep 3rd 2014, 7:58pm] Vexatos: Or that

[Sep 3rd 2014, 7:58pm] SpwnX: You might want to add "air" as fluid too :P

[Sep 3rd 2014, 7:57pm] SpwnX: with selectable output

[Sep 3rd 2014, 7:57pm] SpwnX: i'd rather have air cell + distillery

[Sep 3rd 2014, 7:56pm] Vexatos: As well as centrifuging a compressed air cell, maybe

[Sep 3rd 2014, 7:56pm] Vexatos: Yea, now oxygen fluid :P, I saw Salpeter can be electrolyzed into potassium, nitrogen fluid and a compressed air cell, you could change that recipe to also return oxygen fluid

[Sep 3rd 2014, 7:55pm] Vexatos: Ok

[Sep 3rd 2014, 7:54pm] GregoriusT: yes I did

[Sep 3rd 2014, 7:54pm] Vexatos: Can't you change the tooltip manually to the correct value?

[Sep 3rd 2014, 7:54pm] Vexatos: Ah, okay

[Sep 3rd 2014, 7:51pm] SpwnX: oxygen fluid pls

[Sep 3rd 2014, 7:50pm] GregoriusT: for centrifuging/electrolyzing

[Sep 3rd 2014, 7:50pm] GregoriusT: to determine the amount of Material

[Sep 3rd 2014, 7:50pm] GregoriusT: I fixed it for the next version

[Sep 3rd 2014, 7:50pm] Vexatos: What is that used for?

[Sep 3rd 2014, 7:49pm] GregoriusT: because of the density

[Sep 3rd 2014, 7:49pm] Vexatos: And why does the tooltip have the 3 there anyway :|

[Sep 3rd 2014, 7:47pm] Vexatos: The cell shouldn't just vanish

[Sep 3rd 2014, 7:47pm] Vexatos: But that's not realistic

[Sep 3rd 2014, 7:46pm] GregoriusT: Well just waste some good old tin lol

[Sep 3rd 2014, 7:46pm] Vexatos: Still can't make a proper chromium dioxide recipe then ):

[Sep 3rd 2014, 7:46pm] Blood Asp: well, then i have to ask there

[Sep 3rd 2014, 7:45pm] GregoriusT: since I didnt change it

[Sep 3rd 2014, 7:45pm] GregoriusT: it should work

[Sep 3rd 2014, 7:43pm] Blood Asp: also, do you know, of minetweaker works with the 1.7.10 version of GT? i somehow can't add new reicepts to GT machines that way

[Sep 3rd 2014, 7:43pm] Vexatos: Also, why didn't you make oxygen an actual fluid? Now I cannot use it :P

[Sep 3rd 2014, 7:42pm] Vexatos: Yea, but it's wrong

[Sep 3rd 2014, 7:42pm] GregoriusT: that is only the tooltip

[Sep 3rd 2014, 7:42pm] GregoriusT: oh that is another thing

[Sep 3rd 2014, 7:42pm] Vexatos: But it's just CrO2

[Sep 3rd 2014, 7:41pm] Vexatos: Now it shoes (CrO2)3 as the composition

[Sep 3rd 2014, 7:41pm] GregoriusT: why is the 3 wong?

[Sep 3rd 2014, 7:41pm] GregoriusT: like certus

[Sep 3rd 2014, 7:41pm] Blood Asp: so the GT way of making AE silicon goes into void

[Sep 3rd 2014, 7:41pm] Vexatos: The "3" you put there is wrong, greg

[Sep 3rd 2014, 7:41pm] GregoriusT: well AE does that also for its other items

[Sep 3rd 2014, 7:41pm] Blood Asp: when some other mod adds a itemSilicon, AE2 disables it's own silicon

[Sep 3rd 2014, 7:40pm] GregoriusT: D:

[Sep 3rd 2014, 7:40pm] Blood Asp: i have a little compatibility problem on my private server

[Sep 3rd 2014, 7:40pm] Fungi: ohih

[Sep 3rd 2014, 7:40pm] Vexatos: Ahoi

[Sep 3rd 2014, 7:40pm] GregoriusT: hohi

[Sep 3rd 2014, 7:39pm] Blood Asp: hiho

[Sep 3rd 2014, 7:39pm] Vexatos: (Because I'm only accessing API methods anyway)

[Sep 3rd 2014, 7:39pm] Vexatos: It only compiles if it finds some deobfuscated GT source, either the API or the full mod

[Sep 3rd 2014, 7:37pm] GregoriusT: oh

[Sep 3rd 2014, 7:36pm] Vexatos: But then it won't even compile

[Sep 3rd 2014, 7:35pm] GregoriusT: yes

[Sep 3rd 2014, 7:35pm] Vexatos: The obfuscated one?

[Sep 3rd 2014, 7:34pm] GregoriusT: maybe you should try the regular Mod instead

[Sep 3rd 2014, 7:33pm] GregoriusT: you do use the dev version of GT, right?

[Sep 3rd 2014, 7:24pm] Vexatos: Well, let's test outside the dev env then

[Sep 3rd 2014, 7:23pm] Vexatos: Nope, still java.lang.NoSuchFieldError: sand

[Sep 3rd 2014, 7:23pm] Vexatos: Haha

[Sep 3rd 2014, 7:22pm] SpwnX: ya, went poof

[Sep 3rd 2014, 7:22pm] Vexatos: Wait, oxygen isn't a fluid? >__>

[Sep 3rd 2014, 7:22pm] GregoriusT: then do an F5 Job

[Sep 3rd 2014, 7:21pm] SpwnX: i still see it

[Sep 3rd 2014, 7:20pm] GregoriusT: not anymore :P

[Sep 3rd 2014, 7:20pm] GregoriusT: wow doublepost

[Sep 3rd 2014, 7:20pm] GregoriusT: The "addFluid" oneliner is missing for that

[Sep 3rd 2014, 7:19pm] Vexatos: That's why I wanted to have oxygen as a fluid

[Sep 3rd 2014, 7:19pm] GregoriusT: oh that

[Sep 3rd 2014, 7:19pm] GregoriusT: wait what

[Sep 3rd 2014, 7:19pm] Vexatos: it'd void the cell

[Sep 3rd 2014, 7:19pm] Vexatos: Because the chem. reactor only has 1 solid output

[Sep 3rd 2014, 7:19pm] Vexatos: Air cell won't work

[Sep 3rd 2014, 7:18pm] Vexatos: Okay, let's remove ingot, dust and dust->ingot smelting recipe then

[Sep 3rd 2014, 7:18pm] GregoriusT: Air Cell *

[Sep 3rd 2014, 7:18pm] GregoriusT: Use the IC2 Oxygen Cell

[Sep 3rd 2014, 7:18pm] Vexatos: Yes, fumum vendidi and such

[Sep 3rd 2014, 7:18pm] Blockmaster139: Bucket of oxygen = empty bucket :P

[Sep 3rd 2014, 7:18pm] GregoriusT: sure

[Sep 3rd 2014, 7:18pm] GregoriusT: of "Air"

[Sep 3rd 2014, 7:17pm] GregoriusT: "Bucket"

[Sep 3rd 2014, 7:17pm] GregoriusT: I can do that with almost everything, Machines, Recipe Systems, Materials, OreDict Prefixes etc etc etc

[Sep 3rd 2014, 7:17pm] Vexatos: Okay, 1 chrome dust and 1 bucket of oxygen now produces 1 chromium dioxide dust in 40 seconds. Hooray :P

[Sep 3rd 2014, 7:16pm] Vexatos: Indeed

[Sep 3rd 2014, 7:16pm] GregoriusT: very useful to add things with a single line of code

[Sep 3rd 2014, 7:16pm] Vexatos: I don't even need to add the ingot anymore

[Sep 3rd 2014, 7:16pm] GregoriusT: yes it is

[Sep 3rd 2014, 7:16pm] Vexatos: as that's added by GT now as well

[Sep 3rd 2014, 7:16pm] Vexatos: Hmmm... Guess I don't even need to add my own chromium dioxide dust

[Sep 3rd 2014, 7:15pm] Vexatos: Ah, thank you

[Sep 3rd 2014, 7:14pm] GregoriusT: Then use get(OrePrefixes.dust, Materials.Chrome, 1);

[Sep 3rd 2014, 7:14pm] Vexatos: I need to insert GT chrome dust as the input

[Sep 3rd 2014, 7:14pm] Vexatos: Yea, but I don't add chrome dust myself

[Sep 3rd 2014, 7:13pm] GregoriusT: it unificated automatically

[Sep 3rd 2014, 7:13pm] GregoriusT: even your own

[Sep 3rd 2014, 7:13pm] GregoriusT: you can just insert any Dust

[Sep 3rd 2014, 7:13pm] GregoriusT: I use it for the recycling stuff only

[Sep 3rd 2014, 7:13pm] GregoriusT: The getDust thing is only if you dont know how much Material you use

[Sep 3rd 2014, 7:12pm] GregoriusT: since it uses Unification automatically

[Sep 3rd 2014, 7:12pm] Vexatos: If I want to have chrome dust as an input, should I use GT_OreDictUnificator.getDust() to do so?

[Sep 3rd 2014, 7:12pm] GregoriusT: in Stack form

[Sep 3rd 2014, 7:12pm] Vexatos: Ah

[Sep 3rd 2014, 7:12pm] GregoriusT: It does OreDict automatically as soon as you insert an Ingot/Dust/Gem/Nugget/Plate etc

[Sep 3rd 2014, 7:12pm] Vexatos: ?

