Trouble with Macerating Ores (IC2 Experimental)

  • I've been playing a modpack that came with the latest version of IC2 Experimental included, and after figuring out the recipes using NEI, I've built my usual setup to begin macerating ores. Problem is, when I try to put ore (any ore, doesn't matter if it's vanilla, IC2, any) into the top slot to begin the process, it refuses to let me put raw ore blocks in there. I can put in coal, redstone, normal stone, anything except any type of ore. Is it supposed to do this now in the experimental version? Or is there perhaps some type of conflict that it might be having with another mod? I think the second one is entirely possible; I've already encountered a problem with Microblocks causing the game to crash when IC2 wires are placed, and it had to be removed.

  • The pack is 1.6.4 Variety Pack (http://www.technicpack.net/modpack/detail…ety-pack.193458)

    The mod list there is mostly correct, but me and my brother ended up having to remove several of them and update a couple using the files from the server files because downloaded stock and run without altering any files, it didn'trun; there are a ton of conflicts, but those were fixed and the game runs. The Macerator didn't work before altering any files, either. Here's the mods that remain:

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    TConstruct_1.6.4_1.5.0.2.jar (Tinkerer's Construct)
    buildcraft-A-1.6.2-4.1.2.jar

    Mekanism-v5.6.0.420.jar

    forestry-A-2.3.0.7.jar

    Railcraft_1.6.2-8.2.0.0.jar

    AdditionalPipes2.5.0-BC4.1.2.jar

    adv-repulsion-systems-57.0.0.jar

    advanced-machines-57.0.0.jar

    AM2_1.0.2b.zip (Ars Magica 2)

    Aquaculture_1.2.4.zip

    ArchimedesShips.zip

    Aroma1997Core MC.1.6.4 v.1.0.1.0.jar

    backpack-1.18.17-1.6.2.zip


    bcTools-v1.4-a-9.jar


    BiblioCraft[v1.5.1].zip


    binnie-mods-1.8-dev2.jar


    buildcraft-Z-additional-buildcraft-objects-1.0.6.182.jar


    Chococraft_3.0.3.zip


    CodeChickenCore 0.9.0.6.jar


    compactsolars-universal-1.6.4-4.4.19.220.zip


    CraftableHorseArmor 1.0.3.0 - MC 1.6.4 - Forge
    (9.10.0.880).jar


    denLib-1.6.4-3.1.35.jar


    DenPipes-1.6.4-2.1.18.jar


    DenPipes-Emerald-1.6.4-1.1.6.jar


    DenPipes-Forestry-1.6.4-1.1.8.jar


    DungeonPack 1.6.4.zip


    EnchantingPlus-1.16.5.zip


    ExtraButtons-1.6.4.1.zip


    ExtrabiomesXL-universal-1.6.4-3.14.2.jar


    immibis-core-57.1.5.jar


    Jammy_Furniture_Mod_V4.5.zip


    InventoryTweaks-MC1.6.2-1.56-b77.jar


    industrialcraft-2_2.0.307-experimental.jar


    KeithyUtils_1.2.zip


    LogisticsPipes-MC1.6.2-0.7.4.dev.75.jar


    LycanitesMobsComplete 1.2.0b [1.6.4].jar


    magicbees-2.1.7.jar


    MekanismTools-v5.6.0.420.jar


    Meteors Mod V2.11.2.zip


    NEI-1.6.1.5.jar


    NEIPlugins-1.1.0.4.jar


    neiaddons-1.6.2-1.9.3.r47.jar


    Pam's HarvestCraft 1.6.4 v1.1.4.zip


    PluginsforForestry-1.6.4-3.2.30.jar


    RancraftPengForge_v164o2.zip


    SecurityCraft v1.3 for 1.6.4.zip


    SKC Core 1.0.1.0 - MC 1.6.4 - Forge (9.11.0.880).jar


    WR-CBE 1.4.0.6.jar


    ZansMinimap1.6.4.zip


    zuBWG4_V119.zip


    zv1.6.4 DamageIndicatorsv2.9.1.5.zip


    zxWaila_131116.zip


    zyCraftGuide-1.6.7.4.zip


    zzCraftingManager 0.1.4 mc1.6.4.zip
    CompactWindmills+MC.1.6.4+v.1.0.2.2.jar


    I'm not sure which logs you want, just let me know and I will upload those as well.

    I was thinking perhaps Mekanism or Railcraft might be causing the problem, since they both add ores and machines to produce crushed ores (which produce 2 crushed ore for each raw ore like the Macerator should), but removing both didn't seem to fix it.


  • All logs. Especially FML-0

    EDIT: You should consider manually updating all the mods there too, by the looks of it your pack isn't very well designed (if it starts up with problems and the relatively low downloads) and you may be better off getting another pack (e.g. FTB (which can be considered bloatware though)) or manually building a pack.

  • I'm not sure what else to use. I honestly don't like FTB much at all, and I've never had any luck trying to make my own modpack; the tutorials are awful and don't explain very much.

    Here's the Forge Modloader log, I honestly don't know what else to send.

    https://www.dropbox.com/s/dck8x41w6mjt…er-client-0.log

    Here is how you make a mod pack
    1. get a list of all the mods you want to play with
    2.Instal mods in one at a time, Starting with Forge, then CCC and NEI (I'll explain latter)
    3. When you get a error log, if it has something to do with conflicting ID's then use NEI's ID dumps to find a free spot and edit the configs
    4. When you have all the mods installed, play and fix the configs when necessary