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  1. IC² Forum
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  4. IndustrialCraft²
IC2 Experimental builds (jenkins):
v2.0/2.1/2.2 / 2.3 / 2.5 / 2.6 / 2.7 / 2.8 (For Minecraft 1.6.4/1.7.2/1.7.10 / 1.8.9 / 1.9.4 / 1.10 / 1.11 / 1.12)
IndustrialCraft² recent version: v1.117!

IC2 Crafting Handler

  • Chocohead
  • January 4, 2014 at 10:51 PM
1st Official Post
  • Chocohead
    Drowning in mods.
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    • January 4, 2014 at 10:51 PM
    • Official Post
    • #1

    Why does IC2 use its own instead of the normal Minecraft one?

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

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  • GregoriusT
    inactive IC² and GT Dev
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    not here anymore
    • January 5, 2014 at 12:06 AM
    • Official Post
    • #2

    For charging the Electric Item resulted in the Crafting Process, and for accepting Fluid Containers without Hardcode.

    Both can be done by just extending the vanilla (well, actually Forge since the OreDict Support isn't vanilla) Shaped and Shapeless Recipes, so that NEI doesn't need a seperate Plugin for that, so I don't know why they did it back then.

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  • SpwnX
    Now busy with GTNH
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    Somewhere on Brazil
    • January 5, 2014 at 4:57 AM
    • Official Post
    • #3

    Probably when forge didnt have those functions, a long time ago?

    rVhj4Q

    We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

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