[Sep 3rd 2014, 7:11pm] GregoriusT: OreDict is only accepted for proper prefixes

[Sep 3rd 2014, 7:11pm] Vexatos: OreDict isn't accepted

[Sep 3rd 2014, 7:11pm] Vexatos: Hmmm.... How should I add the input and output items to the chem. reactor recipe

[Sep 3rd 2014, 7:09pm] GregoriusT: I personally dont use the Dev Environment because of problems it "could" cause

[Sep 3rd 2014, 7:08pm] Vexatos: After calling the setup task twice

[Sep 3rd 2014, 7:08pm] Vexatos: Now to test whether GT still crashes my dev env

[Sep 3rd 2014, 7:07pm] Vexatos: if anyone is interested, and the new GregTech and Railcraft stuff I made aren't even in there yet :P

[Sep 3rd 2014, 7:06pm] Vexatos: To make tapes

[Sep 3rd 2014, 7:06pm] GregoriusT: Always great to use Tape

[Sep 3rd 2014, 7:04pm] Vexatos: So thanks to SpwnX we now have high-tech casette tapes put together using duct tape

[Sep 3rd 2014, 7:04pm] Vexatos: So you can play real music in-game

[Sep 3rd 2014, 7:04pm] Vexatos: It also adds some utility blocks, for example a tape drive

[Sep 3rd 2014, 7:02pm] SpwnX: i can be helpful sometimes :D

[Sep 3rd 2014, 6:58pm] GregoriusT: nice

[Sep 3rd 2014, 6:57pm] Vexatos: enableWorking() and disableWorking()

[Sep 3rd 2014, 6:57pm] GregoriusT: I guess also the "isAllowedToWork" is controllable?

[Sep 3rd 2014, 6:57pm] Vexatos: (GT machines for example can now be accessed from OpenComputers (work progress and such))

[Sep 3rd 2014, 6:56pm] Vexatos: So you can computer-control everything

[Sep 3rd 2014, 6:56pm] Vexatos: It adds blocks that are interfaces to ComputerCraft, OpenComputers and NedoComputers

[Sep 3rd 2014, 6:55pm] GregoriusT: Not that I am missing things

[Sep 3rd 2014, 6:55pm] Vexatos: Yep

[Sep 3rd 2014, 6:55pm] GregoriusT: Oh so all needed Machines are in GT

[Sep 3rd 2014, 6:55pm] Vexatos: The mod's called Computronics

[Sep 3rd 2014, 6:55pm] Vexatos: No machines actually producing stuff

[Sep 3rd 2014, 6:54pm] GregoriusT: Does it have Machines?

[Sep 3rd 2014, 6:54pm] Vexatos: For the mod I work on

[Sep 3rd 2014, 6:54pm] Vexatos: He helped me devise GT recipes

[Sep 3rd 2014, 6:54pm] Vexatos: No

[Sep 3rd 2014, 6:54pm] GregoriusT: So SpwnX helps with Coding or what XD

[Sep 3rd 2014, 6:53pm] Vexatos: SpwnX and me

[Sep 3rd 2014, 6:53pm] Vexatos: Because I can finish GregTech integration now, it took me quite a while

[Sep 3rd 2014, 6:53pm] Vexatos: I am happy

[Sep 3rd 2014, 6:52pm] GregoriusT: What is so bad about it that you need to screenshot it? :D

[Sep 3rd 2014, 6:46pm] Vexatos: :P

[Sep 3rd 2014, 6:37pm] prefixaut: I'm not copying it, I just want to know why it works xD

[Sep 3rd 2014, 6:35pm] Vexatos: Needs more IRC integration :O

[Sep 3rd 2014, 6:34pm] fitnesstino: :D

[Sep 3rd 2014, 6:34pm] SpwnX: less support threads, yay

[Sep 3rd 2014, 6:34pm] Fungi: Very nice indeed.

[Sep 3rd 2014, 6:33pm] fitnesstino: A shoutbox, nice!

[Sep 3rd 2014, 6:31pm] GregoriusT: Also while the IC2 Recipe Handler is simple it is not the best to copy that

[Sep 3rd 2014, 6:30pm] GregoriusT: Our Astro Hotline doesnt offer general Java Support, we need to redirect you to Java Tutorials in order to help you.

[Sep 3rd 2014, 6:29pm] Vexatos: Yay, new GT build on maven

[Sep 3rd 2014, 6:29pm] prefixaut: Somehow it only registers for only 1 machine

[Sep 3rd 2014, 6:28pm] prefixaut: the Interface and would register it for all Machines.

[Sep 3rd 2014, 6:28pm] prefixaut: it would call all Classes which implement,

[Sep 3rd 2014, 6:28pm] prefixaut: I was woundering how the Recipe-Manager of IC2 works. Since it has Interfaces,

[Sep 3rd 2014, 6:28pm] Vexatos: Just 50 dollars per call

[Sep 3rd 2014, 6:28pm] SpwnX: lol

[Sep 3rd 2014, 6:28pm] Vexatos: 0800/445 1337

[Sep 3rd 2014, 6:28pm] GregoriusT: And predict the greatest Bullshit in History just for you!

[Sep 3rd 2014, 6:27pm] GregoriusT: Our Astro Hotine will help you finding the best way for your Future

[Sep 3rd 2014, 6:27pm] GregoriusT: So what you need prefixaut?

[Sep 3rd 2014, 6:26pm] GregoriusT: and after that call the eclipse

[Sep 3rd 2014, 6:26pm] Vexatos: Okay, Let me try this

[Sep 3rd 2014, 6:26pm] GregoriusT: yes you need to

[Sep 3rd 2014, 6:26pm] Vexatos: >___>

[Sep 3rd 2014, 6:26pm] Vexatos: I do?

[Sep 3rd 2014, 6:26pm] GregoriusT: to properly obfuscate

[Sep 3rd 2014, 6:26pm] prefixaut: Oh man, I came here to open a new Topic, but maybe someone of you could help me?

[Sep 3rd 2014, 6:26pm] GregoriusT: well you need to call it twice

[Sep 3rd 2014, 6:26pm] Vexatos: I always call clean before setupDecompWorkspace

[Sep 3rd 2014, 6:25pm] GregoriusT: you have to

[Sep 3rd 2014, 6:25pm] Vexatos: No

[Sep 3rd 2014, 6:25pm] GregoriusT: did you call "setupDecompWorkspace" twice?

[Sep 3rd 2014, 6:24pm] Vexatos: Well, the only mods I have in my dev env are those I need it to compile

[Sep 3rd 2014, 6:24pm] GregoriusT: That way you wont end up with such things

[Sep 3rd 2014, 6:24pm] GregoriusT: Always compile and put the Mods into the regular Mods Folder

[Sep 3rd 2014, 6:23pm] GregoriusT: your Environment isnt properly obfuscated/deobfuscated

[Sep 3rd 2014, 6:23pm] GregoriusT: it is your whole Dev Environment

[Sep 3rd 2014, 6:22pm] GregoriusT: that isnt Gregtech

[Sep 3rd 2014, 6:22pm] Vexatos: I already checked, it is there in my dev env

[Sep 3rd 2014, 6:22pm] GregoriusT: uhhm

[Sep 3rd 2014, 6:22pm] Vexatos: some NPE when GregTech' sonictron sound loader is accessing Blocks.sand

[Sep 3rd 2014, 6:22pm] GregoriusT: You mean an Error in the obfuscation?

[Sep 3rd 2014, 6:22pm] Vexatos: I get some incredibly strange error on startup

[Sep 3rd 2014, 6:18pm] GregoriusT: Why wouldnt it?

[Sep 3rd 2014, 6:15pm] Vexatos: I hope that it will work in my dev environment this time, although I doubt it :P

[Sep 3rd 2014, 6:15pm] Vexatos: Nice

[Sep 3rd 2014, 6:12pm] GregoriusT: and uploading GT Update

[Sep 3rd 2014, 6:04pm] Fungi: But Greg could make some kind of coin plate.

[Sep 3rd 2014, 6:02pm] Fungi: The coins are too small to be used as covers.

[Sep 3rd 2014, 6:00pm] Blockmaster139: But there coins...greg maek coins as covers pls

[Sep 3rd 2014, 5:59pm] Vexatos: There are currently no neutronium coin blocks

[Sep 3rd 2014, 5:57pm] Blockmaster139: But they already have Greg's adorable face! :P

[Sep 3rd 2014, 5:55pm] Vexatos: With this adorable face on all sides :3

[Sep 3rd 2014, 5:55pm] Vexatos: and build a house out of money

[Sep 3rd 2014, 5:55pm] Vexatos: You should be able to make blocks out of them

[Sep 3rd 2014, 5:55pm] Vexatos: At least there are neutronium coins

[Sep 3rd 2014, 5:53pm] GregoriusT: Oh, energium Dust Mixer Recipe is needed

[Sep 3rd 2014, 5:50pm] GregoriusT: I doubt it is even planned to be obtained by GT means for now. It is not Fusion for sure

[Sep 3rd 2014, 5:49pm] GregoriusT: Chemical Reactor, Chemical Bath, Ore Washer and Mixer are all similar Devices

[Sep 3rd 2014, 5:48pm] Blockmaster139: Side note: How is Neutronium planned to be obtained?

[Sep 3rd 2014, 5:46pm] GregoriusT: They are very similar Indeed

[Sep 3rd 2014, 5:46pm] GregoriusT: That is Chem Reactor when I do that

[Sep 3rd 2014, 5:46pm] Blockmaster139: Could the mixer also make some compounds like salt? Or is that the job of the Chemical Reactor?

[Sep 3rd 2014, 5:45pm] GregoriusT: The Mixer is also lossless Dust Crafting

[Sep 3rd 2014, 5:43pm] GregoriusT: Concrete is now Mixer instead of Chemical Reactor

[Sep 3rd 2014, 5:42pm] GregoriusT: Even though you cannot copy the Presses, but instead have to use the Laser for them

[Sep 3rd 2014, 5:41pm] GregoriusT: just checked, all Inscriber Recipes are available in GT

[Sep 3rd 2014, 5:41pm] Blockmaster139: This reminds me, I have some finding to post in the GT brewing thread :P

[Sep 3rd 2014, 5:40pm] Blockmaster139: ^

[Sep 3rd 2014, 5:40pm] SpwnX: since AE2 one is awful for that sake

[Sep 3rd 2014, 5:40pm] SpwnX: and use the GT one for the sake of automation

[Sep 3rd 2014, 5:39pm] SpwnX: i'd rather keep the inscriber

[Sep 3rd 2014, 5:39pm] GregoriusT: since all Recipes are GT available

[Sep 3rd 2014, 5:39pm] GregoriusT: People can then also disable the Incriber

[Sep 3rd 2014, 5:39pm] GregoriusT: lol

[Sep 3rd 2014, 5:38pm] Blockmaster139: Wait, Diamonds Plates for the AE2 imprinting? Then could you change it not to take a million years to make diamond plates @_@

[Sep 3rd 2014, 5:36pm] SpwnX: and GT comes along

[Sep 3rd 2014, 5:36pm] SpwnX: IC2 is well supported too

[Sep 3rd 2014, 5:35pm] inucune: what about those who don't GT?

