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IC2 Experimental builds (jenkins):
v2.0/2.1/2.2 / 2.3 / 2.5 / 2.6 (For Minecraft 1.6.4/1.7.2/1.7.10 / 1.8.9 / 1.9.4 / 1.10)
IndustrialCraft² recent version: v1.117! (For Minecraft 1.5.2 → topic)

DoinJack

Tree Cutter

  • "DoinJack" is male
  • "DoinJack" started this thread

Posts: 2

Location: Russian Federation

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1

Monday, August 10th 2015, 10:21am

Where to start?

Hi all.I'm making a global expansion for the fashion industrial craft.Ideas pile but where to start don't know.Will machine,alloys,items,generators.Tell me :rolleyes:

Chocohead

Drowning in mods.

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Monday, August 10th 2015, 6:10pm

Machines are the obvious choice, you can never have too many machines as long as they're doing different things.

Generators would be interesting though as there's quite big disparity between the normal generator and solar panels compared to the big windmills and reactors. Generators that can produce medium levels but not totally insane amounts could be cool if done right.
145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


---- Minecraft Crash Report ----
// I just don't know what went wrong :(

I see this too much.

3

Today, 1:51pm

Completely agree with the above suggestions.