Question for all, taking balance out of the equation, what mods would you put into a instance if you were working on a crazy scientist's lab themed pack?

Mods for a Mad Mans lab pack?
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Blaster -
March 5, 2014 at 4:35 AM -
Closed
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Nobody?
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- Official Post
What are you counting as science? Physics industrial mods, biology genetics mods or all the general science mods?
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- Official Post
Even thaumcraft has some "science".
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To answer both your questions, i'm trying to keep this pack pure sciences of any kind (no magic)
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So that includes things like Advanced Genetics then?
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Correct
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- Official Post
OK then, any science mod that isn't magic. Hmmmmmm...
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To answer both your questions, i'm trying to keep this pack pure sciences of any kind (no magic)
You know, Gregtech also has some magic in it -
Ok then, primarily magic (TC, AM ect)