[Sep 3rd 2014, 5:34pm] SpwnX: Well... enjoy updating it, i couldnt do that properly :D

[Sep 3rd 2014, 5:33pm] GregoriusT: yeah

[Sep 3rd 2014, 5:33pm] Vexatos: GT adds material support to mods, and mods add GT support to themselves, this way everything supports GT

[Sep 3rd 2014, 5:33pm] Chocohead: Here's a comparrison, just off visuals. IC2 navbox:…late:Navigation FTB one:…dustrialCraft_2

[Sep 3rd 2014, 5:32pm] GregoriusT: That is for the Mixer

[Sep 3rd 2014, 5:32pm] inucune: hmmm, lapotrons store a lot of pressure...could they be used in place of explosives in the nuke recipe?

[Sep 3rd 2014, 5:32pm] SpwnX: (molten) redstone*

[Sep 3rd 2014, 5:31pm] SpwnX: btw, can the autoclave also mix (molten redstone), charged certus quartz (dust) and quartz (dust) into fluix (dust) ?

[Sep 3rd 2014, 5:31pm] inucune: lapotron converts energy to pressure, and back again...but a memory crystal stores the 'makeup' of a material allowing it to be made from energy.

[Sep 3rd 2014, 5:30pm] SpwnX: no "pure certus quartz plate" ? :D

[Sep 3rd 2014, 5:30pm] GregoriusT: yes

[Sep 3rd 2014, 5:30pm] SpwnX: then use the pure quartz directly?

[Sep 3rd 2014, 5:30pm] GregoriusT: yes but the pure quartz wouldnt work

[Sep 3rd 2014, 5:30pm] SpwnX: lapotron crystal in my opinion

[Sep 3rd 2014, 5:30pm] SpwnX: do we have certus quartz plate?

[Sep 3rd 2014, 5:30pm] inucune: and here i sit, trying to figure out wether a lapotron crystal or a memory crystal is more complex.

[Sep 3rd 2014, 5:29pm] GregoriusT: Same for Gold and Diamond Plates

[Sep 3rd 2014, 5:28pm] SpwnX: seems fair

[Sep 3rd 2014, 5:28pm] GregoriusT: Then I will use Silicon Plate instead

[Sep 3rd 2014, 5:28pm] SpwnX: just that from what i know

[Sep 3rd 2014, 5:28pm] GregoriusT: what is the AE Silicon Item used for, aside for imprinting

[Sep 3rd 2014, 5:27pm] Chocohead: ok

[Sep 3rd 2014, 5:27pm] SpwnX: check the alloy smelter and macerator and tell me what do you think

[Sep 3rd 2014, 5:27pm] SpwnX: "uwotm8" is working on some GT pages

[Sep 3rd 2014, 5:27pm] SpwnX: btw choco

[Sep 3rd 2014, 5:26pm] inucune: same goes for tekkit and other mod packs.

[Sep 3rd 2014, 5:26pm] SpwnX: he works on the FTB one too

[Sep 3rd 2014, 5:26pm] inucune: forget ftb. update our wiki and let them do their own bookkeeping

[Sep 3rd 2014, 5:25pm] Chocohead: Oh god, just realised how much I'll have to change the FTB navbox to use all the strangely named IC2 files + pages :S

[Sep 3rd 2014, 5:25pm] inucune: over a year ago

[Sep 3rd 2014, 5:25pm] inucune: i realized last night that there hasn't been a 'stable' world configuration set for the mods i use since 1.6.4.

[Sep 3rd 2014, 5:23pm] SpwnX: also hi inucune :D

[Sep 3rd 2014, 5:22pm] SpwnX: using emerald or sapphire lens

[Sep 3rd 2014, 5:22pm] Blockmaster139: Also Greg: what's up with Fool's Ruby? Does it actually spawn?

[Sep 3rd 2014, 5:22pm] SpwnX: can we have multicolored mining laser :D ?

[Sep 3rd 2014, 5:22pm] SpwnX: yea i get it

[Sep 3rd 2014, 5:22pm] GregoriusT: like the Shapes are for the extruder

[Sep 3rd 2014, 5:22pm] SpwnX: imagine that little laser going elsewhere

[Sep 3rd 2014, 5:22pm] inucune: SHOUT!

[Sep 3rd 2014, 5:22pm] GregoriusT: Lens = Selector for the Laser

[Sep 3rd 2014, 5:22pm] GregoriusT: dangerous?

[Sep 3rd 2014, 5:21pm] Blockmaster139: Yay for more use for lenses :P

[Sep 3rd 2014, 5:21pm] Blockmaster139: Can't do that on mobile .-.

[Sep 3rd 2014, 5:21pm] SpwnX: that sounds dangerous

[Sep 3rd 2014, 5:21pm] GregoriusT: So, Iron Block + Lens + 2048 EU/t = AE Press

[Sep 3rd 2014, 5:21pm] SpwnX: you can copy it else and edit and make a new pastebin :P

[Sep 3rd 2014, 5:20pm] Blockmaster139: SpwnX, how can I edit that pastebin (or can I?)

[Sep 3rd 2014, 5:19pm] Blockmaster139: ^

[Sep 3rd 2014, 5:19pm] SpwnX: fueled by lava or hot coolant

[Sep 3rd 2014, 5:19pm] SpwnX: heat exchangers

[Sep 3rd 2014, 5:18pm] Shadark: So what should be the best way to power up a Steam Generator?

[Sep 3rd 2014, 5:18pm] Blockmaster139: And also stone dust (lol)

[Sep 3rd 2014, 5:18pm] Blockmaster139: I know I made a page for the Advanced RE-Battery and Advanced BatPack

[Sep 3rd 2014, 5:17pm] SpwnX: while imer is not around

[Sep 3rd 2014, 5:16pm] SpwnX: and chocohead/blockmaster:

[Sep 3rd 2014, 5:16pm] SpwnX: else its a loss

[Sep 3rd 2014, 5:16pm] SpwnX: yeah, the electric heat generator only good purpose is to heat the blast furnace

[Sep 3rd 2014, 5:16pm] SpwnX: more EU than the stirlign gen

[Sep 3rd 2014, 5:15pm] Shadark: I was trying hU-EU with electric heat generator-stirling generator, but obviously I'm losing EU :P

[Sep 3rd 2014, 5:15pm] SpwnX: which then turns into EU

[Sep 3rd 2014, 5:15pm] Blockmaster139: hU > EU is the Stirling gen, the steam generator make kU

[Sep 3rd 2014, 5:14pm] SpwnX: hU-EU is using the steam generator (please, rename it to boiler!, i need to get a name change suggestion soon)

[Sep 3rd 2014, 5:14pm] SpwnX: kU-EU is simply the kinetic generator, nothing to do

[Sep 3rd 2014, 5:13pm] Shadark: I suppose the best rate of conversion is hU-kU-EU? or hU-EU?

[Sep 3rd 2014, 5:13pm] Blockmaster139: Also this thing is a pain to scroll on mobile >.<

[Sep 3rd 2014, 5:13pm] SpwnX: meanwhiel

[Sep 3rd 2014, 5:13pm] Blockmaster139: I've made a bunch of new pages that need adding into the navbox too <.<

[Sep 3rd 2014, 5:13pm] SpwnX: i could send you a text copy of the navbar maybe?

[Sep 3rd 2014, 5:12pm] SpwnX: mmm, i can edit it, yeah... gotta poke imer about it

[Sep 3rd 2014, 5:12pm] Shadark: Ok, being cool is a good thing :P

[Sep 3rd 2014, 5:12pm] Chocohead: And no, I can't edit the navbox on the IC2 wiki. Presume it's admins only or something

[Sep 3rd 2014, 5:11pm] Vexatos: And is very light

[Sep 3rd 2014, 5:11pm] Vexatos: Which looks cool

[Sep 3rd 2014, 5:11pm] SpwnX: just to make basalt

[Sep 3rd 2014, 5:11pm] Chocohead: Pahoehoe lava makes basalt when it cools

[Sep 3rd 2014, 5:10pm] Shadark: What are the uses of pahoehoe lava, then? (I managed to obtain it, at last)

[Sep 3rd 2014, 5:08pm] SpwnX: you can't do it?

[Sep 3rd 2014, 5:08pm] Chocohead: (On the IC2 Wiki)

[Sep 3rd 2014, 5:07pm] Chocohead: Tinkering with FTB IC2 navbox. Sure do wish a certain someone would let me edit it. *Hint* *Hint*

[Sep 3rd 2014, 5:07pm] Vexatos: There is something in GregTech you don't know?

[Sep 3rd 2014, 5:07pm] Vexatos: You don't?

[Sep 3rd 2014, 5:06pm] SpwnX: and fancy, i don't know the EU:UUM ratio of GregTech fabricators.

[Sep 3rd 2014, 5:04pm] SpwnX: do you have OP?

[Sep 3rd 2014, 5:04pm] SpwnX: you could get in there if you want

[Sep 3rd 2014, 5:04pm] SirusKing: am i needed?

[Sep 3rd 2014, 5:03pm] SpwnX: i should poke player then?

[Sep 3rd 2014, 5:03pm] Vexatos: (Guess why :P)

[Sep 3rd 2014, 5:03pm] Vexatos: SpwnX: I am not either :D

[Sep 3rd 2014, 5:02pm] SpwnX: and you too Greg.

[Sep 3rd 2014, 5:02pm] SpwnX: btw TD, y u no on #ic-dev?

[Sep 3rd 2014, 5:02pm] SpwnX: and an output

[Sep 3rd 2014, 5:02pm] SpwnX: it needs heat conductors to work btw

[Sep 3rd 2014, 5:02pm] Thunderdark: @GregoriusT need you in IRC

[Sep 3rd 2014, 5:01pm] SpwnX: or insert a lava cell into a liquid heat exchanger

[Sep 3rd 2014, 5:01pm] Shadark: My brain or the lava?

[Sep 3rd 2014, 5:01pm] GregoriusT: :D

[Sep 3rd 2014, 5:01pm] Vexatos: Shadark: Throw it into a Hawaiian volcano

[Sep 3rd 2014, 5:00pm] Shadark: (My brain is burning and I don't have an answer: how can I cool lava to obtain pahoehoe lava? =/ )

[Sep 3rd 2014, 4:58pm] GregoriusT: left from the toggle whitespace characters

[Sep 3rd 2014, 4:58pm] GregoriusT: Eclipse

[Sep 3rd 2014, 4:57pm] Vexatos: 2D code selection sounds incredibly useful

[Sep 3rd 2014, 4:57pm] Vexatos: How can you do that?

[Sep 3rd 2014, 4:56pm] GregoriusT: well it is for better copypasting

[Sep 3rd 2014, 4:56pm] Vexatos: (Imagine the materials enum without aligned values >__>)

[Sep 3rd 2014, 4:56pm] Vexatos: I though it was only for better readability

[Sep 3rd 2014, 4:55pm] Vexatos: Ah

[Sep 3rd 2014, 4:55pm] GregoriusT: Guess why my Code is all lined up with Tabs

[Sep 3rd 2014, 4:55pm] GregoriusT: using Block Selection Mode

[Sep 3rd 2014, 4:55pm] GregoriusT: in a square instead of lines

[Sep 3rd 2014, 4:54pm] GregoriusT: Did you know you can 2D select Code?

[Sep 3rd 2014, 4:54pm] Vexatos: Having to change every single reference of that Enum

[Sep 3rd 2014, 4:54pm] Vexatos: Although a huge pain in the thing you sit on, I guess

[Sep 3rd 2014, 4:53pm] Vexatos: Anyways, I'd imagine switching from the Materials enum to a Materials class having all the necessary values and a MaterialRegistrator for registering stuff would be possible

[Sep 3rd 2014, 4:53pm] SpwnX: worldgeneration*

[Sep 3rd 2014, 4:53pm] SpwnX: soon, "GregTech overhauls lava generation..."

[Sep 3rd 2014, 4:52pm] Vexatos: Opposed to mafic and felsic lava found in other volcanoes in the world

[Sep 3rd 2014, 4:52pm] Vexatos: The name comes from Hawaiian, as the Hawaiian-type volcanoes erupt with Pahoehoe lava

[Sep 3rd 2014, 4:51pm] SpwnX: yea, its hawaii reference

[Sep 3rd 2014, 4:51pm] SpwnX: and it can make basalt after contact of water

[Sep 3rd 2014, 4:51pm] Vexatos: Pahoehoe Lava? On Hawaii they sometimes have that

[Sep 3rd 2014, 4:51pm] GregoriusT: better ask when Thunderdark is on

[Sep 3rd 2014, 4:51pm] SpwnX: cooling lava makes it

[Sep 3rd 2014, 4:51pm] Shadark: Sorry to trouble you again and again and again, but how can I obtain Pahoehoe lava and what are its uses?

[Sep 3rd 2014, 4:50pm] Vexatos: If you store all the materials in a huge HashMap

[Sep 3rd 2014, 4:50pm] Vexatos: I am sure there are ways to do so as well

[Sep 3rd 2014, 4:50pm] GregoriusT: then I couldnt switchcase the Materials

[Sep 3rd 2014, 4:49pm] Vexatos: and adds it if it doesn't

[Sep 3rd 2014, 4:49pm] Vexatos: That checks if a material already exists

[Sep 3rd 2014, 4:49pm] Vexatos: And some registerMaterial()

[Sep 3rd 2014, 4:49pm] GregoriusT: The Problem with adding Materials is that those are static

[Sep 3rd 2014, 4:49pm] SpwnX: greg wants to keep the material list within gregtech

[Sep 3rd 2014, 4:49pm] Vexatos: You could use a normal class instead of an enum, and then create all the hardcoded materials in some static init method

[Sep 3rd 2014, 4:49pm] GregoriusT: until I added his Materials myself

[Sep 3rd 2014, 4:49pm] Vexatos: That's bad

[Sep 3rd 2014, 4:49pm] GregoriusT: Overmind used some Enum Hacks to add his Stuff

[Sep 3rd 2014, 4:48pm] Vexatos: The only thing I'd like to have is some way to add materials myself.

[Sep 3rd 2014, 4:48pm] GregoriusT: Yes it is

[Sep 3rd 2014, 4:48pm] Vexatos: Btw, your API is really awesome, I have to say. Once I figured out how it works ;)

[Sep 3rd 2014, 4:48pm] SpwnX: if that isn't kirara, you should join us sometime :)

[Sep 3rd 2014, 4:48pm] GregoriusT: the one without the Fluid Parameter only being there for legacy

[Sep 3rd 2014, 4:47pm] GregoriusT: one with Fluid and one without

[Sep 3rd 2014, 4:47pm] Vexatos: Heh. I should really use GT more. Maybe I will now that I play on a server that has GT installed

[Sep 3rd 2014, 4:47pm] GregoriusT: there are two Functions for adding those Recipes

[Sep 3rd 2014, 4:47pm] GregoriusT: yes

[Sep 3rd 2014, 4:47pm] SpwnX: yes it does

[Sep 3rd 2014, 4:47pm] Vexatos: Does the assembler have a fluid input?

[Sep 3rd 2014, 4:46pm] SpwnX: it could be used for mass production of NAND chips maybe?

[Sep 3rd 2014, 4:46pm] GregoriusT: I would use molten Soldering Alloy for my own Circuits when I do that

[Sep 3rd 2014, 4:46pm] Vexatos: Ah

[Sep 3rd 2014, 4:45pm] GregoriusT: the AE ones at the moment

[Sep 3rd 2014, 4:45pm] GregoriusT: For Circuits

[Sep 3rd 2014, 4:45pm] Vexatos: What would molten redstone be used for?

[Sep 3rd 2014, 4:45pm] SpwnX: gotta ask imer sometime

[Sep 3rd 2014, 4:45pm] GregoriusT: imagine that spam

[Sep 3rd 2014, 4:45pm] SpwnX: no idea

[Sep 3rd 2014, 4:45pm] Vexatos: I assume you are not able to hook into this shoutbox via an IRC client?

[Sep 3rd 2014, 4:45pm] SpwnX: ah

[Sep 3rd 2014, 4:44pm] GregoriusT: raw*

[Sep 3rd 2014, 4:44pm] GregoriusT: the Forming Press just does the saw Materials

[Sep 3rd 2014, 4:44pm] GregoriusT: in the Assembler

[Sep 3rd 2014, 4:44pm] GregoriusT: not quite

[Sep 3rd 2014, 4:44pm] SpwnX: i guess that will be used into the imprinter?

[Sep 3rd 2014, 4:44pm] GregoriusT: I added Molten Redstone btw

[Sep 3rd 2014, 4:43pm] Vexatos: Gregputronics, Gregutronics, Gregtronics, whatever

[Sep 3rd 2014, 4:43pm] GregoriusT: He already asked me a while ago

[Sep 3rd 2014, 4:43pm] SpwnX: your welcome vexatos

[Sep 3rd 2014, 4:43pm] GregoriusT: Yes he may does that

[Sep 3rd 2014, 4:43pm] SpwnX: he just needs to talk to you

[Sep 3rd 2014, 4:43pm] Vexatos: I really like the new recipes :3 Gregtronics and such xD

[Sep 3rd 2014, 4:43pm] SpwnX: he may incoporate GT crops

[Sep 3rd 2014, 4:43pm] SirusKing: Minalien did something if i remember

[Sep 3rd 2014, 4:43pm] Vexatos: SpwnX: Thanks again for helping me with the GT recipe mode

[Sep 3rd 2014, 4:43pm] SirusKing: fair enough

[Sep 3rd 2014, 4:42pm] SpwnX: TD modiied the crops quite alot

[Sep 3rd 2014, 4:42pm] SirusKing: something something crop rework

[Sep 3rd 2014, 4:42pm] GregoriusT: lol

[Sep 3rd 2014, 4:42pm] SpwnX: yea, hydration cells are "legacy"

[Sep 3rd 2014, 4:42pm] Vexatos: Btw, that tape also uses Duct Tape to make :3

[Sep 3rd 2014, 4:41pm] Shadark: (It's not like I use Hydration Cells often, but just asking)

[Sep 3rd 2014, 4:41pm] Shadark: So I can use the new cells everywhere where the old cells worked? I read in some wiki something about not being able to convert to Hydration Cells

[Sep 3rd 2014, 4:41pm] Vexatos: Made from titanium ring, stainless steel foil, a wire cutter and CrO2 foil, that'll make a tape reel. those tape reel will be used in the best casette tape you can craft

[Sep 3rd 2014, 4:41pm] SpwnX: and vex, were you serious about the niobium thing?

[Sep 3rd 2014, 4:40pm] Vexatos: Yep

[Sep 3rd 2014, 4:40pm] Vexatos: One specific kind of super high-tech tape reel

[Sep 3rd 2014, 4:40pm] GregoriusT: as Foil?

[Sep 3rd 2014, 4:40pm] SpwnX: i've worked with vex on this one :D

[Sep 3rd 2014, 4:40pm] Vexatos: Making casette tapes

[Sep 3rd 2014, 4:39pm] GregoriusT: What is CrO2 used for?

[Sep 3rd 2014, 4:39pm] SpwnX: and stop using the old tin cells

[Sep 3rd 2014, 4:39pm] Vexatos: Thanks

[Sep 3rd 2014, 4:39pm] SirusKing: usable with all things, plus they are the first to fill up by the litre instead of per bucket

[Sep 3rd 2014, 4:39pm] SpwnX: now greg needs to migrate to it

[Sep 3rd 2014, 4:39pm] GregoriusT: I added the 3

[Sep 3rd 2014, 4:39pm] Vexatos: I just guessed

[Sep 3rd 2014, 4:39pm] SpwnX: yes shadark

[Sep 3rd 2014, 4:39pm] SirusKing: yeah shadark

[Sep 3rd 2014, 4:39pm] Shadark: *mods

[Sep 3rd 2014, 4:39pm] Vexatos: Sory, I didn't know what the density multiplier did

[Sep 3rd 2014, 4:39pm] Shadark: I suppose Universal Fluid Cells exist to have better compatibility with other mords, right?

[Sep 3rd 2014, 4:39pm] GregoriusT: not sure

[Sep 3rd 2014, 4:39pm] Vexatos: Oh

[Sep 3rd 2014, 4:38pm] SirusKing: do you have biogas cells

[Sep 3rd 2014, 4:38pm] GregoriusT: in order to centrifuge back properly

[Sep 3rd 2014, 4:38pm] SirusKing: hang on greg

[Sep 3rd 2014, 4:38pm] GregoriusT: that means it needs a density of 3

[Sep 3rd 2014, 4:38pm] GregoriusT: and you get only one CrO2

[Sep 3rd 2014, 4:38pm] GregoriusT: since CrO2 = Cr + O2 in production

[Sep 3rd 2014, 4:38pm] SirusKing: sure spwnx

[Sep 3rd 2014, 4:38pm] GregoriusT: It was the density Multiplier

[Sep 3rd 2014, 4:37pm] SpwnX: anyone care to help me?

[Sep 3rd 2014, 4:37pm] SpwnX: i will make a thread to suggest name change

[Sep 3rd 2014, 4:37pm] GregoriusT: Vex, you forgot one Parameter in the MAterial

[Sep 3rd 2014, 4:37pm] Shadark: Ok, thanks ;)

[Sep 3rd 2014, 4:37pm] SpwnX: yes shadark :P

[Sep 3rd 2014, 4:37pm] Fungi: XD

[Sep 3rd 2014, 4:37pm] Shadark: So Fluid Heat Generator is to heat Semifluid Generator is to EU?

[Sep 3rd 2014, 4:37pm] SirusKing: delicious ethanol

[Sep 3rd 2014, 4:37pm] SirusKing: IC2; Turning cow shit into beer since 2014

[Sep 3rd 2014, 4:36pm] Chocohead: Biomass -> Biogas sounds better. Both Bs

[Sep 3rd 2014, 4:36pm] Vexatos: D:

[Sep 3rd 2014, 4:36pm] Vexatos: wow?

[Sep 3rd 2014, 4:36pm] SpwnX: i feel like clicking that X button.

[Sep 3rd 2014, 4:36pm] SpwnX: wow.

[Sep 3rd 2014, 4:36pm] SpwnX: i mean methane

[Sep 3rd 2014, 4:36pm] SpwnX: @thunderdark!

[Sep 3rd 2014, 4:35pm] SirusKing: same thing

[Sep 3rd 2014, 4:35pm] Shadark: Yeah, fuel works

[Sep 3rd 2014, 4:35pm] SirusKing: why not just methane lol

[Sep 3rd 2014, 4:35pm] SirusKing: Why is it even called biogas

[Sep 3rd 2014, 4:35pm] SpwnX: IC2 biogas, forestry ethanol, BC fuel/oil

[Sep 3rd 2014, 4:35pm] Vexatos: I guess

[Sep 3rd 2014, 4:35pm] Vexatos: Every burnable fluid

[Sep 3rd 2014, 4:35pm] Chocohead: The fluid heat generator is for BC fuel, biogas and such.

[Sep 3rd 2014, 4:35pm] SpwnX: biogas

[Sep 3rd 2014, 4:35pm] SirusKing: same stuff as semifluid gen

[Sep 3rd 2014, 4:35pm] SirusKing: I think ethanol and fuel

[Sep 3rd 2014, 4:34pm] Shadark: Neither Lava cells or Universal Cells with lava seem to work...

[Sep 3rd 2014, 4:34pm] Shadark: Yeah, but in the Fluid Heat Generator what can I insert?

[Sep 3rd 2014, 4:34pm] SpwnX: not worth adding that decat tho, is it?

[Sep 3rd 2014, 4:34pm] SirusKing: fun stuff

[Sep 3rd 2014, 4:34pm] SirusKing: Radon decays into polonium and eventually lead btw

[Sep 3rd 2014, 4:34pm] SpwnX: and you should use the universal cell

[Sep 3rd 2014, 4:33pm] GregoriusT: Seems there is a wrong Material ID

[Sep 3rd 2014, 4:33pm] GregoriusT: Oh crap

[Sep 3rd 2014, 4:33pm] Shadark: I have 2 slots and I cannot insert in any of them :/ Should I have some empty cell or something?

[Sep 3rd 2014, 4:33pm] Chocohead: Fluid Heat Exchanger, not generator :)

[Sep 3rd 2014, 4:33pm] Shadark: Or a lava cell, for instance

[Sep 3rd 2014, 4:33pm] SpwnX: yes you should

[Sep 3rd 2014, 4:32pm] Shadark: Should I be able to insert into the Fluid Heat Generator a Hot Coolant Cell? (4190:10)?

[Sep 3rd 2014, 4:32pm] Fungi: The granite thing sounds like something that Greg would do.

[Sep 3rd 2014, 4:32pm] SpwnX: would be fun to see when one of those grew on someone's yard

[Sep 3rd 2014, 4:31pm] SpwnX: i'd like a radioactive crop instead

[Sep 3rd 2014, 4:31pm] SpwnX: it will turn them into their "cold" variants thereafter

[Sep 3rd 2014, 4:31pm] SpwnX: will produce heat, to be used in a steam generator

[Sep 3rd 2014, 4:31pm] SirusKing: make granite randomly give you radiation poisoning lol

[Sep 3rd 2014, 4:31pm] SpwnX: just hot coolant and lava atm

[Sep 3rd 2014, 4:31pm] Vexatos: I can use one argon and one radon cell :P

[Sep 3rd 2014, 4:30pm] Shadark: And the Fluid Heat Generator uses the same coolant? Or there are another fluids I can use? (Tried almost all the cells available)

[Sep 3rd 2014, 4:30pm] Vexatos: SpwnX: Crafting of Intergalactical CDVRs

[Sep 3rd 2014, 4:30pm] SpwnX: other than giving you cancer

[Sep 3rd 2014, 4:30pm] SpwnX: but what use radon has?

[Sep 3rd 2014, 4:30pm] Vexatos: Tiny amounts

[Sep 3rd 2014, 4:30pm] SirusKing: Yes

[Sep 3rd 2014, 4:30pm] GregoriusT: So what? Radon from Granite Centrifuging?

[Sep 3rd 2014, 4:30pm] SpwnX: it uses the heat from hot coolant (new reactor) and lava

[Sep 3rd 2014, 4:29pm] SirusKing: breathe it in for an hour and boom lung cancer

[Sep 3rd 2014, 4:29pm] Shadark: Sorry to trouble you again, but what does the Liquid Heat Exchanger?

[Sep 3rd 2014, 4:29pm] SirusKing: enough to fill a basement in a month or so, hence why they have ventilation

[Sep 3rd 2014, 4:29pm] SpwnX: because of said granite

[Sep 3rd 2014, 4:29pm] Vexatos: I am really excited for the next GT build, no clue why :P

[Sep 3rd 2014, 4:29pm] SpwnX: and in some house's underground floor

[Sep 3rd 2014, 4:28pm] SirusKing: Radon gas is released from uranium decay in granite and other heavy rocks

[Sep 3rd 2014, 4:28pm] SpwnX: that would be full of dangers

[Sep 3rd 2014, 4:28pm] Vexatos: ALL the random ideas today

[Sep 3rd 2014, 4:28pm] GregoriusT: Argon done

[Sep 3rd 2014, 4:28pm] SpwnX: i'd like to have a deep mining dimension then

[Sep 3rd 2014, 4:28pm] Vexatos: >___>

[Sep 3rd 2014, 4:28pm] SpwnX: if we have radon gas

[Sep 3rd 2014, 4:28pm] Vexatos: Bcuz radon very rare

[Sep 3rd 2014, 4:28pm] SirusKing: make deep mining super dangerous lol

[Sep 3rd 2014, 4:27pm] SirusKing: y u no radon gas

[Sep 3rd 2014, 4:27pm] SpwnX: o/

[Sep 3rd 2014, 4:27pm] Vexatos: *highfives SpwnX*

[Sep 3rd 2014, 4:27pm] Vexatos: So, new materials today: Chromium dioxide, Oxygen and Argon \o/

[Sep 3rd 2014, 4:27pm] SpwnX: so use it

[Sep 3rd 2014, 4:27pm] SpwnX: its purple when glowing

[Sep 3rd 2014, 4:27pm] Vexatos: imagine*

[Sep 3rd 2014, 4:27pm] SirusKing: purple instead of yellow

[Sep 3rd 2014, 4:27pm] GregoriusT: Well I use Green

[Sep 3rd 2014, 4:27pm] SirusKing: or if you want realistic

[Sep 3rd 2014, 4:27pm] Vexatos: If gregtech would use real-life colours, imaging all the grey metals it added

[Sep 3rd 2014, 4:26pm] SirusKing: Dark yellowy grey

[Sep 3rd 2014, 4:26pm] Vexatos: very transparent

[Sep 3rd 2014, 4:26pm] GregoriusT: but MC isnt colorless

[Sep 3rd 2014, 4:26pm] GregoriusT: I know it is colorless

[Sep 3rd 2014, 4:26pm] Vexatos: green-ish

[Sep 3rd 2014, 4:26pm] Chocohead: +1 For all player damage sounds to be higher pithed with helium

[Sep 3rd 2014, 4:26pm] GregoriusT: How should I color Argon?

[Sep 3rd 2014, 4:26pm] Vexatos: also, thanks a lot for adding chromium dioxide, I finally can make proper casette tapes

[Sep 3rd 2014, 4:26pm] SirusKing: A 10 block tall tower which sucks in air then freezes everything in it, down to around 80 K

[Sep 3rd 2014, 4:26pm] SpwnX: and make those work similar to TC arcane lamp

[Sep 3rd 2014, 4:25pm] SpwnX: +1 for Argon luminators

[Sep 3rd 2014, 4:25pm] Vexatos: +1 for Argon light bulbs

[Sep 3rd 2014, 4:25pm] SpwnX: though we need a distillery with multiple fluid outputs

[Sep 3rd 2014, 4:25pm] SpwnX: i want air distillery

[Sep 3rd 2014, 4:25pm] SirusKing: Greg, add argon light bulbs

[Sep 3rd 2014, 4:25pm] SirusKing: get it as a byproduct of nitrogen seperation in air distilaries

[Sep 3rd 2014, 4:25pm] SpwnX: gt has no argon, yet...

[Sep 3rd 2014, 4:25pm] GregoriusT: I can add Argon too

[Sep 3rd 2014, 4:24pm] SirusKing: Argon is much, much cheaper

[Sep 3rd 2014, 4:24pm] Vexatos: Because I need some noble gas

[Sep 3rd 2014, 4:24pm] Vexatos: Yea, I am currently using Helium

[Sep 3rd 2014, 4:24pm] SpwnX: and vex just wanted to use argon on his CDVR recipe

[Sep 3rd 2014, 4:24pm] SirusKing: yes

[Sep 3rd 2014, 4:24pm] SpwnX: more than CO2

[Sep 3rd 2014, 4:24pm] SpwnX: 0.9% of argon... wha?

[Sep 3rd 2014, 4:23pm] Vexatos: ^

[Sep 3rd 2014, 4:23pm] SirusKing: O3 binds with everything yet is somehow still stable

[Sep 3rd 2014, 4:23pm] Vexatos: O3 is the weirdest gas, if you don't consider plasma as a gas (which you should not do)

[Sep 3rd 2014, 4:23pm] GregoriusT: even less

[Sep 3rd 2014, 4:23pm] SpwnX: i know O3 likes to bind with CFC too

[Sep 3rd 2014, 4:23pm] SpwnX: for CO2

[Sep 3rd 2014, 4:23pm] SpwnX: oh, its 0.03%

[Sep 3rd 2014, 4:23pm] SirusKing: O3+2H=H2O+O2

[Sep 3rd 2014, 4:22pm] SirusKing: It bonds with ozone then falls down as water

[Sep 3rd 2014, 4:22pm] Vexatos: It does, it's magical Hydrogen

[Sep 3rd 2014, 4:22pm] GregoriusT: lol

[Sep 3rd 2014, 4:22pm] Chocohead:…composition.htm Precise makeups

[Sep 3rd 2014, 4:22pm] SirusKing: so it accelerates to 11km/s on the way up

[Sep 3rd 2014, 4:21pm] SirusKing: escapes

[Sep 3rd 2014, 4:21pm] Vexatos: Indeed. So, add Oxygen and CO2 as a fluid :D

[Sep 3rd 2014, 4:21pm] SpwnX: is it false?

[Sep 3rd 2014, 4:21pm] SpwnX: i did, why?

[Sep 3rd 2014, 4:21pm] SirusKing: spwnx did you just say hydrogen escapes earths gravity

[Sep 3rd 2014, 4:21pm] SpwnX: 3% is on greenhouses for boosted growth

[Sep 3rd 2014, 4:21pm] SpwnX: 0.3% i mean

[Sep 3rd 2014, 4:21pm] Vexatos: Lies

[Sep 3rd 2014, 4:21pm] GregoriusT: It would be good for Crops

[Sep 3rd 2014, 4:21pm] SpwnX: ...

[Sep 3rd 2014, 4:21pm] Vexatos: Ah, that you meant, yes

[Sep 3rd 2014, 4:21pm] SpwnX: plants need it

[Sep 3rd 2014, 4:21pm] Vexatos: It is?

[Sep 3rd 2014, 4:21pm] SpwnX: about 3%

[Sep 3rd 2014, 4:20pm] SpwnX: CO2 is present indeed

[Sep 3rd 2014, 4:20pm] Vexatos: Most useless gas ever

[Sep 3rd 2014, 4:20pm] Vexatos: I'd rather add CO2 then :D

[Sep 3rd 2014, 4:20pm] GregoriusT: I know Oxygen and Nitrogen and some rest gasses but not Hydrogen

[Sep 3rd 2014, 4:20pm] SpwnX: hydrogen on earth's atmosphere escapes its gravity

[Sep 3rd 2014, 4:20pm] SpwnX: not enough to be considered though

[Sep 3rd 2014, 4:20pm] GregoriusT: hydrogen?

[Sep 3rd 2014, 4:20pm] SpwnX: at a rate of 1-21-68

[Sep 3rd 2014, 4:20pm] Vexatos: \o/

[Sep 3rd 2014, 4:19pm] SpwnX: and then we can centrifuge air cell to get hydrogen, oxygen and nitrogen :D

[Sep 3rd 2014, 4:19pm] Vexatos: So I can add it as a fluid input

[Sep 3rd 2014, 4:19pm] SpwnX: and that makes me suggest, add freaking oxygen fluid

[Sep 3rd 2014, 4:19pm] Vexatos: that's why I'd need oxygen as a gas

[Sep 3rd 2014, 4:19pm] GregoriusT: So 1 Cr Ingot + 1 Air Cell = 1 CrO2

[Sep 3rd 2014, 4:19pm] SpwnX: currently it voids an air cell because no 2nd output on chemical reactor

[Sep 3rd 2014, 4:19pm] Vexatos: It should be done in a chemical reactor

[Sep 3rd 2014, 4:19pm] SpwnX: yes it is greg

[Sep 3rd 2014, 4:18pm] SpwnX: woo

[Sep 3rd 2014, 4:18pm] GregoriusT: I guess CrO2 is an Ingot made of Chrome and an Air Cell?

[Sep 3rd 2014, 4:18pm] SpwnX: HAYO ^

[Sep 3rd 2014, 4:18pm] Chocohead: *HAYO

[Sep 3rd 2014, 4:18pm] Vexatos: Heyo~

[Sep 3rd 2014, 4:17pm] GregoriusT: Also AE Circuits 100% GT doable

[Sep 3rd 2014, 4:17pm] SpwnX: i see

[Sep 3rd 2014, 4:17pm] GregoriusT: That way there cannot be two different Versions of the same MAterial

[Sep 3rd 2014, 4:16pm] GregoriusT: It is much better if all Materials in that List are "official"

[Sep 3rd 2014, 4:16pm] SpwnX: :P

[Sep 3rd 2014, 4:16pm] GregoriusT: unless they hack it like Overmind did for his testing lol

[Sep 3rd 2014, 4:16pm] GregoriusT: No they cant

[Sep 3rd 2014, 4:15pm] SpwnX: the question is, can they use the API to add stuff to the metamaterial list or whatever?

[Sep 3rd 2014, 4:14pm] GregoriusT: Normally people add the Stuff they need through their own Items

[Sep 3rd 2014, 4:14pm] GregoriusT: Done.

[Sep 3rd 2014, 4:00pm] SpwnX: and since it is a collection of messages, care to read this?

[Sep 3rd 2014, 3:59pm] SpwnX: and he wanted me to pass a message

[Sep 3rd 2014, 3:59pm] SpwnX: vexatos (computronics) is adding GT stuff

[Sep 3rd 2014, 3:58pm] SpwnX: btw greg

[Sep 3rd 2014, 3:54pm] GregoriusT: I think asking for release date should be a bannable offence even in the Shoutbox

[Sep 3rd 2014, 3:52pm] SpwnX: greg might do it

[Sep 3rd 2014, 3:46pm] Fungi: How do you nerf a hayobox?

[Sep 3rd 2014, 3:44pm] SirusKing: op chat box rito plz nerf

[Sep 3rd 2014, 3:44pm] SirusKing: zomg

[Sep 3rd 2014, 1:57pm] Fungi: :)

[Sep 3rd 2014, 1:55pm] SpwnX: hayobox

[Sep 3rd 2014, 1:52pm] Fungi: Hi!

[Sep 3rd 2014, 1:51pm] Fungi: Hi!

[Sep 3rd 2014, 1:50pm] Backdraft: Hello there !

[Sep 3rd 2014, 1:50pm] Backdraft: Ooooh a shoutbox !

[Sep 3rd 2014, 1:03pm] SpwnX: oo sounds cool :D

[Sep 3rd 2014, 1:01pm] Zuxelus: Working title - Ztech. Now I have 4 mods ElectricRod, NuclearPan, ElectricRails and SeedManager. I hope to share first build soon :P

[Sep 3rd 2014, 12:57pm] Zuxelus: I'm working on it just now :)

[Sep 3rd 2014, 12:46pm] SpwnX: maybe merging into one (separate from NC)

[Sep 3rd 2014, 12:46pm] SpwnX: zuxelus! get to create a thread for your addons :P

[Sep 3rd 2014, 12:36pm] Zuxelus: test message :)

[Sep 3rd 2014, 11:11am] SpwnX: please @thunderdark? :D

[Sep 3rd 2014, 11:09am] SpwnX: that would just do damage if you stand on it

[Sep 3rd 2014, 11:09am] SpwnX: i'd like to see cacti crop

[Sep 3rd 2014, 11:08am] SpwnX: a crop that will radiate you? seems fun

[Sep 3rd 2014, 11:05am] SinusoidalC: what about getting near of a crop can gives you buff or debuff?

[Sep 3rd 2014, 11:03am] SpwnX: the uranium one is OP enough

[Sep 3rd 2014, 11:03am] SpwnX: doubt that

[Sep 3rd 2014, 10:55am] SinusoidalC: Then Greg will add a Th one and a Pu one.

[Sep 3rd 2014, 10:53am] SpwnX: i wonder if we will see an uranium one :P

[Sep 3rd 2014, 10:53am] SpwnX: he might

[Sep 3rd 2014, 10:50am] SinusoidalC: Well we don't know if thunderdark make new types of crops or not

[Sep 3rd 2014, 10:48am] SpwnX: and we may see "thunderdark" on discovery of new crops, i guess

[Sep 3rd 2014, 10:48am] SpwnX: i think that is overcomplication

[Sep 3rd 2014, 10:47am] SinusoidalC: I just thinking about the orgin discover should being inventor(though code work or some other things)

[Sep 3rd 2014, 10:44am] SpwnX: the crop will end up being discovered by someone else tho.

[Sep 3rd 2014, 10:41am] SinusoidalC: whatever we said before,my suggestion is to change that to let somebody being proud of that because this corp has been crafted out by him or her

[Sep 3rd 2014, 10:36am] SpwnX: and we can change that to jeb or whoever it was

[Sep 3rd 2014, 10:35am] SpwnX: he got the credits tho

[Sep 3rd 2014, 10:35am] SinusoidalC: well I think the addition with the carrot and potato is not notch's idea

[Sep 3rd 2014, 10:34am] SinusoidalC: I can say notch invented Minecraft and add only one corp that can be crafted into bread

[Sep 3rd 2014, 10:33am] SpwnX: and thus some plants have "notch" and "braintech industries" for example

[Sep 3rd 2014, 10:33am] SpwnX: cause the discovery is to whoever had the initial idea, from what i know

[Sep 3rd 2014, 10:31am] SpwnX: by me, once i get the plant you mean?

[Sep 3rd 2014, 10:30am] SinusoidalC: just like a coppon was invented by Gregorius Techneticies and discovered by SpwnX

[Sep 3rd 2014, 10:29am] SinusoidalC: another change is to turn the orign discover into inventor

[Sep 3rd 2014, 10:28am] SinusoidalC: goddamn connection problem

[Sep 3rd 2014, 10:27am] SpwnX: that would mess up stuff

[Sep 3rd 2014, 10:25am] SinusoidalC: or should I say,display a discover by who craft it?

[Sep 3rd 2014, 10:24am] SpwnX: i fail to understand that

[Sep 3rd 2014, 10:23am] SinusoidalC: I mean who let the crop exists by doing it yourself,let them know who made it exists by hand

[Sep 3rd 2014, 10:23am] SpwnX: "discovered by Gregorius Techneticies" , for coppon crop

[Sep 3rd 2014, 10:22am] SpwnX: when you fully analyze the crop

[Sep 3rd 2014, 10:22am] SpwnX: there is already one, isnt there?

[Sep 3rd 2014, 10:22am] SinusoidalC: I think if adding one more discover that display the player's name that will be good,telling to others who made this crop exists by who

[Sep 3rd 2014, 10:19am] SpwnX: it should be cool, as long you keep the names and credits of "discover".

[Sep 3rd 2014, 10:16am] Thunderdark: i will talk with greg ... but i think yes.. the new systen will not compatile with the current api system

[Sep 3rd 2014, 10:15am] SpwnX: would be cool

[Sep 3rd 2014, 10:15am] SpwnX: btw, do you plan on absorbing all plants from gregtech?

[Sep 3rd 2014, 10:14am] SpwnX: like energy, water, "fertilizers"

[Sep 3rd 2014, 10:14am] SpwnX: as long simple renewable resources are enough

[Sep 3rd 2014, 10:14am] SpwnX: yeah, set of machines is fine

[Sep 3rd 2014, 10:13am] Thunderdark: tier1 plants (default vanilla) will not need babysitting ... but high tier plants like metalbranch.. need some love or a set of maschine to babysitting it

[Sep 3rd 2014, 10:13am] SpwnX: like biomes, water around, height, soil around and such.

[Sep 3rd 2014, 10:11am] SpwnX: aswell environment maintenance

[Sep 3rd 2014, 10:11am] SpwnX: you should play with stat growth instead

[Sep 3rd 2014, 10:11am] SpwnX: now all time is not good

[Sep 3rd 2014, 10:10am] SpwnX: cause babysitting them while crossbreeding or spreading is fine

[Sep 3rd 2014, 10:10am] SpwnX: as long i can leave my fully grown crops unatended...

[Sep 3rd 2014, 10:10am] SpwnX: eh...

[Sep 3rd 2014, 10:03am] Thunderdark: weed and plant can use same plance (cropstick) if weed size > plantsize ..plant died... you need "Weeding Trowel" to remove weed... weedex is change into "plant retardants" to fight infestation

[Sep 3rd 2014, 9:59am] SpwnX: you mean weed proof? like it has always been?

[Sep 3rd 2014, 9:57am] Thunderdark: stat continue to exist but use change resistance make a plant not explosion proof but help against infestation...

[Sep 3rd 2014, 9:50am] SpwnX: i meant gameplay-wise, growth, gain and resistance stats are still the same, for example?

[Sep 3rd 2014, 9:49am] Thunderdark: hm Cropstick.. graphics are the same... the rest change more or less..

[Sep 3rd 2014, 9:47am] SpwnX: any other major changes?

[Sep 3rd 2014, 9:46am] Thunderdark: @SpwnX yes no more randomness in mutation

[Sep 3rd 2014, 9:44am] SpwnX: your welcome :)

[Sep 3rd 2014, 9:43am] hoho: awesome, thanks SpwnX!

[Sep 3rd 2014, 9:43am] SpwnX: did you change the randomness of crop mutation TD?

[Sep 3rd 2014, 9:42am] SpwnX: and *poof*

[Sep 3rd 2014, 9:42am] Thunderdark: Dev News 1: work on new Crop System with new tools new machines and new crops .. work on a secound branch no visible commits ;-)

[Sep 3rd 2014, 9:34am] SpwnX: sec

[Sep 3rd 2014, 9:34am] SpwnX: and i have it

[Sep 3rd 2014, 9:34am] hoho: 1.8 crashes but I want to play and I deleted the 1.7 version :(

[Sep 3rd 2014, 9:34am] SpwnX: why 1.7

[Sep 3rd 2014, 9:34am] hoho: anyone has a download for fastcraft 1.7?

[Sep 3rd 2014, 9:34am] hoho: so let's use this thing for something useful!

[Sep 3rd 2014, 9:32am] SpwnX: mmm redundancy :D

[Sep 3rd 2014, 9:32am] SpwnX: well, its like an IRC chat

[Sep 3rd 2014, 9:31am] Ultimoos: Shoutbox isn't realy a good discussion platform

[Sep 3rd 2014, 9:30am] hoho: it shouldn't be exploitable by non-moderators

[Sep 3rd 2014, 9:30am] hoho: [Yesterday, 10:14pm] imer: currently 200 characters per message, one message every 5s

[Sep 3rd 2014, 9:20am] Fungi: Since it's on the main page

[Sep 3rd 2014, 9:18am] Fungi: It's not hard to discover this

[Sep 3rd 2014, 9:13am] SpwnX: people have yet to discover this

[Sep 3rd 2014, 9:02am] Fungi: So much activity here...

[Sep 3rd 2014, 8:47am] Fungi: XD

[Sep 3rd 2014, 8:46am] SpwnX: :)

[Sep 3rd 2014, 8:46am] SpwnX: costed some tungstensteel blocks

[Sep 3rd 2014, 8:45am] SpwnX: :P , sorry but i already have one, and it was expensive...

[Sep 3rd 2014, 8:45am] Fungi: :)

[Sep 3rd 2014, 8:45am] Fungi: Do you wan't to buy a kitchen?

[Sep 3rd 2014, 8:45am] Fungi: I know

[Sep 3rd 2014, 8:44am] SpwnX: i'm glad that i didnt notice any more spambots in the past months

[Sep 3rd 2014, 8:44am] SpwnX: thats my job

[Sep 3rd 2014, 8:44am] Fungi: Ban them if the just keep on spamming

[Sep 3rd 2014, 8:42am] SpwnX: I think this shoutbox is also a great "tech support" tool

[Sep 3rd 2014, 8:42am] SpwnX: i doubt someone would spam here...

[Sep 3rd 2014, 8:42am] imer: exactly

[Sep 3rd 2014, 8:41am] RawCode: no i does not matter since nobody care

[Sep 3rd 2014, 8:39am] imer: does it matter? :p

[Sep 3rd 2014, 8:39am] RawCode: like there is no tomorrow

[Sep 3rd 2014, 8:38am] RawCode: looks like its possible to spam

[Sep 3rd 2014, 8:30am] SpwnX: or you mean the shoutbox is exploitable, if yes, in what manner?

[Sep 3rd 2014, 8:29am] SpwnX: its a moderation tool as much as deleting posts or threads

[Sep 3rd 2014, 8:29am] SpwnX: why exploitable?

[Sep 3rd 2014, 8:23am] Fungi: ?

[Sep 3rd 2014, 8:22am] RawCode: looks exploitable

[Sep 3rd 2014, 8:19am] Fungi: I can see that

[Sep 3rd 2014, 8:18am] SpwnX: and it does.

[Sep 3rd 2014, 8:18am] SpwnX: if the X button works

[Sep 3rd 2014, 8:17am] Fungi: testing what?

[Sep 3rd 2014, 8:11am] Fungi: okay

[Sep 3rd 2014, 8:11am] SpwnX: just a chatterbox

[Sep 3rd 2014, 8:07am] Fungi: What the **** is this?

[Sep 3rd 2014, 7:42am] SpwnX: Anyway, HAYO long and prosper!

[Sep 3rd 2014, 7:41am] SpwnX: now i can poke thunderdark more easily, since player is always present on the IRC. (#industrial-craft)

[Sep 3rd 2014, 7:21am] Thunderdark: hehe a IC2 chat box :-)

[Sep 3rd 2014, 4:48am] DispleasedScottie: Praise the Hayo!

[Sep 3rd 2014, 4:22am] KAZZ36: neat!

[Sep 3rd 2014, 3:35am] SpwnX: as long you don't accidentally write your password here :D

[Sep 3rd 2014, 2:35am] Blaster: Its seems to be saving whatever I post to (possibly temp memory) and displaying it in a way similar to a username/ password selection if you choose "remember password"

[Sep 3rd 2014, 2:32am] SpwnX: I don't know about that

[Sep 3rd 2014, 2:17am] Blaster: Also, it would appear that Firefox thinks the text window for the shoutbox is a Username/Password entry point

[Sep 3rd 2014, 2:16am] Blaster: Tis sad but true

[Sep 3rd 2014, 2:07am] SpwnX: or are just non-engaged players

[Sep 3rd 2014, 2:06am] SpwnX: most are seemingly spambots i think

[Sep 3rd 2014, 2:02am] Blockmaster139: It's wierd how many new users it gets but noone adds anything xD

[Sep 3rd 2014, 1:59am] SpwnX: i think retep is working, but the FTB one, which may eventually get copypasted and adapted to the IC2 wiki

[Sep 3rd 2014, 1:59am] SpwnX: other than choco, me, you and blaster? i don't know.

[Sep 3rd 2014, 1:52am] Blockmaster139: Anyone else working on the wiki? :P

[Sep 3rd 2014, 1:51am] Blockmaster139: Hayo!

[Sep 3rd 2014, 1:46am] SpwnX: hayo everyone!

[Sep 3rd 2014, 1:25am] Blockmaster139: Praise the spambox! \o/

[Sep 3rd 2014, 1:24am] mrwoodof2: hi?

[Sep 3rd 2014, 1:18am] xbony2: wah

[Sep 3rd 2014, 12:01am] Blaster: For the time being, yes

[Sep 2nd 2014, 11:55pm] Blockmaster139: So this is a thing now? o_O

[Sep 2nd 2014, 11:55pm] Blaster: FYI, lattest review is live

[Sep 2nd 2014, 10:16pm] imer: Yeah, dont worry about it

[Sep 2nd 2014, 10:04pm] CrazyCrafter: if you minimize the shoutbox, it respects that setting when you reload the page, so it shouldn't be too bad

[Sep 2nd 2014, 10:03pm] CrazyCrafter: I've noticed no change

[Sep 2nd 2014, 9:58pm] Chocohead: I meant the main page load times :S

[Sep 2nd 2014, 9:55pm] CrazyCrafter: lol :P

[Sep 2nd 2014, 9:55pm] CrazyCrafter: it's only on the main page

[Sep 2nd 2014, 9:42pm] Chocohead: How would the shoutbox affect page load times?

[Sep 2nd 2014, 9:34pm] imer: Okay lol

[Sep 2nd 2014, 9:33pm] GregoriusT: forget that Idea

[Sep 2nd 2014, 9:32pm] GregoriusT: How about changing the Position of the Shoutbox to be on bottom?

[Sep 2nd 2014, 9:27pm] Chocohead: There's a character limit of 200, and only 1 post every 5 seconds. So it'll be a slow flame war

[Sep 2nd 2014, 9:27pm] imer: If it doesnt work out I'll remove it again

[Sep 2nd 2014, 9:27pm] imer: I have it in a bunch of other forums and its more convenient then hopping on irc (or using web clients *shudders*) - so yeah, just trying it out

[Sep 2nd 2014, 9:26pm] CrazyCrafter: This'll be great for the next flamewar coming over from reddit

[Sep 2nd 2014, 9:26pm] CrazyCrafter: Of course, how could I forget

[Sep 2nd 2014, 9:26pm] Chocohead: Because shouting is the best way of communicating

[Sep 2nd 2014, 9:25pm] CrazyCrafter: Why?

[Sep 2nd 2014, 9:18pm] Blaster: Well... This is new...

[Sep 2nd 2014, 9:15pm] imer: :Solar Panel:

[Sep 2nd 2014, 9:14pm] imer: the time one

[Sep 2nd 2014, 9:14pm] imer: the limit should be disabled for mods and such though

[Sep 2nd 2014, 9:14pm] imer: currently 200 characters per message, one message every 5s

[Sep 2nd 2014, 9:13pm] Chocohead: Is there a limit to the length of shoutbox posts? Like normal ones have a limit of 10000 characters

[Sep 2nd 2014, 9:12pm] GregoriusT: then change the order

[Sep 2nd 2014, 9:11pm] imer: yeah, looks like it takes the first smiley it can find

[Sep 2nd 2014, 9:11pm] imer: that should be all of them :o

[Sep 2nd 2014, 9:11pm] imer: :Iridium: :Intergrated Plating: :Intergrated Heat Dispenser: :Uranium: :Uranium Ingot: :Tin Ingot: :Refined Iron: :Copper Ingot: :HV-Transformer: :Glass Fibre: :Wind Mill: :Water Mill: :Geothermal Generator: :Solar Panel: :Generator: :Induction Furnace: :Superfuel: :Bio Fuel: :Fuel: :Force Field: :Extractor: :Electric Furnace: :Sticky Dynamite: :Dynamite Remote: :Tesla Coil: :Tin Can: :Trade-O-Mat: :Wrench: :Dynamite: :Terraformer: :Tin Dust: :Teleporter: :Iron Dust: :OD Scanner: :Gold Dust: :Nano Saber: :Rubber Trampoline: :Copper Dust: :Coal Dust: :Rubber Log: :Rubber Boots: :Bronze Dust: :Mining Drill: :Rubber: :Resin: :Diamond Drill: :Cutter: :Recycler: :Reactor: :Compressor: :Industrial Diamond: :Nano-Helmet: :Industrial Credit: :Coal Chunk: :Nano-Bodyarmor: :Bronze Helmet: :Compressed Coal Ball: :Compressed hyd. Coalclump: :Bronze Leggings: :Bronze Boots: :Coalball: :Electronic Circuit: :Bronze Chestplate: :Composite Armor: :Mobile Charger: :Chainsaw: :Quantum-Boots: :Quantum-Leggings: :Water Cell: :Uranium Cell: :Quantum-Helmet: :Quantum-Bodyarmor: :Lava Cell: :Enriched Cell: :Compressed Plantball: :Plantball: :Empty Cell: :Energy Crystal: :Personal Safe:

[Sep 2nd 2014, 9:10pm] Chocohead: A decent number of the icons work

[Sep 2nd 2014, 9:10pm] imer: MinecraftChar MinecraftChicken MinecraftCreeper MinecraftCow MinecraftGhast MinecraftPig MinecraftZombieman MinecraftSheep MinecraftSkeleton MinecraftSlime MinecraftSpider MinecraftSquid MinecraftWolf MinecraftZombie MinecraftNotch :Advanced Circuit: :Advanced Furnace: :Refined Iron: :Advanced Machine: :Batbox: :Batpack: :Bronze Axe: :Bronze Sword: :Bronze Hoe: :Bronze Pickaxe: :Bronze Shovel: :RE Battery: :Cable: :Canning Machine: :Bio Cell: :Coolant Cell: :Coal Cell: :Depleted Cell: :Electrolyzed Water Cell: :Painter: :Tin Ore: :Copper Ore: :Uranium Ore: :Nuke TNT: :Mining Laser: :Mining Pipe :Miner: :MFS-Unit: :MFE-Transmitter: :EC Meter: :Metal Block: :Matter: :Macerator: :LV-Transformer: :Electric Jetpack: :Jetpack:

[Sep 2nd 2014, 9:09pm] GregoriusT: 8)

[Sep 2nd 2014, 9:08pm] Chocohead: :Superfuel:

[Sep 2nd 2014, 9:08pm] GregoriusT: :Drill:

[Sep 2nd 2014, 9:08pm] imer: well, technically it did

[Sep 2nd 2014, 9:08pm] GregoriusT: no it doesnt

[Sep 2nd 2014, 9:08pm] GregoriusT: :SolarPanel:

[Sep 2nd 2014, 9:08pm] imer: i removed the smiley list though, since we have so many

[Sep 2nd 2014, 9:07pm] GregoriusT: wow it works

[Sep 2nd 2014, 9:07pm] GregoriusT: :Reactor:

[Sep 2nd 2014, 9:07pm] imer: just a reactor smiley

[Sep 2nd 2014, 9:07pm] GregoriusT: but what did he write?

[Sep 2nd 2014, 9:07pm] imer: mhm, thats why it starts at 2

[Sep 2nd 2014, 9:07pm] GregoriusT: oh nvm

[Sep 2nd 2014, 9:06pm] GregoriusT: You mean Choco?

[Sep 2nd 2014, 9:06pm] imer: I had a guest actually write something before I set up the permissions

[Sep 2nd 2014, 9:05pm] Chocohead: That starts at 2

[Sep 2nd 2014, 9:05pm] imer: Yeah, apparently

[Sep 2nd 2014, 9:05pm] GregoriusT: (Bottom Left of Page)

[Sep 2nd 2014, 9:05pm] GregoriusT: Oh this things has Archives

[Sep 2nd 2014, 9:02pm] Chocohead: *Bang*

[Sep 2nd 2014, 9:02pm] GregoriusT: Success

[Sep 2nd 2014, 9:02pm] GregoriusT: Testing the Red Button

[Sep 2nd 2014, 9:02pm] GregoriusT: I guess only moderators should use it in case it is a notification thingy

[Sep 2nd 2014, 9:01pm] imer: exactly

[Sep 2nd 2014, 9:01pm] GregoriusT: lol

[Sep 2nd 2014, 9:01pm] GregoriusT: Kitchen Sales in London

[Sep 2nd 2014, 9:00pm] imer: Well, except guests

[Sep 2nd 2014, 9:00pm] Chocohead: What did you intend people would shout?

[Sep 2nd 2014, 9:00pm] GregoriusT: So everyone can use that thing?

[Sep 2nd 2014, 9:00pm] GregoriusT: I see

[Sep 2nd 2014, 8:59pm] imer: I put a shoutbox type thing to see how it'd work out :p

[Sep 2nd 2014, 8:59pm] Chocohead: It looks a lot more than nothing

[Sep 2nd 2014, 8:58pm] imer: noothing

[Sep 2nd 2014, 8:58pm] Chocohead: Imer, what did you do?

[Sep 2nd 2014, 8:57pm] imer: Man this looks bad

129 users are browsing the forums

10 members and 119 guests - Record: 694 users (Sunday, December 23rd 2012, 5:00pm)

Adapt, Blaster, Blockmaster139, EvilFlora, Foghrye4, Fungi, Hellgate79, KayoticEntropy, Nopsi, Zac666


30,248 Members - 9,247 Threads - 162,595 Posts (134.71 Posts per day)
Newest member: CkpeVZE.


Hits today: 2,520 | Hits yesterday: 3,810 | Hits record: 111,506 | Hits total: 34,344,587